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213 commits

Author SHA1 Message Date
249b5b7c35
chore: Switch git submodule path
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2025-06-08 11:39:27 -04:00
1e195e4ac9
fix: Fix DRM leasing support
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2025-06-08 08:31:27 -04:00
51e50d4cb9
chore: Switch out submodules and add a nix shell
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2025-06-07 20:19:23 -04:00
Richard Smith
8e85d28ca8 add audio examples 2025-06-04 17:00:08 +01:00
Cameron Clough
8d5d810925
Switch to logging in __init__.py, set load message to debug (#171)
* Switch to logging in `__init__.py`, set load message to debug

- Replace print statements with logger.error() and logger.warning() calls.
- Follow best practices by using a module-specific logger via
  getLogger(__name__).
- Use parameterized log messages to avoid unnecessary string formatting.
- Change the "RAYLIB STATIC x.x.x LOADED" message from direct stderr
  output to logger warning level.

Motivation:
In [commaai/openpilot#35076][openpilot-issue], we experienced noisy test
outputs because the RAYLIB STATIC message is printed unnecessarily,
cluttering stderr. This change allows library consumers to control the
visibility of this message.

[openpilot-issue]: https://github.com/commaai/openpilot/issues/35076

* use warning rather than debug logging

---------

Co-authored-by: Richard Smith <github@electronstudio.co.uk>
2025-06-04 15:55:41 +01:00
Richard Smith
c58d89fd86 add example 2025-05-27 19:57:35 +01:00
Richard Smith
f551fca1f3 hack stub files because enum from Physac isn't recognised by raylib header parser 2025-05-27 19:54:53 +01:00
Richard Smith
11c5b1a728 use typedefs when constructing structs 2025-05-27 14:53:20 +01:00
Baptiste Lepilleur
d3fcb40408
* fix hard-coded path in Windows build. (#174) 2025-05-21 12:30:20 +01:00
Richard Smith
d8e4385990 try to fix cirrus build by using system pip 2025-05-03 20:38:31 +01:00
Richard Smith
7971275111 try to fix windows build by disabling threads in Physac 2025-05-03 19:53:01 +01:00
Max Golubev
2df1ac470b
Update physac example (#168) 2025-05-03 19:41:59 +01:00
Richard Smith
67e6bf2405 add @victorfisac version of Physac 2025-05-03 19:40:15 +01:00
Richard Smith
5575f6b7b0 remove raylib Physac repo 2025-05-03 19:33:23 +01:00
Richard Smith
171177618b deprecate Physac, see #165 2025-05-03 19:03:36 +01:00
Richard Smith
5593f2e392 add docstrings for structs and enums, fixes issue #159 2025-05-03 18:06:27 +01:00
Richard Smith
002e4ca4d9 update github actions to oldest supported ubuntu version 2025-05-03 17:12:42 +01:00
Richard Smith
56d06bdf32
github dependents 2025-04-07 11:02:38 +01:00
Richard Smith
22af40317d stupid github forcing changes 2025-02-12 03:57:40 +00:00
Richard Smith
8a45dfad6d pypy 3.11 build 2025-02-12 02:43:56 +00:00
Richard Smith
32061daadb update docs 2025-02-12 02:43:35 +00:00
Richard Smith
4bdd922417
Update setup.py for stupid github depedancy tracking 2025-01-28 18:18:36 +00:00
Richard Smith
bf1622c5c2 add example by @Lightnet 2025-01-12 13:59:32 +00:00
Richard Smith
d6ba624c6e fix missing mac builds 2025-01-04 20:09:34 +00:00
Richard Smith
2c79346ae2
try macos 13 build since 12 deprecated 2024-12-09 17:23:25 +00:00
Richard Smith
94958bbdc2
make github track dependents 2024-12-09 17:11:45 +00:00
Richard Smith
89d56a730f increase version 2024-11-24 13:24:47 +00:00
Richard Smith
6483b53cf3 fix dynamic raylib header being different from static header by making it a link 2024-11-24 13:18:36 +00:00
Richard Smith
8af441f49f please github track our dependants again 2024-11-24 12:38:14 +00:00
Richard Smith
ef15347c17 increase version 2024-11-23 10:45:40 +00:00
Richard Smith
3c5dcca431 try to fool github into tracking our dependents again 2024-11-21 11:44:43 +00:00
Richard Smith
f9ccd9b58e update bundled dynamic libs to 5.5 2024-11-19 15:43:06 +00:00
Richard Smith
a826414a74 update docs 2024-11-19 15:35:54 +00:00
Richard Smith
bf6d5d421c
fix how regex inserts underscore in function names with '2d' and '3d' (#149) 2024-11-19 12:24:58 +00:00
Richard Smith
9e5c9b7f9f
Sdl backend (#140)
* latest raylib version

* add libwayland-dev

* update headers

* add libxkbcommon-dev

* sdl

* sdl dl

* sdl dl

* sdl2 link flags

* remove glfw header

* try static sdl build

* try to set fpic

* install alsa etc before building sdl

* windows

* fix

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try mac

* try mac

* try mac

* try mac

* try

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* try

* try

* try

* try

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* try

* try

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* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* update raylib

* try

* try

* try

* try

* try

* try

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* try

* try

* try

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* try

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* try

* try

* update to 5.5

* dont link x11 if using DRM

* update to fixed raylib version
2024-11-19 12:05:28 +00:00
Richard Smith
d28fa38e9f fix missing defines 2024-11-17 03:32:02 +00:00
Richard Smith
697029fc6a include py.typed in MANIFEST rather than setup 2024-11-17 01:24:57 +00:00
Martin Kuntz Jacobsen
623b9c12cc
Adds py.typed for typing support according to pep 561 (#135) 2024-11-17 01:19:19 +00:00
Richard Smith
ada4b1ca63 update docs and stubs 2024-11-17 01:17:05 +00:00
Richard Smith
e6f2c188db generate type stubs which are sufficiently self-consistent to run mypy on all the examples 2024-11-17 01:17:05 +00:00
Richard Smith
a33f4fcc9a update examples 2024-11-17 01:17:05 +00:00
Richard Smith
4071263a59 add shaders_write_depth example 2024-10-07 18:06:39 +01:00
Richard Smith
fde8354a8a Example OO wrapper around the Vector2 struct, by @Emtyloc 2024-10-07 17:25:53 +01:00
Richard Smith
c9a5ec09e3 give useful error when native DLL isnt found 2024-10-01 00:48:58 +01:00
Richard Smith
15ea1dc79b add the modified header files to the source distro to make building on windows easier 2024-09-20 16:27:11 +01:00
Richard Smith
035830b567 update github actions/upload-artifact since old version no longer works 2024-09-20 15:27:15 +01:00
Richard Smith
d6dc9e7d5c fix pip failing to do binary build from source 2024-09-20 15:23:58 +01:00
Richard Smith
05955b5ef1 cffi 1.17.1 2024-09-05 10:00:34 +01:00
Richard Smith
df2bbccb1f update RPI instructions to build shared lib for DRM because we dont currently add required flags to for static lib to find EGL library 2024-08-03 13:20:30 +01:00
Richard Smith
252fc29c18 Disable use of Py_LIMITED_API. Py_LIMITED_API already didn't work reliably - we had to do builds for every Python version to ensure they would all work. So removing it shouldn't cause problems, and it may increase performance and may allow running on free-threading Python. 2024-07-10 00:48:10 +01:00
Richard Smith
7af2922eb3 update docs 2024-07-02 15:43:33 +01:00
Richard Smith
57da96d576 github macos 13 doesnt work either 2024-07-02 14:26:00 +01:00
Richard Smith
c80cc59166 cirrus doesnt support macos 13 any more, so try it on github 2024-07-02 14:19:14 +01:00
Richard Smith
d6d0b50e80 allow building without glfw headers 2024-07-02 13:54:18 +01:00
Richard Smith
43630d8b5a docs update 2024-07-02 09:58:07 +01:00
Richard Smith
812f0f7527 macos 11 runner doesnt work, upgrade to 12 2024-07-02 09:57:49 +01:00
Richard Smith
599c74af0b version bump 2024-07-01 14:31:58 +01:00
Richard Smith
147e9f882a fix some typehints for lists (not sure why wasnt updated when pyray/__init__.pyi was?) 2024-07-01 14:31:42 +01:00
Richard Smith
0ea3f1b3f6 pyray return more useful errors when types are wrong 2024-07-01 14:20:57 +01:00
Richard Smith
1799c58ca5 update examples 2024-07-01 14:18:55 +01:00
Richard Smith
ea29d96ff9 fix building low quality raylib code on linux gcc 2024-07-01 14:17:13 +01:00
Richard Smith
3260a18e7d
Typehints for colours (#131) 2024-07-01 11:11:35 +01:00
Richard Smith
edfd75af8d
Optimisation (#127) 2024-07-01 11:06:56 +01:00
Richard Smith
22884df99f RPI doc update 2024-06-10 17:28:47 +01:00
Richard Smith
bdc49267e2
update CI with python 3.13 and raspberry pi builds (#130) 2024-06-09 13:11:45 +01:00
Richard Smith
e08d9d4d1d
Update README.md 2024-05-10 17:55:50 +01:00
Richard Smith
46ef151cd7 update readme benchmarks 2024-04-24 15:28:19 +01:00
Richard Smith
9583498150 update readme 2024-04-05 17:22:27 +01:00
Richard Smith
724fa2594f update readme 2024-04-05 17:21:39 +01:00
Richard Smith
c67fffba48 remove macos 12 monterey build, cirrus doesnt seem to support anymore. 2024-04-05 15:34:15 +01:00
Richard Smith
1232b700a5 fix clang 16 on mac building 2024-04-05 14:47:10 +01:00
Richard Smith
43e0492e7d version 5.0.0.2 2024-04-05 14:23:14 +01:00
Richard Smith
c954a4ff1b update docs 2024-04-05 12:49:27 +01:00
Richard Smith
0a677fe31d fix float pointer test 2024-04-05 12:47:38 +01:00
Richard Smith
15469b03ae fix list of string types in .pyi 2024-04-05 12:46:54 +01:00
Richard Smith
2875e28322 remove dependency on inflection per @sDos280 suggestion to speed up pygbag WASM loading, https://github.com/electronstudio/raylib-python-cffi/issues/58 2024-03-03 12:48:29 +00:00
Richard Smith
3744686f7b
throw helpful errors when params supplied are not ctype pointers (#122) 2024-03-03 11:48:09 +00:00
Richard Smith
33dce4ecfd
Improve struct creation helper methods by auto converting arguments: (#119)
* None to ffi.NULL
 * array and ndarray to buffer, and keep weakref so it doesn't get GCed

This makes it possible to create Mesh structs without too much faffing.
2024-03-03 11:45:09 +00:00
Richard Smith
ef3681fc5b update readme 2024-02-21 12:58:01 +00:00
Richard Smith
70b8d7c143 tidy examples 2024-02-21 12:21:32 +00:00
Richard Smith
eb68dec2ad update core examples 2024-02-21 11:23:55 +00:00
Richard Smith
83b810b1eb version bump 2024-01-22 15:16:49 +00:00
Ashley Sommer
87e534e142
RLGL standalone example (using new defines.py and GLFW) (#113)
* Bump raylib to 5.0, Bump RayGUI to 4.0
Generate bindings for raylib's embedded GLFW, to enable lower-level examples (see examples/others/rlgl_standalone.py)
Dynamically generate defines at library build-time, they are known by the raylib parser.
Bug fix, allow raylib parser to see RayGUI, Physac, and RayMath exported functions, get proper argument names from functions, provide real argument names on interface definitions.

* Fix finding glfw3.h include file on Windows build

* Fix building for macos on cirrus CI.

* Update version.py

* Update create_enums.py

* Update build.py

* Update make_docs.sh

---------

Co-authored-by: Richard Smith <electronstudio@users.noreply.github.com>
Co-authored-by: Richard Smith <github@electronstudio.co.uk>
2024-01-22 15:12:04 +00:00
Richard Smith
a49439135e automatically export defines, by @ashleysommer 2024-01-22 15:05:29 +00:00
Richard Smith
be45bef9f1 add support for GLFW3 2024-01-22 14:48:31 +00:00
Richard Smith
d9acf89784 improve stub generator by @ashleysommer 2023-12-22 04:46:46 +00:00
Richard Smith
594fe4d41a update rpi instructions 2023-12-22 03:54:55 +00:00
Richard Smith
e7f522c6e4 fix jpg support issue #89 2023-12-22 03:10:41 +00:00
Richard Smith
599e5254c6 add audio example from @ashleysommer 2023-12-21 08:51:08 +00:00
Richard Smith
15a4ee2beb
Merge pull request #114 from ashleysommer/v_5_0
Bump Raylib to v5.0.0, RayGUI 4.0, rebuild Docs
2023-12-21 08:23:36 +00:00
Richard Smith
ac9a681670 update dynamic libs to 5.0 2023-12-21 07:34:46 +00:00
Richard Smith
0cd3515b74 restore missing pyi files 2023-12-21 07:11:31 +00:00
Richard Smith
3a97288732 rebuild of docs 2023-12-21 07:11:03 +00:00
Richard Smith
07fa448117 improve the make_docs.sh script 2023-12-21 07:09:40 +00:00
Ashley Sommer
9b48e57bb1 Bump Raylib to v5.0.0, RayGUI 4.0 is designed to be used with RayLib 5, so bump RayGUI too to 4.0.
Updated some core examples to match the changes in Raylib-c v5.0.0
2023-12-19 10:49:31 +10:00
Richard Smith
3b01e59338 add python 3.12 and pypy 3.10 to builds 2023-10-27 04:40:04 +01:00
Tim Fong 2
ef20eaf7c9 added models waving cubes example 2023-08-11 23:41:31 +07:00
Timothy Fong
6c9e42301d
Merge pull request #110 from Timfon/master
Added core_window_flags example
2023-08-11 23:28:53 +07:00
Tim Fong 2
9df3448f1c added core_window_flags 2023-08-09 19:16:32 +07:00
Timothy Fong
f8c7039948
Merge branch 'electronstudio:master' into master 2023-07-30 04:56:02 -04:00
Timothy Fong
4893cfb905
added core 3d camera free (#108)
* added core_split_screen example

* added core_vr_simulator example

* Delete launch.json

* added core 3d camera free

* added core_smooth pixel-perfect camera

---------

Co-authored-by: “Timfon” <“timothy_fong@brown.edu”>
Co-authored-by: Richard Smith <electronstudio@users.noreply.github.com>
2023-07-26 20:17:30 +01:00
“Timfon”
ad37407929 added core example smooth pixel perfect camera 2023-07-26 20:16:28 +01:00
“Timfon”
109c8c5f17 added core example smooth pixel perfect camera 2023-07-25 21:38:27 +07:00
Timothy Fong
866f47c72b
added the core_vr_simulator to examples (#107) 2023-07-10 00:48:55 +01:00
Timfon
903747b122
added core_split_screen example (#106)
Co-authored-by: “Timfon” <“timothy_fong@brown.edu”>
2023-07-07 17:06:51 +01:00
pranavganesh
b23957d2f0
Converting shapes_basic_shapes.c to python and adding it to examples (#104)
* Converting shapes_basic_shapes.c to python and adding it to examples

* Add shapes_bouncing_ball.py to examples in shapes

---------

Co-authored-by: pranavganesh <50474789+Pranv11Ganesh@users.noreply.github.com>
2023-07-07 17:06:11 +01:00
Richard Smith
f735bd54f2 use cirrus CI to do macos ARM64 builds 2023-05-23 14:46:00 +01:00
Richard Smith
877fe35414 update docs 2023-05-23 11:01:49 +01:00
Richard Smith
616fb2c1bc fix example in docs 2023-05-22 18:24:44 +01:00
Richard Smith
c7a53692a4 update github actions to macos-11 2023-05-22 18:02:02 +01:00
Richard Smith
02a5f4bc7a upgrade github actions 2023-05-22 17:59:17 +01:00
Richard Smith
2ee15fa7e5 add fields to static pyi stub 2023-05-22 17:58:58 +01:00
electronstudio
42d6762fbe update raylib to 4.5 2023-05-22 17:01:19 +01:00
Richard Smith
cbcb0719a6
Update RPI.rst 2023-05-17 07:40:17 +01:00
Dor Shapira
7bfd7d2ea6
added texures srcrec dstrec example (#93)
added scarfy.png file
made texures_srcrec_dstrec.py stand to the Python API conventions(https://github.com/sDos280/raylib-python-cffi/blob/Conventions/PYTHON_API_CONVENTIONS.md)
2022-10-25 23:48:50 +01:00
Richard Smith
2061585311 try removing the boolean/int replacement from windows build 2022-10-18 19:52:00 +01:00
richard
81590eb815 automate conversion of lists of strings https://github.com/electronstudio/raylib-python-cffi/discussions/98 2022-10-18 10:33:37 +01:00
richard
2c233d47fa reformat fix https://github.com/electronstudio/raylib-python-cffi/issues/90 2022-09-23 20:11:59 +01:00
richard
84c7eff4d7 fix PyCharm not finding Color types in .pyi files, fixes https://github.com/electronstudio/raylib-python-cffi/issues/88 2022-09-23 20:06:40 +01:00
Richard Smith
d4278968b5
Merge pull request #86 from sDos280/master
adding example and making examples look neater
2022-09-23 19:47:21 +01:00
richard
ef088e91f2 add test for jpg support https://github.com/electronstudio/raylib-python-cffi/issues/89 2022-09-23 19:44:37 +01:00
דור שפירא
8eb8a386fd fixing the issue in the image_loading.py Fixed #89 2022-09-23 16:46:07 +03:00
Dor Shapira
9f11c90e29
Update shapes_lines_bezier.py 2022-09-21 18:00:23 +03:00
Dor Shapira
c0b36508dc
Merge branch 'electronstudio:master' into master 2022-09-20 21:21:20 +03:00
דור שפירא
3836c7ed93 adding shapes lines bezier example 2022-09-20 21:19:30 +03:00
דור שפירא
91aa5ae4f9 making the shaders_basic_lighting.py and the shaders_fog.py file more python"y" style 2022-09-19 22:54:14 +03:00
Richard Smith
32f1d34c82
Merge pull request #82 from sDos280/master
adding following eyes example
2022-09-19 19:44:08 +01:00
Richard Smith
ac5ba94f87
Merge pull request #83 from romariops/examples/core_3d_camera_first_person
add example core 3d camera first person
2022-09-19 13:06:13 +01:00
romariops
36afd6057c add example core 3d camera first person 2022-09-18 20:41:10 -03:00
דור שפירא
1c889888fe fix typo 2022-09-16 13:23:54 +03:00
דור שפירא
54d8dd96bf adding shapes_following_eyes example 2022-09-16 13:23:30 +03:00
Richard Smith
9ad06e6f3f
Merge pull request #80 from romariops/Examples/core_3d_camera_mode
Adding the core 3d camera mode example
2022-09-12 01:38:15 +01:00
romariops
982089f272 Adding the core 3d camera mode example 2022-09-11 14:28:51 -03:00
Richard Smith
1910c11e5f
Merge pull request #79 from romariops/Examples/core_2d_camera_mouse_zoom 2022-09-11 14:00:33 +01:00
romariops
52adefe506 Examples/core_2d_camera_mouse_zoom 2022-09-10 19:54:50 -03:00
richard
6113328f8f remove macos arm64 builds 2022-08-24 20:10:38 +01:00
richard
baf12dd756 change macos 12 arm64 build to fat binary 2022-08-21 01:28:41 +01:00
richard
c850e70f5f forgot one limited-api 2022-08-21 01:01:10 +01:00
richard
f4612dc204 update raylib 2022-08-21 00:49:20 +01:00
richard
fd0b54302a update to second release of Raylib 4.2, i.e 4.2.1 2022-08-21 00:48:09 +01:00
richard
db77dc1210 py-limited-api was NOT working, most builds were broken. Why did no-one report this? 2022-08-21 00:44:01 +01:00
richard
3ac76b8aaa fix warning on linux builds and update docs 2022-08-11 22:10:15 +01:00
richard
3e011b329a update to raylib 4.2 2022-08-11 21:58:54 +01:00
Richard Smith
3a6deb2c04
Merge pull request #78 from archie2x/77-pkg-config-flags
#77 use all link flags from pkg-config
2022-08-11 21:25:32 +01:00
Roger Standridge
3a79196a95 #77 use all link flags from pkg-config 2022-08-06 00:33:09 +00:00
Richard Smith
1caab39fe5
Merge pull request #76 from sDos280/master
one more example added
2022-08-01 13:14:16 +01:00
sDos280
d7eb090c99
Merge branch 'electronstudio:master' into master 2022-07-31 15:49:41 +03:00
דור שפירא
ba61381d24 adding the textures_to_image example 2022-07-31 15:37:37 +03:00
Richard Smith
c437d62907
Merge pull request #75 from sDos280/master
adding more examples
2022-07-31 12:39:26 +01:00
דור שפירא
ad21fe7b8e adding the textures_mouse_painting example 2022-07-31 10:08:31 +03:00
דור שפירא
a278a38069 adding the core_window_should_close example 2022-07-30 23:02:10 +03:00
דור שפירא
603d4888a8 adding the core_scissor_test example 2022-07-30 22:44:49 +03:00
Richard Smith
a115b9bffd
Merge pull request #74 from sDos280/master
adding the shapes_logo_raylib example and adding the missing press checks in the core_input_mouse example
2022-07-30 11:46:17 +01:00
דור שפירא
bd3ba4bcab Merge remote-tracking branch 'origin/master' 2022-07-30 09:22:24 +03:00
דור שפירא
4941bc88ef adding the shapes_logo_raylib example and adding the missing press checks in the core_input_mouse example
I added the shapes_logo_raylib example.
I added the missing MOUSE_BUTTON_SIDE,MOUSE_BUTTON_EXTRA,MOUSE_BUTTON_FORWARD,MOUSE_BUTTON_BACK press checks.

note: my mouse doesn't have the "forward" and "back" buttons, so I couldn't test if they work
2022-07-30 09:22:06 +03:00
דור שפירא
dead4cfcb5 adding the shapes_logo_raylib example.
adding the missing press checks in the core_input_mouse example:
I added the missing MOUSE_BUTTON_SIDE,MOUSE_BUTTON_EXTRA,MOUSE_BUTTON_FORWARD,MOUSE_BUTTON_BACK press checks.

note: my mouse doesn't have the "forward" and "back" buttons, so I couldn't test if they work
2022-07-30 09:20:26 +03:00
Richard Smith
495b9c3d95
Merge pull request #70 from sDos280/master
adding core_random_values example
2022-07-28 11:07:58 +01:00
דור שפירא
50e74a7e26 adding core_random_values example 2022-07-28 12:57:59 +03:00
richard
6aaf3bb391 autoconvert None to ffi.NULL 2022-07-23 02:22:49 +01:00
richard
5badf348c7 improve rpi build 2022-07-10 12:21:38 +01:00
richard
76bcd04248 improve rpi build 2022-07-10 12:18:31 +01:00
richard
53ca2fb40c update docs 2022-06-30 09:52:27 +01:00
richard
6e37934266 try lowing min python version for macos wheels. try build for 10.14. 2022-06-29 03:07:38 +01:00
richard
b85552a606 try lowing min python version for macos wheels. try build for 10.14. 2022-06-29 03:01:52 +01:00
richard
0e0c9a00b8 try macos 11 arm64 build 2022-06-28 15:26:03 +01:00
richard
fceb9bb875 try macos 11 arm64 build 2022-06-28 15:17:42 +01:00
richard
192e322738 try macos 11 arm64 build 2022-06-28 15:12:47 +01:00
richard
0e4b3adc8e try macos 11 arm64 build 2022-06-28 15:05:37 +01:00
richard
ad986e9fdd try macos 11 arm64 build 2022-06-28 14:55:08 +01:00
richard
9348371545 dont build raylib examples 2022-06-27 04:15:09 +01:00
richard
8cd77f5d03 attempt arm64 mac build 2022-06-27 00:57:28 +01:00
richard
da874b5c37 attempt arm64 mac build 2022-06-27 00:34:39 +01:00
richard
51f02fd5a7 attempt arm64 mac build 2022-06-27 00:04:08 +01:00
richard
b29c3c57e9 attempt arm64 mac build 2022-06-27 00:02:22 +01:00
richard
abe165507f attempt arm64 mac build 2022-06-26 23:59:57 +01:00
richard
b817fe3ad6 build wheels compatible with multiple python versions by using limited binary api. 2022-06-26 07:06:06 +01:00
richard
79eabff719 try rpi build 2022-06-26 03:06:10 +01:00
richard
492544ede7 try rpi build 2022-06-26 03:04:05 +01:00
Richard Smith
79cc8bb544
Merge pull request #69 from TyroneSlothrop/master
Create shapes_draw_rounded_rectangle.py
2022-06-26 02:04:53 +01:00
Tyrone Slothrop
cc55fa7836 Create shapes_draw_rounded_rectangle.py
Port shapes_draw_rounded_reactangle example.
2022-06-25 16:22:39 +01:00
richard
c602d4891d rpi docs 2022-06-24 12:52:21 +01:00
richard
4d81687dcf rpi docs 2022-06-24 12:51:48 +01:00
richard
ab5d1a2703 latest raylib 2022-06-24 12:15:24 +01:00
richard
346e64d2f1 add atomic lib for linux/pi builds 2022-06-24 12:13:42 +01:00
richard
42c112d821 remove raylib extras folder 2022-06-23 17:33:12 +01:00
richard
f321d4fc89 version bump 2022-06-23 17:29:41 +01:00
richard
b4ed450872 version bump 2022-06-23 17:29:15 +01:00
richard
7394f79da5 add some legacy #defines 2022-06-23 17:18:22 +01:00
richard
3ffa4cc549 add raymath 2022-06-23 17:03:06 +01:00
richard
c876a41e11 fix windows build 2022-06-12 02:15:46 +01:00
richard
623c2a6c10 update to raylib 4.2-dev and re-add physac and raygui from their own repos. 2022-06-12 02:08:36 +01:00
richard
3e729eca0f drop files alt example 2022-06-02 19:57:21 +01:00
richard
0703645afb drop files example comments 2022-06-02 19:04:21 +01:00
richard
08cafd55df drop files example 2022-06-02 15:23:22 +01:00
Richard Smith
17f033cf29
Merge pull request #67 from GregChan/master
Add physics demo
2022-05-27 11:34:56 +01:00
GregChan
6ae0e73c9a Add physics demo 2022-05-26 02:51:32 -07:00
richard
7476e7b379 version bump 2022-05-20 07:06:09 +01:00
richard
10d983008f fix for pypy 2022-05-20 07:05:38 +01:00
richard
e624ad2824 version bump 2022-05-17 09:21:19 +01:00
richard
f6c25ff5c3 change min mac build from 10.14 to 10.15 2022-05-13 20:01:05 +01:00
richard
c5438d71a6 attempt fix for issue #63 2022-05-13 19:59:21 +01:00
richard
7ecb969baf update headers for windows build 2022-05-13 19:48:05 +01:00
richard
3f876e9bcf update raylib master 2022-05-13 19:40:56 +01:00
richard
7b4742dd6f update mac build on github actions 2022-05-13 19:38:03 +01:00
richard
106975b37b Merge remote-tracking branch 'origin/master' 2022-04-28 19:43:23 +01:00
richard
8c7af63076 update version 2022-04-28 19:43:08 +01:00
richard
4fed27cd6c update readme 2022-04-28 19:42:45 +01:00
Richard Smith
4cdb414602
Merge pull request #61 from pushingice/master
Add basic screen manager example
2022-04-05 10:52:27 +01:00
Chris Retford
7782dddc02 Add basic screen manager example 2022-04-03 16:06:51 -06:00
richard
f9e96bbd9d latest raylib snapshot 2022-03-10 00:15:12 +00:00
richard
4b000fecaa latest raylib snapshot 2022-03-10 00:10:24 +00:00
Richard Smith
ff40b0a35e
try some additional python versions in build 2022-03-06 22:02:29 +00:00
richard
f73c57c89c update raylib to 4.1-dev 2022-02-08 09:32:46 +00:00
191 changed files with 60135 additions and 40344 deletions

157
.cirrus.yml Normal file
View file

@ -0,0 +1,157 @@
# download at https://api.cirrus-ci.com/v1/artifact/github/electronstudio/raylib-python-cffi/pi/binary.zip
# https://api.cirrus-ci.com/v1/artifact/github/electronstudio/raylib-python-cffi/mac/binary.zip
pi_task:
arm_container:
matrix:
- image: dtcooper/raspberrypi-os:python3.12-bullseye
- image: dtcooper/raspberrypi-os:python3.11-bullseye
- image: dtcooper/raspberrypi-os:python3.10-bullseye
- image: dtcooper/raspberrypi-os:python3.9-bullseye
env:
matrix:
- RAYLIB_PLATFORM: "Desktop"
RAYLIB_OPENGL: "2.1"
- RAYLIB_PLATFORM: "SDL"
RAYLIB_OPENGL: "2.1"
- RAYLIB_PLATFORM: "DRM"
RAYLIB_OPENGL: "ES 2.0"
setup_script:
- apt update
- apt -y install cmake libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libwayland-dev libxkbcommon-dev libgbm-dev libdrm-dev
build_sdl_script:
- wget https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.30.7.tar.gz
- tar xvfz release-2.30.7.tar.gz
- mkdir buildsdl
- cd buildsdl
- cmake ../SDL-release-2.30.7 -DSDL_SHARED=OFF -DSDL_STATIC=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release
- cmake --build . --config Release
- cmake --install .
- cd ..
build_raylib_script:
- git submodule update --init --recursive
- cd raylib-c
- mkdir build
- cd build
- cmake -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
- make -j2
- make install
build_raylib_again_script:
- cd raylib-c
- mkdir build2
- cd build2
- cmake -DPLATFORM=${RAYLIB_PLATFORM} -DOPENGL_VERSION="${RAYLIB_OPENGL}" -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
- make -j2
- cp raylib/libraylib.a /usr/local/lib/libraylib.a
build_script:
- cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/
- cp physac/src/physac.h /usr/local/include/
- cp raygui/src/raygui.h /usr/local/include/
- python -m pip install --break-system-packages --upgrade pip
- python -m pip install --break-system-packages cffi
- python -m pip install --break-system-packages setuptools
- python -m pip install --break-system-packages wheel
- python setup.py bdist_wheel --plat-name manylinux2014_aarch64
test_script:
- python -m pip install --break-system-packages dist/*.whl
- cd /
- python -c 'import pyray; pyray.init_window(100,100,"test")' >/tmp/output 2>&1 || true
- cat /tmp/output
- if grep -q "INFO: Initializing raylib" /tmp/output; then
- echo "Passed"
- exit 0
- else
- echo "Failed"
- exit 1
- fi
artifacts:
path: "dist/*"
mac_task:
macos_instance:
matrix:
- image: ghcr.io/cirruslabs/macos-sonoma-xcode:latest
env:
MACOSX_DEPLOYMENT_TARGET: "11.0"
matrix:
- env:
PY_VER: "3.9"
RAYLIB_PLATFORM: Desktop
- env:
PY_VER: "3.9"
RAYLIB_PLATFORM: SDL
- env:
PY_VER: "3.10"
RAYLIB_PLATFORM: Desktop
- env:
PY_VER: "3.10"
RAYLIB_PLATFORM: SDL
- env:
PY_VER: "3.11"
RAYLIB_PLATFORM: Desktop
- env:
PY_VER: "3.11"
RAYLIB_PLATFORM: SDL
- env:
PY_VER: "3.12"
RAYLIB_PLATFORM: Desktop
- env:
PY_VER: "3.12"
RAYLIB_PLATFORM: SDL
- env:
PY_VER: "3.13"
RAYLIB_PLATFORM: Desktop
- env:
PY_VER: "3.13"
RAYLIB_PLATFORM: SDL
setup_script:
- brew update
- brew install python@${PY_VER}
build_sdl_script:
- wget https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.30.7.tar.gz
- tar xvfz release-2.30.7.tar.gz
- mkdir buildsdl
- cd buildsdl
- cmake ../SDL-release-2.30.7 -DSDL_SHARED=OFF -DSDL_STATIC=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release
- cmake --build . --config Release
- sudo cmake --install .
- cd ..
build_raylib_script:
- git submodule update --init --recursive
- cd raylib-c
- mkdir build
- cd build
- cmake -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
- make -j8
- sudo make install
build_raylib_again_script:
- cd raylib-c
- mkdir build2
- cd build2
- cmake -DPLATFORM=${RAYLIB_PLATFORM} -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
- make -j8
- sudo cp raylib/libraylib.a /usr/local/lib/libraylib.a
build_script:
- sudo cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/
- sudo cp physac/src/physac.h /usr/local/include/
- sudo cp raygui/src/raygui.h /usr/local/include/
- /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages cffi
- /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages setuptools
- /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages wheel
- /opt/homebrew/bin/python${PY_VER} setup.py bdist_wheel
test_script:
- /opt/homebrew/bin/python${PY_VER} -m pip install --break-system-packages dist/*.whl
- cd /
- /opt/homebrew/bin/python${PY_VER} -c 'import pyray; pyray.init_window(100,100,"test")' >/tmp/output 2>&1 || true
- cat /tmp/output
- if grep -q "INFO: Initializing raylib" /tmp/output; then
- echo "Passed"
- exit 0
- else
- echo "Failed"
- exit 1
- fi
artifacts:
path: "dist/*"

View file

@ -4,30 +4,39 @@ name: Build
on:
# Triggers the workflow on push or pull request events but only for the master branch
push:
branches: [ master ]
pull_request:
branches: [ master ]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
build-mac:
runs-on: macos-11
build-mac-intel:
runs-on: macos-13
strategy:
matrix:
python-version: [ '3.7', '3.8', '3.9', '3.10.0' ]
python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10', 'pypy-3.11' ]
raylib-platform: ['Desktop', 'SDL']
env:
MACOSX_DEPLOYMENT_TARGET: 10.14
MACOSX_DEPLOYMENT_TARGET: '10.13'
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Build SDL
run: |
wget https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.30.7.tar.gz
tar xvfz release-2.30.7.tar.gz
mkdir build
cd build
cmake ../SDL-release-2.30.7 -DSDL_SHARED=OFF -DSDL_STATIC=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
sudo cmake --install .
- name: Setup Python
uses: actions/setup-python@v2.2.2
uses: actions/setup-python@v5
with:
# Version range or exact version of a Python version to use, using SemVer's version range syntax.
python-version: ${{ matrix.python-version }}
@ -35,77 +44,226 @@ jobs:
architecture: x64
# Runs a set of commands using the runners shell
- name: Build raylib
- name: Build raylib without SDL because SDL version has incorrect pkg-config
run: |
cd raylib-c
mkdir build
cd build
cmake -DINCLUDE_EVERYTHING=on -DSUPPORT_FILEFORMAT_JPG=on -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
cmake -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
make -j2
sudo make install
sudo cp ../src/extras/* /usr/local/include/
- name: Build raylib with SDL if selected
run: |
cd raylib-c
mkdir build2
cd build2
cmake -DPLATFORM=${{ matrix.raylib-platform }} -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
make -j2
sudo cp raylib/libraylib.a /usr/local/lib/libraylib.a
- name: Copy extras
run: |
sudo cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/
sudo cp physac/src/physac.h /usr/local/include/
sudo cp raygui/src/raygui.h /usr/local/include/
- name: Build raylib-python-cffi
env:
RAYLIB_PLATFORM: ${{ matrix.raylib-platform }}
run: |
python -m pip install --upgrade pip
pip3 install cffi
pip3 install "cffi>=1.17.1"
pip3 install wheel
python setup.py bdist_wheel
pip3 install setuptools
python setup.py bdist_wheel --plat-name macosx_10_13_x86_64
- name: Test
run: |
pip3 install dist/*.whl
cd /
python3 -c 'import pyray; pyray.init_window(100,100,"test")' >/tmp/output 2>&1 || true
cat /tmp/output
if grep -q "INFO: Initializing raylib" /tmp/output; then
echo "Passed"
exit 0
else
echo "Failed"
exit 1
fi
- name: Upload build Artifact wheel
uses: actions/upload-artifact@v2.2.4
uses: actions/upload-artifact@v4
with:
name: wheel
name: wheel-mac-${{ matrix.raylib-platform }}-${{ matrix.python-version }}
path: dist/*
# build-mac-universal:
# runs-on: macos-14
# strategy:
# matrix:
# python-version: [ '3.8', '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.8', 'pypy-3.9', 'pypy-3.10' ]
# raylib-platform: ['Desktop', 'SDL']
# env:
# MACOSX_DEPLOYMENT_TARGET: 11.0
# steps:
# # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
# - uses: actions/checkout@v4
# with:
# submodules: recursive
#
# - name: Build SDL
# run: |
# wget https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.30.7.tar.gz
# tar xvfz release-2.30.7.tar.gz
# mkdir build
# cd build
# cmake ../SDL-release-2.30.7 -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" -DSDL_SHARED=OFF -DSDL_STATIC=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release
# cmake --build . --config Release
# sudo cmake --install .
#
# - name: Setup Python
# uses: actions/setup-python@v5
# with:
# # Version range or exact version of a Python version to use, using SemVer's version range syntax.
# python-version: ${{ matrix.python-version }}
# architecture: arm64
#
# # Runs a set of commands using the runners shell
# - name: Build raylib without SDL because SDL version has incorrect pkg-config
# run: |
# cd raylib-c
# mkdir build
# cd build
# cmake -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
# make -j2
# sudo make install
#
# - name: Build raylib with SDL if selected
# run: |
# cd raylib-c
# mkdir build2
# cd build2
# cmake -DPLATFORM=${{ matrix.raylib-platform }} -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" -DPLATFORM=SDL -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
# make -j2
# sudo cp raylib/libraylib.a /usr/local/lib/libraylib.a
#
# - name: Copy extras
# run: |
# sudo cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/
# sudo cp physac/src/physac.h /usr/local/include/
# sudo cp raygui/src/raygui.h /usr/local/include/
#
# - name: Build raylib-python-cffi
# run: |
# python -m pip install --upgrade pip
# pip3 install "cffi>=1.17.1"
# pip3 install wheel
# pip3 install setuptools
# RAYLIB_PLATFORM=${{ matrix.raylib-platform }} python setup.py bdist_wheel
#
# - name: Upload build Artifact wheel
# uses: actions/upload-artifact@v3.2.1
# with:
# name: wheel
# path: dist/*
#
# # Name defaults to universal2 and it technically is, but we override name to arm64. Why don't we make a working universal2 wheel? Because
# # I'd rather have a separate x86_64 that I can test, and I want it to work on 10_15 but I'm not sure a 'macosx_10_15_universal2' is valid
# # given that there is no SDK for universal until macosx_11_0
# - name: Build raylib-python-cffi
# run: |
# python -m pip install --upgrade pip
# pip3 install cffi
# pip3 install wheel
# python setup.py bdist_wheel --plat-name macosx_12_0_arm64
build-linux:
runs-on: ubuntu-18.04
runs-on: ubuntu-22.04
strategy:
# You can use PyPy versions in python-version.
# For example, pypy2 and pypy3
matrix:
python-version: [ '3.7', '3.8', '3.9', '3.10.0', 'pypy-3.7' ]
python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10', 'pypy-3.11' ]
raylib-platform: ['Desktop', 'SDL', 'DRM']
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Python
uses: actions/setup-python@v2.2.2
uses: actions/setup-python@v5
with:
# Version range or exact version of a Python version to use, using SemVer's version range syntax.
python-version: ${{ matrix.python-version }}
# The target architecture (x86, x64) of the Python interpreter.
architecture: x64
- name: install prereqs
run: |
sudo apt update
sudo apt install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libwayland-dev libxkbcommon-dev
- name: Build SDL
run: |
wget https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.30.7.tar.gz
tar xvfz release-2.30.7.tar.gz
mkdir build
cd build
cmake ../SDL-release-2.30.7 -DSDL_SHARED=OFF -DSDL_STATIC=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
sudo cmake --install .
# Runs a set of commands using the runners shell
- name: Build raylib
run: |
sudo apt update
sudo apt install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev
cd raylib-c
mkdir build
cd build
cmake -DINCLUDE_EVERYTHING=on -DSUPPORT_FILEFORMAT_JPG=on -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
cmake -DPLATFORM=${{ matrix.raylib-platform }} -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release -DOpenGL_GL_PREFERENCE=GLVND ..
make -j2
sudo make install
sudo cp ../src/extras/* /usr/local/include/
- name: Copy extras
run: |
sudo cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/
sudo cp physac/src/physac.h /usr/local/include/
sudo cp raygui/src/raygui.h /usr/local/include/
- name: Build raylib-python-cffi
env:
RAYLIB_PLATFORM: ${{ matrix.raylib-platform }}
run: |
python -m pip install --upgrade pip
pip3 install cffi
pip3 install "cffi>=1.17.1"
pip3 install wheel
pip3 install setuptools
python setup.py bdist_wheel --plat-name manylinux2014_x86_64
- name: Test
run: |
pip3 install dist/*.whl
cd /
python3 -c 'import pyray; pyray.init_window(100,100,"test")' >/tmp/output 2>&1 || true
cat /tmp/output
if grep -q "INFO: Initializing raylib" /tmp/output; then
echo "Passed"
exit 0
else
echo "Failed"
exit 1
fi
- name: Upload build Artifact wheel
uses: actions/upload-artifact@v2.2.4
uses: actions/upload-artifact@v4
with:
name: wheel
name: wheel-linux-${{ matrix.raylib-platform }}-${{ matrix.python-version }}
path: dist/*
build-windows:
# The type of runner that the job will run on
runs-on: windows-2019
@ -113,15 +271,27 @@ jobs:
# You can use PyPy versions in python-version.
# For example, pypy2 and pypy3
matrix:
python-version: [ '3.7', '3.8', '3.9', '3.10.0' ]
python-version: [ '3.9', '3.10', '3.11', '3.12', '3.13', 'pypy-3.9', 'pypy-3.10', 'pypy-3.11' ]
raylib-platform: ['Desktop', 'SDL']
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Download SDL2
run: curl -L -o SDL2.zip https://github.com/libsdl-org/SDL/releases/download/release-2.30.8/SDL2-devel-2.30.8-VC.zip
- name: Create extraction directory
run: mkdir ${{ runner.temp }}\SDL2
- name: Unzip SDL2
run: tar -xf SDL2.zip -C ${{ runner.temp }}\SDL2 --strip-components=1
- name: Set SDL2_DIR environment variable
run: echo SDL2_DIR=${{ runner.temp }}\SDL2\cmake >> $env:GITHUB_ENV
- name: Setup Python
uses: actions/setup-python@v2.2.2
uses: actions/setup-python@v5
with:
# Version range or exact version of a Python version to use, using SemVer's version range syntax.
python-version: ${{ matrix.python-version }}
@ -129,105 +299,142 @@ jobs:
architecture: x64
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.2
uses: microsoft/setup-msbuild@v2
- name: Build raylib
run: |
cd raylib-c
mkdir build
cd build
cmake -DINCLUDE_EVERYTHING=on -DSUPPORT_FILEFORMAT_JPG=on -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
cmake -DPLATFORM=${{ matrix.raylib-platform }} -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
msbuild raylib.sln /target:raylib /property:Configuration=Release
copy raylib\Release\raylib.lib ..\..
cd ..\..
shell: cmd
- name: Build raylib-python-cffi
env:
RAYLIB_PLATFORM: ${{ matrix.raylib-platform }}
run: |
copy ${{ runner.temp }}\SDL2\lib\x64\SDL2.lib .
copy ${{ runner.temp }}\SDL2\lib\x64\SDL2.dll raylib\
python -m pip install --upgrade pip
pip3 install cffi
pip3 install "cffi>=1.17.1"
pip3 install wheel
pip3 install setuptools
del raylib\dynamic\*.so* >nul 2>&1
del raylib\dynamic\*.dll >nul 2>&1
del raylib\dynamic\*.dylib >nul 2>&1
del raylib\dynamic\32bit\* >nul 2>&1
python setup.py bdist_wheel
shell: cmd
- name: Test
shell: bash
run: |
pip3 install --no-deps dist/*.whl
cd /
python3 -c 'import pyray; pyray.init_window(100,100,"test")' >/tmp/output 2>&1 || true
cat /tmp/output
if grep -q "INFO: Initializing raylib" /tmp/output; then
echo "Passed"
exit 0
else
echo "Failed"
exit 1
fi
- name: Upload build Artifact wheel
uses: actions/upload-artifact@v2.2.4
uses: actions/upload-artifact@v4
with:
name: wheel
name: wheel-windows-${{ matrix.raylib-platform }}-${{ matrix.python-version }}
path: dist/*
source-distro:
runs-on: ubuntu-18.04
runs-on: ubuntu-latest
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Python
uses: actions/setup-python@v2.2.2
uses: actions/setup-python@v5
with:
# Version range or exact version of a Python version to use, using SemVer's version range syntax.
python-version: '3.9'
python-version: '3.12'
# The target architecture (x86, x64) of the Python interpreter.
architecture: x64
- name: Build raylib
run: |
sudo apt update
sudo apt install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev
sudo apt install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libwayland-dev libxkbcommon-dev
cd raylib-c
mkdir build
cd build
cmake -DINCLUDE_EVERYTHING=on -DSUPPORT_FILEFORMAT_JPG=on -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
cmake -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
make -j2
sudo make install
- name: Copy extras
run: |
sudo cp -r raylib-c/src/external/glfw/include/GLFW /usr/local/include/
sudo cp physac/src/physac.h /usr/local/include/
sudo cp raygui/src/raygui.h /usr/local/include/
- name: Build raylib-python-cffi
run: |
python -m pip install --upgrade pip
pip3 install cffi
pip3 install "cffi>=1.17.1"
pip3 install wheel
pip3 install setuptools
python setup.py sdist
- name: Upload build Artifact wheel
uses: actions/upload-artifact@v2.2.4
uses: actions/upload-artifact@v4
with:
name: wheel
name: wheel-source
path: dist/*
dynamic-distro:
runs-on: ubuntu-18.04
runs-on: ubuntu-latest
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Python
uses: actions/setup-python@v2.2.2
uses: actions/setup-python@v5
with:
# Version range or exact version of a Python version to use, using SemVer's version range syntax.
python-version: '3.9'
python-version: '3.12'
# The target architecture (x86, x64) of the Python interpreter.
architecture: x64
- name: Build raylib-python-cffi-dynamic
run: |
python -m pip install --upgrade pip
pip3 install cffi
pip3 install "cffi>=1.17.1"
pip3 install wheel
pip3 install setuptools
cd dynamic
python setup.py sdist
- name: Upload build Artifact wheel
uses: actions/upload-artifact@v2.2.4
uses: actions/upload-artifact@v4
with:
name: wheel-dynamic
path: dynamic/dist/*
merge:
needs: [build-mac-intel, build-windows, build-linux, source-distro, dynamic-distro]
runs-on: ubuntu-latest
steps:
- name: Merge All Artifacts
uses: actions/upload-artifact/merge@v4
with:
name: wheel
path: dynamic/dist/*
pattern: wheel-*

8
.gitmodules vendored
View file

@ -1,3 +1,9 @@
[submodule "raylib-c"]
path = raylib-c
url = https://github.com/raysan5/raylib.git
url = https://git.terah.dev/UnrealXR/raylib.git
[submodule "raygui"]
path = raygui
url = https://github.com/raysan5/raygui.git
[submodule "physac"]
path = physac
url = https://github.com/victorfisac/Physac.git

View file

@ -9,12 +9,14 @@ This is useful if the binaries dont work on your system, or you want to use a
First make sure Raylib is installed. On Linux/Mac it must include the pkg-config files. Best way to ensure this
is to compile and install Raylib using CMake: https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux#build-raylib-using-cmake
Requirements for build: cmake, pkg-config.
::
cd raylib-4.0.0
cd raylib-5.0
mkdir build
cd build
cmake -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
cmake -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
make
sudo make install
@ -24,7 +26,7 @@ Then ask Pip to build from source:
::
pip3 install --no-binary raylib --upgrade --force-reinstall raylib
pip3 install --no-cache-dir --no-binary raylib --upgrade --force-reinstall raylib
Or, Build from source manually
------------------------------
@ -36,7 +38,7 @@ project.
If the Pip build doesnt work, please submit a bug. (And if you have
fixed it, a PR.)
Manual instructions follow, but may be outdated, so see also how we actually build the wheels
Manual instructions follow, but are probably outdated, so see instead how we actually build the wheels
at https://github.com/electronstudio/raylib-python-cffi/blob/master/.github/workflows/build.yml
Windows manual build
@ -81,11 +83,6 @@ To build a binary wheel distribution:
pip3 install wheel
python setup.py bdist_wheel
.. TODO::
There's a hardcoded path (to the raylib header files) in `raylib/build.py` you will probably need to edit.
Would be useful if some Windows user could figure out how to auto detect this.
Then install it:
::
@ -113,11 +110,11 @@ Build and install Raylib from the raylib-c directory.
::
sudo apt install cmake libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev
sudo apt install cmake libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev pkg-config cmake
cd raylib-python-cffi/raylib-c
mkdir build
cd build
cmake -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
cmake -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
sudo make install
.. note:: Optional: Build the Raylib shared libs, if you plan to use
@ -135,7 +132,7 @@ Build and install Raylib from the raylib-c directory.
cd ../..
Build
Build the Python library:
::
@ -217,37 +214,3 @@ Build and install module.
python3 setup.py install
Raspberry Pi
~~~~~~~~~~~~
Latest info: https://github.com/electronstudio/raylib-python-cffi/issues/55#issuecomment-1012629701
Old possibly out of date info that was written for RPi3 and Raylib 3 follows.
The integrated GPU hardware in a Raspberry Pi (“VideoCore”) is rather
idiosyncratic, resulting in a complex set of software options. Probably
the most interesting two options for Raylib applications are:
1. Use the Broadcom proprietary Open GL ES 2.0 drivers, installed by
Raspbian into ``/opt/vc``. These are 32-bit only, and currently X11
doesnt use these for its acceleration, so this is most suitable for
driving the entire HDMI output from one application with minimal
overhead (no X11).
2. Use the more recent open-source ``vc4-fkms-v3d`` kernel driver. This
can run in either 32-bit or 64-bit, and X11 can use these, so using
X11 is probably the more common choice here.
With option 2, the regular linux install instructions above should
probably work as-is.
For option 1, then also follow the above instructions, but with these
modifications:
- With ``cmake``, use
``cmake -DWITH_PIC=on -DSTATIC=on -DSHARED=on -DPLATFORM='Raspberry Pi' ..``
(See
`here <https://github.com/electronstudio/raylib-python-cffi/issues/31#issuecomment-862078330>`__
for a Raspberry Pi wheel)

View file

@ -2,9 +2,15 @@ include raylib/*.so
include raylib/*.pyi
include pyray/*.pyi
include raylib/*.pyd
include raylib/*.dll
exclude raylib/*.a
include raylib/*.h
include raylib/*.h.modified
exclude raylib/*.c
exclude raylib/*.o
include version.py
exclude tests/*
include raylib/py.typed
include pyray/py.typed

233
README.md
View file

@ -1,77 +1,216 @@
# Python Bindings for Raylib 4.0.0
# Python Bindings for Raylib 5.5
## Libraries: raymath, raygui, rlgl, physac and GLFW
## Backends: Desktop, SDL, DRM, Web
## Platforms: Windows, Mac, Linux, Raspberry Pi, Web
New CFFI API static bindings.
![PyPI - Downloads](https://img.shields.io/pypi/dm/raylib)
Chatroom: [Discord](https://discord.gg/fKDwt85aX6)
HELP WANTED: [writing examples](https://github.com/electronstudio/raylib-python-cffi/issues/155)
Features:
* CFFI API static bindings.
* Automatically generated to be as close as possible to
original Raylib.
* Faster, fewer bugs and easier to maintain than ctypes.
* Commercial-friendly license.
* Docstrings and auto-completion.
* **Now includes extra libraries: raygui, rlgl and physac**
* Type checking with Mypy
[Full documentation](http://electronstudio.github.io/raylib-python-cffi)
# Quickstart
`pip3 install raylib`
from pyray import *
init_window(800, 450, "Hello")
while not window_should_close():
begin_drawing()
clear_background(WHITE)
draw_text("Hello world", 190, 200, 20, VIOLET)
end_drawing()
close_window()
`pip3 install raylib==5.5.0.2 --break-system-packages`
```python
from pyray import *
init_window(800, 450, "Hello")
while not window_should_close():
begin_drawing()
clear_background(WHITE)
draw_text("Hello world", 190, 200, 20, VIOLET)
end_drawing()
close_window()
```
# Installation
First make sure you have the latest pip installed:
If you are on a modern Linux you will probably want to create a venv:
python3 -m venv venv
source venv/bin/activate
Then make sure you have the latest pip installed:
python3 -m pip install --upgrade pip
Then install
python3 -m pip install raylib
python3 -m pip install setuptools
python3 -m pip install raylib==5.5.0.2
On most platforms it should install a binary wheel (Windows 10 x64, MacOS 10.15 x64, Linux Ubuntu1804 x64).
If yours isn't available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g.
On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
source, in which case you will need to have Raylib development libs installed, e.g.
using homebrew, apt, etc.
[If it doesn't work, you can build manually.](BUILDING.rst)
## Windows
Binaries require x64 Windows 10 or newer. (For x86 or older Windows you will have to build from source.)
Use an [official Windows Python release](https://www.python.org/downloads/windows/) rather than WSL, MSYS, etc.
## MacOS
Binaries require:
* arm64 MacOS 14
* x64 MacOS 10.13, or newer.
Older MacOS requires building from source but this is usually simple:
brew install pkg-config
brew install raylib
python3 -m pip install raylib==5.5.0.2
(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
if you want to test them.)
## Linux
Binaries require OS newer than Ubuntu 2020, x64 or arm64. Otherwise build from source.
(Pip should attempt automatically but will need Raylib itself installed and also pkg-config.)
The arm64 binaries are built on Raspberry Pi arm64 Bullseye with OpenGL 2.0
so may not work on other boards.
## Raspberry Pi
[Using on Rasperry Pi](RPI.rst)
# Backends
## Dynamic binding version
There is now a separate dynamic version of this binding:
python3 -m pip uninstall raylib
python3 -m pip install raylib_dynamic
[Read this before using raylib_dynamic](https://electronstudio.github.io/raylib-python-cffi/dynamic.html)
It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html)
## Beta testing
You can't have multiple raylib packages installed at once.
You can install an alpha or beta version by specifying the exact version number like this:
## SDL backend
python3 -m pip install raylib==4.0a6
This is not well tested but has better support for controllers:
python3 -m pip uninstall raylib
python3 -m pip install raylib_sdl
You can't have multiple raylib packages installed at once.
## DRM backend
This uses the Linux framebuffer for devices that don't run X11/Wayland:
python3 -m pip uninstall raylib
python3 -m pip install raylib_drm
You can't have multiple raylib packages installed at once.
## Problems?
If it doesn't work, [try to build manually.](BUILDING.rst). If that works then [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues)
to let us know what you did.
If you need help you can try asking on [our discord](https://discord.gg/fKDwt85aX6). There is also a large [Raylib discord](https://discord.gg/raylib)
for issues that are not Python-specific.
If it still doesn't work, [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues).
# How to use
There are two APIs, you can use either or both:
There are *two* modules in the raylib package, `raylib` and `pyray`. (There is no separate package for
pyray. Do *not* `pip install pyray`). You can use either or both:
### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API
Use [the C API](https://electronstudio.github.io/raylib-python-cffi/raylib.html).
Use [the raylib module](https://electronstudio.github.io/raylib-python-cffi/raylib.html).
### If you prefer a slightly more Pythonistic API and don't mind it might be slightly slower
### If you prefer a more Pythonistic API
Use [the Python API](https://electronstudio.github.io/raylib-python-cffi/pyray.html).
Use [the pyray module](https://electronstudio.github.io/raylib-python-cffi/pyray.html).
# Running in a web browser
[Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Usually the latest git version
is recommended.
Make a folder `my_project` with a file `main.py`:
```python
# /// script
# dependencies = [
# "cffi",
# "raylib"
# ]
# ///
import asyncio
import platform
from pyray import *
async def main(): # You MUST have an async main function
init_window(500, 500, "Hello")
platform.window.window_resize() # You MAY want to add this line
while not window_should_close():
begin_drawing()
clear_background(WHITE)
draw_text("Hello world", 190, 200, 20, VIOLET)
end_drawing()
await asyncio.sleep(0) # You MUST call this in your main loop
close_window()
asyncio.run(main())
```
Then to create the web files and launch a web server:
python3.12 -m pip install --user --upgrade pygbag
python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project
Point your browser to http://localhost:8000
Some features may not work, so you can disable them like this:
```python
if platform.system() != "Emscripten": # audio may not work on current version of emscripten
init_audio_device()
```
This is all done by Pygbag rather than by me, so you should probably contact them with any issues.
Carefully read all their [documentation](https://pygame-web.github.io/).
It does work for most of [these examples](https://electronstudio.github.io/raylib-python-cffi-pygbag-examples/)
# App showcase
[Tempest-raylib](https://github.com/Emtyloc/tempest-raylib)
[KarabinerKeyboard](https://github.com/bilbofroggins/KarabinerKeyboard)
[PyTaiko](https://github.com/Yonokid/PyTaiko)
[DOOM-Clone](https://github.com/StanislavPetrovV/DOOM-Clone)
[Tanki](https://github.com/pkulev/tanki)
[Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor)
[Eidolon](https://github.com/Miou-zora/Eidolon)
Add your app here!
# RLZero
@ -85,29 +224,43 @@ A related library (that is a work in progress!):
* Converting more examples from C to Python
* Testing on more platforms
# License (updated)
# License
The bindings are now under the Eclipse Public License, so you are free to
Eclipse Public License, so you are free to
statically link and use in non-free / proprietary / commercial projects!
# Performance
For fastest performance use Pypy rather than standard Python.
If you need more performance, do in this order:
Every call to C is costly, so it's slightly faster if you use Python data structures and functions when calculating
1. Use Pypy rather than standard CPython. It is much, much faster and will make more difference than any other optimisations you might do.
2. Every call to C is costly, so it's slightly faster if you use Python data structures and functions when calculating
in your update loop
and then only convert them to C data structures when you have to call the C functions for drawing.
3. The raylib.* functions are potentially *slightly* faster than the pyray.* equivalents, so if you need a tiny bit more performance
you can switch your inner loop functions to these.
4. There is a version of Python that is faster than Pypy: GraalPy. However it's not fully compatible with all Python
packages. It doesn't work with CFFI and so doesn't work with this binding. But it *is* compatible with the
*Java* binding, Jaylib! There is an example of this here: https://github.com/electronstudio/megabunny/tree/master/raylib-python-jaylib
## Bunnymark
| Library | Implementation | Bunnies (60 FPS) | Percentage |
| ------------- | ------------- | ------------- | ------------- |
| Raylib 3.7 | C | 168100 | 100% |
| Raylib Python CFFI 3.7 | Pypy 3.7 | 33800 | 20% |
| Raylib Python CFFI 3.7 | Python 3.9 | 7700 | 4.5% |
| Raylib Python CFFI 3.7 | Python 3.9 Nuitka | 8600 | 5.1% |
| Raylib Python CFFI 3.7 Dynamic | Python 3.9 | 6300 | 3.7% |
| Library | Implementation | Bunnies (60 FPS) | Percentage |
|--------------------------------|-------------------|------------------|------------|
| Raylib 5.0 | C | 180000 | 100% |
| Raylib Python CFFI 5.0.0.2 | Python 3.12 | 10500 | 5.8% |
| Raylib Python CFFI 5.0.0.2 | Pypy 3.10 | 95000 | 53% |
| Raylib 3.7 | C | 168100 | 100% |
| Raylib Python CFFI 3.7 | Pypy 3.7 | 33800 | 20% |
| Raylib Python CFFI 3.7 | Python 3.9 | 7700 | 4.5% |
| Raylib Python CFFI 3.7 | Python 3.9 Nuitka | 8600 | 5.1% |
| Raylib Python CFFI 3.7 Dynamic | Python 3.9 | 6300 | 3.7% |
See also https://github.com/electronstudio/megabunny/
# Packaging your app
@ -122,4 +275,4 @@ You can create a standalone binary using the Nuitka compiler. For example, here
[RetroWar: 8-bit Party Battle](https://store.steampowered.com/app/664240/RetroWar_8bit_Party_Battle/?git) is out now. Defeat up to 15 of your friends in a tournament of 80s-inspired retro mini games.
[Coding Games With Pygame Zero & Python](https://github.com/electronstudio/pygame-zero-book) is
a book for Python beginners.
a book for Python beginners.

97
RPI.rst Normal file
View file

@ -0,0 +1,97 @@
Raspberry Pi
====================
Please use Raspberry Pi OS Bookworm. Bullseye should also work. Older OSes are not tested.
Option 1: Binary wheel
----------------------
We have published binary wheels compiled for 64-bit Raspberry OS Bullseye in X11 mode.
::
python -m pip install --break-system-packages raylib
Alternatively there is a DRM wheel called ``raylib_drm`` to use the framebuffer without X11. You can't have both wheels
installed at once.
If it doesn't work, or you're not on Bullseye, or you're 32 bit, you will need to compile your own raylib. See below.
For full instructions on this, see https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi . If you need help with this ask Raylib.
Option 2: Compile Raylib from source X11 mode
---------------------------------------------
This should work for everyone.
::
sudo apt update
sudo apt install python3-pip cmake libegl1-mesa-dev libgbm-dev libgles2-mesa-dev libdrm-dev libglfw3-dev
git clone https://github.com/raysan5/raylib.git --branch 5.0 --single-branch
cd raylib
mkdir build
rm -rf build/*
cd build
cmake -DPLATFORM="Desktop" -DOPENGL_VERSION=2.1 -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
make
sudo make install
sudo cp -r ../src/external/glfw/include/GLFW /usr/local/include/
Then have pip compile and install the wheel:
::
python3 -m pip install --break-system-packages setuptools
python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0
Option 3: Compile Raylib from source DRM mode
---------------------------------------------
This seems to work on Raspberry Pi 4. Note you must not be running X11 when you run your programs.
If you have ever installed Raylib or raylib-python-cffi before, remove all traces of it:
::
sudo apt remove raylib raylib-dev libraylib libraylib-dev
sudo rm /usr/local/lib/pkgconfig/raylib.pc
sudo rm -rf /usr/local/lib/libraylib.* /usr/lib/libraylib.*
Remove all GLFW:
::
sudo apt remove libglfw3-dev libglfw3
sudo rm -rf /usr/local/include/GLFW
Build a shared lib version of Raylib in DRM mode and install to /usr:
::
sudo apt update
sudo apt install python3-pip cmake libegl1-mesa-dev libgbm-dev libgles2-mesa-dev libdrm-dev
git clone https://github.com/raysan5/raylib.git --branch 5.0 --single-branch
cd raylib
mkdir build
rm rf build/*
cd build
cmake -DPLATFORM="DRM" -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DCMAKE_INSTALL_PREFIX:PATH=/usr ..
make
sudo make install
Then have pip compile and install the wheel:
::
python3 -m pip install --break-system-packages setuptools
python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0
.. attention::
If you intend to use the Broadcom proprietary Open GL ES 2.0 drivers (the ones installed by Raspbian into ``/opt/vc`` and compiled in Raylib
with ``PLATFORM_RPI``) be aware they not work with Bullseye and have not been tested with the bindings. They will probably
require additional linker arguments to be added to ``build.py``. Suggest you try ``PLATFORM_DRM`` instead.

105
create_define_consts.py Normal file
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@ -0,0 +1,105 @@
# Copyright (c) 2021 Richard Smith and others
#
# This program and the accompanying materials are made available under the
# terms of the Eclipse Public License 2.0 which is available at
# http://www.eclipse.org/legal/epl-2.0.
#
# This Source Code may also be made available under the following Secondary
# licenses when the conditions for such availability set forth in the Eclipse
# Public License, v. 2.0 are satisfied: GNU General Public License, version 2
# with the GNU Classpath Exception which is
# available at https://www.gnu.org/software/classpath/license.html.
#
# SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
from raylib import rl, ffi
from inspect import ismethod, getmembers, isbuiltin
import inflection, sys, json, re
two_or = re.compile(r'''\(\s*([^\s]*)\s*\|\s*([^\s]*)\s*\)''')
three_or = re.compile(r'''\(\s*([^\s]*)\s*\|\s*([^\s]*)\s*\|\s*(^\s*)\s*\)''')
two_mult = re.compile(r'''\(\s*([^\s]*)\s*\*\s*([^\s]*)\s*\)''')
two_div = re.compile(r'''\(\s*([^\s]*)\s*/\s*([^\s]*)\s*\)''')
def process(filename):
f = open(filename, "r")
js = json.load(f)
known_define = []
known_enum = []
for e in js['enums']:
if e['name'] and e['values']:
for v in e['values']:
if v['name']:
known_enum.append(str(v['name']).strip())
for e in js['defines']:
if e['type'] in ('INT', 'FLOAT', 'STRING'):
if e['type'] == 'INT':
print(e['name'] + ": int = " + str(e['value']).strip())
elif e['type'] == 'FLOAT':
print(e['name'] + ": float = " + str(e['value']).strip())
else:
print(e['name'] + ": str = \"" + str(e['value']).strip() + '"')
known_define.append(str(e['name']).strip())
elif e['type'] == "UNKNOWN":
strval = str(e['value']).strip()
if strval.startswith("__"):
continue
if strval in known_enum:
print(e['name'] + " = raylib." + strval)
elif strval in known_define:
print(e['name'] + " = " + strval)
else:
matches = two_or.match(strval)
if not matches:
matches = three_or.match(strval)
if matches:
match_defs = [str(m).strip() for m in matches.groups()]
if all(d in known_enum for d in match_defs):
print(e['name'] + " = " + " | ".join(("raylib."+m) for m in match_defs))
elif all(d in known_define for d in match_defs):
print(e['name'] + " = " + " | ".join(match_defs))
else:
continue
known_define.append(str(e['name']).strip())
elif e['type'] == "FLOAT_MATH":
strval = str(e['value']).strip()
matches = two_mult.match(strval)
if matches:
match_defs = [str(m).strip() for m in matches.groups()]
match_parts = []
for m in match_defs:
if "." in m:
match_parts.append(m.rstrip("f"))
else:
match_parts.append(m)
if all(d in known_enum for d in match_parts):
print(e['name'] + " = " + " * ".join(("raylib." + m) for m in match_parts))
elif all(d in known_define for d in match_parts):
print(e['name'] + " = " + " * ".join(match_parts))
else:
matches = two_div.match(strval)
if matches:
match_defs = [str(m).strip() for m in matches.groups()]
match_parts = []
for m in match_defs:
if "." in m:
match_parts.append(m.rstrip("f"))
else:
match_parts.append(m)
if any(d in known_enum for d in match_parts):
print(e['name'] + " = " + " / ".join(("raylib." + m) for m in match_parts))
elif any(d in known_define for d in match_parts):
print(e['name'] + " = " + " / ".join(match_parts))
else:
continue
print("import raylib\n")
process("raylib.json")
process("raymath.json")
process("rlgl.json")
process("raygui.json")
process("physac.json")
process("glfw3.json")

View file

@ -24,6 +24,7 @@ def process(filename):
for e in js['enums']:
if e['name'] and e['values']:
print ("class "+e['name']+"("+"IntEnum):")
print(f' """{e['description']}."""')
for value in e['values']:
print(" "+value['name']+" = "+str(value['value']))
print("")
@ -33,4 +34,5 @@ print("""from enum import IntEnum
process("raylib.json")
process("raygui.json")
process("glfw3.json")
process("physac.json")

View file

@ -12,13 +12,32 @@
#
# SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
from pathlib import Path
from raylib import rl, ffi
from pyray import _underscore
from inspect import ismethod, getmembers, isbuiltin
import inflection, sys, json
f = open("raylib.json", "r")
js = json.load(f)
known_functions = {}
known_structs = {}
for filename in (Path("raylib.json"), Path("raymath.json"), Path("rlgl.json"), Path("raygui.json"), Path("physac.json"),
Path("glfw3.json")):
f = open(filename, "r")
js = json.load(f)
for fn in js["functions"]:
if fn["name"] not in known_functions:
known_functions[fn["name"]] = fn
for st in js["structs"]:
if st["name"] not in known_structs:
known_structs[st["name"]] = st
for e in js['enums']:
if e['name'] and e['values']:
print("class "+e['name']+"(int):")
print(f' """{e['description']}."""')
for value in e['values']:
print(" "+value['name']+" = "+str(value['value']))
print("")
def ctype_to_python_type(t):
if t == '_Bool':
@ -29,48 +48,69 @@ def ctype_to_python_type(t):
return "int"
elif t == "unsigned long long":
return "int"
elif t == "uint64_t":
return "int"
elif t == "short":
return "int"
elif t == "unsigned short":
return "int"
elif t == "double":
return "float"
elif "char * *" in t:
return "list[str]"
elif "char *" in t:
return "str"
elif "char" in t:
elif t == "char":
return "str" # not sure about this one
elif t == "unsigned char":
return "int"
elif "*" in t:
return "Any"
elif "[" in t:
return "list" # TODO FIXME type of items in the list
elif t.startswith("struct"):
return t.replace("struct ","")
return t.replace("struct ", "")
elif t.startswith("unsigned"):
return t.replace("unsigned ", "")
elif t.startswith("enum"):
return t.replace("enum ", "")
else:
return t
print("""from typing import Any
from warnings import deprecated
import _cffi_backend # type: ignore
def pointer(struct):
...
ffi: _cffi_backend.FFI
PhysicsShapeType = int
""")
# These words can be used for c arg names, but not in python
reserved_words = ("in", "list", "tuple", "set", "dict", "from", "range", "min", "max", "any", "all", "len")
for name, attr in getmembers(rl):
uname = inflection.underscore(name).replace('3_d', '_3d').replace('2_d', '_2d')
uname = _underscore(name)
if isbuiltin(attr) or str(type(attr)) == "<class '_cffi_backend.__FFIFunctionWrapper'>":
json_array = [x for x in js['functions'] if x['name'] == name]
json_object = {}
if len(json_array) > 0:
json_object = json_array[0]
json_object = known_functions.get(name, None)
if json_object is None:
# this is _not_ an exported function from raylib, raymath, rlgl raygui or physac
# so we don't want it in the pyray API
continue
sig = ""
for i, arg in enumerate(ffi.typeof(attr).args):
param_name = arg.cname.replace("struct", "").replace("char *", "str").replace("*",
"_pointer").replace(
" ", "")+"_"+str(i)
" ", "") + "_" + str(i)
if 'params' in json_object:
p = json_object['params']
param_name = list(p)[i]
param_name = list(p)[i]['name']
# don't use a python reserved word:
if param_name in reserved_words:
param_name = param_name + "_" + str(i)
param_type = ctype_to_python_type(arg.cname)
if "struct" in arg.cname:
param_type += "|list|tuple"
sig += f"{param_name}: {param_type},"
return_type = ffi.typeof(attr).result.cname
@ -80,42 +120,77 @@ for name, attr in getmembers(rl):
if 'description' in json_object:
description = json_object['description']
print(
f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:\n """{description}"""\n ...')
if 'physics' in uname:
print('@deprecated("Raylib no longer recommends the use of Physac library")')
print(f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:')
print(f' """{description}."""')
print(f' ...')
elif str(type(attr)) == "<class '_cffi_backend._CDataBase'>":
return_type = ffi.typeof(attr).result.cname
print(
f'def {uname}(*args) -> {ctype_to_python_type(return_type)}:\n """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""\n ...')
else:
#print("*****", str(type(attr)))
t = str(type(attr))[8:-2] # this isolates the type
# print("*****", str(type(attr)))
t = str(type(attr))[8:-2] # this isolates the type
if t != "int":
print(f"{name}: {t}")
for struct in ffi.list_types()[0]:
print("processing", struct, file=sys.stderr)
# json_array = [x for x in js['structs'] if x['name'] == name]
# json_object = {}
# if len(json_array) > 0:
# json_object = json_array[0]
if ffi.typeof(struct).kind == "struct":
json_object = known_structs.get(struct, None)
if json_object is None:
# this is _not_ an exported struct from raylib, raymath, rlgl raygui or physac
# so we don't want it in the pyray API
continue
if ffi.typeof(struct).fields is None:
print("weird empty struct, skipping", file=sys.stderr)
break
print("weird empty struct, skipping " + struct, file=sys.stderr)
continue
print(f"class {struct}:")
print(f' """ struct """')
print(f' """{known_structs[struct]['description']}."""')
sig = ""
for arg in ffi.typeof(struct).fields:
sig += ", " + arg[0]
ptype = ctype_to_python_type(arg[1].type.cname)
if arg[1].type.kind == "struct":
ptype += "|list|tuple"
sig += f", {arg[0]}: {ptype}|None = None"
print(f" def __init__(self{sig}):")
for arg in ffi.typeof(struct).fields:
print(f" self.{arg[0]}={arg[0]}")
print(f" self.{arg[0]}:{ctype_to_python_type(arg[1].type.cname)} = {arg[0]} # type: ignore")
#elif ffi.typeof(struct).kind == "enum":
# elif ffi.typeof(struct).kind == "enum":
# print(f"{struct}: int")
else:
print("ERROR UNKNOWN TYPE", ffi.typeof(struct), file=sys.stderr)
print("WARNING: SKIPPING UNKNOWN TYPE", ffi.typeof(struct), file=sys.stderr)
print("""
LIGHTGRAY : Color
GRAY : Color
DARKGRAY : Color
YELLOW : Color
GOLD : Color
ORANGE : Color
PINK : Color
RED : Color
MAROON : Color
GREEN : Color
LIME : Color
DARKGREEN : Color
SKYBLUE : Color
BLUE : Color
DARKBLUE : Color
PURPLE : Color
VIOLET : Color
DARKPURPLE : Color
BEIGE : Color
BROWN : Color
DARKBROWN : Color
WHITE : Color
BLACK : Color
BLANK : Color
MAGENTA : Color
RAYWHITE : Color
""")

View file

@ -12,15 +12,23 @@
#
# SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
from pathlib import Path
from raylib import rl, ffi
from inspect import ismethod, getmembers, isbuiltin
import inflection, sys, json
f = open("raylib.json", "r")
js = json.load(f)
known_functions = {}
known_structs = {}
for filename in (Path("raylib.json"), Path("raymath.json"), Path("rlgl.json"), Path("raygui.json"), Path("physac.json"),
Path("glfw3.json")):
f = open(filename, "r")
js = json.load(f)
for fn in js["functions"]:
if fn["name"] not in known_functions:
known_functions[fn["name"]] = fn
for st in js["structs"]:
if st["name"] not in known_structs:
known_structs[st["name"]] = st
def ctype_to_python_type(t):
@ -32,45 +40,73 @@ def ctype_to_python_type(t):
return "int"
elif t == "unsigned long long":
return "int"
elif t == "uint64_t":
return "int"
elif t == "short":
return "int"
elif t == "unsigned short":
return "int"
elif t == "double":
return "float"
elif "char * *" in t:
return "list[bytes]"
elif "char *" in t:
return "str"
return "bytes"
elif "char" in t:
return "str" # not sure about this one
return "bytes" # not sure about this one
elif "*" in t:
return "Any"
elif "[" in t:
return "list" # TODO FIXME type of items in the list
elif t.startswith("struct"):
return t.replace("struct ","")
return t.replace("struct ", "")
elif t.startswith("unsigned"):
return t.replace("unsigned ", "")
elif t.startswith("enum"):
return t.replace("enum ", "")
else:
return t
print("""from typing import Any
from warnings import deprecated
import _cffi_backend # type: ignore
ffi: _cffi_backend.FFI
rl: _cffi_backend.Lib
PhysicsShapeType = int
class struct: ...
""")
# These words can be used for c arg names, but not in python
reserved_words = ("in", "list", "tuple", "set", "dict", "from", "range", "min", "max", "any", "all", "len")
for name, attr in getmembers(rl):
uname = name
if isbuiltin(attr) or str(type(attr)) == "<class '_cffi_backend.__FFIFunctionWrapper'>":
json_array = [x for x in js['functions'] if x['name'] == name]
json_object = {}
if len(json_array) > 0:
json_object = json_array[0]
json_object = known_functions.get(name, {})
sig = ""
for i, arg in enumerate(ffi.typeof(attr).args):
param_name = arg.cname.replace("struct", "").replace("char *", "str").replace("*",
"_pointer").replace(
" ", "")+"_"+str(i)
if ")(" in arg.cname:
# fn signature in arg types
param_name = str(arg.cname).split("(", 1)[0] + "_callback_" + str(i)
else:
param_name = arg.cname.replace("struct", "").replace("char *", "str").replace("*",
"_pointer").replace(" ",
"") + "_" + str(
i)
if 'params' in json_object:
p = json_object['params']
#print("param_name: ", param_name, "i", i, "params: ",p,file=sys.stderr)
param_name = list(p)[i]
# print("param_name: ", param_name, "i", i, "params: ",p,file=sys.stderr)
param_name = list(p)[i]['name']
# don't use a python reserved word:
if param_name in reserved_words:
param_name = param_name + "_" + str(i)
param_type = ctype_to_python_type(arg.cname)
if "struct" in arg.cname:
param_type += "|list|tuple"
sig += f"{param_name}: {param_type},"
return_type = ffi.typeof(attr).result.cname
@ -79,15 +115,19 @@ for name, attr in getmembers(rl):
if 'description' in json_object:
description = json_object['description']
print(
f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:\n """{description}"""\n ...')
if 'Physics' in uname:
print('@deprecated("Raylib no longer recommends the use of Physac library")')
print(f'def {uname}({sig}) -> {ctype_to_python_type(return_type)}:')
print(f' """{description}."""')
print(f' ...')
elif str(type(attr)) == "<class '_cffi_backend._CDataBase'>":
return_type = ffi.typeof(attr).result.cname
print(
f'def {uname}(*args) -> {ctype_to_python_type(return_type)}:\n """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""\n ...')
else:
#print("*****", str(type(attr)))
# print("*****", str(type(attr)))
print(f"{name}: {str(type(attr))[8:-2]}") # this isolates the type
for struct in ffi.list_types()[0]:
@ -95,19 +135,52 @@ for struct in ffi.list_types()[0]:
if ffi.typeof(struct).kind == "struct":
# if ffi.typeof(struct).fields is None:
# print("weird empty struct, skipping", file=sys.stderr)
# break
print(f"{struct}: struct")
# continue
print(f"class {struct}:")
# sig = ""
# for arg in ffi.typeof(struct).fields:
# sig += ", " + arg[0]
fields = ffi.typeof(struct).fields
if fields is not None:
#print(ffi.typeof(struct).fields)
#print(f" {arg}: {arg}")
# print(f" def __init__(self{sig}):")
#
# for arg in ffi.typeof(struct).fields:
for arg in ffi.typeof(struct).fields:
print(f" {arg[0]}: {ctype_to_python_type(arg[1].type.cname)}")
else:
print(" ...")
# print(f" self.{arg[0]}={arg[0]}")
elif ffi.typeof(struct).kind == "enum":
print(f"{struct}: int")
print(f"{struct} = int")
else:
print("ERROR UNKNOWN TYPE", ffi.typeof(struct), file=sys.stderr)
print("WARNING: SKIPPING UNKNOWN TYPE", ffi.typeof(struct), file=sys.stderr)
print("""
LIGHTGRAY : Color
GRAY : Color
DARKGRAY : Color
YELLOW : Color
GOLD : Color
ORANGE : Color
PINK : Color
RED : Color
MAROON : Color
GREEN : Color
LIME : Color
DARKGREEN : Color
SKYBLUE : Color
BLUE : Color
DARKBLUE : Color
PURPLE : Color
VIOLET : Color
DARKPURPLE : Color
BEIGE : Color
BROWN : Color
DARKBROWN : Color
WHITE : Color
BLACK : Color
BLANK : Color
MAGENTA : Color
RAYWHITE : Color
""")

1
docs-src/RPI.rst Symbolic link
View file

@ -0,0 +1 @@
../RPI.rst

View file

@ -15,6 +15,7 @@ Raylib Python
raylib
dynamic
BUILDING
RPI
* :ref:`search`

View file

@ -1,18 +1,18 @@
Python API
==============
.. comment::
Link to API reference:
toctree::
:maxdepth: 1
autoapi/pyray/index
This is a wrapper around the C API with some syntactic sugar.
The API is *still the same as Raylib*, so you should still reply on `the official Raylib docs <https://www.raylib.com/cheatsheet/cheatsheet.html>`_, except:
The API is *still the same as Raylib*, so you should still reply on:
* `the C Raylib docs <https://www.raylib.com/cheatsheet/cheatsheet.html>`_
* `the C Raylib examples <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_
* `the C Raylib header file <https://github.com/raysan5/raylib/blob/master/src/raylib.h>`_
The *differences* are:
* the function names are in **snake_case**.
@ -20,6 +20,9 @@ The API is *still the same as Raylib*, so you should still reply on `the officia
* There are some helper functions to create structures.
Examples
--------
Example program:
.. code-block::
@ -30,10 +33,9 @@ Example program:
pr.set_target_fps(60)
camera = pr.Camera3D([18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0)
pr.set_camera_mode(camera, pr.CAMERA_ORBITAL)
while not pr.window_should_close():
pr.update_camera(camera)
pr.update_camera(camera, pr.CAMERA_ORBITAL)
pr.begin_drawing()
pr.clear_background(pr.RAYWHITE)
pr.begin_mode_3d(camera)
@ -54,9 +56,9 @@ Example program:
init_window(800, 450, "Raylib texture test")
...
You don't need to use the PyRay() class anymore.
See also https://github.com/electronstudio/raylib-python-cffi/blob/master/tests/test_pyray.py
`See all examples here <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_
API reference
-------------

View file

@ -1,7 +1,8 @@
C API
=============
The goal of the C API is make usage as similar to the original C as CFFI will allow. The `example programs <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_
The goal of the C API is make usage as similar to the original C as CFFI will allow.
So the `example programs <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_
are very, very similar to the C originals.
Example program:
@ -14,10 +15,9 @@ Example program:
SetTargetFPS(60)
camera = ffi.new("struct Camera3D *", [[18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0])
SetCameraMode(camera[0], CAMERA_ORBITAL)
while not WindowShouldClose():
UpdateCamera(camera)
UpdateCamera(camera, CAMERA_ORBITAL)
BeginDrawing()
ClearBackground(RAYWHITE)
BeginMode3D(camera[0])
@ -39,11 +39,16 @@ If you want to be more portable (i.e. same code will work with dynamic bindings)
...
See also https://github.com/electronstudio/raylib-python-cffi/blob/master/tests/test_static.py
.. note:: Whenever you need to convert stuff between C and Python see https://cffi.readthedocs.io
.. important:: Your **primary reference** should always be `the official Raylib docs <https://www.raylib.com/cheatsheet/cheatsheet.html>`_
.. important:: Your **primary reference** should always be
* `the C Raylib docs <https://www.raylib.com/cheatsheet/cheatsheet.html>`_
* `the C Raylib examples <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_
* `the C Raylib header file <https://github.com/raysan5/raylib/blob/master/src/raylib.h>`_
However, here is a list of available functions:

View file

@ -1,4 +1,4 @@
# Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
config: 76ca504c87a97062e6f8d0973741212b
# This file records the configuration used when building these files. When it is not found, a full rebuild will be done.
config: f2032a6434b52f7c68551d0ad70d555b
tags: 645f666f9bcd5a90fca523b33c5a78b7

View file

@ -1,21 +1,26 @@
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<link rel="next" title="Raspberry Pi" href="RPI.html" />
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</head>
@ -24,26 +29,32 @@
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<a href="index.html" class="icon icon-home"> Raylib Python
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Raylib Python
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<p class="caption"><span class="caption-text">Contents:</span></p>
<p class="caption" role="heading"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 4.0.0</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#installation">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#backends">Backends</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#how-to-use">How to use</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#rlzero">RLZero</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#help-wanted">Help wanted</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#license-updated">License (updated)</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#license">License</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#performance">Performance</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#packaging-your-app">Packaging your app</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#advert">Advert</a></li>
@ -56,11 +67,11 @@
<li class="toctree-l3"><a class="reference internal" href="#windows-manual-build">Windows manual build</a></li>
<li class="toctree-l3"><a class="reference internal" href="#linux-manual-build">Linux manual build</a></li>
<li class="toctree-l3"><a class="reference internal" href="#macos-manual-build">Macos manual build</a></li>
<li class="toctree-l3"><a class="reference internal" href="#raspberry-pi">Raspberry Pi</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="RPI.html">Raspberry Pi</a></li>
</ul>
</div>
@ -76,8 +87,8 @@
<div class="rst-content">
<div role="navigation" aria-label="Page navigation">
<ul class="wy-breadcrumbs">
<li><a href="index.html" class="icon icon-home"></a> &raquo;</li>
<li>Building from source</li>
<li><a href="index.html" class="icon icon-home" aria-label="Home"></a></li>
<li class="breadcrumb-item active">Building from source</li>
<li class="wy-breadcrumbs-aside">
<a href="_sources/BUILDING.rst.txt" rel="nofollow"> View page source</a>
</li>
@ -87,28 +98,29 @@
<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
<div itemprop="articleBody">
<div class="section" id="building-from-source">
<h1>Building from source<a class="headerlink" href="#building-from-source" title="Permalink to this headline"></a></h1>
<div class="section" id="have-pip-build-from-source">
<h2>Have Pip build from source<a class="headerlink" href="#have-pip-build-from-source" title="Permalink to this headline"></a></h2>
<section id="building-from-source">
<h1>Building from source<a class="headerlink" href="#building-from-source" title="Link to this heading"></a></h1>
<section id="have-pip-build-from-source">
<h2>Have Pip build from source<a class="headerlink" href="#have-pip-build-from-source" title="Link to this heading"></a></h2>
<p>This is useful if the binaries dont work on your system, or you want to use a newer version of Raylib.</p>
<p>First make sure Raylib is installed. On Linux/Mac it must include the pkg-config files. Best way to ensure this
is to compile and install Raylib using CMake: <a class="reference external" href="https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux#build-raylib-using-cmake">https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux#build-raylib-using-cmake</a></p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">cd</span> <span class="n">raylib</span><span class="o">-</span><span class="mf">4.0</span><span class="o">.</span><span class="mi">0</span>
<p>Requirements for build: cmake, pkg-config.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">cd</span> <span class="n">raylib</span><span class="o">-</span><span class="mf">5.0</span>
<span class="n">mkdir</span> <span class="n">build</span>
<span class="n">cd</span> <span class="n">build</span>
<span class="n">cmake</span> <span class="o">-</span><span class="n">DWITH_PIC</span><span class="o">=</span><span class="n">on</span> <span class="o">-</span><span class="n">DCMAKE_BUILD_TYPE</span><span class="o">=</span><span class="n">Release</span> <span class="o">..</span>
<span class="n">cmake</span> <span class="o">-</span><span class="n">DCUSTOMIZE_BUILD</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DSUPPORT_FILEFORMAT_JPG</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DSUPPORT_FILEFORMAT_FLAC</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DWITH_PIC</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DCMAKE_BUILD_TYPE</span><span class="o">=</span><span class="n">Release</span> <span class="o">..</span>
<span class="n">make</span>
<span class="n">sudo</span> <span class="n">make</span> <span class="n">install</span>
</pre></div>
</div>
<p>Then ask Pip to build from source:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">pip3</span> <span class="n">install</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">binary</span> <span class="n">raylib</span> <span class="o">--</span><span class="n">upgrade</span> <span class="o">--</span><span class="n">force</span><span class="o">-</span><span class="n">reinstall</span> <span class="n">raylib</span>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">pip3</span> <span class="n">install</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">cache</span><span class="o">-</span><span class="nb">dir</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">binary</span> <span class="n">raylib</span> <span class="o">--</span><span class="n">upgrade</span> <span class="o">--</span><span class="n">force</span><span class="o">-</span><span class="n">reinstall</span> <span class="n">raylib</span>
</pre></div>
</div>
</div>
<div class="section" id="or-build-from-source-manually">
<h2>Or, Build from source manually<a class="headerlink" href="#or-build-from-source-manually" title="Permalink to this headline"></a></h2>
</section>
<section id="or-build-from-source-manually">
<h2>Or, Build from source manually<a class="headerlink" href="#or-build-from-source-manually" title="Link to this heading"></a></h2>
<p>Useful if the Pip build doesnt work and you want to debug it, or you want to contribute to the
project.</p>
<div class="admonition attention">
@ -116,10 +128,10 @@ project.</p>
<p>If the Pip build doesnt work, please submit a bug. (And if you have
fixed it, a PR.)</p>
</div>
<p>Manual instructions follow, but may be outdated, so see also how we actually build the wheels
<p>Manual instructions follow, but are probably outdated, so see instead how we actually build the wheels
at <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/blob/master/.github/workflows/build.yml">https://github.com/electronstudio/raylib-python-cffi/blob/master/.github/workflows/build.yml</a></p>
<div class="section" id="windows-manual-build">
<h3>Windows manual build<a class="headerlink" href="#windows-manual-build" title="Permalink to this headline"></a></h3>
<section id="windows-manual-build">
<h3>Windows manual build<a class="headerlink" href="#windows-manual-build" title="Link to this heading"></a></h3>
<p>Clone this repo including submodules so you get correct version of
Raylib.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">git</span> <span class="n">clone</span> <span class="o">--</span><span class="n">recurse</span><span class="o">-</span><span class="n">submodules</span> <span class="n">https</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">electronstudio</span><span class="o">/</span><span class="n">raylib</span><span class="o">-</span><span class="n">python</span><span class="o">-</span><span class="n">cffi</span>
@ -154,14 +166,14 @@ Raylib.</p>
Would be useful if some Windows user could figure out how to auto detect this.</p>
</div>
<p>Then install it:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">pip3</span> <span class="n">install</span> <span class="n">dist</span>\<span class="n">raylib</span><span class="o">-</span><span class="mf">3.7</span><span class="o">.</span><span class="mi">0</span><span class="o">-</span><span class="n">cp37</span><span class="o">-</span><span class="n">cp37m</span><span class="o">-</span><span class="n">win_amd64</span><span class="o">.</span><span class="n">whl</span>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">pip3</span> <span class="n">install</span> <span class="n">dist</span>\<span class="n">raylib</span><span class="o">-</span><span class="mf">3.7.0</span><span class="o">-</span><span class="n">cp37</span><span class="o">-</span><span class="n">cp37m</span><span class="o">-</span><span class="n">win_amd64</span><span class="o">.</span><span class="n">whl</span>
</pre></div>
</div>
<p>(Note: your wheels filename will probably be different than the one
here.)</p>
</div>
<div class="section" id="linux-manual-build">
<h3>Linux manual build<a class="headerlink" href="#linux-manual-build" title="Permalink to this headline"></a></h3>
</section>
<section id="linux-manual-build">
<h3>Linux manual build<a class="headerlink" href="#linux-manual-build" title="Link to this heading"></a></h3>
<p>Clone this repo including submodules so you get correct version of
Raylib.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">git</span> <span class="n">clone</span> <span class="o">--</span><span class="n">recurse</span><span class="o">-</span><span class="n">submodules</span> <span class="n">https</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">electronstudio</span><span class="o">/</span><span class="n">raylib</span><span class="o">-</span><span class="n">python</span><span class="o">-</span><span class="n">cffi</span>
@ -173,11 +185,11 @@ Raylib.</p>
<p>You can instead use a different version of Raylib you installed from elsewhere, and it should still
work!</p>
</div>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">sudo</span> <span class="n">apt</span> <span class="n">install</span> <span class="n">cmake</span> <span class="n">libasound2</span><span class="o">-</span><span class="n">dev</span> <span class="n">mesa</span><span class="o">-</span><span class="n">common</span><span class="o">-</span><span class="n">dev</span> <span class="n">libx11</span><span class="o">-</span><span class="n">dev</span> <span class="n">libxrandr</span><span class="o">-</span><span class="n">dev</span> <span class="n">libxi</span><span class="o">-</span><span class="n">dev</span> <span class="n">xorg</span><span class="o">-</span><span class="n">dev</span> <span class="n">libgl1</span><span class="o">-</span><span class="n">mesa</span><span class="o">-</span><span class="n">dev</span> <span class="n">libglu1</span><span class="o">-</span><span class="n">mesa</span><span class="o">-</span><span class="n">dev</span>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">sudo</span> <span class="n">apt</span> <span class="n">install</span> <span class="n">cmake</span> <span class="n">libasound2</span><span class="o">-</span><span class="n">dev</span> <span class="n">mesa</span><span class="o">-</span><span class="n">common</span><span class="o">-</span><span class="n">dev</span> <span class="n">libx11</span><span class="o">-</span><span class="n">dev</span> <span class="n">libxrandr</span><span class="o">-</span><span class="n">dev</span> <span class="n">libxi</span><span class="o">-</span><span class="n">dev</span> <span class="n">xorg</span><span class="o">-</span><span class="n">dev</span> <span class="n">libgl1</span><span class="o">-</span><span class="n">mesa</span><span class="o">-</span><span class="n">dev</span> <span class="n">libglu1</span><span class="o">-</span><span class="n">mesa</span><span class="o">-</span><span class="n">dev</span> <span class="n">pkg</span><span class="o">-</span><span class="n">config</span> <span class="n">cmake</span>
<span class="n">cd</span> <span class="n">raylib</span><span class="o">-</span><span class="n">python</span><span class="o">-</span><span class="n">cffi</span><span class="o">/</span><span class="n">raylib</span><span class="o">-</span><span class="n">c</span>
<span class="n">mkdir</span> <span class="n">build</span>
<span class="n">cd</span> <span class="n">build</span>
<span class="n">cmake</span> <span class="o">-</span><span class="n">DWITH_PIC</span><span class="o">=</span><span class="n">on</span> <span class="o">-</span><span class="n">DCMAKE_BUILD_TYPE</span><span class="o">=</span><span class="n">Release</span> <span class="o">..</span>
<span class="n">cmake</span> <span class="o">-</span><span class="n">DCUSTOMIZE_BUILD</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DSUPPORT_FILEFORMAT_JPG</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DSUPPORT_FILEFORMAT_FLAC</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DWITH_PIC</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DCMAKE_BUILD_TYPE</span><span class="o">=</span><span class="n">Release</span> <span class="o">..</span>
<span class="n">sudo</span> <span class="n">make</span> <span class="n">install</span>
</pre></div>
</div>
@ -195,7 +207,7 @@ work!</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">cd</span> <span class="o">../..</span>
</pre></div>
</div>
<p>Build</p>
<p>Build the Python library:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">pip3</span> <span class="n">install</span> <span class="n">cffi</span>
<span class="n">rm</span> <span class="o">-</span><span class="n">rf</span> <span class="n">build</span> <span class="n">raylib</span><span class="o">/</span><span class="n">_raylib_cffi</span><span class="o">.*</span>
<span class="n">python3</span> <span class="n">raylib</span><span class="o">/</span><span class="n">build</span><span class="o">.</span><span class="n">py</span>
@ -233,9 +245,9 @@ work!</p>
<p>Separate the instructions for preparing the dynamic module
from the instructions for building the static module!</p>
</div>
</div>
<div class="section" id="macos-manual-build">
<h3>Macos manual build<a class="headerlink" href="#macos-manual-build" title="Permalink to this headline"></a></h3>
</section>
<section id="macos-manual-build">
<h3>Macos manual build<a class="headerlink" href="#macos-manual-build" title="Link to this heading"></a></h3>
<p>These instructions have been tested on Macos 10.14.</p>
<p>Clone this repo including submodules so you get correct version of
Raylib.</p>
@ -260,44 +272,16 @@ Raylib.</p>
<span class="n">python3</span> <span class="n">setup</span><span class="o">.</span><span class="n">py</span> <span class="n">install</span>
</pre></div>
</div>
</div>
<div class="section" id="raspberry-pi">
<h3>Raspberry Pi<a class="headerlink" href="#raspberry-pi" title="Permalink to this headline"></a></h3>
<p>Latest info: <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/issues/55#issuecomment-1012629701">https://github.com/electronstudio/raylib-python-cffi/issues/55#issuecomment-1012629701</a></p>
<p>Old possibly out of date info that was written for RPi3 and Raylib 3 follows.</p>
<p>The integrated GPU hardware in a Raspberry Pi (“VideoCore”) is rather
idiosyncratic, resulting in a complex set of software options. Probably
the most interesting two options for Raylib applications are:</p>
<ol class="arabic simple">
<li><p>Use the Broadcom proprietary Open GL ES 2.0 drivers, installed by
Raspbian into <code class="docutils literal notranslate"><span class="pre">/opt/vc</span></code>. These are 32-bit only, and currently X11
doesnt use these for its acceleration, so this is most suitable for
driving the entire HDMI output from one application with minimal
overhead (no X11).</p></li>
<li><p>Use the more recent open-source <code class="docutils literal notranslate"><span class="pre">vc4-fkms-v3d</span></code> kernel driver. This
can run in either 32-bit or 64-bit, and X11 can use these, so using
X11 is probably the more common choice here.</p></li>
</ol>
<p>With option 2, the regular linux install instructions above should
probably work as-is.</p>
<p>For option 1, then also follow the above instructions, but with these
modifications:</p>
<ul class="simple">
<li><p>With <code class="docutils literal notranslate"><span class="pre">cmake</span></code>, use
<code class="docutils literal notranslate"><span class="pre">cmake</span> <span class="pre">-DWITH_PIC=on</span> <span class="pre">-DSTATIC=on</span> <span class="pre">-DSHARED=on</span> <span class="pre">-DPLATFORM='Raspberry</span> <span class="pre">Pi'</span> <span class="pre">..</span></code></p></li>
</ul>
<p>(See
<a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/issues/31#issuecomment-862078330">here</a>
for a Raspberry Pi wheel)</p>
</div>
</div>
</div>
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</section>
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<a href="index.html" class="icon icon-home"> Raylib Python
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Raylib Python
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<ul class="current">
<li class="toctree-l1 current"><a class="current reference internal" href="#">Python Bindings for Raylib 4.0.0</a></li>
<li class="toctree-l1 current"><a class="current reference internal" href="#">Python Bindings for Raylib 5.5</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#libraries-raymath-raygui-rlgl-physac-and-glfw">Libraries: raymath, raygui, rlgl, physac and GLFW</a></li>
<li class="toctree-l2"><a class="reference internal" href="#backends-desktop-sdl-drm-web">Backends: Desktop, SDL, DRM, Web</a></li>
<li class="toctree-l2"><a class="reference internal" href="#platforms-windows-mac-linux-raspberry-pi-web">Platforms: Windows, Mac, Linux, Raspberry Pi, Web</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="#quickstart">Quickstart</a></li>
<li class="toctree-l1"><a class="reference internal" href="#installation">Installation</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#windows">Windows</a></li>
<li class="toctree-l2"><a class="reference internal" href="#macos">MacOS</a></li>
<li class="toctree-l2"><a class="reference internal" href="#linux">Linux</a></li>
<li class="toctree-l2"><a class="reference internal" href="#raspberry-pi">Raspberry Pi</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="#backends">Backends</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#dynamic-binding-version">Dynamic binding version</a></li>
<li class="toctree-l2"><a class="reference internal" href="#beta-testing">Beta testing</a></li>
<li class="toctree-l2"><a class="reference internal" href="#sdl-backend">SDL backend</a></li>
<li class="toctree-l2"><a class="reference internal" href="#drm-backend">DRM backend</a></li>
<li class="toctree-l2"><a class="reference internal" href="#problems">Problems?</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="#how-to-use">How to use</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api">If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API</a></li>
<li class="toctree-l2"><a class="reference internal" href="#if-you-prefer-a-slightly-more-pythonistic-api-and-don-t-mind-it-might-be-slightly-slower">If you prefer a slightly more Pythonistic API and dont mind it might be slightly slower</a></li>
<li class="toctree-l2"><a class="reference internal" href="#if-you-prefer-a-more-pythonistic-api">If you prefer a more Pythonistic API</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="#app-showcase">App showcase</a></li>
<li class="toctree-l1"><a class="reference internal" href="#rlzero">RLZero</a></li>
<li class="toctree-l1"><a class="reference internal" href="#help-wanted">Help wanted</a></li>
<li class="toctree-l1"><a class="reference internal" href="#license-updated">License (updated)</a></li>
<li class="toctree-l1"><a class="reference internal" href="#license">License</a></li>
<li class="toctree-l1"><a class="reference internal" href="#performance">Performance</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#bunnymark">Bunnymark</a></li>
</ul>
@ -63,6 +86,7 @@
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<div class="tex2jax_ignore mathjax_ignore section" id="python-bindings-for-raylib-4-0-0">
<h1>Python Bindings for Raylib 4.0.0<a class="headerlink" href="#python-bindings-for-raylib-4-0-0" title="Permalink to this headline"></a></h1>
<p>New CFFI API static bindings.</p>
<section id="python-bindings-for-raylib-5-5">
<h1>Python Bindings for Raylib 5.5<a class="headerlink" href="#python-bindings-for-raylib-5-5" title="Link to this heading"></a></h1>
<section id="libraries-raymath-raygui-rlgl-physac-and-glfw">
<h2>Libraries: raymath, raygui, rlgl, physac and GLFW<a class="headerlink" href="#libraries-raymath-raygui-rlgl-physac-and-glfw" title="Link to this heading"></a></h2>
</section>
<section id="backends-desktop-sdl-drm-web">
<h2>Backends: Desktop, SDL, DRM, Web<a class="headerlink" href="#backends-desktop-sdl-drm-web" title="Link to this heading"></a></h2>
</section>
<section id="platforms-windows-mac-linux-raspberry-pi-web">
<h2>Platforms: Windows, Mac, Linux, Raspberry Pi, Web<a class="headerlink" href="#platforms-windows-mac-linux-raspberry-pi-web" title="Link to this heading"></a></h2>
<p><img alt="PyPI - Downloads" src="https://img.shields.io/pypi/dm/raylib" /></p>
<p>Chatroom: <a class="reference external" href="https://discord.gg/fKDwt85aX6">Discord</a></p>
<p>HELP WANTED: <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/issues/155">writing examples</a></p>
<p>Features:</p>
<ul class="simple">
<li><p>CFFI API static bindings.</p></li>
<li><p>Automatically generated to be as close as possible to
original Raylib.</p></li>
<li><p>Faster, fewer bugs and easier to maintain than ctypes.</p></li>
<li><p>Commercial-friendly license.</p></li>
<li><p>Docstrings and auto-completion.</p></li>
<li><p><strong>Now includes extra libraries: raygui, rlgl and physac</strong></p></li>
<li><p>Type checking with Mypy</p></li>
</ul>
<p><a class="reference external" href="http://electronstudio.github.io/raylib-python-cffi">Full documentation</a></p>
</div>
<div class="tex2jax_ignore mathjax_ignore section" id="quickstart">
<h1>Quickstart<a class="headerlink" href="#quickstart" title="Permalink to this headline"></a></h1>
<p><code class="docutils literal notranslate"><span class="pre">pip3</span> <span class="pre">install</span> <span class="pre">raylib</span></code></p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>from pyray import *
init_window(800, 450, &quot;Hello&quot;)
while not window_should_close():
begin_drawing()
clear_background(WHITE)
draw_text(&quot;Hello world&quot;, 190, 200, 20, VIOLET)
end_drawing()
close_window()
</section>
</section>
<section id="quickstart">
<h1>Quickstart<a class="headerlink" href="#quickstart" title="Link to this heading"></a></h1>
<p><code class="docutils literal notranslate"><span class="pre">pip3</span> <span class="pre">install</span> <span class="pre">raylib==5.5.0.2</span> <span class="pre">--break-system-packages</span></code></p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">pyray</span><span class="w"> </span><span class="kn">import</span> <span class="o">*</span>
<span class="n">init_window</span><span class="p">(</span><span class="mi">800</span><span class="p">,</span> <span class="mi">450</span><span class="p">,</span> <span class="s2">&quot;Hello&quot;</span><span class="p">)</span>
<span class="k">while</span> <span class="ow">not</span> <span class="n">window_should_close</span><span class="p">():</span>
<span class="n">begin_drawing</span><span class="p">()</span>
<span class="n">clear_background</span><span class="p">(</span><span class="n">WHITE</span><span class="p">)</span>
<span class="n">draw_text</span><span class="p">(</span><span class="s2">&quot;Hello world&quot;</span><span class="p">,</span> <span class="mi">190</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="n">VIOLET</span><span class="p">)</span>
<span class="n">end_drawing</span><span class="p">()</span>
<span class="n">close_window</span><span class="p">()</span>
</pre></div>
</div>
</section>
<section id="installation">
<h1>Installation<a class="headerlink" href="#installation" title="Link to this heading"></a></h1>
<p>If you are on a modern Linux you will probably want to create a venv:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m venv venv
source venv/bin/activate
</pre></div>
</div>
<div class="tex2jax_ignore mathjax_ignore section" id="installation">
<h1>Installation<a class="headerlink" href="#installation" title="Permalink to this headline"></a></h1>
<p>First make sure you have the latest pip installed:</p>
<p>Then make sure you have the latest pip installed:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install --upgrade pip
</pre></div>
</div>
<p>Then install</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install raylib
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install setuptools
python3 -m pip install raylib==5.5.0.2
</pre></div>
</div>
<p>On most platforms it should install a binary wheel (Windows 10 x64, MacOS 10.15 x64, Linux Ubuntu1804 x64).</p>
<p>If yours isnt available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g.
<p>On most platforms it should install a binary wheel. If yours isnt available then pip will attempt to build from
source, in which case you will need to have Raylib development libs installed, e.g.
using homebrew, apt, etc.</p>
<p><a class="reference internal" href="BUILDING.html"><span class="doc std std-doc">If it doesnt work, you can build manually.</span></a></p>
<div class="section" id="dynamic-binding-version">
<h2>Dynamic binding version<a class="headerlink" href="#dynamic-binding-version" title="Permalink to this headline"></a></h2>
<section id="windows">
<h2>Windows<a class="headerlink" href="#windows" title="Link to this heading"></a></h2>
<p>Binaries require x64 Windows 10 or newer. (For x86 or older Windows you will have to build from source.)</p>
<p>Use an <a class="reference external" href="https://www.python.org/downloads/windows/">official Windows Python release</a> rather than WSL, MSYS, etc.</p>
</section>
<section id="macos">
<h2>MacOS<a class="headerlink" href="#macos" title="Link to this heading"></a></h2>
<p>Binaries require:</p>
<ul class="simple">
<li><p>arm64 MacOS 14</p></li>
<li><p>x64 MacOS 10.13, or newer.</p></li>
</ul>
<p>Older MacOS requires building from source but this is usually simple:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>brew install pkg-config
brew install raylib
python3 -m pip install raylib==5.5.0.2
</pre></div>
</div>
<p>(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
if you want to test them.)</p>
</section>
<section id="linux">
<h2>Linux<a class="headerlink" href="#linux" title="Link to this heading"></a></h2>
<p>Binaries require OS newer than Ubuntu 2020, x64 or arm64. Otherwise build from source.
(Pip should attempt automatically but will need Raylib itself installed and also pkg-config.)</p>
<p>The arm64 binaries are built on Raspberry Pi arm64 Bullseye with OpenGL 2.0
so may not work on other boards.</p>
</section>
<section id="raspberry-pi">
<h2>Raspberry Pi<a class="headerlink" href="#raspberry-pi" title="Link to this heading"></a></h2>
<p><span class="xref myst">Using on Rasperry Pi</span></p>
</section>
</section>
<section id="backends">
<h1>Backends<a class="headerlink" href="#backends" title="Link to this heading"></a></h1>
<section id="dynamic-binding-version">
<h2>Dynamic binding version<a class="headerlink" href="#dynamic-binding-version" title="Link to this heading"></a></h2>
<p>There is now a separate dynamic version of this binding:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install raylib_dynamic
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip uninstall raylib
python3 -m pip install raylib_dynamic
</pre></div>
</div>
<p><a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/dynamic.html">Read this before using raylib_dynamic</a></p>
</div>
<div class="section" id="beta-testing">
<h2>Beta testing<a class="headerlink" href="#beta-testing" title="Permalink to this headline"></a></h2>
<p>You can install an alpha or beta version by specifying the exact version number like this:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip install raylib==4.0a6
<p>It works on some systems where the static version doesnt, <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/dynamic.html">but be sure to read these caveats before using it</a></p>
<p>You cant have multiple raylib packages installed at once.</p>
</section>
<section id="sdl-backend">
<h2>SDL backend<a class="headerlink" href="#sdl-backend" title="Link to this heading"></a></h2>
<p>This is not well tested but has better support for controllers:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip uninstall raylib
python3 -m pip install raylib_sdl
</pre></div>
</div>
<p>You cant have multiple raylib packages installed at once.</p>
</section>
<section id="drm-backend">
<h2>DRM backend<a class="headerlink" href="#drm-backend" title="Link to this heading"></a></h2>
<p>This uses the Linux framebuffer for devices that dont run X11/Wayland:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3 -m pip uninstall raylib
python3 -m pip install raylib_drm
</pre></div>
</div>
<p>You cant have multiple raylib packages installed at once.</p>
</section>
<section id="problems">
<h2>Problems?<a class="headerlink" href="#problems" title="Link to this heading"></a></h2>
<p>If it doesnt work, <span class="xref myst">try to build manually.</span>. If that works then <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/issues">submit an issue</a>
to let us know what you did.</p>
<p>If you need help you can try asking on <a class="reference external" href="https://discord.gg/fKDwt85aX6">our discord</a>. There is also a large <a class="reference external" href="https://discord.gg/raylib">Raylib discord</a>
for issues that are not Python-specific.</p>
<p>If it still doesnt work, <a class="reference external" href="https://github.com/electronstudio/raylib-python-cffi/issues">submit an issue</a>.</p>
</section>
</section>
<section id="how-to-use">
<h1>How to use<a class="headerlink" href="#how-to-use" title="Link to this heading"></a></h1>
<p>There are <em>two</em> modules in the raylib package, <code class="docutils literal notranslate"><span class="pre">raylib</span></code> and <code class="docutils literal notranslate"><span class="pre">pyray</span></code>. (There is no separate package for
pyray. Do <em>not</em> <code class="docutils literal notranslate"><span class="pre">pip</span> <span class="pre">install</span> <span class="pre">pyray</span></code>). You can use either or both:</p>
<section id="if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api">
<h2>If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API<a class="headerlink" href="#if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api" title="Link to this heading"></a></h2>
<p>Use <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/raylib.html">the raylib module</a>.</p>
</section>
<section id="if-you-prefer-a-more-pythonistic-api">
<h2>If you prefer a more Pythonistic API<a class="headerlink" href="#if-you-prefer-a-more-pythonistic-api" title="Link to this heading"></a></h2>
<p>Use <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/pyray.html">the pyray module</a>.</p>
</section>
</section>
<section id="running-in-a-web-browser">
<h1>Running in a web browser<a class="headerlink" href="#running-in-a-web-browser" title="Link to this heading"></a></h1>
<p><a class="reference external" href="https://pypi.org/project/pygbag/">Pygbag</a> &gt;=0.8.7 supports running in a web browser. Usually the latest git version
is recommended.</p>
<p>Make a folder <code class="docutils literal notranslate"><span class="pre">my_project</span></code> with a file <code class="docutils literal notranslate"><span class="pre">main.py</span></code>:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># /// script</span>
<span class="c1"># dependencies = [</span>
<span class="c1"># &quot;cffi&quot;,</span>
<span class="c1"># &quot;raylib&quot;</span>
<span class="c1"># ]</span>
<span class="c1"># ///</span>
<span class="kn">import</span><span class="w"> </span><span class="nn">asyncio</span>
<span class="kn">import</span><span class="w"> </span><span class="nn">platform</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">pyray</span><span class="w"> </span><span class="kn">import</span> <span class="o">*</span>
<span class="k">async</span> <span class="k">def</span><span class="w"> </span><span class="nf">main</span><span class="p">():</span> <span class="c1"># You MUST have an async main function</span>
<span class="n">init_window</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">500</span><span class="p">,</span> <span class="s2">&quot;Hello&quot;</span><span class="p">)</span>
<span class="n">platform</span><span class="o">.</span><span class="n">window</span><span class="o">.</span><span class="n">window_resize</span><span class="p">()</span> <span class="c1"># You MAY want to add this line</span>
<span class="k">while</span> <span class="ow">not</span> <span class="n">window_should_close</span><span class="p">():</span>
<span class="n">begin_drawing</span><span class="p">()</span>
<span class="n">clear_background</span><span class="p">(</span><span class="n">WHITE</span><span class="p">)</span>
<span class="n">draw_text</span><span class="p">(</span><span class="s2">&quot;Hello world&quot;</span><span class="p">,</span> <span class="mi">190</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="n">VIOLET</span><span class="p">)</span>
<span class="n">end_drawing</span><span class="p">()</span>
<span class="k">await</span> <span class="n">asyncio</span><span class="o">.</span><span class="n">sleep</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> <span class="c1"># You MUST call this in your main loop</span>
<span class="n">close_window</span><span class="p">()</span>
<span class="n">asyncio</span><span class="o">.</span><span class="n">run</span><span class="p">(</span><span class="n">main</span><span class="p">())</span>
</pre></div>
</div>
<div class="tex2jax_ignore mathjax_ignore section" id="how-to-use">
<h1>How to use<a class="headerlink" href="#how-to-use" title="Permalink to this headline"></a></h1>
<p>There are two APIs, you can use either or both:</p>
<div class="section" id="if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api">
<h2>If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API<a class="headerlink" href="#if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api" title="Permalink to this headline"></a></h2>
<p>Use <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/raylib.html">the C API</a>.</p>
<p>Then to create the web files and launch a web server:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>python3.12 -m pip install --user --upgrade pygbag
python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project
</pre></div>
</div>
<div class="section" id="if-you-prefer-a-slightly-more-pythonistic-api-and-don-t-mind-it-might-be-slightly-slower">
<h2>If you prefer a slightly more Pythonistic API and dont mind it might be slightly slower<a class="headerlink" href="#if-you-prefer-a-slightly-more-pythonistic-api-and-don-t-mind-it-might-be-slightly-slower" title="Permalink to this headline"></a></h2>
<p>Use <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi/pyray.html">the Python API</a>.</p>
<p>Point your browser to http://localhost:8000</p>
<p>Some features may not work, so you can disable them like this:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="n">platform</span><span class="o">.</span><span class="n">system</span><span class="p">()</span> <span class="o">!=</span> <span class="s2">&quot;Emscripten&quot;</span><span class="p">:</span> <span class="c1"># audio may not work on current version of emscripten</span>
<span class="n">init_audio_device</span><span class="p">()</span>
</pre></div>
</div>
</div>
<div class="tex2jax_ignore mathjax_ignore section" id="app-showcase">
<h1>App showcase<a class="headerlink" href="#app-showcase" title="Permalink to this headline"></a></h1>
<p>This is all done by Pygbag rather than by me, so you should probably contact them with any issues.
Carefully read all their <a class="reference external" href="https://pygame-web.github.io/">documentation</a>.</p>
<p>It does work for most of <a class="reference external" href="https://electronstudio.github.io/raylib-python-cffi-pygbag-examples/">these examples</a></p>
</section>
<section id="app-showcase">
<h1>App showcase<a class="headerlink" href="#app-showcase" title="Link to this heading"></a></h1>
<p><a class="reference external" href="https://github.com/Emtyloc/tempest-raylib">Tempest-raylib</a></p>
<p><a class="reference external" href="https://github.com/bilbofroggins/KarabinerKeyboard">KarabinerKeyboard</a></p>
<p><a class="reference external" href="https://github.com/Yonokid/PyTaiko">PyTaiko</a></p>
<p><a class="reference external" href="https://github.com/StanislavPetrovV/DOOM-Clone">DOOM-Clone</a></p>
<p><a class="reference external" href="https://github.com/pkulev/tanki">Tanki</a></p>
<p><a class="reference external" href="https://pebaz.itch.io/alloy-bloxel-editor">Alloy Bloxel Editor</a></p>
<p><a class="reference external" href="https://github.com/Miou-zora/Eidolon">Eidolon</a></p>
<p>Add your app here!</p>
</div>
<div class="tex2jax_ignore mathjax_ignore section" id="rlzero">
<h1>RLZero<a class="headerlink" href="#rlzero" title="Permalink to this headline"></a></h1>
</section>
<section id="rlzero">
<h1>RLZero<a class="headerlink" href="#rlzero" title="Link to this heading"></a></h1>
<p>A related library (that is a work in progress!):</p>
<p><a class="reference external" href="https://github.com/electronstudio/rlzero">A simplified API for Raylib for use in education and to enable beginners to create 3d games</a></p>
</div>
<div class="tex2jax_ignore mathjax_ignore section" id="help-wanted">
<h1>Help wanted<a class="headerlink" href="#help-wanted" title="Permalink to this headline"></a></h1>
</section>
<section id="help-wanted">
<h1>Help wanted<a class="headerlink" href="#help-wanted" title="Link to this heading"></a></h1>
<ul class="simple">
<li><p>Converting more examples from C to Python</p></li>
<li><p>Testing on more platforms</p></li>
</ul>
</div>
<div class="tex2jax_ignore mathjax_ignore section" id="license-updated">
<h1>License (updated)<a class="headerlink" href="#license-updated" title="Permalink to this headline"></a></h1>
<p>The bindings are now under the Eclipse Public License, so you are free to
</section>
<section id="license">
<h1>License<a class="headerlink" href="#license" title="Link to this heading"></a></h1>
<p>Eclipse Public License, so you are free to
statically link and use in non-free / proprietary / commercial projects!</p>
</div>
<div class="tex2jax_ignore mathjax_ignore section" id="performance">
<h1>Performance<a class="headerlink" href="#performance" title="Permalink to this headline"></a></h1>
<p>For fastest performance use Pypy rather than standard Python.</p>
<p>Every call to C is costly, so its slightly faster if you use Python data structures and functions when calculating
</section>
<section id="performance">
<h1>Performance<a class="headerlink" href="#performance" title="Link to this heading"></a></h1>
<p>If you need more performance, do in this order:</p>
<ol class="arabic simple">
<li><p>Use Pypy rather than standard CPython. It is much, much faster and will make more difference than any other optimisations you might do.</p></li>
<li><p>Every call to C is costly, so its slightly faster if you use Python data structures and functions when calculating
in your update loop
and then only convert them to C data structures when you have to call the C functions for drawing.</p>
<div class="section" id="bunnymark">
<h2>Bunnymark<a class="headerlink" href="#bunnymark" title="Permalink to this headline"></a></h2>
<table class="colwidths-auto docutils align-default">
and then only convert them to C data structures when you have to call the C functions for drawing.</p></li>
<li><p>The raylib.* functions are potentially <em>slightly</em> faster than the pyray.* equivalents, so if you need a tiny bit more performance
you can switch your inner loop functions to these.</p></li>
<li><p>There is a version of Python that is faster than Pypy: GraalPy. However its not fully compatible with all Python
packages. It doesnt work with CFFI and so doesnt work with this binding. But it <em>is</em> compatible with the
<em>Java</em> binding, Jaylib! There is an example of this here: https://github.com/electronstudio/megabunny/tree/master/raylib-python-jaylib</p></li>
</ol>
<section id="bunnymark">
<h2>Bunnymark<a class="headerlink" href="#bunnymark" title="Link to this heading"></a></h2>
<table class="docutils align-default">
<thead>
<tr class="row-odd"><th class="head"><p>Library</p></th>
<th class="head"><p>Implementation</p></th>
@ -197,50 +354,66 @@ and then only convert them to C data structures when you have to call the C func
</tr>
</thead>
<tbody>
<tr class="row-even"><td><p>Raylib 3.7</p></td>
<tr class="row-even"><td><p>Raylib 5.0</p></td>
<td><p>C</p></td>
<td><p>180000</p></td>
<td><p>100%</p></td>
</tr>
<tr class="row-odd"><td><p>Raylib Python CFFI 5.0.0.2</p></td>
<td><p>Python 3.12</p></td>
<td><p>10500</p></td>
<td><p>5.8%</p></td>
</tr>
<tr class="row-even"><td><p>Raylib Python CFFI 5.0.0.2</p></td>
<td><p>Pypy 3.10</p></td>
<td><p>95000</p></td>
<td><p>53%</p></td>
</tr>
<tr class="row-odd"><td><p>Raylib 3.7</p></td>
<td><p>C</p></td>
<td><p>168100</p></td>
<td><p>100%</p></td>
</tr>
<tr class="row-odd"><td><p>Raylib Python CFFI 3.7</p></td>
<tr class="row-even"><td><p>Raylib Python CFFI 3.7</p></td>
<td><p>Pypy 3.7</p></td>
<td><p>33800</p></td>
<td><p>20%</p></td>
</tr>
<tr class="row-even"><td><p>Raylib Python CFFI 3.7</p></td>
<tr class="row-odd"><td><p>Raylib Python CFFI 3.7</p></td>
<td><p>Python 3.9</p></td>
<td><p>7700</p></td>
<td><p>4.5%</p></td>
</tr>
<tr class="row-odd"><td><p>Raylib Python CFFI 3.7</p></td>
<tr class="row-even"><td><p>Raylib Python CFFI 3.7</p></td>
<td><p>Python 3.9 Nuitka</p></td>
<td><p>8600</p></td>
<td><p>5.1%</p></td>
</tr>
<tr class="row-even"><td><p>Raylib Python CFFI 3.7 Dynamic</p></td>
<tr class="row-odd"><td><p>Raylib Python CFFI 3.7 Dynamic</p></td>
<td><p>Python 3.9</p></td>
<td><p>6300</p></td>
<td><p>3.7%</p></td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="tex2jax_ignore mathjax_ignore section" id="packaging-your-app">
<h1>Packaging your app<a class="headerlink" href="#packaging-your-app" title="Permalink to this headline"></a></h1>
<p>See also https://github.com/electronstudio/megabunny/</p>
</section>
</section>
<section id="packaging-your-app">
<h1>Packaging your app<a class="headerlink" href="#packaging-your-app" title="Link to this heading"></a></h1>
<p>You can create a standalone binary using the Nuitka compiler. For example, here is how to package Bunnymark:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>pip3 install nuitka
cd examples/textures
python3 -m nuitka --onefile --linux-onefile-icon resources/wabbit_alpha.png textures_bunnymark.py
</pre></div>
</div>
</div>
<div class="tex2jax_ignore mathjax_ignore section" id="advert">
<h1>Advert<a class="headerlink" href="#advert" title="Permalink to this headline"></a></h1>
</section>
<section id="advert">
<h1>Advert<a class="headerlink" href="#advert" title="Link to this heading"></a></h1>
<p><a class="reference external" href="https://store.steampowered.com/app/664240/RetroWar_8bit_Party_Battle/?git">RetroWar: 8-bit Party Battle</a> is out now. Defeat up to 15 of your friends in a tournament of 80s-inspired retro mini games.</p>
<p><a class="reference external" href="https://github.com/electronstudio/pygame-zero-book">Coding Games With Pygame Zero &amp; Python</a> is
a book for Python beginners.</p>
</div>
</section>
</div>

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Raylib Python
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<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
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<li class="toctree-l1"><a class="reference internal" href="README.html#rlzero">RLZero</a></li>
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<li class="toctree-l1 current"><a class="current reference internal" href="#">Raspberry Pi</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#option-1-binary-wheel">Option 1: Binary wheel</a></li>
<li class="toctree-l2"><a class="reference internal" href="#option-2-compile-raylib-from-source-x11-mode">Option 2: Compile Raylib from source X11 mode</a></li>
<li class="toctree-l2"><a class="reference internal" href="#option-3-compile-raylib-from-source-drm-mode">Option 3: Compile Raylib from source DRM mode</a></li>
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<section id="raspberry-pi">
<h1>Raspberry Pi<a class="headerlink" href="#raspberry-pi" title="Link to this heading"></a></h1>
<p>Please use Raspberry Pi OS Bookworm. Bullseye should also work. Older OSes are not tested.</p>
<section id="option-1-binary-wheel">
<h2>Option 1: Binary wheel<a class="headerlink" href="#option-1-binary-wheel" title="Link to this heading"></a></h2>
<p>We have published binary wheels compiled for 64-bit Raspberry OS Bullseye in X11 mode.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">raylib</span>
</pre></div>
</div>
<p>Alternatively there is a DRM wheel called <code class="docutils literal notranslate"><span class="pre">raylib_drm</span></code> to use the framebuffer without X11. You cant have both wheels
installed at once.</p>
<p>If it doesnt work, or youre not on Bullseye, or youre 32 bit, you will need to compile your own raylib. See below.
For full instructions on this, see <a class="reference external" href="https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi">https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi</a> . If you need help with this ask Raylib.</p>
</section>
<section id="option-2-compile-raylib-from-source-x11-mode">
<h2>Option 2: Compile Raylib from source X11 mode<a class="headerlink" href="#option-2-compile-raylib-from-source-x11-mode" title="Link to this heading"></a></h2>
<p>This should work for everyone.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">sudo</span> <span class="n">apt</span> <span class="n">update</span>
<span class="n">sudo</span> <span class="n">apt</span> <span class="n">install</span> <span class="n">python3</span><span class="o">-</span><span class="n">pip</span> <span class="n">cmake</span> <span class="n">libegl1</span><span class="o">-</span><span class="n">mesa</span><span class="o">-</span><span class="n">dev</span> <span class="n">libgbm</span><span class="o">-</span><span class="n">dev</span> <span class="n">libgles2</span><span class="o">-</span><span class="n">mesa</span><span class="o">-</span><span class="n">dev</span> <span class="n">libdrm</span><span class="o">-</span><span class="n">dev</span> <span class="n">libglfw3</span><span class="o">-</span><span class="n">dev</span>
<span class="n">git</span> <span class="n">clone</span> <span class="n">https</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">raysan5</span><span class="o">/</span><span class="n">raylib</span><span class="o">.</span><span class="n">git</span> <span class="o">--</span><span class="n">branch</span> <span class="mf">5.0</span> <span class="o">--</span><span class="n">single</span><span class="o">-</span><span class="n">branch</span>
<span class="n">cd</span> <span class="n">raylib</span>
<span class="n">mkdir</span> <span class="n">build</span>
<span class="n">rm</span> <span class="o">-</span><span class="n">rf</span> <span class="n">build</span><span class="o">/*</span>
<span class="n">cd</span> <span class="n">build</span>
<span class="n">cmake</span> <span class="o">-</span><span class="n">DPLATFORM</span><span class="o">=</span><span class="s2">&quot;Desktop&quot;</span> <span class="o">-</span><span class="n">DOPENGL_VERSION</span><span class="o">=</span><span class="mf">2.1</span> <span class="o">-</span><span class="n">DBUILD_EXAMPLES</span><span class="o">=</span><span class="n">OFF</span> <span class="o">-</span><span class="n">DCUSTOMIZE_BUILD</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DSUPPORT_FILEFORMAT_JPG</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DSUPPORT_FILEFORMAT_FLAC</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DWITH_PIC</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DCMAKE_BUILD_TYPE</span><span class="o">=</span><span class="n">Release</span> <span class="o">..</span>
<span class="n">make</span>
<span class="n">sudo</span> <span class="n">make</span> <span class="n">install</span>
<span class="n">sudo</span> <span class="n">cp</span> <span class="o">-</span><span class="n">r</span> <span class="o">../</span><span class="n">src</span><span class="o">/</span><span class="n">external</span><span class="o">/</span><span class="n">glfw</span><span class="o">/</span><span class="n">include</span><span class="o">/</span><span class="n">GLFW</span> <span class="o">/</span><span class="n">usr</span><span class="o">/</span><span class="n">local</span><span class="o">/</span><span class="n">include</span><span class="o">/</span>
</pre></div>
</div>
<p>Then have pip compile and install the wheel:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">setuptools</span>
<span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">cache</span><span class="o">-</span><span class="nb">dir</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">binary</span> <span class="n">raylib</span> <span class="o">--</span><span class="n">upgrade</span> <span class="o">--</span><span class="n">force</span><span class="o">-</span><span class="n">reinstall</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">raylib</span><span class="o">==</span><span class="mf">5.5.0.0</span>
</pre></div>
</div>
</section>
<section id="option-3-compile-raylib-from-source-drm-mode">
<h2>Option 3: Compile Raylib from source DRM mode<a class="headerlink" href="#option-3-compile-raylib-from-source-drm-mode" title="Link to this heading"></a></h2>
<p>This seems to work on Raspberry Pi 4. Note you must not be running X11 when you run your programs.</p>
<p>If you have ever installed Raylib or raylib-python-cffi before, remove all traces of it:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">sudo</span> <span class="n">apt</span> <span class="n">remove</span> <span class="n">raylib</span> <span class="n">raylib</span><span class="o">-</span><span class="n">dev</span> <span class="n">libraylib</span> <span class="n">libraylib</span><span class="o">-</span><span class="n">dev</span>
<span class="n">sudo</span> <span class="n">rm</span> <span class="o">/</span><span class="n">usr</span><span class="o">/</span><span class="n">local</span><span class="o">/</span><span class="n">lib</span><span class="o">/</span><span class="n">pkgconfig</span><span class="o">/</span><span class="n">raylib</span><span class="o">.</span><span class="n">pc</span>
<span class="n">sudo</span> <span class="n">rm</span> <span class="o">-</span><span class="n">rf</span> <span class="o">/</span><span class="n">usr</span><span class="o">/</span><span class="n">local</span><span class="o">/</span><span class="n">lib</span><span class="o">/</span><span class="n">libraylib</span><span class="o">.*</span> <span class="o">/</span><span class="n">usr</span><span class="o">/</span><span class="n">lib</span><span class="o">/</span><span class="n">libraylib</span><span class="o">.*</span>
</pre></div>
</div>
<p>Remove all GLFW:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">sudo</span> <span class="n">apt</span> <span class="n">remove</span> <span class="n">libglfw3</span><span class="o">-</span><span class="n">dev</span> <span class="n">libglfw3</span>
<span class="n">sudo</span> <span class="n">rm</span> <span class="o">-</span><span class="n">rf</span> <span class="o">/</span><span class="n">usr</span><span class="o">/</span><span class="n">local</span><span class="o">/</span><span class="n">include</span><span class="o">/</span><span class="n">GLFW</span>
</pre></div>
</div>
<p>Build a shared lib version of Raylib in DRM mode and install to /usr:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">sudo</span> <span class="n">apt</span> <span class="n">update</span>
<span class="n">sudo</span> <span class="n">apt</span> <span class="n">install</span> <span class="n">python3</span><span class="o">-</span><span class="n">pip</span> <span class="n">cmake</span> <span class="n">libegl1</span><span class="o">-</span><span class="n">mesa</span><span class="o">-</span><span class="n">dev</span> <span class="n">libgbm</span><span class="o">-</span><span class="n">dev</span> <span class="n">libgles2</span><span class="o">-</span><span class="n">mesa</span><span class="o">-</span><span class="n">dev</span> <span class="n">libdrm</span><span class="o">-</span><span class="n">dev</span>
<span class="n">git</span> <span class="n">clone</span> <span class="n">https</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">raysan5</span><span class="o">/</span><span class="n">raylib</span><span class="o">.</span><span class="n">git</span> <span class="o">--</span><span class="n">branch</span> <span class="mf">5.0</span> <span class="o">--</span><span class="n">single</span><span class="o">-</span><span class="n">branch</span>
<span class="n">cd</span> <span class="n">raylib</span>
<span class="n">mkdir</span> <span class="n">build</span>
<span class="n">rm</span> <span class="n">rf</span> <span class="n">build</span><span class="o">/*</span>
<span class="n">cd</span> <span class="n">build</span>
<span class="n">cmake</span> <span class="o">-</span><span class="n">DPLATFORM</span><span class="o">=</span><span class="s2">&quot;DRM&quot;</span> <span class="o">-</span><span class="n">DBUILD_EXAMPLES</span><span class="o">=</span><span class="n">OFF</span> <span class="o">-</span><span class="n">DCUSTOMIZE_BUILD</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DSUPPORT_FILEFORMAT_JPG</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DSUPPORT_FILEFORMAT_FLAC</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DCMAKE_BUILD_TYPE</span><span class="o">=</span><span class="n">Release</span> <span class="o">-</span><span class="n">DBUILD_SHARED_LIBS</span><span class="o">=</span><span class="n">ON</span> <span class="o">-</span><span class="n">DCMAKE_INSTALL_PREFIX</span><span class="p">:</span><span class="n">PATH</span><span class="o">=/</span><span class="n">usr</span> <span class="o">..</span>
<span class="n">make</span>
<span class="n">sudo</span> <span class="n">make</span> <span class="n">install</span>
</pre></div>
</div>
<p>Then have pip compile and install the wheel:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">setuptools</span>
<span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">cache</span><span class="o">-</span><span class="nb">dir</span> <span class="o">--</span><span class="n">no</span><span class="o">-</span><span class="n">binary</span> <span class="n">raylib</span> <span class="o">--</span><span class="n">upgrade</span> <span class="o">--</span><span class="n">force</span><span class="o">-</span><span class="n">reinstall</span> <span class="o">--</span><span class="k">break</span><span class="o">-</span><span class="n">system</span><span class="o">-</span><span class="n">packages</span> <span class="n">raylib</span><span class="o">==</span><span class="mf">5.5.0.0</span>
</pre></div>
</div>
<div class="admonition attention">
<p class="admonition-title">Attention</p>
<p>If you intend to use the Broadcom proprietary Open GL ES 2.0 drivers (the ones installed by Raspbian into <code class="docutils literal notranslate"><span class="pre">/opt/vc</span></code> and compiled in Raylib
with <code class="docutils literal notranslate"><span class="pre">PLATFORM_RPI</span></code>) be aware they not work with Bullseye and have not been tested with the bindings. They will probably
require additional linker arguments to be added to <code class="docutils literal notranslate"><span class="pre">build.py</span></code>. Suggest you try <code class="docutils literal notranslate"><span class="pre">PLATFORM_DRM</span></code> instead.</p>
</div>
</section>
</section>
</div>
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<p>&#169; Copyright 2021, Richard Smith.</p>
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@ -9,12 +9,14 @@ This is useful if the binaries dont work on your system, or you want to use a
First make sure Raylib is installed. On Linux/Mac it must include the pkg-config files. Best way to ensure this
is to compile and install Raylib using CMake: https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux#build-raylib-using-cmake
Requirements for build: cmake, pkg-config.
::
cd raylib-4.0.0
cd raylib-5.0
mkdir build
cd build
cmake -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
cmake -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
make
sudo make install
@ -24,7 +26,7 @@ Then ask Pip to build from source:
::
pip3 install --no-binary raylib --upgrade --force-reinstall raylib
pip3 install --no-cache-dir --no-binary raylib --upgrade --force-reinstall raylib
Or, Build from source manually
------------------------------
@ -36,7 +38,7 @@ project.
If the Pip build doesnt work, please submit a bug. (And if you have
fixed it, a PR.)
Manual instructions follow, but may be outdated, so see also how we actually build the wheels
Manual instructions follow, but are probably outdated, so see instead how we actually build the wheels
at https://github.com/electronstudio/raylib-python-cffi/blob/master/.github/workflows/build.yml
Windows manual build
@ -113,11 +115,11 @@ Build and install Raylib from the raylib-c directory.
::
sudo apt install cmake libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev
sudo apt install cmake libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev pkg-config cmake
cd raylib-python-cffi/raylib-c
mkdir build
cd build
cmake -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
cmake -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
sudo make install
.. note:: Optional: Build the Raylib shared libs, if you plan to use
@ -135,7 +137,7 @@ Build and install Raylib from the raylib-c directory.
cd ../..
Build
Build the Python library:
::
@ -217,37 +219,3 @@ Build and install module.
python3 setup.py install
Raspberry Pi
~~~~~~~~~~~~
Latest info: https://github.com/electronstudio/raylib-python-cffi/issues/55#issuecomment-1012629701
Old possibly out of date info that was written for RPi3 and Raylib 3 follows.
The integrated GPU hardware in a Raspberry Pi (“VideoCore”) is rather
idiosyncratic, resulting in a complex set of software options. Probably
the most interesting two options for Raylib applications are:
1. Use the Broadcom proprietary Open GL ES 2.0 drivers, installed by
Raspbian into ``/opt/vc``. These are 32-bit only, and currently X11
doesnt use these for its acceleration, so this is most suitable for
driving the entire HDMI output from one application with minimal
overhead (no X11).
2. Use the more recent open-source ``vc4-fkms-v3d`` kernel driver. This
can run in either 32-bit or 64-bit, and X11 can use these, so using
X11 is probably the more common choice here.
With option 2, the regular linux install instructions above should
probably work as-is.
For option 1, then also follow the above instructions, but with these
modifications:
- With ``cmake``, use
``cmake -DWITH_PIC=on -DSTATIC=on -DSHARED=on -DPLATFORM='Raspberry Pi' ..``
(See
`here <https://github.com/electronstudio/raylib-python-cffi/issues/31#issuecomment-862078330>`__
for a Raspberry Pi wheel)

View file

@ -1,77 +1,216 @@
# Python Bindings for Raylib 4.0.0
# Python Bindings for Raylib 5.5
## Libraries: raymath, raygui, rlgl, physac and GLFW
## Backends: Desktop, SDL, DRM, Web
## Platforms: Windows, Mac, Linux, Raspberry Pi, Web
New CFFI API static bindings.
![PyPI - Downloads](https://img.shields.io/pypi/dm/raylib)
Chatroom: [Discord](https://discord.gg/fKDwt85aX6)
HELP WANTED: [writing examples](https://github.com/electronstudio/raylib-python-cffi/issues/155)
Features:
* CFFI API static bindings.
* Automatically generated to be as close as possible to
original Raylib.
* Faster, fewer bugs and easier to maintain than ctypes.
* Commercial-friendly license.
* Docstrings and auto-completion.
* **Now includes extra libraries: raygui, rlgl and physac**
* Type checking with Mypy
[Full documentation](http://electronstudio.github.io/raylib-python-cffi)
# Quickstart
`pip3 install raylib`
from pyray import *
init_window(800, 450, "Hello")
while not window_should_close():
begin_drawing()
clear_background(WHITE)
draw_text("Hello world", 190, 200, 20, VIOLET)
end_drawing()
close_window()
`pip3 install raylib==5.5.0.2 --break-system-packages`
```python
from pyray import *
init_window(800, 450, "Hello")
while not window_should_close():
begin_drawing()
clear_background(WHITE)
draw_text("Hello world", 190, 200, 20, VIOLET)
end_drawing()
close_window()
```
# Installation
First make sure you have the latest pip installed:
If you are on a modern Linux you will probably want to create a venv:
python3 -m venv venv
source venv/bin/activate
Then make sure you have the latest pip installed:
python3 -m pip install --upgrade pip
Then install
python3 -m pip install raylib
python3 -m pip install setuptools
python3 -m pip install raylib==5.5.0.2
On most platforms it should install a binary wheel (Windows 10 x64, MacOS 10.15 x64, Linux Ubuntu1804 x64).
If yours isn't available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g.
On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
source, in which case you will need to have Raylib development libs installed, e.g.
using homebrew, apt, etc.
[If it doesn't work, you can build manually.](BUILDING.rst)
## Windows
Binaries require x64 Windows 10 or newer. (For x86 or older Windows you will have to build from source.)
Use an [official Windows Python release](https://www.python.org/downloads/windows/) rather than WSL, MSYS, etc.
## MacOS
Binaries require:
* arm64 MacOS 14
* x64 MacOS 10.13, or newer.
Older MacOS requires building from source but this is usually simple:
brew install pkg-config
brew install raylib
python3 -m pip install raylib==5.5.0.2
(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
if you want to test them.)
## Linux
Binaries require OS newer than Ubuntu 2020, x64 or arm64. Otherwise build from source.
(Pip should attempt automatically but will need Raylib itself installed and also pkg-config.)
The arm64 binaries are built on Raspberry Pi arm64 Bullseye with OpenGL 2.0
so may not work on other boards.
## Raspberry Pi
[Using on Rasperry Pi](RPI.rst)
# Backends
## Dynamic binding version
There is now a separate dynamic version of this binding:
python3 -m pip uninstall raylib
python3 -m pip install raylib_dynamic
[Read this before using raylib_dynamic](https://electronstudio.github.io/raylib-python-cffi/dynamic.html)
It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html)
## Beta testing
You can't have multiple raylib packages installed at once.
You can install an alpha or beta version by specifying the exact version number like this:
## SDL backend
python3 -m pip install raylib==4.0a6
This is not well tested but has better support for controllers:
python3 -m pip uninstall raylib
python3 -m pip install raylib_sdl
You can't have multiple raylib packages installed at once.
## DRM backend
This uses the Linux framebuffer for devices that don't run X11/Wayland:
python3 -m pip uninstall raylib
python3 -m pip install raylib_drm
You can't have multiple raylib packages installed at once.
## Problems?
If it doesn't work, [try to build manually.](BUILDING.rst). If that works then [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues)
to let us know what you did.
If you need help you can try asking on [our discord](https://discord.gg/fKDwt85aX6). There is also a large [Raylib discord](https://discord.gg/raylib)
for issues that are not Python-specific.
If it still doesn't work, [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues).
# How to use
There are two APIs, you can use either or both:
There are *two* modules in the raylib package, `raylib` and `pyray`. (There is no separate package for
pyray. Do *not* `pip install pyray`). You can use either or both:
### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API
Use [the C API](https://electronstudio.github.io/raylib-python-cffi/raylib.html).
Use [the raylib module](https://electronstudio.github.io/raylib-python-cffi/raylib.html).
### If you prefer a slightly more Pythonistic API and don't mind it might be slightly slower
### If you prefer a more Pythonistic API
Use [the Python API](https://electronstudio.github.io/raylib-python-cffi/pyray.html).
Use [the pyray module](https://electronstudio.github.io/raylib-python-cffi/pyray.html).
# Running in a web browser
[Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Usually the latest git version
is recommended.
Make a folder `my_project` with a file `main.py`:
```python
# /// script
# dependencies = [
# "cffi",
# "raylib"
# ]
# ///
import asyncio
import platform
from pyray import *
async def main(): # You MUST have an async main function
init_window(500, 500, "Hello")
platform.window.window_resize() # You MAY want to add this line
while not window_should_close():
begin_drawing()
clear_background(WHITE)
draw_text("Hello world", 190, 200, 20, VIOLET)
end_drawing()
await asyncio.sleep(0) # You MUST call this in your main loop
close_window()
asyncio.run(main())
```
Then to create the web files and launch a web server:
python3.12 -m pip install --user --upgrade pygbag
python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project
Point your browser to http://localhost:8000
Some features may not work, so you can disable them like this:
```python
if platform.system() != "Emscripten": # audio may not work on current version of emscripten
init_audio_device()
```
This is all done by Pygbag rather than by me, so you should probably contact them with any issues.
Carefully read all their [documentation](https://pygame-web.github.io/).
It does work for most of [these examples](https://electronstudio.github.io/raylib-python-cffi-pygbag-examples/)
# App showcase
[Tempest-raylib](https://github.com/Emtyloc/tempest-raylib)
[KarabinerKeyboard](https://github.com/bilbofroggins/KarabinerKeyboard)
[PyTaiko](https://github.com/Yonokid/PyTaiko)
[DOOM-Clone](https://github.com/StanislavPetrovV/DOOM-Clone)
[Tanki](https://github.com/pkulev/tanki)
[Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor)
[Eidolon](https://github.com/Miou-zora/Eidolon)
Add your app here!
# RLZero
@ -85,29 +224,43 @@ A related library (that is a work in progress!):
* Converting more examples from C to Python
* Testing on more platforms
# License (updated)
# License
The bindings are now under the Eclipse Public License, so you are free to
Eclipse Public License, so you are free to
statically link and use in non-free / proprietary / commercial projects!
# Performance
For fastest performance use Pypy rather than standard Python.
If you need more performance, do in this order:
Every call to C is costly, so it's slightly faster if you use Python data structures and functions when calculating
1. Use Pypy rather than standard CPython. It is much, much faster and will make more difference than any other optimisations you might do.
2. Every call to C is costly, so it's slightly faster if you use Python data structures and functions when calculating
in your update loop
and then only convert them to C data structures when you have to call the C functions for drawing.
3. The raylib.* functions are potentially *slightly* faster than the pyray.* equivalents, so if you need a tiny bit more performance
you can switch your inner loop functions to these.
4. There is a version of Python that is faster than Pypy: GraalPy. However it's not fully compatible with all Python
packages. It doesn't work with CFFI and so doesn't work with this binding. But it *is* compatible with the
*Java* binding, Jaylib! There is an example of this here: https://github.com/electronstudio/megabunny/tree/master/raylib-python-jaylib
## Bunnymark
| Library | Implementation | Bunnies (60 FPS) | Percentage |
| ------------- | ------------- | ------------- | ------------- |
| Raylib 3.7 | C | 168100 | 100% |
| Raylib Python CFFI 3.7 | Pypy 3.7 | 33800 | 20% |
| Raylib Python CFFI 3.7 | Python 3.9 | 7700 | 4.5% |
| Raylib Python CFFI 3.7 | Python 3.9 Nuitka | 8600 | 5.1% |
| Raylib Python CFFI 3.7 Dynamic | Python 3.9 | 6300 | 3.7% |
| Library | Implementation | Bunnies (60 FPS) | Percentage |
|--------------------------------|-------------------|------------------|------------|
| Raylib 5.0 | C | 180000 | 100% |
| Raylib Python CFFI 5.0.0.2 | Python 3.12 | 10500 | 5.8% |
| Raylib Python CFFI 5.0.0.2 | Pypy 3.10 | 95000 | 53% |
| Raylib 3.7 | C | 168100 | 100% |
| Raylib Python CFFI 3.7 | Pypy 3.7 | 33800 | 20% |
| Raylib Python CFFI 3.7 | Python 3.9 | 7700 | 4.5% |
| Raylib Python CFFI 3.7 | Python 3.9 Nuitka | 8600 | 5.1% |
| Raylib Python CFFI 3.7 Dynamic | Python 3.9 | 6300 | 3.7% |
See also https://github.com/electronstudio/megabunny/
# Packaging your app
@ -122,4 +275,4 @@ You can create a standalone binary using the Nuitka compiler. For example, here
[RetroWar: 8-bit Party Battle](https://store.steampowered.com/app/664240/RetroWar_8bit_Party_Battle/?git) is out now. Defeat up to 15 of your friends in a tournament of 80s-inspired retro mini games.
[Coding Games With Pygame Zero & Python](https://github.com/electronstudio/pygame-zero-book) is
a book for Python beginners.
a book for Python beginners.

97
docs/_sources/RPI.rst.txt Normal file
View file

@ -0,0 +1,97 @@
Raspberry Pi
====================
Please use Raspberry Pi OS Bookworm. Bullseye should also work. Older OSes are not tested.
Option 1: Binary wheel
----------------------
We have published binary wheels compiled for 64-bit Raspberry OS Bullseye in X11 mode.
::
python -m pip install --break-system-packages raylib
Alternatively there is a DRM wheel called ``raylib_drm`` to use the framebuffer without X11. You can't have both wheels
installed at once.
If it doesn't work, or you're not on Bullseye, or you're 32 bit, you will need to compile your own raylib. See below.
For full instructions on this, see https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi . If you need help with this ask Raylib.
Option 2: Compile Raylib from source X11 mode
---------------------------------------------
This should work for everyone.
::
sudo apt update
sudo apt install python3-pip cmake libegl1-mesa-dev libgbm-dev libgles2-mesa-dev libdrm-dev libglfw3-dev
git clone https://github.com/raysan5/raylib.git --branch 5.0 --single-branch
cd raylib
mkdir build
rm -rf build/*
cd build
cmake -DPLATFORM="Desktop" -DOPENGL_VERSION=2.1 -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release ..
make
sudo make install
sudo cp -r ../src/external/glfw/include/GLFW /usr/local/include/
Then have pip compile and install the wheel:
::
python3 -m pip install --break-system-packages setuptools
python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0
Option 3: Compile Raylib from source DRM mode
---------------------------------------------
This seems to work on Raspberry Pi 4. Note you must not be running X11 when you run your programs.
If you have ever installed Raylib or raylib-python-cffi before, remove all traces of it:
::
sudo apt remove raylib raylib-dev libraylib libraylib-dev
sudo rm /usr/local/lib/pkgconfig/raylib.pc
sudo rm -rf /usr/local/lib/libraylib.* /usr/lib/libraylib.*
Remove all GLFW:
::
sudo apt remove libglfw3-dev libglfw3
sudo rm -rf /usr/local/include/GLFW
Build a shared lib version of Raylib in DRM mode and install to /usr:
::
sudo apt update
sudo apt install python3-pip cmake libegl1-mesa-dev libgbm-dev libgles2-mesa-dev libdrm-dev
git clone https://github.com/raysan5/raylib.git --branch 5.0 --single-branch
cd raylib
mkdir build
rm rf build/*
cd build
cmake -DPLATFORM="DRM" -DBUILD_EXAMPLES=OFF -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DCMAKE_INSTALL_PREFIX:PATH=/usr ..
make
sudo make install
Then have pip compile and install the wheel:
::
python3 -m pip install --break-system-packages setuptools
python3 -m pip install --no-cache-dir --no-binary raylib --upgrade --force-reinstall --break-system-packages raylib==5.5.0.0
.. attention::
If you intend to use the Broadcom proprietary Open GL ES 2.0 drivers (the ones installed by Raspbian into ``/opt/vc`` and compiled in Raylib
with ``PLATFORM_RPI``) be aware they not work with Bullseye and have not been tested with the bindings. They will probably
require additional linker arguments to be added to ``build.py``. Suggest you try ``PLATFORM_DRM`` instead.

View file

@ -13,7 +13,7 @@ CFFI ABI dynamic bindings avoid the need to compile a C extension module. They
Therefore I personally recommend the static ones.
But the dynamic bindings have the advantage that you don't need to compile anything to install. You just need a Raylib DLL.
API is exactly the same as the static one documented here. (Therefore you can't have both modules installed at once.) The only difference is you can't do::
The API is exactly the same as the static one documented here. (Therefore you can't have both modules installed at once.) The only difference is you can't do::
from raylib import *
@ -31,6 +31,9 @@ If you use the ``rl.`` prefix then code will work on both static and dynamic bin
If you access functions via ``import pyray`` then there is no difference at all, but be warned this hasn't been tested much.
.. note::
Standard Raylib DLLs do not include additional libraries like Raygui, Physac, etc. So these functions won't work.
.. important::

View file

@ -15,6 +15,7 @@ Raylib Python
raylib
dynamic
BUILDING
RPI
* :ref:`search`

View file

@ -1,18 +1,18 @@
Python API
==============
.. comment::
Link to API reference:
toctree::
:maxdepth: 1
autoapi/pyray/index
This is a wrapper around the C API with some syntactic sugar.
The API is *still the same as Raylib*, so you should still reply on `the official Raylib docs <https://www.raylib.com/cheatsheet/cheatsheet.html>`_, except:
The API is *still the same as Raylib*, so you should still reply on:
* `the C Raylib docs <https://www.raylib.com/cheatsheet/cheatsheet.html>`_
* `the C Raylib examples <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_
* `the C Raylib header file <https://github.com/raysan5/raylib/blob/master/src/raylib.h>`_
The *differences* are:
* the function names are in **snake_case**.
@ -20,6 +20,9 @@ The API is *still the same as Raylib*, so you should still reply on `the officia
* There are some helper functions to create structures.
Examples
--------
Example program:
.. code-block::
@ -30,10 +33,9 @@ Example program:
pr.set_target_fps(60)
camera = pr.Camera3D([18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0)
pr.set_camera_mode(camera, pr.CAMERA_ORBITAL)
while not pr.window_should_close():
pr.update_camera(camera)
pr.update_camera(camera, pr.CAMERA_ORBITAL)
pr.begin_drawing()
pr.clear_background(pr.RAYWHITE)
pr.begin_mode_3d(camera)
@ -54,9 +56,9 @@ Example program:
init_window(800, 450, "Raylib texture test")
...
You don't need to use the PyRay() class anymore.
See also https://github.com/electronstudio/raylib-python-cffi/blob/master/tests/test_pyray.py
`See all examples here <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_
API reference
-------------

View file

@ -1,7 +1,8 @@
C API
=============
The goal of the C API is make usage as similar to the original C as CFFI will allow. The `example programs <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_
The goal of the C API is make usage as similar to the original C as CFFI will allow.
So the `example programs <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_
are very, very similar to the C originals.
Example program:
@ -14,10 +15,9 @@ Example program:
SetTargetFPS(60)
camera = ffi.new("struct Camera3D *", [[18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0])
SetCameraMode(camera[0], CAMERA_ORBITAL)
while not WindowShouldClose():
UpdateCamera(camera)
UpdateCamera(camera, CAMERA_ORBITAL)
BeginDrawing()
ClearBackground(RAYWHITE)
BeginMode3D(camera[0])
@ -39,11 +39,16 @@ If you want to be more portable (i.e. same code will work with dynamic bindings)
...
See also https://github.com/electronstudio/raylib-python-cffi/blob/master/tests/test_static.py
.. note:: Whenever you need to convert stuff between C and Python see https://cffi.readthedocs.io
.. important:: Your **primary reference** should always be `the official Raylib docs <https://www.raylib.com/cheatsheet/cheatsheet.html>`_
.. important:: Your **primary reference** should always be
* `the C Raylib docs <https://www.raylib.com/cheatsheet/cheatsheet.html>`_
* `the C Raylib examples <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_
* `the C Raylib header file <https://github.com/raysan5/raylib/blob/master/src/raylib.h>`_
However, here is a list of available functions:

View file

@ -0,0 +1,123 @@
/* Compatability shim for jQuery and underscores.js.
*
* Copyright Sphinx contributors
* Released under the two clause BSD licence
*/
/**
* small helper function to urldecode strings
*
* See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/decodeURIComponent#Decoding_query_parameters_from_a_URL
*/
jQuery.urldecode = function(x) {
if (!x) {
return x
}
return decodeURIComponent(x.replace(/\+/g, ' '));
};
/**
* small helper function to urlencode strings
*/
jQuery.urlencode = encodeURIComponent;
/**
* This function returns the parsed url parameters of the
* current request. Multiple values per key are supported,
* it will always return arrays of strings for the value parts.
*/
jQuery.getQueryParameters = function(s) {
if (typeof s === 'undefined')
s = document.location.search;
var parts = s.substr(s.indexOf('?') + 1).split('&');
var result = {};
for (var i = 0; i < parts.length; i++) {
var tmp = parts[i].split('=', 2);
var key = jQuery.urldecode(tmp[0]);
var value = jQuery.urldecode(tmp[1]);
if (key in result)
result[key].push(value);
else
result[key] = [value];
}
return result;
};
/**
* highlight a given string on a jquery object by wrapping it in
* span elements with the given class name.
*/
jQuery.fn.highlightText = function(text, className) {
function highlight(node, addItems) {
if (node.nodeType === 3) {
var val = node.nodeValue;
var pos = val.toLowerCase().indexOf(text);
if (pos >= 0 &&
!jQuery(node.parentNode).hasClass(className) &&
!jQuery(node.parentNode).hasClass("nohighlight")) {
var span;
var isInSVG = jQuery(node).closest("body, svg, foreignObject").is("svg");
if (isInSVG) {
span = document.createElementNS("http://www.w3.org/2000/svg", "tspan");
} else {
span = document.createElement("span");
span.className = className;
}
span.appendChild(document.createTextNode(val.substr(pos, text.length)));
node.parentNode.insertBefore(span, node.parentNode.insertBefore(
document.createTextNode(val.substr(pos + text.length)),
node.nextSibling));
node.nodeValue = val.substr(0, pos);
if (isInSVG) {
var rect = document.createElementNS("http://www.w3.org/2000/svg", "rect");
var bbox = node.parentElement.getBBox();
rect.x.baseVal.value = bbox.x;
rect.y.baseVal.value = bbox.y;
rect.width.baseVal.value = bbox.width;
rect.height.baseVal.value = bbox.height;
rect.setAttribute('class', className);
addItems.push({
"parent": node.parentNode,
"target": rect});
}
}
}
else if (!jQuery(node).is("button, select, textarea")) {
jQuery.each(node.childNodes, function() {
highlight(this, addItems);
});
}
}
var addItems = [];
var result = this.each(function() {
highlight(this, addItems);
});
for (var i = 0; i < addItems.length; ++i) {
jQuery(addItems[i].parent).before(addItems[i].target);
}
return result;
};
/*
* backward compatibility for jQuery.browser
* This will be supported until firefox bug is fixed.
*/
if (!jQuery.browser) {
jQuery.uaMatch = function(ua) {
ua = ua.toLowerCase();
var match = /(chrome)[ \/]([\w.]+)/.exec(ua) ||
/(webkit)[ \/]([\w.]+)/.exec(ua) ||
/(opera)(?:.*version|)[ \/]([\w.]+)/.exec(ua) ||
/(msie) ([\w.]+)/.exec(ua) ||
ua.indexOf("compatible") < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec(ua) ||
[];
return {
browser: match[ 1 ] || "",
version: match[ 2 ] || "0"
};
};
jQuery.browser = {};
jQuery.browser[jQuery.uaMatch(navigator.userAgent).browser] = true;
}

190
docs/_static/basic.css vendored
View file

@ -1,12 +1,5 @@
/*
* basic.css
* ~~~~~~~~~
*
* Sphinx stylesheet -- basic theme.
*
* :copyright: Copyright 2007-2021 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/
/* -- main layout ----------------------------------------------------------- */
@ -115,22 +108,18 @@ img {
/* -- search page ----------------------------------------------------------- */
ul.search {
margin: 10px 0 0 20px;
padding: 0;
margin-top: 10px;
}
ul.search li {
padding: 5px 0 5px 20px;
background-image: url(file.png);
background-repeat: no-repeat;
background-position: 0 7px;
padding: 5px 0;
}
ul.search li a {
font-weight: bold;
}
ul.search li div.context {
ul.search li p.context {
color: #888;
margin: 2px 0 0 30px;
text-align: left;
@ -222,7 +211,7 @@ table.modindextable td {
/* -- general body styles --------------------------------------------------- */
div.body {
min-width: 450px;
min-width: 360px;
max-width: 800px;
}
@ -237,14 +226,8 @@ a.headerlink {
visibility: hidden;
}
a.brackets:before,
span.brackets > a:before{
content: "[";
}
a.brackets:after,
span.brackets > a:after {
content: "]";
a:visited {
color: #551A8B;
}
h1:hover > a.headerlink,
@ -277,25 +260,25 @@ p.rubric {
font-weight: bold;
}
img.align-left, .figure.align-left, object.align-left {
img.align-left, figure.align-left, .figure.align-left, object.align-left {
clear: left;
float: left;
margin-right: 1em;
}
img.align-right, .figure.align-right, object.align-right {
img.align-right, figure.align-right, .figure.align-right, object.align-right {
clear: right;
float: right;
margin-left: 1em;
}
img.align-center, .figure.align-center, object.align-center {
img.align-center, figure.align-center, .figure.align-center, object.align-center {
display: block;
margin-left: auto;
margin-right: auto;
}
img.align-default, .figure.align-default {
img.align-default, figure.align-default, .figure.align-default {
display: block;
margin-left: auto;
margin-right: auto;
@ -319,7 +302,8 @@ img.align-default, .figure.align-default {
/* -- sidebars -------------------------------------------------------------- */
div.sidebar {
div.sidebar,
aside.sidebar {
margin: 0 0 0.5em 1em;
border: 1px solid #ddb;
padding: 7px;
@ -334,12 +318,16 @@ p.sidebar-title {
font-weight: bold;
}
nav.contents,
aside.topic,
div.admonition, div.topic, blockquote {
clear: left;
}
/* -- topics ---------------------------------------------------------------- */
nav.contents,
aside.topic,
div.topic {
border: 1px solid #ccc;
padding: 7px;
@ -377,12 +365,18 @@ div.body p.centered {
/* -- content of sidebars/topics/admonitions -------------------------------- */
div.sidebar > :last-child,
aside.sidebar > :last-child,
nav.contents > :last-child,
aside.topic > :last-child,
div.topic > :last-child,
div.admonition > :last-child {
margin-bottom: 0;
}
div.sidebar::after,
aside.sidebar::after,
nav.contents::after,
aside.topic::after,
div.topic::after,
div.admonition::after,
blockquote::after {
@ -425,10 +419,6 @@ table.docutils td, table.docutils th {
border-bottom: 1px solid #aaa;
}
table.footnote td, table.footnote th {
border: 0 !important;
}
th {
text-align: left;
padding-right: 5px;
@ -455,20 +445,22 @@ td > :last-child {
/* -- figures --------------------------------------------------------------- */
div.figure {
div.figure, figure {
margin: 0.5em;
padding: 0.5em;
}
div.figure p.caption {
div.figure p.caption, figcaption {
padding: 0.3em;
}
div.figure p.caption span.caption-number {
div.figure p.caption span.caption-number,
figcaption span.caption-number {
font-style: italic;
}
div.figure p.caption span.caption-text {
div.figure p.caption span.caption-text,
figcaption span.caption-text {
}
/* -- field list styles ----------------------------------------------------- */
@ -503,6 +495,63 @@ table.hlist td {
vertical-align: top;
}
/* -- object description styles --------------------------------------------- */
.sig {
font-family: 'Consolas', 'Menlo', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', monospace;
}
.sig-name, code.descname {
background-color: transparent;
font-weight: bold;
}
.sig-name {
font-size: 1.1em;
}
code.descname {
font-size: 1.2em;
}
.sig-prename, code.descclassname {
background-color: transparent;
}
.optional {
font-size: 1.3em;
}
.sig-paren {
font-size: larger;
}
.sig-param.n {
font-style: italic;
}
/* C++ specific styling */
.sig-inline.c-texpr,
.sig-inline.cpp-texpr {
font-family: unset;
}
.sig.c .k, .sig.c .kt,
.sig.cpp .k, .sig.cpp .kt {
color: #0033B3;
}
.sig.c .m,
.sig.cpp .m {
color: #1750EB;
}
.sig.c .s, .sig.c .sc,
.sig.cpp .s, .sig.cpp .sc {
color: #067D17;
}
/* -- other body styles ----------------------------------------------------- */
@ -553,19 +602,26 @@ ul.simple p {
margin-bottom: 0;
}
dl.footnote > dt,
dl.citation > dt {
aside.footnote > span,
div.citation > span {
float: left;
margin-right: 0.5em;
}
dl.footnote > dd,
dl.citation > dd {
aside.footnote > span:last-of-type,
div.citation > span:last-of-type {
padding-right: 0.5em;
}
aside.footnote > p {
margin-left: 2em;
}
div.citation > p {
margin-left: 4em;
}
aside.footnote > p:last-of-type,
div.citation > p:last-of-type {
margin-bottom: 0em;
}
dl.footnote > dd:after,
dl.citation > dd:after {
aside.footnote > p:last-of-type:after,
div.citation > p:last-of-type:after {
content: "";
clear: both;
}
@ -582,10 +638,6 @@ dl.field-list > dt {
padding-right: 5px;
}
dl.field-list > dt:after {
content: ":";
}
dl.field-list > dd {
padding-left: 0.5em;
margin-top: 0em;
@ -611,6 +663,16 @@ dd {
margin-left: 30px;
}
.sig dd {
margin-top: 0px;
margin-bottom: 0px;
}
.sig dl {
margin-top: 0px;
margin-bottom: 0px;
}
dl > dd:last-child,
dl > dd:last-child > :last-child {
margin-bottom: 0;
@ -629,14 +691,6 @@ dl.glossary dt {
font-size: 1.1em;
}
.optional {
font-size: 1.3em;
}
.sig-paren {
font-size: larger;
}
.versionmodified {
font-style: italic;
}
@ -677,8 +731,9 @@ dl.glossary dt {
.classifier:before {
font-style: normal;
margin: 0.5em;
margin: 0 0.5em;
content: ":";
display: inline-block;
}
abbr, acronym {
@ -702,6 +757,7 @@ span.pre {
-ms-hyphens: none;
-webkit-hyphens: none;
hyphens: none;
white-space: nowrap;
}
div[class*="highlight-"] {
@ -765,8 +821,12 @@ div.code-block-caption code {
table.highlighttable td.linenos,
span.linenos,
div.doctest > div.highlight span.gp { /* gp: Generic.Prompt */
user-select: none;
div.highlight span.gp { /* gp: Generic.Prompt */
user-select: none;
-webkit-user-select: text; /* Safari fallback only */
-webkit-user-select: none; /* Chrome/Safari */
-moz-user-select: none; /* Firefox */
-ms-user-select: none; /* IE10+ */
}
div.code-block-caption span.caption-number {
@ -781,16 +841,6 @@ div.literal-block-wrapper {
margin: 1em 0;
}
code.descname {
background-color: transparent;
font-weight: bold;
font-size: 1.2em;
}
code.descclassname {
background-color: transparent;
}
code.xref, a code {
background-color: transparent;
font-weight: bold;

View file

@ -1 +1 @@
.fa:before{-webkit-font-smoothing:antialiased}.clearfix{*zoom:1}.clearfix:after,.clearfix:before{display:table;content:""}.clearfix:after{clear:both}@font-face{font-family:FontAwesome;font-style:normal;font-weight:400;src:url(fonts/fontawesome-webfont.eot?674f50d287a8c48dc19ba404d20fe713?#iefix) format("embedded-opentype"),url(fonts/fontawesome-webfont.woff2?af7ae505a9eed503f8b8e6982036873e) format("woff2"),url(fonts/fontawesome-webfont.woff?fee66e712a8a08eef5805a46892932ad) format("woff"),url(fonts/fontawesome-webfont.ttf?b06871f281fee6b241d60582ae9369b9) format("truetype"),url(fonts/fontawesome-webfont.svg?912ec66d7572ff821749319396470bde#FontAwesome) format("svg")}.fa:before{font-family:FontAwesome;font-style:normal;font-weight:400;line-height:1}.fa:before,a .fa{text-decoration:inherit}.fa:before,a .fa,li .fa{display:inline-block}li .fa-large:before{width:1.875em}ul.fas{list-style-type:none;margin-left:2em;text-indent:-.8em}ul.fas li .fa{width:.8em}ul.fas li .fa-large:before{vertical-align:baseline}.fa-book:before,.icon-book:before{content:"\f02d"}.fa-caret-down:before,.icon-caret-down:before{content:"\f0d7"}.fa-caret-up:before,.icon-caret-up:before{content:"\f0d8"}.fa-caret-left:before,.icon-caret-left:before{content:"\f0d9"}.fa-caret-right:before,.icon-caret-right:before{content:"\f0da"}.rst-versions{position:fixed;bottom:0;left:0;width:300px;color:#fcfcfc;background:#1f1d1d;font-family:Lato,proxima-nova,Helvetica Neue,Arial,sans-serif;z-index:400}.rst-versions a{color:#2980b9;text-decoration:none}.rst-versions .rst-badge-small{display:none}.rst-versions .rst-current-version{padding:12px;background-color:#272525;display:block;text-align:right;font-size:90%;cursor:pointer;color:#27ae60}.rst-versions .rst-current-version:after{clear:both;content:"";display:block}.rst-versions .rst-current-version .fa{color:#fcfcfc}.rst-versions .rst-current-version .fa-book,.rst-versions .rst-current-version .icon-book{float:left}.rst-versions .rst-current-version.rst-out-of-date{background-color:#e74c3c;color:#fff}.rst-versions .rst-current-version.rst-active-old-version{background-color:#f1c40f;color:#000}.rst-versions.shift-up{height:auto;max-height:100%;overflow-y:scroll}.rst-versions.shift-up .rst-other-versions{display:block}.rst-versions .rst-other-versions{font-size:90%;padding:12px;color:grey;display:none}.rst-versions .rst-other-versions hr{display:block;height:1px;border:0;margin:20px 0;padding:0;border-top:1px solid #413d3d}.rst-versions .rst-other-versions dd{display:inline-block;margin:0}.rst-versions .rst-other-versions dd a{display:inline-block;padding:6px;color:#fcfcfc}.rst-versions.rst-badge{width:auto;bottom:20px;right:20px;left:auto;border:none;max-width:300px;max-height:90%}.rst-versions.rst-badge .fa-book,.rst-versions.rst-badge .icon-book{float:none;line-height:30px}.rst-versions.rst-badge.shift-up .rst-current-version{text-align:right}.rst-versions.rst-badge.shift-up .rst-current-version .fa-book,.rst-versions.rst-badge.shift-up .rst-current-version .icon-book{float:left}.rst-versions.rst-badge>.rst-current-version{width:auto;height:30px;line-height:30px;padding:0 6px;display:block;text-align:center}@media screen and (max-width:768px){.rst-versions{width:85%;display:none}.rst-versions.shift{display:block}}
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/*
* doctools.js
* ~~~~~~~~~~~
*
* Sphinx JavaScript utilities for all documentation.
*
* :copyright: Copyright 2007-2021 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
* Base JavaScript utilities for all Sphinx HTML documentation.
*/
"use strict";
/**
* select a different prefix for underscore
*/
$u = _.noConflict();
const BLACKLISTED_KEY_CONTROL_ELEMENTS = new Set([
"TEXTAREA",
"INPUT",
"SELECT",
"BUTTON",
]);
/**
* make the code below compatible with browsers without
* an installed firebug like debugger
if (!window.console || !console.firebug) {
var names = ["log", "debug", "info", "warn", "error", "assert", "dir",
"dirxml", "group", "groupEnd", "time", "timeEnd", "count", "trace",
"profile", "profileEnd"];
window.console = {};
for (var i = 0; i < names.length; ++i)
window.console[names[i]] = function() {};
}
*/
/**
* small helper function to urldecode strings
*/
jQuery.urldecode = function(x) {
return decodeURIComponent(x).replace(/\+/g, ' ');
};
/**
* small helper function to urlencode strings
*/
jQuery.urlencode = encodeURIComponent;
/**
* This function returns the parsed url parameters of the
* current request. Multiple values per key are supported,
* it will always return arrays of strings for the value parts.
*/
jQuery.getQueryParameters = function(s) {
if (typeof s === 'undefined')
s = document.location.search;
var parts = s.substr(s.indexOf('?') + 1).split('&');
var result = {};
for (var i = 0; i < parts.length; i++) {
var tmp = parts[i].split('=', 2);
var key = jQuery.urldecode(tmp[0]);
var value = jQuery.urldecode(tmp[1]);
if (key in result)
result[key].push(value);
else
result[key] = [value];
const _ready = (callback) => {
if (document.readyState !== "loading") {
callback();
} else {
document.addEventListener("DOMContentLoaded", callback);
}
return result;
};
/**
* highlight a given string on a jquery object by wrapping it in
* span elements with the given class name.
*/
jQuery.fn.highlightText = function(text, className) {
function highlight(node, addItems) {
if (node.nodeType === 3) {
var val = node.nodeValue;
var pos = val.toLowerCase().indexOf(text);
if (pos >= 0 &&
!jQuery(node.parentNode).hasClass(className) &&
!jQuery(node.parentNode).hasClass("nohighlight")) {
var span;
var isInSVG = jQuery(node).closest("body, svg, foreignObject").is("svg");
if (isInSVG) {
span = document.createElementNS("http://www.w3.org/2000/svg", "tspan");
} else {
span = document.createElement("span");
span.className = className;
}
span.appendChild(document.createTextNode(val.substr(pos, text.length)));
node.parentNode.insertBefore(span, node.parentNode.insertBefore(
document.createTextNode(val.substr(pos + text.length)),
node.nextSibling));
node.nodeValue = val.substr(0, pos);
if (isInSVG) {
var rect = document.createElementNS("http://www.w3.org/2000/svg", "rect");
var bbox = node.parentElement.getBBox();
rect.x.baseVal.value = bbox.x;
rect.y.baseVal.value = bbox.y;
rect.width.baseVal.value = bbox.width;
rect.height.baseVal.value = bbox.height;
rect.setAttribute('class', className);
addItems.push({
"parent": node.parentNode,
"target": rect});
}
}
}
else if (!jQuery(node).is("button, select, textarea")) {
jQuery.each(node.childNodes, function() {
highlight(this, addItems);
});
}
}
var addItems = [];
var result = this.each(function() {
highlight(this, addItems);
});
for (var i = 0; i < addItems.length; ++i) {
jQuery(addItems[i].parent).before(addItems[i].target);
}
return result;
};
/*
* backward compatibility for jQuery.browser
* This will be supported until firefox bug is fixed.
*/
if (!jQuery.browser) {
jQuery.uaMatch = function(ua) {
ua = ua.toLowerCase();
var match = /(chrome)[ \/]([\w.]+)/.exec(ua) ||
/(webkit)[ \/]([\w.]+)/.exec(ua) ||
/(opera)(?:.*version|)[ \/]([\w.]+)/.exec(ua) ||
/(msie) ([\w.]+)/.exec(ua) ||
ua.indexOf("compatible") < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec(ua) ||
[];
return {
browser: match[ 1 ] || "",
version: match[ 2 ] || "0"
};
};
jQuery.browser = {};
jQuery.browser[jQuery.uaMatch(navigator.userAgent).browser] = true;
}
/**
* Small JavaScript module for the documentation.
*/
var Documentation = {
init : function() {
this.fixFirefoxAnchorBug();
this.highlightSearchWords();
this.initIndexTable();
if (DOCUMENTATION_OPTIONS.NAVIGATION_WITH_KEYS) {
this.initOnKeyListeners();
}
const Documentation = {
init: () => {
Documentation.initDomainIndexTable();
Documentation.initOnKeyListeners();
},
/**
* i18n support
*/
TRANSLATIONS : {},
PLURAL_EXPR : function(n) { return n === 1 ? 0 : 1; },
LOCALE : 'unknown',
TRANSLATIONS: {},
PLURAL_EXPR: (n) => (n === 1 ? 0 : 1),
LOCALE: "unknown",
// gettext and ngettext don't access this so that the functions
// can safely bound to a different name (_ = Documentation.gettext)
gettext : function(string) {
var translated = Documentation.TRANSLATIONS[string];
if (typeof translated === 'undefined')
return string;
return (typeof translated === 'string') ? translated : translated[0];
gettext: (string) => {
const translated = Documentation.TRANSLATIONS[string];
switch (typeof translated) {
case "undefined":
return string; // no translation
case "string":
return translated; // translation exists
default:
return translated[0]; // (singular, plural) translation tuple exists
}
},
ngettext : function(singular, plural, n) {
var translated = Documentation.TRANSLATIONS[singular];
if (typeof translated === 'undefined')
return (n == 1) ? singular : plural;
return translated[Documentation.PLURALEXPR(n)];
ngettext: (singular, plural, n) => {
const translated = Documentation.TRANSLATIONS[singular];
if (typeof translated !== "undefined")
return translated[Documentation.PLURAL_EXPR(n)];
return n === 1 ? singular : plural;
},
addTranslations : function(catalog) {
for (var key in catalog.messages)
this.TRANSLATIONS[key] = catalog.messages[key];
this.PLURAL_EXPR = new Function('n', 'return +(' + catalog.plural_expr + ')');
this.LOCALE = catalog.locale;
addTranslations: (catalog) => {
Object.assign(Documentation.TRANSLATIONS, catalog.messages);
Documentation.PLURAL_EXPR = new Function(
"n",
`return (${catalog.plural_expr})`
);
Documentation.LOCALE = catalog.locale;
},
/**
* add context elements like header anchor links
* helper function to focus on search bar
*/
addContextElements : function() {
$('div[id] > :header:first').each(function() {
$('<a class="headerlink">\u00B6</a>').
attr('href', '#' + this.id).
attr('title', _('Permalink to this headline')).
appendTo(this);
});
$('dt[id]').each(function() {
$('<a class="headerlink">\u00B6</a>').
attr('href', '#' + this.id).
attr('title', _('Permalink to this definition')).
appendTo(this);
});
focusSearchBar: () => {
document.querySelectorAll("input[name=q]")[0]?.focus();
},
/**
* workaround a firefox stupidity
* see: https://bugzilla.mozilla.org/show_bug.cgi?id=645075
* Initialise the domain index toggle buttons
*/
fixFirefoxAnchorBug : function() {
if (document.location.hash && $.browser.mozilla)
window.setTimeout(function() {
document.location.href += '';
}, 10);
},
/**
* highlight the search words provided in the url in the text
*/
highlightSearchWords : function() {
var params = $.getQueryParameters();
var terms = (params.highlight) ? params.highlight[0].split(/\s+/) : [];
if (terms.length) {
var body = $('div.body');
if (!body.length) {
body = $('body');
initDomainIndexTable: () => {
const toggler = (el) => {
const idNumber = el.id.substr(7);
const toggledRows = document.querySelectorAll(`tr.cg-${idNumber}`);
if (el.src.substr(-9) === "minus.png") {
el.src = `${el.src.substr(0, el.src.length - 9)}plus.png`;
toggledRows.forEach((el) => (el.style.display = "none"));
} else {
el.src = `${el.src.substr(0, el.src.length - 8)}minus.png`;
toggledRows.forEach((el) => (el.style.display = ""));
}
window.setTimeout(function() {
$.each(terms, function() {
body.highlightText(this.toLowerCase(), 'highlighted');
});
}, 10);
$('<p class="highlight-link"><a href="javascript:Documentation.' +
'hideSearchWords()">' + _('Hide Search Matches') + '</a></p>')
.appendTo($('#searchbox'));
}
};
const togglerElements = document.querySelectorAll("img.toggler");
togglerElements.forEach((el) =>
el.addEventListener("click", (event) => toggler(event.currentTarget))
);
togglerElements.forEach((el) => (el.style.display = ""));
if (DOCUMENTATION_OPTIONS.COLLAPSE_INDEX) togglerElements.forEach(toggler);
},
/**
* init the domain index toggle buttons
*/
initIndexTable : function() {
var togglers = $('img.toggler').click(function() {
var src = $(this).attr('src');
var idnum = $(this).attr('id').substr(7);
$('tr.cg-' + idnum).toggle();
if (src.substr(-9) === 'minus.png')
$(this).attr('src', src.substr(0, src.length-9) + 'plus.png');
else
$(this).attr('src', src.substr(0, src.length-8) + 'minus.png');
}).css('display', '');
if (DOCUMENTATION_OPTIONS.COLLAPSE_INDEX) {
togglers.click();
}
},
initOnKeyListeners: () => {
// only install a listener if it is really needed
if (
!DOCUMENTATION_OPTIONS.NAVIGATION_WITH_KEYS &&
!DOCUMENTATION_OPTIONS.ENABLE_SEARCH_SHORTCUTS
)
return;
/**
* helper function to hide the search marks again
*/
hideSearchWords : function() {
$('#searchbox .highlight-link').fadeOut(300);
$('span.highlighted').removeClass('highlighted');
},
document.addEventListener("keydown", (event) => {
// bail for input elements
if (BLACKLISTED_KEY_CONTROL_ELEMENTS.has(document.activeElement.tagName)) return;
// bail with special keys
if (event.altKey || event.ctrlKey || event.metaKey) return;
/**
* make the url absolute
*/
makeURL : function(relativeURL) {
return DOCUMENTATION_OPTIONS.URL_ROOT + '/' + relativeURL;
},
if (!event.shiftKey) {
switch (event.key) {
case "ArrowLeft":
if (!DOCUMENTATION_OPTIONS.NAVIGATION_WITH_KEYS) break;
/**
* get the current relative url
*/
getCurrentURL : function() {
var path = document.location.pathname;
var parts = path.split(/\//);
$.each(DOCUMENTATION_OPTIONS.URL_ROOT.split(/\//), function() {
if (this === '..')
parts.pop();
});
var url = parts.join('/');
return path.substring(url.lastIndexOf('/') + 1, path.length - 1);
},
initOnKeyListeners: function() {
$(document).keydown(function(event) {
var activeElementType = document.activeElement.tagName;
// don't navigate when in search box, textarea, dropdown or button
if (activeElementType !== 'TEXTAREA' && activeElementType !== 'INPUT' && activeElementType !== 'SELECT'
&& activeElementType !== 'BUTTON' && !event.altKey && !event.ctrlKey && !event.metaKey
&& !event.shiftKey) {
switch (event.keyCode) {
case 37: // left
var prevHref = $('link[rel="prev"]').prop('href');
if (prevHref) {
window.location.href = prevHref;
return false;
const prevLink = document.querySelector('link[rel="prev"]');
if (prevLink && prevLink.href) {
window.location.href = prevLink.href;
event.preventDefault();
}
case 39: // right
var nextHref = $('link[rel="next"]').prop('href');
if (nextHref) {
window.location.href = nextHref;
return false;
break;
case "ArrowRight":
if (!DOCUMENTATION_OPTIONS.NAVIGATION_WITH_KEYS) break;
const nextLink = document.querySelector('link[rel="next"]');
if (nextLink && nextLink.href) {
window.location.href = nextLink.href;
event.preventDefault();
}
break;
}
}
// some keyboard layouts may need Shift to get /
switch (event.key) {
case "/":
if (!DOCUMENTATION_OPTIONS.ENABLE_SEARCH_SHORTCUTS) break;
Documentation.focusSearchBar();
event.preventDefault();
}
});
}
},
};
// quick alias for translations
_ = Documentation.gettext;
const _ = Documentation.gettext;
$(document).ready(function() {
Documentation.init();
});
_ready(Documentation.init);

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var DOCUMENTATION_OPTIONS = {
URL_ROOT: document.getElementById("documentation_options").getAttribute('data-url_root'),
const DOCUMENTATION_OPTIONS = {
VERSION: '',
LANGUAGE: 'None',
LANGUAGE: 'en',
COLLAPSE_INDEX: false,
BUILDER: 'html',
FILE_SUFFIX: '.html',
LINK_SUFFIX: '.html',
HAS_SOURCE: true,
SOURCELINK_SUFFIX: '.txt',
NAVIGATION_WITH_KEYS: false
NAVIGATION_WITH_KEYS: false,
SHOW_SEARCH_SUMMARY: true,
ENABLE_SEARCH_SHORTCUTS: true,
};

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/*
* graphviz.css
* ~~~~~~~~~~~~
*
* Sphinx stylesheet -- graphviz extension.
*
* :copyright: Copyright 2007-2021 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/
img.graphviz {

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/**
* @preserve HTML5 Shiv 3.7.3-pre | @afarkas @jdalton @jon_neal @rem | MIT/GPL2 Licensed
*/
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@ -1,4 +0,0 @@
/**
* @preserve HTML5 Shiv 3.7.3 | @afarkas @jdalton @jon_neal @rem | MIT/GPL2 Licensed
*/
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228
docs/_static/js/versions.js vendored Normal file
View file

@ -0,0 +1,228 @@
const themeFlyoutDisplay = "hidden";
const themeVersionSelector = true;
const themeLanguageSelector = true;
if (themeFlyoutDisplay === "attached") {
function renderLanguages(config) {
if (!config.projects.translations.length) {
return "";
}
// Insert the current language to the options on the selector
let languages = config.projects.translations.concat(config.projects.current);
languages = languages.sort((a, b) => a.language.name.localeCompare(b.language.name));
const languagesHTML = `
<dl>
<dt>Languages</dt>
${languages
.map(
(translation) => `
<dd ${translation.slug == config.projects.current.slug ? 'class="rtd-current-item"' : ""}>
<a href="${translation.urls.documentation}">${translation.language.code}</a>
</dd>
`,
)
.join("\n")}
</dl>
`;
return languagesHTML;
}
function renderVersions(config) {
if (!config.versions.active.length) {
return "";
}
const versionsHTML = `
<dl>
<dt>Versions</dt>
${config.versions.active
.map(
(version) => `
<dd ${version.slug === config.versions.current.slug ? 'class="rtd-current-item"' : ""}>
<a href="${version.urls.documentation}">${version.slug}</a>
</dd>
`,
)
.join("\n")}
</dl>
`;
return versionsHTML;
}
function renderDownloads(config) {
if (!Object.keys(config.versions.current.downloads).length) {
return "";
}
const downloadsNameDisplay = {
pdf: "PDF",
epub: "Epub",
htmlzip: "HTML",
};
const downloadsHTML = `
<dl>
<dt>Downloads</dt>
${Object.entries(config.versions.current.downloads)
.map(
([name, url]) => `
<dd>
<a href="${url}">${downloadsNameDisplay[name]}</a>
</dd>
`,
)
.join("\n")}
</dl>
`;
return downloadsHTML;
}
document.addEventListener("readthedocs-addons-data-ready", function (event) {
const config = event.detail.data();
const flyout = `
<div class="rst-versions" data-toggle="rst-versions" role="note">
<span class="rst-current-version" data-toggle="rst-current-version">
<span class="fa fa-book"> Read the Docs</span>
v: ${config.versions.current.slug}
<span class="fa fa-caret-down"></span>
</span>
<div class="rst-other-versions">
<div class="injected">
${renderLanguages(config)}
${renderVersions(config)}
${renderDownloads(config)}
<dl>
<dt>On Read the Docs</dt>
<dd>
<a href="${config.projects.current.urls.home}">Project Home</a>
</dd>
<dd>
<a href="${config.projects.current.urls.builds}">Builds</a>
</dd>
<dd>
<a href="${config.projects.current.urls.downloads}">Downloads</a>
</dd>
</dl>
<dl>
<dt>Search</dt>
<dd>
<form id="flyout-search-form">
<input
class="wy-form"
type="text"
name="q"
aria-label="Search docs"
placeholder="Search docs"
/>
</form>
</dd>
</dl>
<hr />
<small>
<span>Hosted by <a href="https://about.readthedocs.org/?utm_source=&utm_content=flyout">Read the Docs</a></span>
</small>
</div>
</div>
`;
// Inject the generated flyout into the body HTML element.
document.body.insertAdjacentHTML("beforeend", flyout);
// Trigger the Read the Docs Addons Search modal when clicking on the "Search docs" input from inside the flyout.
document
.querySelector("#flyout-search-form")
.addEventListener("focusin", () => {
const event = new CustomEvent("readthedocs-search-show");
document.dispatchEvent(event);
});
})
}
if (themeLanguageSelector || themeVersionSelector) {
function onSelectorSwitch(event) {
const option = event.target.selectedIndex;
const item = event.target.options[option];
window.location.href = item.dataset.url;
}
document.addEventListener("readthedocs-addons-data-ready", function (event) {
const config = event.detail.data();
const versionSwitch = document.querySelector(
"div.switch-menus > div.version-switch",
);
if (themeVersionSelector) {
let versions = config.versions.active;
if (config.versions.current.hidden || config.versions.current.type === "external") {
versions.unshift(config.versions.current);
}
const versionSelect = `
<select>
${versions
.map(
(version) => `
<option
value="${version.slug}"
${config.versions.current.slug === version.slug ? 'selected="selected"' : ""}
data-url="${version.urls.documentation}">
${version.slug}
</option>`,
)
.join("\n")}
</select>
`;
versionSwitch.innerHTML = versionSelect;
versionSwitch.firstElementChild.addEventListener("change", onSelectorSwitch);
}
const languageSwitch = document.querySelector(
"div.switch-menus > div.language-switch",
);
if (themeLanguageSelector) {
if (config.projects.translations.length) {
// Add the current language to the options on the selector
let languages = config.projects.translations.concat(
config.projects.current,
);
languages = languages.sort((a, b) =>
a.language.name.localeCompare(b.language.name),
);
const languageSelect = `
<select>
${languages
.map(
(language) => `
<option
value="${language.language.code}"
${config.projects.current.slug === language.slug ? 'selected="selected"' : ""}
data-url="${language.urls.documentation}">
${language.language.name}
</option>`,
)
.join("\n")}
</select>
`;
languageSwitch.innerHTML = languageSelect;
languageSwitch.firstElementChild.addEventListener("change", onSelectorSwitch);
}
else {
languageSwitch.remove();
}
}
});
}
document.addEventListener("readthedocs-addons-data-ready", function (event) {
// Trigger the Read the Docs Addons Search modal when clicking on "Search docs" input from the topnav.
document
.querySelector("[role='search'] input")
.addEventListener("focusin", () => {
const event = new CustomEvent("readthedocs-search-show");
document.dispatchEvent(event);
});
});

View file

@ -1,19 +1,13 @@
/*
* language_data.js
* ~~~~~~~~~~~~~~~~
*
* This script contains the language-specific data used by searchtools.js,
* namely the list of stopwords, stemmer, scorer and splitter.
*
* :copyright: Copyright 2007-2021 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/
var stopwords = ["a","and","are","as","at","be","but","by","for","if","in","into","is","it","near","no","not","of","on","or","such","that","the","their","then","there","these","they","this","to","was","will","with"];
var stopwords = ["a", "and", "are", "as", "at", "be", "but", "by", "for", "if", "in", "into", "is", "it", "near", "no", "not", "of", "on", "or", "such", "that", "the", "their", "then", "there", "these", "they", "this", "to", "was", "will", "with"];
/* Non-minified version JS is _stemmer.js if file is provided */
/* Non-minified version is copied as a separate JS file, if available */
/**
* Porter Stemmer
*/
@ -196,102 +190,3 @@ var Stemmer = function() {
}
}
var splitChars = (function() {
var result = {};
var singles = [96, 180, 187, 191, 215, 247, 749, 885, 903, 907, 909, 930, 1014, 1648,
1748, 1809, 2416, 2473, 2481, 2526, 2601, 2609, 2612, 2615, 2653, 2702,
2706, 2729, 2737, 2740, 2857, 2865, 2868, 2910, 2928, 2948, 2961, 2971,
2973, 3085, 3089, 3113, 3124, 3213, 3217, 3241, 3252, 3295, 3341, 3345,
3369, 3506, 3516, 3633, 3715, 3721, 3736, 3744, 3748, 3750, 3756, 3761,
3781, 3912, 4239, 4347, 4681, 4695, 4697, 4745, 4785, 4799, 4801, 4823,
4881, 5760, 5901, 5997, 6313, 7405, 8024, 8026, 8028, 8030, 8117, 8125,
8133, 8181, 8468, 8485, 8487, 8489, 8494, 8527, 11311, 11359, 11687, 11695,
11703, 11711, 11719, 11727, 11735, 12448, 12539, 43010, 43014, 43019, 43587,
43696, 43713, 64286, 64297, 64311, 64317, 64319, 64322, 64325, 65141];
var i, j, start, end;
for (i = 0; i < singles.length; i++) {
result[singles[i]] = true;
}
var ranges = [[0, 47], [58, 64], [91, 94], [123, 169], [171, 177], [182, 184], [706, 709],
[722, 735], [741, 747], [751, 879], [888, 889], [894, 901], [1154, 1161],
[1318, 1328], [1367, 1368], [1370, 1376], [1416, 1487], [1515, 1519], [1523, 1568],
[1611, 1631], [1642, 1645], [1750, 1764], [1767, 1773], [1789, 1790], [1792, 1807],
[1840, 1868], [1958, 1968], [1970, 1983], [2027, 2035], [2038, 2041], [2043, 2047],
[2070, 2073], [2075, 2083], [2085, 2087], [2089, 2307], [2362, 2364], [2366, 2383],
[2385, 2391], [2402, 2405], [2419, 2424], [2432, 2436], [2445, 2446], [2449, 2450],
[2483, 2485], [2490, 2492], [2494, 2509], [2511, 2523], [2530, 2533], [2546, 2547],
[2554, 2564], [2571, 2574], [2577, 2578], [2618, 2648], [2655, 2661], [2672, 2673],
[2677, 2692], [2746, 2748], [2750, 2767], [2769, 2783], [2786, 2789], [2800, 2820],
[2829, 2830], [2833, 2834], [2874, 2876], [2878, 2907], [2914, 2917], [2930, 2946],
[2955, 2957], [2966, 2968], [2976, 2978], [2981, 2983], [2987, 2989], [3002, 3023],
[3025, 3045], [3059, 3076], [3130, 3132], [3134, 3159], [3162, 3167], [3170, 3173],
[3184, 3191], [3199, 3204], [3258, 3260], [3262, 3293], [3298, 3301], [3312, 3332],
[3386, 3388], [3390, 3423], [3426, 3429], [3446, 3449], [3456, 3460], [3479, 3481],
[3518, 3519], [3527, 3584], [3636, 3647], [3655, 3663], [3674, 3712], [3717, 3718],
[3723, 3724], [3726, 3731], [3752, 3753], [3764, 3772], [3774, 3775], [3783, 3791],
[3802, 3803], [3806, 3839], [3841, 3871], [3892, 3903], [3949, 3975], [3980, 4095],
[4139, 4158], [4170, 4175], [4182, 4185], [4190, 4192], [4194, 4196], [4199, 4205],
[4209, 4212], [4226, 4237], [4250, 4255], [4294, 4303], [4349, 4351], [4686, 4687],
[4702, 4703], [4750, 4751], [4790, 4791], [4806, 4807], [4886, 4887], [4955, 4968],
[4989, 4991], [5008, 5023], [5109, 5120], [5741, 5742], [5787, 5791], [5867, 5869],
[5873, 5887], [5906, 5919], [5938, 5951], [5970, 5983], [6001, 6015], [6068, 6102],
[6104, 6107], [6109, 6111], [6122, 6127], [6138, 6159], [6170, 6175], [6264, 6271],
[6315, 6319], [6390, 6399], [6429, 6469], [6510, 6511], [6517, 6527], [6572, 6592],
[6600, 6607], [6619, 6655], [6679, 6687], [6741, 6783], [6794, 6799], [6810, 6822],
[6824, 6916], [6964, 6980], [6988, 6991], [7002, 7042], [7073, 7085], [7098, 7167],
[7204, 7231], [7242, 7244], [7294, 7400], [7410, 7423], [7616, 7679], [7958, 7959],
[7966, 7967], [8006, 8007], [8014, 8015], [8062, 8063], [8127, 8129], [8141, 8143],
[8148, 8149], [8156, 8159], [8173, 8177], [8189, 8303], [8306, 8307], [8314, 8318],
[8330, 8335], [8341, 8449], [8451, 8454], [8456, 8457], [8470, 8472], [8478, 8483],
[8506, 8507], [8512, 8516], [8522, 8525], [8586, 9311], [9372, 9449], [9472, 10101],
[10132, 11263], [11493, 11498], [11503, 11516], [11518, 11519], [11558, 11567],
[11622, 11630], [11632, 11647], [11671, 11679], [11743, 11822], [11824, 12292],
[12296, 12320], [12330, 12336], [12342, 12343], [12349, 12352], [12439, 12444],
[12544, 12548], [12590, 12592], [12687, 12689], [12694, 12703], [12728, 12783],
[12800, 12831], [12842, 12880], [12896, 12927], [12938, 12976], [12992, 13311],
[19894, 19967], [40908, 40959], [42125, 42191], [42238, 42239], [42509, 42511],
[42540, 42559], [42592, 42593], [42607, 42622], [42648, 42655], [42736, 42774],
[42784, 42785], [42889, 42890], [42893, 43002], [43043, 43055], [43062, 43071],
[43124, 43137], [43188, 43215], [43226, 43249], [43256, 43258], [43260, 43263],
[43302, 43311], [43335, 43359], [43389, 43395], [43443, 43470], [43482, 43519],
[43561, 43583], [43596, 43599], [43610, 43615], [43639, 43641], [43643, 43647],
[43698, 43700], [43703, 43704], [43710, 43711], [43715, 43738], [43742, 43967],
[44003, 44015], [44026, 44031], [55204, 55215], [55239, 55242], [55292, 55295],
[57344, 63743], [64046, 64047], [64110, 64111], [64218, 64255], [64263, 64274],
[64280, 64284], [64434, 64466], [64830, 64847], [64912, 64913], [64968, 65007],
[65020, 65135], [65277, 65295], [65306, 65312], [65339, 65344], [65371, 65381],
[65471, 65473], [65480, 65481], [65488, 65489], [65496, 65497]];
for (i = 0; i < ranges.length; i++) {
start = ranges[i][0];
end = ranges[i][1];
for (j = start; j <= end; j++) {
result[j] = true;
}
}
return result;
})();
function splitQuery(query) {
var result = [];
var start = -1;
for (var i = 0; i < query.length; i++) {
if (splitChars[query.charCodeAt(i)]) {
if (start !== -1) {
result.push(query.slice(start, i));
start = -1;
}
} else if (start === -1) {
start = i;
}
}
if (start !== -1) {
result.push(query.slice(start));
}
return result;
}

View file

@ -1,30 +1,31 @@
pre { line-height: 125%; margin: 0; }
td.linenos pre { color: #000000; background-color: #f0f0f0; padding: 0 5px 0 5px; }
span.linenos { color: #000000; background-color: #f0f0f0; padding: 0 5px 0 5px; }
td.linenos pre.special { color: #000000; background-color: #ffffc0; padding: 0 5px 0 5px; }
span.linenos.special { color: #000000; background-color: #ffffc0; padding: 0 5px 0 5px; }
pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
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@ -1,18 +1,22 @@
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@ -25,26 +29,32 @@
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<div class="wy-side-nav-search" >
<a href="index.html" class="icon icon-home"> Raylib Python
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Raylib Python
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<p class="caption"><span class="caption-text">Contents:</span></p>
<p class="caption" role="heading"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 4.0.0</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html">Python Bindings for Raylib 5.5</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#quickstart">Quickstart</a></li>
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<li class="toctree-l1"><a class="reference internal" href="README.html#running-in-a-web-browser">Running in a web browser</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#app-showcase">App showcase</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#rlzero">RLZero</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#help-wanted">Help wanted</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#license-updated">License (updated)</a></li>
<li class="toctree-l1"><a class="reference internal" href="README.html#license">License</a></li>
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<li class="toctree-l1"><a class="reference internal" href="README.html#advert">Advert</a></li>
@ -52,6 +62,7 @@
<li class="toctree-l1"><a class="reference internal" href="raylib.html">C API</a></li>
<li class="toctree-l1 current"><a class="current reference internal" href="#">Dynamic Bindings</a></li>
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@ -67,8 +78,8 @@
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<div role="navigation" aria-label="Page navigation">
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@ -78,8 +89,8 @@
<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
<div itemprop="articleBody">
<div class="section" id="dynamic-bindings">
<h1>Dynamic Bindings<a class="headerlink" href="#dynamic-bindings" title="Permalink to this headline"></a></h1>
<section id="dynamic-bindings">
<h1>Dynamic Bindings<a class="headerlink" href="#dynamic-bindings" title="Link to this heading"></a></h1>
<p>CFFI ABI dynamic bindings avoid the need to compile a C extension module. They now been moved to a separate module:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python3</span> <span class="o">-</span><span class="n">m</span> <span class="n">pip</span> <span class="n">install</span> <span class="n">raylib_dynamic</span>
</pre></div>
@ -92,12 +103,12 @@ so you dont even know something has gone wrong and you dont get proper sta
Therefore I personally recommend the static ones.
But the dynamic bindings have the advantage that you dont need to compile anything to install. You just need a Raylib DLL.</p>
</div>
<p>API is exactly the same as the static one documented here. (Therefore you cant have both modules installed at once.) The only difference is you cant do:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">raylib</span> <span class="kn">import</span> <span class="o">*</span>
<p>The API is exactly the same as the static one documented here. (Therefore you cant have both modules installed at once.) The only difference is you cant do:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">raylib</span><span class="w"> </span><span class="kn">import</span> <span class="o">*</span>
</pre></div>
</div>
<p>Instead you have to do:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">raylib</span> <span class="kn">import</span> <span class="n">rl</span>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">raylib</span><span class="w"> </span><span class="kn">import</span> <span class="n">rl</span>
</pre></div>
</div>
<p>Then you access the functions with <code class="docutils literal notranslate"><span class="pre">rl.</span></code> prefix.</p>
@ -107,12 +118,16 @@ But the dynamic bindings have the advantage that you dont need to compile any
<p class="admonition-title">Tip</p>
<p>If you access functions via <code class="docutils literal notranslate"><span class="pre">import</span> <span class="pre">pyray</span></code> then there is no difference at all, but be warned this hasnt been tested much.</p>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Standard Raylib DLLs do not include additional libraries like Raygui, Physac, etc. So these functions wont work.</p>
</div>
<div class="admonition important">
<p class="admonition-title">Important</p>
<p>If your system already has the Raylib library installed, you can set the environment variable <code class="docutils literal notranslate"><span class="pre">USE_EXTERNAL_RAYLIB</span></code> and it will
always be used instead of the bundled DLLs.</p>
</div>
</div>
</section>
</div>

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@ -8,4 +8,6 @@ include raylib/*.so
include version.py
exclude raylib/*.a
exclude raylib/*.c
exclude raylib/*.o
exclude raylib/*.o
include raylib/py.typed
include pyray/py.typed

View file

@ -13,7 +13,7 @@ CFFI ABI dynamic bindings avoid the need to compile a C extension module. They
Therefore I personally recommend the static ones.
But the dynamic bindings have the advantage that you don't need to compile anything to install. You just need a Raylib DLL.
API is exactly the same as the static one documented here. (Therefore you can't have both modules installed at once.) The only difference is you can't do::
The API is exactly the same as the static one documented here. (Therefore you can't have both modules installed at once.) The only difference is you can't do::
from raylib import *
@ -31,6 +31,9 @@ If you use the ``rl.`` prefix then code will work on both static and dynamic bin
If you access functions via ``import pyray`` then there is no difference at all, but be warned this hasn't been tested much.
.. note::
Standard Raylib DLLs do not include additional libraries like Raygui, Physac, etc. So these functions won't work.
.. important::

View file

@ -22,9 +22,10 @@ import itertools
import os
import pathlib
import platform
import logging
from .version import __version__
logger = logging.getLogger(__name__)
MODULE = pathlib.Path(__file__).parent
def raylib_library_path():
@ -54,9 +55,9 @@ ffi.cdef(open(MODULE / "raylib_modified.h").read().replace('RLAPI ', ''))
try:
raylib_fname = raylib_library_path()
rl = ffi.dlopen(raylib_fname)
print('LOADED DYNAMICALLY SHARED LIB {} {}'.format(__version__, raylib_fname))
logger.warning('LOADED DYNAMICALLY SHARED LIB {} {}'.format(__version__, raylib_fname))
except Exception as e:
print(e)
logger.exception(e)
LIGHTGRAY =( 200, 200, 200, 255 )
GRAY =( 130, 130, 130, 255 )

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508
dynamic/raylib/defines.py Normal file
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@ -0,0 +1,508 @@
import raylib
RAYLIB_VERSION_MAJOR: int = 5
RAYLIB_VERSION_MINOR: int = 5
RAYLIB_VERSION_PATCH: int = 0
RAYLIB_VERSION: str = "5.5"
PI: float = 3.141592653589793
DEG2RAD = PI / 180.0
RAD2DEG = 180.0 / PI
MOUSE_LEFT_BUTTON = raylib.MOUSE_BUTTON_LEFT
MOUSE_RIGHT_BUTTON = raylib.MOUSE_BUTTON_RIGHT
MOUSE_MIDDLE_BUTTON = raylib.MOUSE_BUTTON_MIDDLE
MATERIAL_MAP_DIFFUSE = raylib.MATERIAL_MAP_ALBEDO
MATERIAL_MAP_SPECULAR = raylib.MATERIAL_MAP_METALNESS
SHADER_LOC_MAP_DIFFUSE = raylib.SHADER_LOC_MAP_ALBEDO
SHADER_LOC_MAP_SPECULAR = raylib.SHADER_LOC_MAP_METALNESS
EPSILON: float = 1e-06
RLGL_VERSION: str = "5.0"
RL_DEFAULT_BATCH_BUFFER_ELEMENTS: int = 8192
RL_DEFAULT_BATCH_BUFFERS: int = 1
RL_DEFAULT_BATCH_DRAWCALLS: int = 256
RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS: int = 4
RL_MAX_MATRIX_STACK_SIZE: int = 32
RL_MAX_SHADER_LOCATIONS: int = 32
RL_TEXTURE_WRAP_S: int = 10242
RL_TEXTURE_WRAP_T: int = 10243
RL_TEXTURE_MAG_FILTER: int = 10240
RL_TEXTURE_MIN_FILTER: int = 10241
RL_TEXTURE_FILTER_NEAREST: int = 9728
RL_TEXTURE_FILTER_LINEAR: int = 9729
RL_TEXTURE_FILTER_MIP_NEAREST: int = 9984
RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR: int = 9986
RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST: int = 9985
RL_TEXTURE_FILTER_MIP_LINEAR: int = 9987
RL_TEXTURE_FILTER_ANISOTROPIC: int = 12288
RL_TEXTURE_MIPMAP_BIAS_RATIO: int = 16384
RL_TEXTURE_WRAP_REPEAT: int = 10497
RL_TEXTURE_WRAP_CLAMP: int = 33071
RL_TEXTURE_WRAP_MIRROR_REPEAT: int = 33648
RL_TEXTURE_WRAP_MIRROR_CLAMP: int = 34626
RL_MODELVIEW: int = 5888
RL_PROJECTION: int = 5889
RL_TEXTURE: int = 5890
RL_LINES: int = 1
RL_TRIANGLES: int = 4
RL_QUADS: int = 7
RL_UNSIGNED_BYTE: int = 5121
RL_FLOAT: int = 5126
RL_STREAM_DRAW: int = 35040
RL_STREAM_READ: int = 35041
RL_STREAM_COPY: int = 35042
RL_STATIC_DRAW: int = 35044
RL_STATIC_READ: int = 35045
RL_STATIC_COPY: int = 35046
RL_DYNAMIC_DRAW: int = 35048
RL_DYNAMIC_READ: int = 35049
RL_DYNAMIC_COPY: int = 35050
RL_FRAGMENT_SHADER: int = 35632
RL_VERTEX_SHADER: int = 35633
RL_COMPUTE_SHADER: int = 37305
RL_ZERO: int = 0
RL_ONE: int = 1
RL_SRC_COLOR: int = 768
RL_ONE_MINUS_SRC_COLOR: int = 769
RL_SRC_ALPHA: int = 770
RL_ONE_MINUS_SRC_ALPHA: int = 771
RL_DST_ALPHA: int = 772
RL_ONE_MINUS_DST_ALPHA: int = 773
RL_DST_COLOR: int = 774
RL_ONE_MINUS_DST_COLOR: int = 775
RL_SRC_ALPHA_SATURATE: int = 776
RL_CONSTANT_COLOR: int = 32769
RL_ONE_MINUS_CONSTANT_COLOR: int = 32770
RL_CONSTANT_ALPHA: int = 32771
RL_ONE_MINUS_CONSTANT_ALPHA: int = 32772
RL_FUNC_ADD: int = 32774
RL_MIN: int = 32775
RL_MAX: int = 32776
RL_FUNC_SUBTRACT: int = 32778
RL_FUNC_REVERSE_SUBTRACT: int = 32779
RL_BLEND_EQUATION: int = 32777
RL_BLEND_EQUATION_RGB: int = 32777
RL_BLEND_EQUATION_ALPHA: int = 34877
RL_BLEND_DST_RGB: int = 32968
RL_BLEND_SRC_RGB: int = 32969
RL_BLEND_DST_ALPHA: int = 32970
RL_BLEND_SRC_ALPHA: int = 32971
RL_BLEND_COLOR: int = 32773
RL_READ_FRAMEBUFFER: int = 36008
RL_DRAW_FRAMEBUFFER: int = 36009
RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION: int = 0
RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD: int = 1
RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL: int = 2
RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR: int = 3
RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT: int = 4
RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2: int = 5
RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES: int = 6
RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS: int = 7
RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS: int = 8
RL_SHADER_LOC_MAP_DIFFUSE = raylib.RL_SHADER_LOC_MAP_ALBEDO
RL_SHADER_LOC_MAP_SPECULAR = raylib.RL_SHADER_LOC_MAP_METALNESS
GL_SHADING_LANGUAGE_VERSION: int = 35724
GL_COMPRESSED_RGB_S3TC_DXT1_EXT: int = 33776
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: int = 33777
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: int = 33778
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: int = 33779
GL_ETC1_RGB8_OES: int = 36196
GL_COMPRESSED_RGB8_ETC2: int = 37492
GL_COMPRESSED_RGBA8_ETC2_EAC: int = 37496
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: int = 35840
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: int = 35842
GL_COMPRESSED_RGBA_ASTC_4x4_KHR: int = 37808
GL_COMPRESSED_RGBA_ASTC_8x8_KHR: int = 37815
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: int = 34047
GL_TEXTURE_MAX_ANISOTROPY_EXT: int = 34046
GL_PROGRAM_POINT_SIZE: int = 34370
GL_LINE_WIDTH: int = 2849
GL_UNSIGNED_SHORT_5_6_5: int = 33635
GL_UNSIGNED_SHORT_5_5_5_1: int = 32820
GL_UNSIGNED_SHORT_4_4_4_4: int = 32819
GL_LUMINANCE: int = 6409
GL_LUMINANCE_ALPHA: int = 6410
RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION: str = "vertexPosition"
RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD: str = "vertexTexCoord"
RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL: str = "vertexNormal"
RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR: str = "vertexColor"
RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT: str = "vertexTangent"
RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2: str = "vertexTexCoord2"
RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS: str = "vertexBoneIds"
RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS: str = "vertexBoneWeights"
RL_DEFAULT_SHADER_UNIFORM_NAME_MVP: str = "mvp"
RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW: str = "matView"
RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION: str = "matProjection"
RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL: str = "matModel"
RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL: str = "matNormal"
RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR: str = "colDiffuse"
RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES: str = "boneMatrices"
RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0: str = "texture0"
RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1: str = "texture1"
RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2: str = "texture2"
RAYGUI_VERSION_MAJOR: int = 4
RAYGUI_VERSION_MINOR: int = 5
RAYGUI_VERSION_PATCH: int = 0
RAYGUI_VERSION: str = "4.5-dev"
SCROLLBAR_LEFT_SIDE: int = 0
SCROLLBAR_RIGHT_SIDE: int = 1
RAYGUI_ICON_SIZE: int = 16
RAYGUI_ICON_MAX_ICONS: int = 256
RAYGUI_ICON_MAX_NAME_LENGTH: int = 32
RAYGUI_MAX_CONTROLS: int = 16
RAYGUI_MAX_PROPS_BASE: int = 16
RAYGUI_MAX_PROPS_EXTENDED: int = 8
KEY_RIGHT: int = 262
KEY_LEFT: int = 263
KEY_DOWN: int = 264
KEY_UP: int = 265
KEY_BACKSPACE: int = 259
KEY_ENTER: int = 257
MOUSE_LEFT_BUTTON: int = 0
RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT: int = 24
RAYGUI_GROUPBOX_LINE_THICK: int = 1
RAYGUI_LINE_MARGIN_TEXT: int = 12
RAYGUI_LINE_TEXT_PADDING: int = 4
RAYGUI_PANEL_BORDER_WIDTH: int = 1
RAYGUI_TABBAR_ITEM_WIDTH: int = 160
RAYGUI_MIN_SCROLLBAR_WIDTH: int = 40
RAYGUI_MIN_SCROLLBAR_HEIGHT: int = 40
RAYGUI_MIN_MOUSE_WHEEL_SPEED: int = 20
RAYGUI_TOGGLEGROUP_MAX_ITEMS: int = 32
RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN: int = 40
RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY: int = 1
RAYGUI_VALUEBOX_MAX_CHARS: int = 32
RAYGUI_COLORBARALPHA_CHECKED_SIZE: int = 10
RAYGUI_MESSAGEBOX_BUTTON_HEIGHT: int = 24
RAYGUI_MESSAGEBOX_BUTTON_PADDING: int = 12
RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT: int = 24
RAYGUI_TEXTINPUTBOX_BUTTON_PADDING: int = 12
RAYGUI_TEXTINPUTBOX_HEIGHT: int = 26
RAYGUI_GRID_ALPHA: float = 0.15
MAX_LINE_BUFFER_SIZE: int = 256
ICON_TEXT_PADDING: int = 4
RAYGUI_MAX_TEXT_LINES: int = 128
RAYGUI_TEXTSPLIT_MAX_ITEMS: int = 128
RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE: int = 1024
RAYGUI_TEXTFORMAT_MAX_SIZE: int = 256
PHYSAC_MAX_BODIES: int = 64
PHYSAC_MAX_MANIFOLDS: int = 4096
PHYSAC_MAX_VERTICES: int = 24
PHYSAC_CIRCLE_VERTICES: int = 24
PHYSAC_COLLISION_ITERATIONS: int = 20
PHYSAC_PENETRATION_ALLOWANCE: float = 0.05
PHYSAC_PENETRATION_CORRECTION: float = 0.4
PHYSAC_FLT_MAX: float = 3.402823466e+38
PHYSAC_EPSILON: float = 1e-06
GLFW_VERSION_MAJOR: int = 3
GLFW_VERSION_MINOR: int = 4
GLFW_VERSION_REVISION: int = 0
GLFW_TRUE: int = 1
GLFW_FALSE: int = 0
GLFW_RELEASE: int = 0
GLFW_PRESS: int = 1
GLFW_REPEAT: int = 2
GLFW_HAT_CENTERED: int = 0
GLFW_HAT_UP: int = 1
GLFW_HAT_RIGHT: int = 2
GLFW_HAT_DOWN: int = 4
GLFW_HAT_LEFT: int = 8
GLFW_HAT_RIGHT_UP = GLFW_HAT_RIGHT | GLFW_HAT_UP
GLFW_HAT_RIGHT_DOWN = GLFW_HAT_RIGHT | GLFW_HAT_DOWN
GLFW_HAT_LEFT_UP = GLFW_HAT_LEFT | GLFW_HAT_UP
GLFW_HAT_LEFT_DOWN = GLFW_HAT_LEFT | GLFW_HAT_DOWN
GLFW_KEY_SPACE: int = 32
GLFW_KEY_APOSTROPHE: int = 39
GLFW_KEY_COMMA: int = 44
GLFW_KEY_MINUS: int = 45
GLFW_KEY_PERIOD: int = 46
GLFW_KEY_SLASH: int = 47
GLFW_KEY_0: int = 48
GLFW_KEY_1: int = 49
GLFW_KEY_2: int = 50
GLFW_KEY_3: int = 51
GLFW_KEY_4: int = 52
GLFW_KEY_5: int = 53
GLFW_KEY_6: int = 54
GLFW_KEY_7: int = 55
GLFW_KEY_8: int = 56
GLFW_KEY_9: int = 57
GLFW_KEY_SEMICOLON: int = 59
GLFW_KEY_EQUAL: int = 61
GLFW_KEY_A: int = 65
GLFW_KEY_B: int = 66
GLFW_KEY_C: int = 67
GLFW_KEY_D: int = 68
GLFW_KEY_E: int = 69
GLFW_KEY_F: int = 70
GLFW_KEY_G: int = 71
GLFW_KEY_H: int = 72
GLFW_KEY_I: int = 73
GLFW_KEY_J: int = 74
GLFW_KEY_K: int = 75
GLFW_KEY_L: int = 76
GLFW_KEY_M: int = 77
GLFW_KEY_N: int = 78
GLFW_KEY_O: int = 79
GLFW_KEY_P: int = 80
GLFW_KEY_Q: int = 81
GLFW_KEY_R: int = 82
GLFW_KEY_S: int = 83
GLFW_KEY_T: int = 84
GLFW_KEY_U: int = 85
GLFW_KEY_V: int = 86
GLFW_KEY_W: int = 87
GLFW_KEY_X: int = 88
GLFW_KEY_Y: int = 89
GLFW_KEY_Z: int = 90
GLFW_KEY_LEFT_BRACKET: int = 91
GLFW_KEY_BACKSLASH: int = 92
GLFW_KEY_RIGHT_BRACKET: int = 93
GLFW_KEY_GRAVE_ACCENT: int = 96
GLFW_KEY_WORLD_1: int = 161
GLFW_KEY_WORLD_2: int = 162
GLFW_KEY_ESCAPE: int = 256
GLFW_KEY_ENTER: int = 257
GLFW_KEY_TAB: int = 258
GLFW_KEY_BACKSPACE: int = 259
GLFW_KEY_INSERT: int = 260
GLFW_KEY_DELETE: int = 261
GLFW_KEY_RIGHT: int = 262
GLFW_KEY_LEFT: int = 263
GLFW_KEY_DOWN: int = 264
GLFW_KEY_UP: int = 265
GLFW_KEY_PAGE_UP: int = 266
GLFW_KEY_PAGE_DOWN: int = 267
GLFW_KEY_HOME: int = 268
GLFW_KEY_END: int = 269
GLFW_KEY_CAPS_LOCK: int = 280
GLFW_KEY_SCROLL_LOCK: int = 281
GLFW_KEY_NUM_LOCK: int = 282
GLFW_KEY_PRINT_SCREEN: int = 283
GLFW_KEY_PAUSE: int = 284
GLFW_KEY_F1: int = 290
GLFW_KEY_F2: int = 291
GLFW_KEY_F3: int = 292
GLFW_KEY_F4: int = 293
GLFW_KEY_F5: int = 294
GLFW_KEY_F6: int = 295
GLFW_KEY_F7: int = 296
GLFW_KEY_F8: int = 297
GLFW_KEY_F9: int = 298
GLFW_KEY_F10: int = 299
GLFW_KEY_F11: int = 300
GLFW_KEY_F12: int = 301
GLFW_KEY_F13: int = 302
GLFW_KEY_F14: int = 303
GLFW_KEY_F15: int = 304
GLFW_KEY_F16: int = 305
GLFW_KEY_F17: int = 306
GLFW_KEY_F18: int = 307
GLFW_KEY_F19: int = 308
GLFW_KEY_F20: int = 309
GLFW_KEY_F21: int = 310
GLFW_KEY_F22: int = 311
GLFW_KEY_F23: int = 312
GLFW_KEY_F24: int = 313
GLFW_KEY_F25: int = 314
GLFW_KEY_KP_0: int = 320
GLFW_KEY_KP_1: int = 321
GLFW_KEY_KP_2: int = 322
GLFW_KEY_KP_3: int = 323
GLFW_KEY_KP_4: int = 324
GLFW_KEY_KP_5: int = 325
GLFW_KEY_KP_6: int = 326
GLFW_KEY_KP_7: int = 327
GLFW_KEY_KP_8: int = 328
GLFW_KEY_KP_9: int = 329
GLFW_KEY_KP_DECIMAL: int = 330
GLFW_KEY_KP_DIVIDE: int = 331
GLFW_KEY_KP_MULTIPLY: int = 332
GLFW_KEY_KP_SUBTRACT: int = 333
GLFW_KEY_KP_ADD: int = 334
GLFW_KEY_KP_ENTER: int = 335
GLFW_KEY_KP_EQUAL: int = 336
GLFW_KEY_LEFT_SHIFT: int = 340
GLFW_KEY_LEFT_CONTROL: int = 341
GLFW_KEY_LEFT_ALT: int = 342
GLFW_KEY_LEFT_SUPER: int = 343
GLFW_KEY_RIGHT_SHIFT: int = 344
GLFW_KEY_RIGHT_CONTROL: int = 345
GLFW_KEY_RIGHT_ALT: int = 346
GLFW_KEY_RIGHT_SUPER: int = 347
GLFW_KEY_MENU: int = 348
GLFW_MOD_SHIFT: int = 1
GLFW_MOD_CONTROL: int = 2
GLFW_MOD_ALT: int = 4
GLFW_MOD_SUPER: int = 8
GLFW_MOD_CAPS_LOCK: int = 16
GLFW_MOD_NUM_LOCK: int = 32
GLFW_MOUSE_BUTTON_1: int = 0
GLFW_MOUSE_BUTTON_2: int = 1
GLFW_MOUSE_BUTTON_3: int = 2
GLFW_MOUSE_BUTTON_4: int = 3
GLFW_MOUSE_BUTTON_5: int = 4
GLFW_MOUSE_BUTTON_6: int = 5
GLFW_MOUSE_BUTTON_7: int = 6
GLFW_MOUSE_BUTTON_8: int = 7
GLFW_JOYSTICK_1: int = 0
GLFW_JOYSTICK_2: int = 1
GLFW_JOYSTICK_3: int = 2
GLFW_JOYSTICK_4: int = 3
GLFW_JOYSTICK_5: int = 4
GLFW_JOYSTICK_6: int = 5
GLFW_JOYSTICK_7: int = 6
GLFW_JOYSTICK_8: int = 7
GLFW_JOYSTICK_9: int = 8
GLFW_JOYSTICK_10: int = 9
GLFW_JOYSTICK_11: int = 10
GLFW_JOYSTICK_12: int = 11
GLFW_JOYSTICK_13: int = 12
GLFW_JOYSTICK_14: int = 13
GLFW_JOYSTICK_15: int = 14
GLFW_JOYSTICK_16: int = 15
GLFW_GAMEPAD_BUTTON_A: int = 0
GLFW_GAMEPAD_BUTTON_B: int = 1
GLFW_GAMEPAD_BUTTON_X: int = 2
GLFW_GAMEPAD_BUTTON_Y: int = 3
GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: int = 4
GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: int = 5
GLFW_GAMEPAD_BUTTON_BACK: int = 6
GLFW_GAMEPAD_BUTTON_START: int = 7
GLFW_GAMEPAD_BUTTON_GUIDE: int = 8
GLFW_GAMEPAD_BUTTON_LEFT_THUMB: int = 9
GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: int = 10
GLFW_GAMEPAD_BUTTON_DPAD_UP: int = 11
GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: int = 12
GLFW_GAMEPAD_BUTTON_DPAD_DOWN: int = 13
GLFW_GAMEPAD_BUTTON_DPAD_LEFT: int = 14
GLFW_GAMEPAD_AXIS_LEFT_X: int = 0
GLFW_GAMEPAD_AXIS_LEFT_Y: int = 1
GLFW_GAMEPAD_AXIS_RIGHT_X: int = 2
GLFW_GAMEPAD_AXIS_RIGHT_Y: int = 3
GLFW_GAMEPAD_AXIS_LEFT_TRIGGER: int = 4
GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER: int = 5
GLFW_NO_ERROR: int = 0
GLFW_NOT_INITIALIZED: int = 65537
GLFW_NO_CURRENT_CONTEXT: int = 65538
GLFW_INVALID_ENUM: int = 65539
GLFW_INVALID_VALUE: int = 65540
GLFW_OUT_OF_MEMORY: int = 65541
GLFW_API_UNAVAILABLE: int = 65542
GLFW_VERSION_UNAVAILABLE: int = 65543
GLFW_PLATFORM_ERROR: int = 65544
GLFW_FORMAT_UNAVAILABLE: int = 65545
GLFW_NO_WINDOW_CONTEXT: int = 65546
GLFW_CURSOR_UNAVAILABLE: int = 65547
GLFW_FEATURE_UNAVAILABLE: int = 65548
GLFW_FEATURE_UNIMPLEMENTED: int = 65549
GLFW_PLATFORM_UNAVAILABLE: int = 65550
GLFW_FOCUSED: int = 131073
GLFW_ICONIFIED: int = 131074
GLFW_RESIZABLE: int = 131075
GLFW_VISIBLE: int = 131076
GLFW_DECORATED: int = 131077
GLFW_AUTO_ICONIFY: int = 131078
GLFW_FLOATING: int = 131079
GLFW_MAXIMIZED: int = 131080
GLFW_CENTER_CURSOR: int = 131081
GLFW_TRANSPARENT_FRAMEBUFFER: int = 131082
GLFW_HOVERED: int = 131083
GLFW_FOCUS_ON_SHOW: int = 131084
GLFW_MOUSE_PASSTHROUGH: int = 131085
GLFW_POSITION_X: int = 131086
GLFW_POSITION_Y: int = 131087
GLFW_RED_BITS: int = 135169
GLFW_GREEN_BITS: int = 135170
GLFW_BLUE_BITS: int = 135171
GLFW_ALPHA_BITS: int = 135172
GLFW_DEPTH_BITS: int = 135173
GLFW_STENCIL_BITS: int = 135174
GLFW_ACCUM_RED_BITS: int = 135175
GLFW_ACCUM_GREEN_BITS: int = 135176
GLFW_ACCUM_BLUE_BITS: int = 135177
GLFW_ACCUM_ALPHA_BITS: int = 135178
GLFW_AUX_BUFFERS: int = 135179
GLFW_STEREO: int = 135180
GLFW_SAMPLES: int = 135181
GLFW_SRGB_CAPABLE: int = 135182
GLFW_REFRESH_RATE: int = 135183
GLFW_DOUBLEBUFFER: int = 135184
GLFW_CLIENT_API: int = 139265
GLFW_CONTEXT_VERSION_MAJOR: int = 139266
GLFW_CONTEXT_VERSION_MINOR: int = 139267
GLFW_CONTEXT_REVISION: int = 139268
GLFW_CONTEXT_ROBUSTNESS: int = 139269
GLFW_OPENGL_FORWARD_COMPAT: int = 139270
GLFW_CONTEXT_DEBUG: int = 139271
GLFW_OPENGL_PROFILE: int = 139272
GLFW_CONTEXT_RELEASE_BEHAVIOR: int = 139273
GLFW_CONTEXT_NO_ERROR: int = 139274
GLFW_CONTEXT_CREATION_API: int = 139275
GLFW_SCALE_TO_MONITOR: int = 139276
GLFW_SCALE_FRAMEBUFFER: int = 139277
GLFW_COCOA_RETINA_FRAMEBUFFER: int = 143361
GLFW_COCOA_FRAME_NAME: int = 143362
GLFW_COCOA_GRAPHICS_SWITCHING: int = 143363
GLFW_X11_CLASS_NAME: int = 147457
GLFW_X11_INSTANCE_NAME: int = 147458
GLFW_WIN32_KEYBOARD_MENU: int = 151553
GLFW_WIN32_SHOWDEFAULT: int = 151554
GLFW_WAYLAND_APP_ID: int = 155649
GLFW_NO_API: int = 0
GLFW_OPENGL_API: int = 196609
GLFW_OPENGL_ES_API: int = 196610
GLFW_NO_ROBUSTNESS: int = 0
GLFW_NO_RESET_NOTIFICATION: int = 200705
GLFW_LOSE_CONTEXT_ON_RESET: int = 200706
GLFW_OPENGL_ANY_PROFILE: int = 0
GLFW_OPENGL_CORE_PROFILE: int = 204801
GLFW_OPENGL_COMPAT_PROFILE: int = 204802
GLFW_CURSOR: int = 208897
GLFW_STICKY_KEYS: int = 208898
GLFW_STICKY_MOUSE_BUTTONS: int = 208899
GLFW_LOCK_KEY_MODS: int = 208900
GLFW_RAW_MOUSE_MOTION: int = 208901
GLFW_CURSOR_NORMAL: int = 212993
GLFW_CURSOR_HIDDEN: int = 212994
GLFW_CURSOR_DISABLED: int = 212995
GLFW_CURSOR_CAPTURED: int = 212996
GLFW_ANY_RELEASE_BEHAVIOR: int = 0
GLFW_RELEASE_BEHAVIOR_FLUSH: int = 217089
GLFW_RELEASE_BEHAVIOR_NONE: int = 217090
GLFW_NATIVE_CONTEXT_API: int = 221185
GLFW_EGL_CONTEXT_API: int = 221186
GLFW_OSMESA_CONTEXT_API: int = 221187
GLFW_ANGLE_PLATFORM_TYPE_NONE: int = 225281
GLFW_ANGLE_PLATFORM_TYPE_OPENGL: int = 225282
GLFW_ANGLE_PLATFORM_TYPE_OPENGLES: int = 225283
GLFW_ANGLE_PLATFORM_TYPE_D3D9: int = 225284
GLFW_ANGLE_PLATFORM_TYPE_D3D11: int = 225285
GLFW_ANGLE_PLATFORM_TYPE_VULKAN: int = 225287
GLFW_ANGLE_PLATFORM_TYPE_METAL: int = 225288
GLFW_WAYLAND_PREFER_LIBDECOR: int = 229377
GLFW_WAYLAND_DISABLE_LIBDECOR: int = 229378
GLFW_ANY_POSITION: int = 2147483648
GLFW_ARROW_CURSOR: int = 221185
GLFW_IBEAM_CURSOR: int = 221186
GLFW_CROSSHAIR_CURSOR: int = 221187
GLFW_POINTING_HAND_CURSOR: int = 221188
GLFW_RESIZE_EW_CURSOR: int = 221189
GLFW_RESIZE_NS_CURSOR: int = 221190
GLFW_RESIZE_NWSE_CURSOR: int = 221191
GLFW_RESIZE_NESW_CURSOR: int = 221192
GLFW_RESIZE_ALL_CURSOR: int = 221193
GLFW_NOT_ALLOWED_CURSOR: int = 221194
GLFW_CONNECTED: int = 262145
GLFW_DISCONNECTED: int = 262146
GLFW_JOYSTICK_HAT_BUTTONS: int = 327681
GLFW_ANGLE_PLATFORM_TYPE: int = 327682
GLFW_PLATFORM: int = 327683
GLFW_COCOA_CHDIR_RESOURCES: int = 331777
GLFW_COCOA_MENUBAR: int = 331778
GLFW_X11_XCB_VULKAN_SURFACE: int = 335873
GLFW_WAYLAND_LIBDECOR: int = 339969
GLFW_ANY_PLATFORM: int = 393216
GLFW_PLATFORM_WIN32: int = 393217
GLFW_PLATFORM_COCOA: int = 393218
GLFW_PLATFORM_WAYLAND: int = 393219
GLFW_PLATFORM_X11: int = 393220
GLFW_PLATFORM_NULL: int = 393221

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from enum import IntEnum
class ConfigFlags(IntEnum):
"""System/Window config flags."""
FLAG_VSYNC_HINT = 64
FLAG_FULLSCREEN_MODE = 2
FLAG_WINDOW_RESIZABLE = 4
FLAG_WINDOW_UNDECORATED = 8
FLAG_WINDOW_HIDDEN = 128
FLAG_WINDOW_MINIMIZED = 512
FLAG_WINDOW_MAXIMIZED = 1024
FLAG_WINDOW_UNFOCUSED = 2048
FLAG_WINDOW_TOPMOST = 4096
FLAG_WINDOW_ALWAYS_RUN = 256
FLAG_WINDOW_TRANSPARENT = 16
FLAG_WINDOW_HIGHDPI = 8192
FLAG_WINDOW_MOUSE_PASSTHROUGH = 16384
FLAG_BORDERLESS_WINDOWED_MODE = 32768
FLAG_MSAA_4X_HINT = 32
FLAG_INTERLACED_HINT = 65536
class TraceLogLevel(IntEnum):
"""Trace log level."""
LOG_ALL = 0
LOG_TRACE = 1
LOG_DEBUG = 2
LOG_INFO = 3
LOG_WARNING = 4
LOG_ERROR = 5
LOG_FATAL = 6
LOG_NONE = 7
class KeyboardKey(IntEnum):
"""Keyboard keys (US keyboard layout)."""
KEY_NULL = 0
KEY_APOSTROPHE = 39
KEY_COMMA = 44
KEY_MINUS = 45
KEY_PERIOD = 46
KEY_SLASH = 47
KEY_ZERO = 48
KEY_ONE = 49
KEY_TWO = 50
KEY_THREE = 51
KEY_FOUR = 52
KEY_FIVE = 53
KEY_SIX = 54
KEY_SEVEN = 55
KEY_EIGHT = 56
KEY_NINE = 57
KEY_SEMICOLON = 59
KEY_EQUAL = 61
KEY_A = 65
KEY_B = 66
KEY_C = 67
KEY_D = 68
KEY_E = 69
KEY_F = 70
KEY_G = 71
KEY_H = 72
KEY_I = 73
KEY_J = 74
KEY_K = 75
KEY_L = 76
KEY_M = 77
KEY_N = 78
KEY_O = 79
KEY_P = 80
KEY_Q = 81
KEY_R = 82
KEY_S = 83
KEY_T = 84
KEY_U = 85
KEY_V = 86
KEY_W = 87
KEY_X = 88
KEY_Y = 89
KEY_Z = 90
KEY_LEFT_BRACKET = 91
KEY_BACKSLASH = 92
KEY_RIGHT_BRACKET = 93
KEY_GRAVE = 96
KEY_SPACE = 32
KEY_ESCAPE = 256
KEY_ENTER = 257
KEY_TAB = 258
KEY_BACKSPACE = 259
KEY_INSERT = 260
KEY_DELETE = 261
KEY_RIGHT = 262
KEY_LEFT = 263
KEY_DOWN = 264
KEY_UP = 265
KEY_PAGE_UP = 266
KEY_PAGE_DOWN = 267
KEY_HOME = 268
KEY_END = 269
KEY_CAPS_LOCK = 280
KEY_SCROLL_LOCK = 281
KEY_NUM_LOCK = 282
KEY_PRINT_SCREEN = 283
KEY_PAUSE = 284
KEY_F1 = 290
KEY_F2 = 291
KEY_F3 = 292
KEY_F4 = 293
KEY_F5 = 294
KEY_F6 = 295
KEY_F7 = 296
KEY_F8 = 297
KEY_F9 = 298
KEY_F10 = 299
KEY_F11 = 300
KEY_F12 = 301
KEY_LEFT_SHIFT = 340
KEY_LEFT_CONTROL = 341
KEY_LEFT_ALT = 342
KEY_LEFT_SUPER = 343
KEY_RIGHT_SHIFT = 344
KEY_RIGHT_CONTROL = 345
KEY_RIGHT_ALT = 346
KEY_RIGHT_SUPER = 347
KEY_KB_MENU = 348
KEY_KP_0 = 320
KEY_KP_1 = 321
KEY_KP_2 = 322
KEY_KP_3 = 323
KEY_KP_4 = 324
KEY_KP_5 = 325
KEY_KP_6 = 326
KEY_KP_7 = 327
KEY_KP_8 = 328
KEY_KP_9 = 329
KEY_KP_DECIMAL = 330
KEY_KP_DIVIDE = 331
KEY_KP_MULTIPLY = 332
KEY_KP_SUBTRACT = 333
KEY_KP_ADD = 334
KEY_KP_ENTER = 335
KEY_KP_EQUAL = 336
KEY_BACK = 4
KEY_MENU = 5
KEY_VOLUME_UP = 24
KEY_VOLUME_DOWN = 25
class MouseButton(IntEnum):
"""Mouse buttons."""
MOUSE_BUTTON_LEFT = 0
MOUSE_BUTTON_RIGHT = 1
MOUSE_BUTTON_MIDDLE = 2
MOUSE_BUTTON_SIDE = 3
MOUSE_BUTTON_EXTRA = 4
MOUSE_BUTTON_FORWARD = 5
MOUSE_BUTTON_BACK = 6
class MouseCursor(IntEnum):
"""Mouse cursor."""
MOUSE_CURSOR_DEFAULT = 0
MOUSE_CURSOR_ARROW = 1
MOUSE_CURSOR_IBEAM = 2
MOUSE_CURSOR_CROSSHAIR = 3
MOUSE_CURSOR_POINTING_HAND = 4
MOUSE_CURSOR_RESIZE_EW = 5
MOUSE_CURSOR_RESIZE_NS = 6
MOUSE_CURSOR_RESIZE_NWSE = 7
MOUSE_CURSOR_RESIZE_NESW = 8
MOUSE_CURSOR_RESIZE_ALL = 9
MOUSE_CURSOR_NOT_ALLOWED = 10
class GamepadButton(IntEnum):
"""Gamepad buttons."""
GAMEPAD_BUTTON_UNKNOWN = 0
GAMEPAD_BUTTON_LEFT_FACE_UP = 1
GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2
GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3
GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4
GAMEPAD_BUTTON_RIGHT_FACE_UP = 5
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6
GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7
GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8
GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9
GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10
GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11
GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12
GAMEPAD_BUTTON_MIDDLE_LEFT = 13
GAMEPAD_BUTTON_MIDDLE = 14
GAMEPAD_BUTTON_MIDDLE_RIGHT = 15
GAMEPAD_BUTTON_LEFT_THUMB = 16
GAMEPAD_BUTTON_RIGHT_THUMB = 17
class GamepadAxis(IntEnum):
"""Gamepad axis."""
GAMEPAD_AXIS_LEFT_X = 0
GAMEPAD_AXIS_LEFT_Y = 1
GAMEPAD_AXIS_RIGHT_X = 2
GAMEPAD_AXIS_RIGHT_Y = 3
GAMEPAD_AXIS_LEFT_TRIGGER = 4
GAMEPAD_AXIS_RIGHT_TRIGGER = 5
class MaterialMapIndex(IntEnum):
"""Material map index."""
MATERIAL_MAP_ALBEDO = 0
MATERIAL_MAP_METALNESS = 1
MATERIAL_MAP_NORMAL = 2
MATERIAL_MAP_ROUGHNESS = 3
MATERIAL_MAP_OCCLUSION = 4
MATERIAL_MAP_EMISSION = 5
MATERIAL_MAP_HEIGHT = 6
MATERIAL_MAP_CUBEMAP = 7
MATERIAL_MAP_IRRADIANCE = 8
MATERIAL_MAP_PREFILTER = 9
MATERIAL_MAP_BRDF = 10
class ShaderLocationIndex(IntEnum):
"""Shader location index."""
SHADER_LOC_VERTEX_POSITION = 0
SHADER_LOC_VERTEX_TEXCOORD01 = 1
SHADER_LOC_VERTEX_TEXCOORD02 = 2
SHADER_LOC_VERTEX_NORMAL = 3
SHADER_LOC_VERTEX_TANGENT = 4
SHADER_LOC_VERTEX_COLOR = 5
SHADER_LOC_MATRIX_MVP = 6
SHADER_LOC_MATRIX_VIEW = 7
SHADER_LOC_MATRIX_PROJECTION = 8
SHADER_LOC_MATRIX_MODEL = 9
SHADER_LOC_MATRIX_NORMAL = 10
SHADER_LOC_VECTOR_VIEW = 11
SHADER_LOC_COLOR_DIFFUSE = 12
SHADER_LOC_COLOR_SPECULAR = 13
SHADER_LOC_COLOR_AMBIENT = 14
SHADER_LOC_MAP_ALBEDO = 15
SHADER_LOC_MAP_METALNESS = 16
SHADER_LOC_MAP_NORMAL = 17
SHADER_LOC_MAP_ROUGHNESS = 18
SHADER_LOC_MAP_OCCLUSION = 19
SHADER_LOC_MAP_EMISSION = 20
SHADER_LOC_MAP_HEIGHT = 21
SHADER_LOC_MAP_CUBEMAP = 22
SHADER_LOC_MAP_IRRADIANCE = 23
SHADER_LOC_MAP_PREFILTER = 24
SHADER_LOC_MAP_BRDF = 25
SHADER_LOC_VERTEX_BONEIDS = 26
SHADER_LOC_VERTEX_BONEWEIGHTS = 27
SHADER_LOC_BONE_MATRICES = 28
class ShaderUniformDataType(IntEnum):
"""Shader uniform data type."""
SHADER_UNIFORM_FLOAT = 0
SHADER_UNIFORM_VEC2 = 1
SHADER_UNIFORM_VEC3 = 2
SHADER_UNIFORM_VEC4 = 3
SHADER_UNIFORM_INT = 4
SHADER_UNIFORM_IVEC2 = 5
SHADER_UNIFORM_IVEC3 = 6
SHADER_UNIFORM_IVEC4 = 7
SHADER_UNIFORM_SAMPLER2D = 8
class ShaderAttributeDataType(IntEnum):
"""Shader attribute data types."""
SHADER_ATTRIB_FLOAT = 0
SHADER_ATTRIB_VEC2 = 1
SHADER_ATTRIB_VEC3 = 2
SHADER_ATTRIB_VEC4 = 3
class PixelFormat(IntEnum):
"""Pixel formats."""
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2
PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3
PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7
PIXELFORMAT_UNCOMPRESSED_R32 = 8
PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10
PIXELFORMAT_UNCOMPRESSED_R16 = 11
PIXELFORMAT_UNCOMPRESSED_R16G16B16 = 12
PIXELFORMAT_UNCOMPRESSED_R16G16B16A16 = 13
PIXELFORMAT_COMPRESSED_DXT1_RGB = 14
PIXELFORMAT_COMPRESSED_DXT1_RGBA = 15
PIXELFORMAT_COMPRESSED_DXT3_RGBA = 16
PIXELFORMAT_COMPRESSED_DXT5_RGBA = 17
PIXELFORMAT_COMPRESSED_ETC1_RGB = 18
PIXELFORMAT_COMPRESSED_ETC2_RGB = 19
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 20
PIXELFORMAT_COMPRESSED_PVRT_RGB = 21
PIXELFORMAT_COMPRESSED_PVRT_RGBA = 22
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 23
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24
class TextureFilter(IntEnum):
"""Texture parameters: filter mode."""
TEXTURE_FILTER_POINT = 0
TEXTURE_FILTER_BILINEAR = 1
TEXTURE_FILTER_TRILINEAR = 2
TEXTURE_FILTER_ANISOTROPIC_4X = 3
TEXTURE_FILTER_ANISOTROPIC_8X = 4
TEXTURE_FILTER_ANISOTROPIC_16X = 5
class TextureWrap(IntEnum):
"""Texture parameters: wrap mode."""
TEXTURE_WRAP_REPEAT = 0
TEXTURE_WRAP_CLAMP = 1
TEXTURE_WRAP_MIRROR_REPEAT = 2
TEXTURE_WRAP_MIRROR_CLAMP = 3
class CubemapLayout(IntEnum):
"""Cubemap layouts."""
CUBEMAP_LAYOUT_AUTO_DETECT = 0
CUBEMAP_LAYOUT_LINE_VERTICAL = 1
CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4
class FontType(IntEnum):
"""Font type, defines generation method."""
FONT_DEFAULT = 0
FONT_BITMAP = 1
FONT_SDF = 2
class BlendMode(IntEnum):
"""Color blending modes (pre-defined)."""
BLEND_ALPHA = 0
BLEND_ADDITIVE = 1
BLEND_MULTIPLIED = 2
BLEND_ADD_COLORS = 3
BLEND_SUBTRACT_COLORS = 4
BLEND_ALPHA_PREMULTIPLY = 5
BLEND_CUSTOM = 6
BLEND_CUSTOM_SEPARATE = 7
class Gesture(IntEnum):
"""Gesture."""
GESTURE_NONE = 0
GESTURE_TAP = 1
GESTURE_DOUBLETAP = 2
GESTURE_HOLD = 4
GESTURE_DRAG = 8
GESTURE_SWIPE_RIGHT = 16
GESTURE_SWIPE_LEFT = 32
GESTURE_SWIPE_UP = 64
GESTURE_SWIPE_DOWN = 128
GESTURE_PINCH_IN = 256
GESTURE_PINCH_OUT = 512
class CameraMode(IntEnum):
"""Camera system modes."""
CAMERA_CUSTOM = 0
CAMERA_FREE = 1
CAMERA_ORBITAL = 2
CAMERA_FIRST_PERSON = 3
CAMERA_THIRD_PERSON = 4
class CameraProjection(IntEnum):
"""Camera projection."""
CAMERA_PERSPECTIVE = 0
CAMERA_ORTHOGRAPHIC = 1
class NPatchLayout(IntEnum):
"""N-patch layout."""
NPATCH_NINE_PATCH = 0
NPATCH_THREE_PATCH_VERTICAL = 1
NPATCH_THREE_PATCH_HORIZONTAL = 2
class GuiState(IntEnum):
"""Gui control state."""
STATE_NORMAL = 0
STATE_FOCUSED = 1
STATE_PRESSED = 2
STATE_DISABLED = 3
class GuiTextAlignment(IntEnum):
"""Gui control text alignment."""
TEXT_ALIGN_LEFT = 0
TEXT_ALIGN_CENTER = 1
TEXT_ALIGN_RIGHT = 2
class GuiTextAlignmentVertical(IntEnum):
"""Gui control text alignment vertical."""
TEXT_ALIGN_TOP = 0
TEXT_ALIGN_MIDDLE = 1
TEXT_ALIGN_BOTTOM = 2
class GuiTextWrapMode(IntEnum):
"""Gui control text wrap mode."""
TEXT_WRAP_NONE = 0
TEXT_WRAP_CHAR = 1
TEXT_WRAP_WORD = 2
class GuiControl(IntEnum):
"""Gui controls."""
DEFAULT = 0
LABEL = 1
BUTTON = 2
TOGGLE = 3
SLIDER = 4
PROGRESSBAR = 5
CHECKBOX = 6
COMBOBOX = 7
DROPDOWNBOX = 8
TEXTBOX = 9
VALUEBOX = 10
SPINNER = 11
LISTVIEW = 12
COLORPICKER = 13
SCROLLBAR = 14
STATUSBAR = 15
class GuiControlProperty(IntEnum):
"""Gui base properties for every control."""
BORDER_COLOR_NORMAL = 0
BASE_COLOR_NORMAL = 1
TEXT_COLOR_NORMAL = 2
BORDER_COLOR_FOCUSED = 3
BASE_COLOR_FOCUSED = 4
TEXT_COLOR_FOCUSED = 5
BORDER_COLOR_PRESSED = 6
BASE_COLOR_PRESSED = 7
TEXT_COLOR_PRESSED = 8
BORDER_COLOR_DISABLED = 9
BASE_COLOR_DISABLED = 10
TEXT_COLOR_DISABLED = 11
BORDER_WIDTH = 12
TEXT_PADDING = 13
TEXT_ALIGNMENT = 14
class GuiDefaultProperty(IntEnum):
"""DEFAULT extended properties."""
TEXT_SIZE = 16
TEXT_SPACING = 17
LINE_COLOR = 18
BACKGROUND_COLOR = 19
TEXT_LINE_SPACING = 20
TEXT_ALIGNMENT_VERTICAL = 21
TEXT_WRAP_MODE = 22
class GuiToggleProperty(IntEnum):
"""Toggle/ToggleGroup."""
GROUP_PADDING = 16
class GuiSliderProperty(IntEnum):
"""Slider/SliderBar."""
SLIDER_WIDTH = 16
SLIDER_PADDING = 17
class GuiProgressBarProperty(IntEnum):
"""ProgressBar."""
PROGRESS_PADDING = 16
class GuiScrollBarProperty(IntEnum):
"""ScrollBar."""
ARROWS_SIZE = 16
ARROWS_VISIBLE = 17
SCROLL_SLIDER_PADDING = 18
SCROLL_SLIDER_SIZE = 19
SCROLL_PADDING = 20
SCROLL_SPEED = 21
class GuiCheckBoxProperty(IntEnum):
"""CheckBox."""
CHECK_PADDING = 16
class GuiComboBoxProperty(IntEnum):
"""ComboBox."""
COMBO_BUTTON_WIDTH = 16
COMBO_BUTTON_SPACING = 17
class GuiDropdownBoxProperty(IntEnum):
"""DropdownBox."""
ARROW_PADDING = 16
DROPDOWN_ITEMS_SPACING = 17
DROPDOWN_ARROW_HIDDEN = 18
DROPDOWN_ROLL_UP = 19
class GuiTextBoxProperty(IntEnum):
"""TextBox/TextBoxMulti/ValueBox/Spinner."""
TEXT_READONLY = 16
class GuiSpinnerProperty(IntEnum):
"""Spinner."""
SPIN_BUTTON_WIDTH = 16
SPIN_BUTTON_SPACING = 17
class GuiListViewProperty(IntEnum):
"""ListView."""
LIST_ITEMS_HEIGHT = 16
LIST_ITEMS_SPACING = 17
SCROLLBAR_WIDTH = 18
SCROLLBAR_SIDE = 19
LIST_ITEMS_BORDER_WIDTH = 20
class GuiColorPickerProperty(IntEnum):
"""ColorPicker."""
COLOR_SELECTOR_SIZE = 16
HUEBAR_WIDTH = 17
HUEBAR_PADDING = 18
HUEBAR_SELECTOR_HEIGHT = 19
HUEBAR_SELECTOR_OVERFLOW = 20
class GuiIconName(IntEnum):
"""."""
ICON_NONE = 0
ICON_FOLDER_FILE_OPEN = 1
ICON_FILE_SAVE_CLASSIC = 2
ICON_FOLDER_OPEN = 3
ICON_FOLDER_SAVE = 4
ICON_FILE_OPEN = 5
ICON_FILE_SAVE = 6
ICON_FILE_EXPORT = 7
ICON_FILE_ADD = 8
ICON_FILE_DELETE = 9
ICON_FILETYPE_TEXT = 10
ICON_FILETYPE_AUDIO = 11
ICON_FILETYPE_IMAGE = 12
ICON_FILETYPE_PLAY = 13
ICON_FILETYPE_VIDEO = 14
ICON_FILETYPE_INFO = 15
ICON_FILE_COPY = 16
ICON_FILE_CUT = 17
ICON_FILE_PASTE = 18
ICON_CURSOR_HAND = 19
ICON_CURSOR_POINTER = 20
ICON_CURSOR_CLASSIC = 21
ICON_PENCIL = 22
ICON_PENCIL_BIG = 23
ICON_BRUSH_CLASSIC = 24
ICON_BRUSH_PAINTER = 25
ICON_WATER_DROP = 26
ICON_COLOR_PICKER = 27
ICON_RUBBER = 28
ICON_COLOR_BUCKET = 29
ICON_TEXT_T = 30
ICON_TEXT_A = 31
ICON_SCALE = 32
ICON_RESIZE = 33
ICON_FILTER_POINT = 34
ICON_FILTER_BILINEAR = 35
ICON_CROP = 36
ICON_CROP_ALPHA = 37
ICON_SQUARE_TOGGLE = 38
ICON_SYMMETRY = 39
ICON_SYMMETRY_HORIZONTAL = 40
ICON_SYMMETRY_VERTICAL = 41
ICON_LENS = 42
ICON_LENS_BIG = 43
ICON_EYE_ON = 44
ICON_EYE_OFF = 45
ICON_FILTER_TOP = 46
ICON_FILTER = 47
ICON_TARGET_POINT = 48
ICON_TARGET_SMALL = 49
ICON_TARGET_BIG = 50
ICON_TARGET_MOVE = 51
ICON_CURSOR_MOVE = 52
ICON_CURSOR_SCALE = 53
ICON_CURSOR_SCALE_RIGHT = 54
ICON_CURSOR_SCALE_LEFT = 55
ICON_UNDO = 56
ICON_REDO = 57
ICON_REREDO = 58
ICON_MUTATE = 59
ICON_ROTATE = 60
ICON_REPEAT = 61
ICON_SHUFFLE = 62
ICON_EMPTYBOX = 63
ICON_TARGET = 64
ICON_TARGET_SMALL_FILL = 65
ICON_TARGET_BIG_FILL = 66
ICON_TARGET_MOVE_FILL = 67
ICON_CURSOR_MOVE_FILL = 68
ICON_CURSOR_SCALE_FILL = 69
ICON_CURSOR_SCALE_RIGHT_FILL = 70
ICON_CURSOR_SCALE_LEFT_FILL = 71
ICON_UNDO_FILL = 72
ICON_REDO_FILL = 73
ICON_REREDO_FILL = 74
ICON_MUTATE_FILL = 75
ICON_ROTATE_FILL = 76
ICON_REPEAT_FILL = 77
ICON_SHUFFLE_FILL = 78
ICON_EMPTYBOX_SMALL = 79
ICON_BOX = 80
ICON_BOX_TOP = 81
ICON_BOX_TOP_RIGHT = 82
ICON_BOX_RIGHT = 83
ICON_BOX_BOTTOM_RIGHT = 84
ICON_BOX_BOTTOM = 85
ICON_BOX_BOTTOM_LEFT = 86
ICON_BOX_LEFT = 87
ICON_BOX_TOP_LEFT = 88
ICON_BOX_CENTER = 89
ICON_BOX_CIRCLE_MASK = 90
ICON_POT = 91
ICON_ALPHA_MULTIPLY = 92
ICON_ALPHA_CLEAR = 93
ICON_DITHERING = 94
ICON_MIPMAPS = 95
ICON_BOX_GRID = 96
ICON_GRID = 97
ICON_BOX_CORNERS_SMALL = 98
ICON_BOX_CORNERS_BIG = 99
ICON_FOUR_BOXES = 100
ICON_GRID_FILL = 101
ICON_BOX_MULTISIZE = 102
ICON_ZOOM_SMALL = 103
ICON_ZOOM_MEDIUM = 104
ICON_ZOOM_BIG = 105
ICON_ZOOM_ALL = 106
ICON_ZOOM_CENTER = 107
ICON_BOX_DOTS_SMALL = 108
ICON_BOX_DOTS_BIG = 109
ICON_BOX_CONCENTRIC = 110
ICON_BOX_GRID_BIG = 111
ICON_OK_TICK = 112
ICON_CROSS = 113
ICON_ARROW_LEFT = 114
ICON_ARROW_RIGHT = 115
ICON_ARROW_DOWN = 116
ICON_ARROW_UP = 117
ICON_ARROW_LEFT_FILL = 118
ICON_ARROW_RIGHT_FILL = 119
ICON_ARROW_DOWN_FILL = 120
ICON_ARROW_UP_FILL = 121
ICON_AUDIO = 122
ICON_FX = 123
ICON_WAVE = 124
ICON_WAVE_SINUS = 125
ICON_WAVE_SQUARE = 126
ICON_WAVE_TRIANGULAR = 127
ICON_CROSS_SMALL = 128
ICON_PLAYER_PREVIOUS = 129
ICON_PLAYER_PLAY_BACK = 130
ICON_PLAYER_PLAY = 131
ICON_PLAYER_PAUSE = 132
ICON_PLAYER_STOP = 133
ICON_PLAYER_NEXT = 134
ICON_PLAYER_RECORD = 135
ICON_MAGNET = 136
ICON_LOCK_CLOSE = 137
ICON_LOCK_OPEN = 138
ICON_CLOCK = 139
ICON_TOOLS = 140
ICON_GEAR = 141
ICON_GEAR_BIG = 142
ICON_BIN = 143
ICON_HAND_POINTER = 144
ICON_LASER = 145
ICON_COIN = 146
ICON_EXPLOSION = 147
ICON_1UP = 148
ICON_PLAYER = 149
ICON_PLAYER_JUMP = 150
ICON_KEY = 151
ICON_DEMON = 152
ICON_TEXT_POPUP = 153
ICON_GEAR_EX = 154
ICON_CRACK = 155
ICON_CRACK_POINTS = 156
ICON_STAR = 157
ICON_DOOR = 158
ICON_EXIT = 159
ICON_MODE_2D = 160
ICON_MODE_3D = 161
ICON_CUBE = 162
ICON_CUBE_FACE_TOP = 163
ICON_CUBE_FACE_LEFT = 164
ICON_CUBE_FACE_FRONT = 165
ICON_CUBE_FACE_BOTTOM = 166
ICON_CUBE_FACE_RIGHT = 167
ICON_CUBE_FACE_BACK = 168
ICON_CAMERA = 169
ICON_SPECIAL = 170
ICON_LINK_NET = 171
ICON_LINK_BOXES = 172
ICON_LINK_MULTI = 173
ICON_LINK = 174
ICON_LINK_BROKE = 175
ICON_TEXT_NOTES = 176
ICON_NOTEBOOK = 177
ICON_SUITCASE = 178
ICON_SUITCASE_ZIP = 179
ICON_MAILBOX = 180
ICON_MONITOR = 181
ICON_PRINTER = 182
ICON_PHOTO_CAMERA = 183
ICON_PHOTO_CAMERA_FLASH = 184
ICON_HOUSE = 185
ICON_HEART = 186
ICON_CORNER = 187
ICON_VERTICAL_BARS = 188
ICON_VERTICAL_BARS_FILL = 189
ICON_LIFE_BARS = 190
ICON_INFO = 191
ICON_CROSSLINE = 192
ICON_HELP = 193
ICON_FILETYPE_ALPHA = 194
ICON_FILETYPE_HOME = 195
ICON_LAYERS_VISIBLE = 196
ICON_LAYERS = 197
ICON_WINDOW = 198
ICON_HIDPI = 199
ICON_FILETYPE_BINARY = 200
ICON_HEX = 201
ICON_SHIELD = 202
ICON_FILE_NEW = 203
ICON_FOLDER_ADD = 204
ICON_ALARM = 205
ICON_CPU = 206
ICON_ROM = 207
ICON_STEP_OVER = 208
ICON_STEP_INTO = 209
ICON_STEP_OUT = 210
ICON_RESTART = 211
ICON_BREAKPOINT_ON = 212
ICON_BREAKPOINT_OFF = 213
ICON_BURGER_MENU = 214
ICON_CASE_SENSITIVE = 215
ICON_REG_EXP = 216
ICON_FOLDER = 217
ICON_FILE = 218
ICON_SAND_TIMER = 219
ICON_WARNING = 220
ICON_HELP_BOX = 221
ICON_INFO_BOX = 222
ICON_PRIORITY = 223
ICON_LAYERS_ISO = 224
ICON_LAYERS2 = 225
ICON_MLAYERS = 226
ICON_MAPS = 227
ICON_HOT = 228
ICON_229 = 229
ICON_230 = 230
ICON_231 = 231
ICON_232 = 232
ICON_233 = 233
ICON_234 = 234
ICON_235 = 235
ICON_236 = 236
ICON_237 = 237
ICON_238 = 238
ICON_239 = 239
ICON_240 = 240
ICON_241 = 241
ICON_242 = 242
ICON_243 = 243
ICON_244 = 244
ICON_245 = 245
ICON_246 = 246
ICON_247 = 247
ICON_248 = 248
ICON_249 = 249
ICON_250 = 250
ICON_251 = 251
ICON_252 = 252
ICON_253 = 253
ICON_254 = 254
ICON_255 = 255

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@ -0,0 +1 @@
../../raylib/raylib.h.modified

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@ -17,10 +17,9 @@ print(model.materials) # SHOULD BE A pointer to a 'struct Material' but some is
model.materials.maps[rl.MATERIAL_MAP_ALBEDO].texture = texture
rl.UnloadImage(image)
rl.SetCameraMode(camera[0], rl.CAMERA_ORBITAL)
while not rl.WindowShouldClose():
rl.UpdateCamera(camera)
rl.UpdateCamera(camera, rl.CAMERA_ORBITAL)
rl.BeginDrawing()
rl.ClearBackground(colors.RAYWHITE)
rl.BeginMode3D(camera[0])

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@ -19,14 +19,13 @@ model = pr.load_model_from_mesh(mesh)
model.materials.maps[pr.MATERIAL_MAP_ALBEDO].texture = texture
pr.unload_image(image)
pr.set_camera_mode(camera, pr.CAMERA_ORBITAL)
pos = pr.get_mouse_position()
ray = pr.get_mouse_ray(pos, camera)
ray = pr.get_screen_to_world_ray(pos, camera)
while not pr.window_should_close():
pr.update_camera(camera)
pr.update_camera(camera, pr.CAMERA_ORBITAL)
pr.begin_drawing()
pr.clear_background(pr.RAYWHITE)
pr.begin_mode_3d(camera)
@ -37,6 +36,6 @@ while not pr.window_should_close():
pr.end_drawing()
pos = pr.get_mouse_position()
ray = pr.get_mouse_ray(pos, camera)
ray = pr.get_screen_to_world_ray(pos, camera)
pr.close_window()

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@ -0,0 +1,151 @@
"""
raylib [audio] example - playing
"""
import dataclasses
import pyray
import raylib as rl
MAX_CIRCLES=64
@dataclasses.dataclass
class CircleWave:
position: pyray.Vector2
radius: float
alpha: float
speed: float
color: pyray.Color
screenWidth = 800
screenHeight = 450
rl.SetConfigFlags(rl.FLAG_MSAA_4X_HINT) # NOTE: Try to enable MSAA 4X
rl.InitWindow(screenWidth, screenHeight, b"raylib [audio] example - module playing (streaming)")
rl.InitAudioDevice() # Initialize audio device
colors = [pyray.ORANGE, pyray.RED, pyray.GOLD, pyray.LIME, pyray.BLUE, pyray.VIOLET, pyray.BROWN, pyray.LIGHTGRAY, pyray.PINK,
pyray.YELLOW, pyray.GREEN, pyray.SKYBLUE, pyray.PURPLE, pyray.BEIGE]
# Creates some circles for visual effect
circles = []
for i in range(MAX_CIRCLES):
rad = rl.GetRandomValue(10, 40)
pos = pyray.Vector2(
float(rl.GetRandomValue(rad, int(screenWidth) - rad)),
float(rl.GetRandomValue(rad, int(screenHeight) - rad))
)
c = CircleWave(
alpha=0.0,
radius=float(rad),
position=pos,
speed=float(rl.GetRandomValue(1, 100))/2000.0,
color=colors[rl.GetRandomValue(0, 13)]
)
circles.append(c)
music = rl.LoadMusicStream(b"resources/mini1111.xm")
music.looping = False
pitch = 1.0
rl.PlayMusicStream(music)
timePlayed = 0.0
pause = False
rl.SetTargetFPS(60) # Set our game to run at 60 frames-per-second
# Main game loop
while not rl.WindowShouldClose(): # Detect window close button or ESC key
# Update
#----------------------------------------------------------------------------------
rl.UpdateMusicStream(music) # Update music buffer with new stream data
# Restart music playing (stop and play)
if rl.IsKeyPressed(rl.KEY_SPACE):
rl.StopMusicStream(music)
rl.PlayMusicStream(music)
pause = False
# Pause/Resume music playing
if rl.IsKeyPressed(rl.KEY_P):
pause = not pause
if pause:
rl.PauseMusicStream(music)
else:
rl.ResumeMusicStream(music)
if rl.IsKeyDown(rl.KEY_DOWN):
pitch -= 0.01
elif rl.IsKeyDown(rl.KEY_UP):
pitch += 0.01
rl.SetMusicPitch(music, pitch)
# Get timePlayed scaled to bar dimensions
timePlayed = (rl.GetMusicTimePlayed(music) / rl.GetMusicTimeLength(music))*(screenWidth - 40)
# Color circles animation
for i in range(MAX_CIRCLES):
if pause:
break
circles[i].alpha += circles[i].speed
circles[i].radius += circles[i].speed*10.0
if circles[i].alpha > 1.0:
circles[i].speed *= -1
if circles[i].alpha <= 0.0:
circles[i].alpha = 0.0
rad = rl.GetRandomValue(10, 40)
pos = pyray.Vector2(
float(rl.GetRandomValue(rad, int(screenWidth) - rad)),
float(rl.GetRandomValue(rad, int(screenHeight) - rad))
)
circles[i].position = pos
circles[i].radius = float(rad)
circles[i].speed = float(rl.GetRandomValue(1, 100)) / 2000.0
circles[i].color = colors[rl.GetRandomValue(0, 13)]
#----------------------------------------------------------------------------------
# Draw
#----------------------------------------------------------------------------------
pyray.begin_drawing()
pyray.clear_background(pyray.RAYWHITE)
for i in range(MAX_CIRCLES):
pyray.draw_circle_v(circles[i].position, circles[i].radius, pyray.fade(circles[i].color, circles[i].alpha))
# Draw time bar
pyray.draw_rectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, pyray.LIGHTGRAY)
pyray.draw_rectangle(20, screenHeight - 20 - 12, int(timePlayed), 12, pyray.MAROON)
pyray.draw_rectangle_lines(20, screenHeight - 20 - 12, screenWidth - 40, 12, pyray.GRAY)
# Draw help instructions
pyray.draw_rectangle(20, 20, 425, 145, pyray.RAYWHITE)
pyray.draw_rectangle_lines(20, 20, 425, 145, pyray.GRAY)
pyray.draw_text("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, pyray.BLACK)
pyray.draw_text("PRESS P TO PAUSE/RESUME", 40, 70, 20, pyray.BLACK)
pyray.draw_text("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, pyray.BLACK)
pyray.draw_text(f"SPEED: {pitch}", 40, 130, 20, pyray.MAROON)
pyray.end_drawing()
#----------------------------------------------------------------------------------
# De-Initialization
#--------------------------------------------------------------------------------------
rl.UnloadMusicStream(music) # Unload music stream buffers from RAM
rl.CloseAudioDevice() # Close audio device (music streaming is automatically stopped)
rl.CloseWindow() # Close window and OpenGL context

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@ -0,0 +1,101 @@
"""checked with raylib-python-cffi 5.5.0.2
raylib [audio] example - Music playing (streaming)
Example complexity rating: [] 1/4
Example originally created with raylib 1.3, last time updated with raylib 4.0
Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
BSD-like license that allows static linking with closed source software
Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
This source has been converted from C raylib examples to Python.
"""
import pyray as rl
from pathlib import Path
THIS_DIR = Path(__file__).resolve().parent
# ------------------------------------------------------------------------------------
# Program main entry point
# ------------------------------------------------------------------------------------
def main():
# Initialization
# --------------------------------------------------------------------------------------
screen_width = 800
screen_height = 450
rl.init_window(
screen_width,
screen_height,
"raylib [audio] example - music playing (streaming)",
)
rl.init_audio_device() # Initialize audio device
music = rl.load_music_stream(str(THIS_DIR / "resources/country.mp3"))
rl.play_music_stream(music)
time_played = 0.0 # Time played normalized [0.0f..1.0f]
pause = False # Music playing paused
rl.set_target_fps(30) # Set our game to run at 30 frames-per-second
# --------------------------------------------------------------------------------------
# Main game loop
while not rl.window_should_close(): # Detect window close button or ESC key
# Update
# ----------------------------------------------------------------------------------
rl.update_music_stream(music) # Update music buffer with new stream data
# Restart music playing (stop and play)
if rl.is_key_pressed(rl.KEY_SPACE):
rl.stop_music_stream(music)
rl.play_music_stream(music)
# Pause/Resume music playing
if rl.is_key_pressed(rl.KEY_P):
pause = not pause
if pause:
rl.pause_music_stream(music)
else:
rl.resume_music_stream(music)
# Get normalized time played for current music stream
time_played = rl.get_music_time_played(music) / rl.get_music_time_length(music)
if time_played > 1.0:
time_played = 1.0 # Make sure time played is no longer than music
# ----------------------------------------------------------------------------------
# Draw
# ----------------------------------------------------------------------------------
rl.begin_drawing()
rl.clear_background(rl.RAYWHITE)
rl.draw_text("MUSIC SHOULD BE PLAYING!", 255, 150, 20, rl.LIGHTGRAY)
rl.draw_rectangle(200, 200, 400, 12, rl.LIGHTGRAY)
rl.draw_rectangle(200, 200, int(time_played * 400.0), 12, rl.MAROON)
rl.draw_rectangle_lines(200, 200, 400, 12, rl.GRAY)
rl.draw_text("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, rl.LIGHTGRAY)
rl.draw_text("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, rl.LIGHTGRAY)
rl.end_drawing()
# ----------------------------------------------------------------------------------
# De-Initialization
# --------------------------------------------------------------------------------------
rl.unload_music_stream(music) # Unload music stream buffers from RAM
rl.close_audio_device() # Close audio device (music streaming is automatically stopped)
rl.close_window() # Close window and OpenGL context
# --------------------------------------------------------------------------------------
if __name__ == "__main__":
main()

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@ -0,0 +1,67 @@
"""checked with raylib-python-cffi 5.5.0.2
raylib [audio] example - Sound loading and playing
Example complexity rating: [] 1/4
Example originally created with raylib 1.1, last time updated with raylib 3.5
Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
BSD-like license that allows static linking with closed source software
Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
This source has been converted from C raylib examples to Python.
"""
import pyray as rl
from pathlib import Path
# Get the directory where this script is located
THIS_DIR = Path(__file__).resolve().parent
# Initialization
# --------------------------------------------------------------------------------------
screen_width = 800
screen_height = 450
rl.init_window(
screen_width, screen_height, "raylib [audio] example - sound loading and playing"
)
rl.init_audio_device() # Initialize audio device
# Load WAV audio file using proper path resolution
fx_wav = rl.load_sound(str(THIS_DIR / "resources/sound.wav"))
# Load OGG audio file using proper path resolution
fx_ogg = rl.load_sound(str(THIS_DIR / "resources/target.ogg"))
rl.set_target_fps(60) # Set our game to run at 60 frames-per-second
# --------------------------------------------------------------------------------------
# Main game loop
while not rl.window_should_close(): # Detect window close button or ESC key
# Update
# ----------------------------------------------------------------------------------
if rl.is_key_pressed(rl.KeyboardKey.KEY_SPACE):
rl.play_sound(fx_wav) # Play WAV sound
if rl.is_key_pressed(rl.KeyboardKey.KEY_ENTER):
rl.play_sound(fx_ogg) # Play OGG sound
# ----------------------------------------------------------------------------------
# Draw
# ----------------------------------------------------------------------------------
rl.begin_drawing()
rl.clear_background(rl.RAYWHITE)
rl.draw_text("Press SPACE to PLAY the WAV sound!", 200, 180, 20, rl.LIGHTGRAY)
rl.draw_text("Press ENTER to PLAY the OGG sound!", 200, 220, 20, rl.LIGHTGRAY)
rl.end_drawing()
# ----------------------------------------------------------------------------------
# De-Initialization
# --------------------------------------------------------------------------------------
rl.unload_sound(fx_wav) # Unload sound data
rl.unload_sound(fx_ogg) # Unload sound data
rl.close_audio_device() # Close audio device
rl.close_window() # Close window and OpenGL context
# --------------------------------------------------------------------------------------

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@ -0,0 +1,86 @@
"""checked with raylib-python-cffi 5.5.0.2
raylib [audio] example - Playing sound multiple times
Example complexity rating: [] 2/4
Example originally created with raylib 4.6, last time updated with raylib 4.6
Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
BSD-like license that allows static linking with closed source software
Copyright (c) 2023-2025 Jeffery Myers (@JeffM2501)
This source has been converted from C raylib examples to Python.
"""
from typing import List
import pyray as rl
from pathlib import Path
# Get the directory where this script is located
THIS_DIR = Path(__file__).resolve().parent
MAX_SOUNDS = 10
sound_array: List[rl.Sound] = []
current_sound = 0
# Initialization
# --------------------------------------------------------------------------------------
screen_width = 800
screen_height = 450
rl.init_window(
screen_width, screen_height, "raylib [audio] example - playing sound multiple times"
)
rl.init_audio_device() # Initialize audio device
# Load the sound list
sound_array.append(
rl.load_sound(str(THIS_DIR / "resources/sound.wav"))
) # Load WAV audio file into the first slot as the 'source' sound
# this sound owns the sample data
for i in range(1, MAX_SOUNDS):
sound_array.append(
rl.load_sound_alias(sound_array[0])
) # Load an alias of the sound into slots 1-9
# These do not own the sound data, but can be played
current_sound = 0 # Set the sound list to the start
rl.set_target_fps(60) # Set our game to run at 60 frames-per-second
# --------------------------------------------------------------------------------------
# Main game loop
while not rl.window_should_close(): # Detect window close button or ESC key
# Update
# ----------------------------------------------------------------------------------
if rl.is_key_pressed(rl.KeyboardKey.KEY_SPACE):
rl.play_sound(sound_array[current_sound]) # Play the next open sound slot
current_sound += 1 # Increment the sound slot
if (
current_sound >= MAX_SOUNDS
): # If the sound slot is out of bounds, go back to 0
current_sound = 0
# Note: a better way would be to look at the list for the first sound that is not playing and use that slot
# ----------------------------------------------------------------------------------
# Draw
# ----------------------------------------------------------------------------------
rl.begin_drawing()
rl.clear_background(rl.RAYWHITE)
rl.draw_text("Press SPACE to PLAY a WAV sound!", 200, 180, 20, rl.LIGHTGRAY)
rl.end_drawing()
# ----------------------------------------------------------------------------------
# De-Initialization
# --------------------------------------------------------------------------------------
for i in range(1, MAX_SOUNDS):
rl.unload_sound_alias(sound_array[i]) # Unload sound aliases
rl.unload_sound(sound_array[0]) # Unload source sound data
rl.close_audio_device() # Close audio device
rl.close_window() # Close window and OpenGL context
# --------------------------------------------------------------------------------------

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@ -0,0 +1,112 @@
"""checked with raylib-python-cffi 5.5.0.2
raylib [audio] example - Playing spatialized 3D sound
Example complexity rating: [] 2/4
Example originally created with raylib 5.5, last time updated with raylib 5.5
Example contributed by Le Juez Victor (@Bigfoot71) and reviewed by Ramon Santamaria (@raysan5)
Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
BSD-like license that allows static linking with closed source software
Copyright (c) 2025 Le Juez Victor (@Bigfoot71)
This source has been converted from C raylib examples to Python.
"""
import pyray as rl
import math
from pathlib import Path
# Get the directory where this script is located
THIS_DIR = Path(__file__).resolve().parent
# Sound positioning function
def set_sound_position(listener, sound, position, max_dist):
# Calculate direction vector and distance between listener and sound source
direction = rl.vector3_subtract(position, listener.position)
distance = rl.vector3_length(direction)
# Apply logarithmic distance attenuation and clamp between 0-1
attenuation = 1.0 / (1.0 + (distance / max_dist))
attenuation = rl.clamp(attenuation, 0.0, 1.0)
# Calculate normalized vectors for spatial positioning
normalized_direction = rl.vector3_normalize(direction)
forward = rl.vector3_normalize(
rl.vector3_subtract(listener.target, listener.position)
)
right = rl.vector3_normalize(rl.vector3_cross_product(listener.up, forward))
# Reduce volume for sounds behind the listener
dot_product = rl.vector3_dot_product(forward, normalized_direction)
if dot_product < 0.0:
attenuation *= 1.0 + dot_product * 0.5
# Set stereo panning based on sound position relative to listener
pan = 0.5 + 0.5 * rl.vector3_dot_product(normalized_direction, right)
# Apply final sound properties
rl.set_sound_volume(sound, attenuation)
rl.set_sound_pan(sound, pan)
# Initialization
# --------------------------------------------------------------------------------------
screen_width = 800
screen_height = 450
rl.init_window(
screen_width, screen_height, "raylib [audio] example - Playing spatialized 3D sound"
)
rl.init_audio_device()
sound = rl.load_sound(str(THIS_DIR / "resources/coin.wav"))
camera = rl.Camera3D(
(0, 5, 5),
(0, 0, 0),
(0, 1, 0),
60.0,
rl.CameraProjection.CAMERA_PERSPECTIVE,
)
rl.disable_cursor()
rl.set_target_fps(60)
# --------------------------------------------------------------------------------------
# Main game loop
while not rl.window_should_close():
# Update
# ----------------------------------------------------------------------------------
rl.update_camera(camera, rl.CameraMode.CAMERA_FREE)
th = rl.get_time()
sphere_pos = rl.Vector3(5.0 * math.cos(th), 0.0, 5.0 * math.sin(th))
set_sound_position(camera, sound, sphere_pos, 20.0)
if not rl.is_sound_playing(sound):
rl.play_sound(sound)
# ----------------------------------------------------------------------------------
# Draw
# ----------------------------------------------------------------------------------
rl.begin_drawing()
rl.clear_background(rl.RAYWHITE)
rl.begin_mode_3d(camera)
rl.draw_grid(10, 2)
rl.draw_sphere(sphere_pos, 0.5, rl.RED)
rl.end_mode_3d()
rl.end_drawing()
# ----------------------------------------------------------------------------------
# De-Initialization
# --------------------------------------------------------------------------------------
rl.unload_sound(sound)
rl.close_audio_device() # Close audio device
rl.close_window() # Close window and OpenGL context
# --------------------------------------------------------------------------------------

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@ -1,11 +1,11 @@
"""
raylib [core] example - 2d camera
raylib [core] example - 2D Camera System
"""
import pyray
from raylib.colors import (
from pyray import (
RAYWHITE,
DARKGRAY,
RED,
@ -15,16 +15,12 @@ from raylib.colors import (
BLACK,
)
# Initialization
MAX_BUILDINGS = 100
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 450
pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT,
'raylib [core] example - 2d camera')
pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT,'raylib [core] example - 2d camera')
player = pyray.Rectangle(400, 280, 40, 40)
buildings = []
@ -56,24 +52,23 @@ camera.zoom = 1.0
pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second
# Main game loop
while not pyray.window_should_close(): # Detect window close button or ESC key
# Update
# Player movement
if pyray.is_key_down(pyray.KEY_RIGHT):
if pyray.is_key_down(pyray.KeyboardKey.KEY_RIGHT):
player.x += 2
elif pyray.is_key_down(pyray.KEY_LEFT):
elif pyray.is_key_down(pyray.KeyboardKey.KEY_LEFT):
player.x -= 2
# Camera target follows player
camera.target = pyray.Vector2(player.x + 20, player.y + 20)
# Camera rotation controls
if pyray.is_key_down(pyray.KEY_A):
if pyray.is_key_down(pyray.KeyboardKey.KEY_A):
camera.rotation -= 1
elif pyray.is_key_down(pyray.KEY_S):
elif pyray.is_key_down(pyray.KeyboardKey.KEY_S):
camera.rotation += 1
# Limit camera rotation to 80 degrees (-40 to 40)
@ -91,7 +86,7 @@ while not pyray.window_should_close(): # Detect window close button or ESC key
camera.zoom = 0.1
# Camera reset (zoom and rotation)
if pyray.is_key_pressed(pyray.KEY_R):
if pyray.is_key_pressed(pyray.KeyboardKey.KEY_R):
camera.zoom = 1.0
camera.rotation = 0.0
@ -133,6 +128,5 @@ while not pyray.window_should_close(): # Detect window close button or ESC key
pyray.end_drawing()
# De-Initialization
pyray.close_window() # Close window and OpenGL context

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@ -0,0 +1,66 @@
"""
raylib [core] example - 2d camera mouse zoom
"""
import pyray
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 450
pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [core] example - 2d camera mouse zoom")
pyray.set_target_fps(60)
camera = pyray.Camera2D()
camera.zoom = 1.0
pyray.set_target_fps(60)
# main game loop
while not pyray.window_should_close():
# update
if pyray.is_mouse_button_down(pyray.MouseButton.MOUSE_BUTTON_RIGHT):
delta = pyray.get_mouse_delta()
delta = pyray.vector2_scale(delta, -1.0 / camera.zoom)
camera.target = pyray.vector2_add(camera.target, delta)
# zoom based on mouse wheel
wheel = pyray.get_mouse_wheel_move()
if wheel != 0:
mouseWorldPos = pyray.get_screen_to_world_2d(pyray.get_mouse_position(), camera)
camera.offset = pyray.get_mouse_position()
camera.target = mouseWorldPos
ZOOM_INCREMENT = 0.125
camera.zoom += (wheel*ZOOM_INCREMENT)
if (camera.zoom < ZOOM_INCREMENT): camera.zoom = ZOOM_INCREMENT
# draw
pyray.begin_drawing()
pyray.clear_background(pyray.BLACK)
pyray.begin_mode_2d(camera)
pyray.rl_push_matrix()
pyray.rl_translatef(0, 25*50, 0)
pyray.rl_rotatef(90, 1, 0, 0)
pyray.draw_grid(100, 50)
pyray.rl_pop_matrix()
pyray.draw_circle(100, 100, 50, pyray.YELLOW)
pyray.end_mode_2d()
pyray.draw_text("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, pyray.WHITE)
pyray.end_drawing()
# de-Initialization
pyray.close_window()

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