add fields to static pyi stub
This commit is contained in:
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42d6762fbe
commit
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7 changed files with 147 additions and 76 deletions
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@ -50,6 +50,11 @@ def ctype_to_python_type(t):
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print("""from typing import Any
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import _cffi_backend
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ffi: _cffi_backend.FFI
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rl: _cffi_backend.Lib
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class struct: ...
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""")
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@ -1160,6 +1160,8 @@
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<li><a href="pyray.html#pyray.fade">fade() (in module pyray)</a>
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</li>
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<li><a href="raylib.html#raylib.Fade">Fade() (in module raylib)</a>
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</li>
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<li><a href="raylib.html#raylib.ffi">ffi (in module raylib)</a>
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</li>
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<li><a href="pyray.html#pyray.file_exists">file_exists() (in module pyray)</a>
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</li>
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@ -6107,6 +6109,8 @@
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<li><a href="raylib.html#raylib.ResumeMusicStream">ResumeMusicStream() (in module raylib)</a>
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</li>
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<li><a href="raylib.html#raylib.ResumeSound">ResumeSound() (in module raylib)</a>
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</li>
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<li><a href="raylib.html#raylib.rl">rl (in module raylib)</a>
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</li>
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<li><a href="pyray.html#pyray.rl_active_draw_buffers">rl_active_draw_buffers() (in module pyray)</a>
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</li>
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@ -6487,11 +6491,11 @@
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<li><a href="raylib.html#raylib.RL_SHADER_ATTRIB_VEC2">RL_SHADER_ATTRIB_VEC2 (in module raylib)</a>
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</li>
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<li><a href="raylib.html#raylib.RL_SHADER_ATTRIB_VEC3">RL_SHADER_ATTRIB_VEC3 (in module raylib)</a>
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</li>
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<li><a href="raylib.html#raylib.RL_SHADER_ATTRIB_VEC4">RL_SHADER_ATTRIB_VEC4 (in module raylib)</a>
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</li>
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</ul></td>
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<td style="width: 33%; vertical-align: top;"><ul>
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<li><a href="raylib.html#raylib.RL_SHADER_ATTRIB_VEC4">RL_SHADER_ATTRIB_VEC4 (in module raylib)</a>
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</li>
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<li><a href="raylib.html#raylib.RL_SHADER_LOC_COLOR_AMBIENT">RL_SHADER_LOC_COLOR_AMBIENT (in module raylib)</a>
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</li>
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<li><a href="raylib.html#raylib.RL_SHADER_LOC_COLOR_DIFFUSE">RL_SHADER_LOC_COLOR_DIFFUSE (in module raylib)</a>
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@ -1601,10 +1601,12 @@
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<li class="toctree-l3"><a class="reference internal" href="#raylib.WindowShouldClose"><code class="docutils literal notranslate"><span class="pre">WindowShouldClose()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="#raylib.Wrap"><code class="docutils literal notranslate"><span class="pre">Wrap()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="#raylib.YELLOW"><code class="docutils literal notranslate"><span class="pre">YELLOW</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="#raylib.ffi"><code class="docutils literal notranslate"><span class="pre">ffi</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="#raylib.float16"><code class="docutils literal notranslate"><span class="pre">float16</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="#raylib.float3"><code class="docutils literal notranslate"><span class="pre">float3</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="#raylib.rAudioBuffer"><code class="docutils literal notranslate"><span class="pre">rAudioBuffer</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="#raylib.rAudioProcessor"><code class="docutils literal notranslate"><span class="pre">rAudioProcessor</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="#raylib.rl"><code class="docutils literal notranslate"><span class="pre">rl</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="#raylib.rlActiveDrawBuffers"><code class="docutils literal notranslate"><span class="pre">rlActiveDrawBuffers()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="#raylib.rlActiveTextureSlot"><code class="docutils literal notranslate"><span class="pre">rlActiveTextureSlot()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="#raylib.rlBegin"><code class="docutils literal notranslate"><span class="pre">rlBegin()</span></code></a></li>
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@ -10443,6 +10445,11 @@ are very, very similar to the C originals.</p>
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<span class="sig-prename descclassname"><span class="pre">raylib.</span></span><span class="sig-name descname"><span class="pre">YELLOW</span></span><em class="property"><span class="w"> </span><span class="pre">=</span> <span class="pre">(253,</span> <span class="pre">249,</span> <span class="pre">0,</span> <span class="pre">255)</span></em><a class="headerlink" href="#raylib.YELLOW" title="Permalink to this definition"></a></dt>
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<dd></dd></dl>
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<dl class="py data">
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<dt class="sig sig-object py" id="raylib.ffi">
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<span class="sig-prename descclassname"><span class="pre">raylib.</span></span><span class="sig-name descname"><span class="pre">ffi</span></span><a class="headerlink" href="#raylib.ffi" title="Permalink to this definition"></a></dt>
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<dd></dd></dl>
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<dl class="py data">
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<dt class="sig sig-object py" id="raylib.float16">
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<span class="sig-prename descclassname"><span class="pre">raylib.</span></span><span class="sig-name descname"><span class="pre">float16</span></span><a class="headerlink" href="#raylib.float16" title="Permalink to this definition"></a></dt>
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@ -10463,6 +10470,11 @@ are very, very similar to the C originals.</p>
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<span class="sig-prename descclassname"><span class="pre">raylib.</span></span><span class="sig-name descname"><span class="pre">rAudioProcessor</span></span><a class="headerlink" href="#raylib.rAudioProcessor" title="Permalink to this definition"></a></dt>
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<dd></dd></dl>
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<dl class="py data">
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<dt class="sig sig-object py" id="raylib.rl">
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<span class="sig-prename descclassname"><span class="pre">raylib.</span></span><span class="sig-name descname"><span class="pre">rl</span></span><a class="headerlink" href="#raylib.rl" title="Permalink to this definition"></a></dt>
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<dd></dd></dl>
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<dl class="py function">
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<dt class="sig sig-object py" id="raylib.rlActiveDrawBuffers">
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<span class="sig-prename descclassname"><span class="pre">raylib.</span></span><span class="sig-name descname"><span class="pre">rlActiveDrawBuffers</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">int_0</span></span><span class="p"><span class="pre">:</span></span><span class="w"> </span><span class="n"><span class="pre">int</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#raylib.rlActiveDrawBuffers" title="Permalink to this definition"></a></dt>
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File diff suppressed because one or more lines are too long
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@ -1,6 +1,6 @@
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/**********************************************************************************************
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*
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* raylib v4.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
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* raylib v4.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
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*
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* FEATURES:
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* - NO external dependencies, all required libraries included with raylib
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@ -33,8 +33,8 @@
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*
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* OPTIONAL DEPENDENCIES (included):
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* [rcore] msf_gif (Miles Fogle) for GIF recording
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* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorythm
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* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorythm
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* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
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* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
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* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
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* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
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* [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms
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@ -43,6 +43,7 @@
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* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
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* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
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* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
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* [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
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* [raudio] dr_wav (David Reid) for WAV audio file loading
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* [raudio] dr_flac (David Reid) for FLAC audio file loading
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* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
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@ -56,7 +57,7 @@
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* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2013-2021 Ramon Santamaria (@raysan5)
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* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -80,6 +81,7 @@
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// Some basic Defines
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//----------------------------------------------------------------------------------
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// Allow custom memory allocators
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// NOTE: Require recompiling raylib sources
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// NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
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// Plain structures in C++ (without constructors) can be initialized with { }
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// NOTE: We set some defines with some data types declared by raylib
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@ -112,7 +114,7 @@ typedef struct Vector4 {
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} Vector4;
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// Quaternion, 4 components (Vector4 alias)
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typedef Vector4 Quaternion;
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// Matrix, 4x4 components, column major, OpenGL style, right handed
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// Matrix, 4x4 components, column major, OpenGL style, right-handed
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typedef struct Matrix {
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float m0, m4, m8, m12; // Matrix first row (4 components)
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float m1, m5, m9, m13; // Matrix second row (4 components)
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@ -192,7 +194,7 @@ typedef struct Camera3D {
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Vector3 position; // Camera position
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Vector3 target; // Camera target it looks-at
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Vector3 up; // Camera up vector (rotation over its axis)
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float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
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float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
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int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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} Camera3D;
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typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
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@ -210,7 +212,7 @@ typedef struct Mesh {
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// Vertex attributes data
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float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
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float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
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float *texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
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float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
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float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
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float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
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unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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@ -241,7 +243,7 @@ typedef struct Material {
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MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
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float params[4]; // Material generic parameters (if required)
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} Material;
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// Transform, vectex transformation data
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// Transform, vertex transformation data
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typedef struct Transform {
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Vector3 translation; // Translation
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Quaternion rotation; // Rotation
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@ -280,8 +282,8 @@ typedef struct Ray {
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// RayCollision, ray hit information
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typedef struct RayCollision {
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bool hit; // Did the ray hit something?
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float distance; // Distance to nearest hit
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Vector3 point; // Point of nearest hit
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float distance; // Distance to the nearest hit
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Vector3 point; // Point of the nearest hit
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Vector3 normal; // Surface normal of hit
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} RayCollision;
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// BoundingBox
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@ -297,10 +299,14 @@ typedef struct Wave {
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unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
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void *data; // Buffer data pointer
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} Wave;
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// Opaque structs declaration
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// NOTE: Actual structs are defined internally in raudio module
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typedef struct rAudioBuffer rAudioBuffer;
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typedef struct rAudioProcessor rAudioProcessor;
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// AudioStream, custom audio stream
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typedef struct AudioStream {
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rAudioBuffer *buffer; // Pointer to internal data used by the audio system
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rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects
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unsigned int sampleRate; // Frequency (samples per second)
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unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
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@ -342,6 +348,12 @@ typedef struct VrStereoConfig {
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float scale[2]; // VR distortion scale
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float scaleIn[2]; // VR distortion scale in
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} VrStereoConfig;
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// File path list
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typedef struct FilePathList {
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unsigned int capacity; // Filepaths max entries
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unsigned int count; // Filepaths entries count
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char **paths; // Filepaths entries
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} FilePathList;
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//----------------------------------------------------------------------------------
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// Enumerators Definition
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//----------------------------------------------------------------------------------
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@ -361,6 +373,7 @@ typedef enum {
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FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
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FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
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FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
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FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
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FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
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FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
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} ConfigFlags;
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MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
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MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
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MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
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MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device)
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MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device)
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MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)
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} MouseButton;
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// Mouse cursor
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MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape
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MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape
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MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
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MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape
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MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape
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MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
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} MouseCursor;
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// Gamepad buttons
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@ -641,7 +654,7 @@ typedef enum {
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// NOTE 1: Filtering considers mipmaps if available in the texture
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// NOTE 2: Filter is accordingly set for minification and magnification
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typedef enum {
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TEXTURE_FILTER_POINT = 0, // No filter, just pixel aproximation
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TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation
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TEXTURE_FILTER_BILINEAR, // Linear filtering
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TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
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TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
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@ -659,10 +672,10 @@ typedef enum {
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typedef enum {
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CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
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CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
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CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces
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CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces
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CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
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CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
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CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirectangular map)
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CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirrectangular map)
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} CubemapLayout;
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// Font type, defines generation method
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typedef enum {
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@ -677,10 +690,12 @@ typedef enum {
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BLEND_MULTIPLIED, // Blend textures multiplying colors
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BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
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BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
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BLEND_CUSTOM // Belnd textures using custom src/dst factors (use rlSetBlendMode())
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BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
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BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors())
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BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
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} BlendMode;
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// Gesture
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// NOTE: It could be used as flags to enable only some gestures
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// NOTE: Provided as bit-wise flags to enable only desired gestures
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typedef enum {
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GESTURE_NONE = 0, // No gesture
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GESTURE_TAP = 1, // Tap gesture
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@ -714,7 +729,7 @@ typedef enum {
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NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles
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} NPatchLayout;
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// Callbacks to hook some internal functions
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// WARNING: This callbacks are intended for advance users
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// WARNING: These callbacks are intended for advance users
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typedef void (*TraceLogCallback)(int logLevel, const char *text, void * args); // Logging: Redirect trace log messages
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typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, unsigned int *bytesRead); // FileIO: Load binary data
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typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite); // FileIO: Save binary data
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@ -739,26 +754,30 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
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bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
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bool IsWindowResized(void); // Check if window has been resized last frame
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bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
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void SetWindowState(unsigned int flags); // Set window configuration state using flags
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void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
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void ClearWindowState(unsigned int flags); // Clear window configuration state flags
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void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
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void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
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void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
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void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
|
||||
void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
||||
void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
|
||||
void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
|
||||
void SetWindowSize(int width, int height); // Set window dimensions
|
||||
void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
|
||||
void *GetWindowHandle(void); // Get native window handle
|
||||
int GetScreenWidth(void); // Get current screen width
|
||||
int GetScreenHeight(void); // Get current screen height
|
||||
int GetRenderWidth(void); // Get current render width (it considers HiDPI)
|
||||
int GetRenderHeight(void); // Get current render height (it considers HiDPI)
|
||||
int GetMonitorCount(void); // Get number of connected monitors
|
||||
int GetCurrentMonitor(void); // Get current connected monitor
|
||||
Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
|
||||
int GetMonitorWidth(int monitor); // Get specified monitor width (max available by monitor)
|
||||
int GetMonitorHeight(int monitor); // Get specified monitor height (max available by monitor)
|
||||
int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)
|
||||
int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)
|
||||
int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
|
||||
int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
|
||||
int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
|
||||
|
@ -767,13 +786,15 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
|
||||
void SetClipboardText(const char *text); // Set clipboard text content
|
||||
const char *GetClipboardText(void); // Get clipboard text content
|
||||
void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
|
||||
void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
|
||||
// Custom frame control functions
|
||||
// NOTE: Those functions are intended for advance users that want full control over the frame processing
|
||||
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
|
||||
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
|
||||
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
|
||||
void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
|
||||
void PollInputEvents(void); // Register all input events
|
||||
void WaitTime(float ms); // Wait for some milliseconds (halt program execution)
|
||||
void WaitTime(double seconds); // Wait for some time (halt program execution)
|
||||
// Cursor-related functions
|
||||
void ShowCursor(void); // Shows cursor
|
||||
void HideCursor(void); // Hides cursor
|
||||
|
@ -806,6 +827,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
// NOTE: Shader functionality is not available on OpenGL 1.1
|
||||
Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
||||
Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
||||
bool IsShaderReady(Shader shader); // Check if a shader is ready
|
||||
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||
int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
||||
void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
||||
|
@ -818,9 +840,9 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
|
||||
Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
|
||||
Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
|
||||
Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
|
||||
Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
|
||||
Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
|
||||
Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
|
||||
// Timing-related functions
|
||||
void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||
int GetFPS(void); // Get current FPS
|
||||
|
@ -833,9 +855,10 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
|
||||
void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
|
||||
void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
|
||||
void *MemAlloc(int size); // Internal memory allocator
|
||||
void *MemRealloc(void *ptr, int size); // Internal memory reallocator
|
||||
void *MemAlloc(unsigned int size); // Internal memory allocator
|
||||
void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
|
||||
void MemFree(void *ptr); // Internal memory free
|
||||
void OpenURL(const char *url); // Open URL with default system browser (if available)
|
||||
// Set custom callbacks
|
||||
// WARNING: Callbacks setup is intended for advance users
|
||||
void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
|
||||
|
@ -847,34 +870,35 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
|
||||
void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
|
||||
bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
|
||||
bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success
|
||||
char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
|
||||
void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
|
||||
bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
|
||||
bool FileExists(const char *fileName); // Check if file exists
|
||||
bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
||||
bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav)
|
||||
bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
|
||||
int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
|
||||
const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
|
||||
const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
|
||||
const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
|
||||
const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
|
||||
const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
|
||||
const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
||||
char **GetDirectoryFiles(const char *dirPath, int *count); // Get filenames in a directory path (memory should be freed)
|
||||
void ClearDirectoryFiles(void); // Clear directory files paths buffers (free memory)
|
||||
const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string)
|
||||
bool ChangeDirectory(const char *dir); // Change working directory, return true on success
|
||||
bool IsPathFile(const char *path); // Check if a given path is a file or a directory
|
||||
FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
|
||||
FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan
|
||||
void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
|
||||
bool IsFileDropped(void); // Check if a file has been dropped into window
|
||||
char **GetDroppedFiles(int *count); // Get dropped files names (memory should be freed)
|
||||
void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory)
|
||||
FilePathList LoadDroppedFiles(void); // Load dropped filepaths
|
||||
void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths
|
||||
long GetFileModTime(const char *fileName); // Get file modification time (last write time)
|
||||
// Compression/Encoding functionality
|
||||
unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength); // Compress data (DEFLATE algorithm)
|
||||
unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm)
|
||||
char *EncodeDataBase64(const unsigned char *data, int dataLength, int *outputLength); // Encode data to Base64 string
|
||||
unsigned char *DecodeDataBase64(unsigned char *data, int *outputLength); // Decode Base64 string data
|
||||
// Persistent storage management
|
||||
bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position), returns true on success
|
||||
int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position)
|
||||
void OpenURL(const char *url); // Open URL with default system browser (if available)
|
||||
unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()
|
||||
unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
|
||||
char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
|
||||
unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
|
||||
//------------------------------------------------------------------------------------
|
||||
// Input Handling Functions (Module: core)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -909,7 +933,8 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void SetMousePosition(int x, int y); // Set mouse position XY
|
||||
void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
|
||||
void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
|
||||
float GetMouseWheelMove(void); // Get mouse wheel movement Y
|
||||
float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger
|
||||
Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y
|
||||
void SetMouseCursor(int cursor); // Set mouse cursor
|
||||
// Input-related functions: touch
|
||||
int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)
|
||||
|
@ -931,12 +956,8 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
//------------------------------------------------------------------------------------
|
||||
// Camera System Functions (Module: rcamera)
|
||||
//------------------------------------------------------------------------------------
|
||||
void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
|
||||
void UpdateCamera(Camera *camera); // Update camera position for selected mode
|
||||
void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera)
|
||||
void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
|
||||
void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
|
||||
void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
|
||||
void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode
|
||||
void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
|
||||
//------------------------------------------------------------------------------------
|
||||
// Basic Shapes Drawing Functions (Module: shapes)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -989,6 +1010,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
||||
bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
||||
bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
||||
bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
|
||||
bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
|
||||
bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
||||
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
||||
|
@ -996,13 +1018,14 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
// Texture Loading and Drawing Functions (Module: textures)
|
||||
//------------------------------------------------------------------------------------
|
||||
// Image loading functions
|
||||
// NOTE: This functions do not require GPU access
|
||||
// NOTE: These functions do not require GPU access
|
||||
Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||
Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
||||
Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
|
||||
Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
||||
Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
|
||||
Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
|
||||
bool IsImageReady(Image image); // Check if an image is ready
|
||||
void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||
bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
|
||||
bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
|
||||
|
@ -1013,7 +1036,9 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
|
||||
Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
|
||||
Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
|
||||
Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
|
||||
Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
|
||||
Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data
|
||||
// Image manipulation functions
|
||||
Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
|
||||
Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
|
||||
|
@ -1026,6 +1051,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
|
||||
void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||
void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
|
||||
void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
|
||||
void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
|
||||
void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
|
||||
void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
|
||||
|
@ -1054,8 +1080,10 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
|
||||
void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
|
||||
void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
|
||||
void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image
|
||||
void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version)
|
||||
void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
|
||||
void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
|
||||
void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
|
||||
void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
|
||||
void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
|
||||
void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
|
||||
void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
|
||||
|
@ -1069,7 +1097,9 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||
TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
|
||||
RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||
bool IsTextureReady(Texture2D texture); // Check if a texture is ready
|
||||
void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||
bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready
|
||||
void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||
void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||
void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
|
||||
|
@ -1082,11 +1112,8 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||
void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
||||
void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters
|
||||
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
|
||||
void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||||
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
|
||||
void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint); // Draw a textured polygon
|
||||
// Color/pixel related functions
|
||||
Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||
int ColorToInt(Color color); // Get hexadecimal value for a Color
|
||||
|
@ -1094,6 +1121,9 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
|
||||
Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
|
||||
Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
|
||||
Color ColorTint(Color color, Color tint); // Get color multiplied with another color
|
||||
Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
|
||||
Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f
|
||||
Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||
Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
|
||||
Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
|
||||
|
@ -1106,19 +1136,22 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
// Font loading/unloading functions
|
||||
Font GetFontDefault(void); // Get the default Font
|
||||
Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
|
||||
Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters
|
||||
Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
|
||||
Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
||||
Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||
bool IsFontReady(Font font); // Check if a font is ready
|
||||
GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
|
||||
Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
||||
void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM)
|
||||
void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
|
||||
void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
|
||||
bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
|
||||
// Text drawing functions
|
||||
void DrawFPS(int posX, int posY); // Draw current FPS
|
||||
void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||
void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
|
||||
void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
|
||||
void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
|
||||
void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
|
||||
// Text font info functions
|
||||
int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||
Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
|
||||
|
@ -1126,12 +1159,15 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
|
||||
Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
|
||||
// Text codepoints management functions (unicode characters)
|
||||
char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array
|
||||
void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array
|
||||
int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
|
||||
void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
|
||||
int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
|
||||
int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
|
||||
char *TextCodepointsToUTF8(int *codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
|
||||
int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
|
||||
// Text strings management functions (no UTF-8 strings, only byte chars)
|
||||
// NOTE: Some strings allocate memory internally for returned strings, just be careful!
|
||||
int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
|
||||
|
@ -1162,8 +1198,6 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
|
||||
void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
|
||||
void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
|
||||
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
|
||||
void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture
|
||||
void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
||||
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
||||
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
||||
|
@ -1171,6 +1205,8 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
|
||||
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
|
||||
void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
|
||||
void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
|
||||
void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
|
||||
void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
|
||||
void DrawRay(Ray ray, Color color); // Draw a ray line
|
||||
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
||||
|
@ -1180,8 +1216,8 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
// Model management functions
|
||||
Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
|
||||
Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
|
||||
bool IsModelReady(Model model); // Check if a model is ready
|
||||
void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
|
||||
void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
|
||||
BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
|
||||
// Model drawing functions
|
||||
void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||
|
@ -1194,14 +1230,13 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
|
||||
// Mesh management functions
|
||||
void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
|
||||
void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
|
||||
void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
|
||||
void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
|
||||
void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
|
||||
void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
|
||||
void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
|
||||
bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
|
||||
BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
|
||||
void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
|
||||
void GenMeshBinormals(Mesh *mesh); // Compute mesh binormals
|
||||
// Mesh generation functions
|
||||
Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
|
||||
Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
|
||||
|
@ -1217,6 +1252,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
// Material loading/unloading functions
|
||||
Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
|
||||
Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
||||
bool IsMaterialReady(Material material); // Check if a material is ready
|
||||
void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||
void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
||||
void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
||||
|
@ -1224,7 +1260,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file
|
||||
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
|
||||
void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
||||
void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data
|
||||
void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data
|
||||
bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
||||
// Collision detection functions
|
||||
bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
|
||||
|
@ -1232,13 +1268,13 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
|
||||
RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
|
||||
RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box
|
||||
RayCollision GetRayCollisionModel(Ray ray, Model model); // Get collision info between ray and model
|
||||
RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
|
||||
RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
|
||||
RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
|
||||
//------------------------------------------------------------------------------------
|
||||
// Audio Loading and Playing Functions (Module: audio)
|
||||
//------------------------------------------------------------------------------------
|
||||
typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
|
||||
// Audio device management functions
|
||||
void InitAudioDevice(void); // Initialize audio device and context
|
||||
void CloseAudioDevice(void); // Close the audio device and context
|
||||
|
@ -1247,8 +1283,10 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
// Wave/Sound loading/unloading functions
|
||||
Wave LoadWave(const char *fileName); // Load wave data from file
|
||||
Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
||||
bool IsWaveReady(Wave wave); // Checks if wave data is ready
|
||||
Sound LoadSound(const char *fileName); // Load sound from file
|
||||
Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||
bool IsSoundReady(Sound sound); // Checks if a sound is ready
|
||||
void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
|
||||
void UnloadWave(Wave wave); // Unload wave data
|
||||
void UnloadSound(Sound sound); // Unload sound
|
||||
|
@ -1259,20 +1297,19 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void StopSound(Sound sound); // Stop playing a sound
|
||||
void PauseSound(Sound sound); // Pause a sound
|
||||
void ResumeSound(Sound sound); // Resume a paused sound
|
||||
void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
|
||||
void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
|
||||
int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
|
||||
bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
||||
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
||||
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
|
||||
void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center)
|
||||
Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
||||
void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
||||
float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array
|
||||
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
|
||||
float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array
|
||||
void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
|
||||
// Music management functions
|
||||
Music LoadMusicStream(const char *fileName); // Load music stream from file
|
||||
Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int dataSize); // Load music stream from data
|
||||
Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
|
||||
bool IsMusicReady(Music music); // Checks if a music stream is ready
|
||||
void UnloadMusicStream(Music music); // Unload music stream
|
||||
void PlayMusicStream(Music music); // Start music playing
|
||||
bool IsMusicStreamPlaying(Music music); // Check if music is playing
|
||||
|
@ -1283,10 +1320,12 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
|
||||
void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
||||
void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
||||
void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center)
|
||||
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||
// AudioStream management functions
|
||||
AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
|
||||
bool IsAudioStreamReady(AudioStream stream); // Checks if an audio stream is ready
|
||||
void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
|
||||
void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
|
||||
bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||
|
@ -1297,4 +1336,10 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void StopAudioStream(AudioStream stream); // Stop audio stream
|
||||
void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
|
||||
void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
|
||||
void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||
void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
|
||||
void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||
void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
|
||||
void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream
|
||||
void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
|
||||
void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline
|
||||
void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
|
|
@ -1,5 +1,10 @@
|
|||
from typing import Any
|
||||
|
||||
import _cffi_backend
|
||||
|
||||
ffi: _cffi_backend.FFI
|
||||
rl: _cffi_backend.Lib
|
||||
|
||||
class struct: ...
|
||||
|
||||
|
||||
|
|
Reference in a new issue