Merge pull request #74 from sDos280/master

adding the shapes_logo_raylib example and adding the missing press checks in the core_input_mouse example
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Richard Smith 2022-07-30 11:46:17 +01:00 committed by GitHub
commit a115b9bffd
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3 changed files with 86 additions and 28 deletions

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@ -3,55 +3,70 @@
raylib [core] example - Mouse input
"""
import pyray
from pyray import *
from raylib.colors import (
RAYWHITE,
DARKGRAY,
MAROON,
DARKBLUE,
LIME,
DARKBLUE,
PURPLE,
YELLOW,
ORANGE,
BEIGE,
)
from raylib import (
MOUSE_BUTTON_LEFT,
MOUSE_BUTTON_MIDDLE,
MOUSE_BUTTON_RIGHT,
MOUSE_BUTTON_SIDE,
MOUSE_BUTTON_EXTRA,
MOUSE_BUTTON_FORWARD,
MOUSE_BUTTON_BACK
)
# Initialization
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 450
pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT,
'raylib [core] example - mouse input')
init_window(SCREEN_WIDTH, SCREEN_HEIGHT,
'raylib [core] example - mouse input')
ball_position = pyray.Vector2(-100, -100)
ball_position = Vector2(-100, -100)
ball_color = DARKBLUE
pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second
set_target_fps(60) # Set our game to run at 60 frames-per-second
# Main game loop
while not pyray.window_should_close(): # Detect window close button or ESC key
while not window_should_close(): # Detect window close button or ESC key
# Update
ball_position = pyray.get_mouse_position()
ball_position = get_mouse_position()
if pyray.is_mouse_button_pressed(pyray.MOUSE_BUTTON_LEFT):
if is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
ball_color = MAROON
elif pyray.is_mouse_button_pressed(pyray.MOUSE_BUTTON_MIDDLE):
elif is_mouse_button_pressed(MOUSE_BUTTON_MIDDLE):
ball_color = LIME
elif pyray.is_mouse_button_pressed(pyray.MOUSE_BUTTON_RIGHT):
elif is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
ball_color = DARKBLUE
elif is_mouse_button_pressed(MOUSE_BUTTON_SIDE):
ball_color = PURPLE
elif is_mouse_button_pressed(MOUSE_BUTTON_EXTRA):
ball_color = YELLOW
elif is_mouse_button_pressed(MOUSE_BUTTON_FORWARD):
ball_color = ORANGE
elif is_mouse_button_pressed(MOUSE_BUTTON_BACK):
ball_color = BEIGE
# Draw
pyray.begin_drawing()
begin_drawing()
pyray.clear_background(RAYWHITE)
pyray.draw_circle_v(ball_position, 40, ball_color)
pyray.draw_text(
clear_background(RAYWHITE)
draw_circle_v(ball_position, 40, ball_color)
draw_text(
'move ball with mouse and click mouse button to change color',
10, 10, 20, DARKGRAY
)
pyray.end_drawing()
end_drawing()
# De-Initialization
pyray.close_window() # Close window and OpenGL context
close_window() # Close window and OpenGL context

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@ -11,16 +11,16 @@ from raylib.colors import (
)
# Initialization
SCREEN_WIDTH: int = 800
SCREEN_HEIGHT: int = 450
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 450
init_window(SCREEN_WIDTH, SCREEN_HEIGHT, 'raylib [core] example - random values')
# set_random_seed() // Set a custom random seed if desired, by default: "time(NULL)"
randValue: int = get_random_value(-8, 5) # Get a random integer number between -8 and 5 (both included)
randValue = get_random_value(-8, 5) # Get a random integer number between -8 and 5 (both included)
framesCounter: int = 0 # Variable used to count frames
framesCounter = 0 # Variable used to count frames
set_target_fps(60) # Set our game to run at 60 frames-per-second
@ -32,7 +32,7 @@ while not window_should_close(): # Detect window close button or ESC key
framesCounter += 1
# Every two seconds (120 frames) a new random value is generated
if ((framesCounter/120)%2) == 1:
if ((framesCounter/120) % 2) == 1:
randValue = get_random_value(-8, 5)
framesCounter = 0

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@ -0,0 +1,43 @@
"""
raylib [core] example - Logo Raylib
"""
from pyray import *
from raylib.colors import (
RAYWHITE,
BLACK,
GRAY
)
# Initialization
screenWidth = 800
screenHeight = 450
init_window(screenWidth, screenHeight, 'raylib [shapes] example - raylib logo using shapes')
set_target_fps(60) # Set our game to run at 60 frames-per-second
# Main game loop
while not window_should_close(): # Detect window close button or ESC key
# Update
# ----------------------------------------------------------------------------------
# TODO: Update your variables here
# ----------------------------------------------------------------------------------
# Draw
# ----------------------------------------------------------------------------------
begin_drawing()
clear_background(RAYWHITE)
draw_rectangle(int(screenWidth/2 - 128), int(screenHeight/2 - 128), 256, 256, BLACK)
draw_rectangle(int(screenWidth/2 - 112), int(screenHeight/2 - 112), 224, 224, RAYWHITE)
draw_text("raylib", int(screenWidth/2 - 44), int(screenHeight/2 + 48), 50, BLACK)
draw_text("this is NOT a texture!", 350, 370, 10, GRAY)
end_drawing()
# De-Initialization
close_window() # Close window and OpenGL context