adding the shapes_logo_raylib example.
adding the missing press checks in the core_input_mouse example: I added the missing MOUSE_BUTTON_SIDE,MOUSE_BUTTON_EXTRA,MOUSE_BUTTON_FORWARD,MOUSE_BUTTON_BACK press checks. note: my mouse doesn't have the "forward" and "back" buttons, so I couldn't test if they work
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3 changed files with 93 additions and 28 deletions
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raylib [core] example - Mouse input
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"""
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import pyray
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from pyray import *
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from raylib.colors import (
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RAYWHITE,
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DARKGRAY,
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MAROON,
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DARKBLUE,
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LIME,
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DARKBLUE,
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PURPLE,
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YELLOW,
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ORANGE,
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BEIGE,
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)
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from raylib import (
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MOUSE_BUTTON_LEFT,
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MOUSE_BUTTON_MIDDLE,
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MOUSE_BUTTON_RIGHT,
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MOUSE_BUTTON_SIDE,
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MOUSE_BUTTON_EXTRA,
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MOUSE_BUTTON_FORWARD,
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MOUSE_BUTTON_BACK
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)
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# Initialization
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 450
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pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT,
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'raylib [core] example - mouse input')
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init_window(SCREEN_WIDTH, SCREEN_HEIGHT,
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'raylib [core] example - mouse input')
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ball_position = pyray.Vector2(-100, -100)
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ball_position = Vector2(-100, -100)
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ball_color = DARKBLUE
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pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second
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set_target_fps(60) # Set our game to run at 60 frames-per-second
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# Main game loop
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while not pyray.window_should_close(): # Detect window close button or ESC key
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while not window_should_close(): # Detect window close button or ESC key
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# Update
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ball_position = pyray.get_mouse_position()
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ball_position = get_mouse_position()
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if pyray.is_mouse_button_pressed(pyray.MOUSE_BUTTON_LEFT):
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if is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
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ball_color = MAROON
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elif pyray.is_mouse_button_pressed(pyray.MOUSE_BUTTON_MIDDLE):
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print("MOUSE_BUTTON_LEFT")
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elif is_mouse_button_pressed(MOUSE_BUTTON_MIDDLE):
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ball_color = LIME
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elif pyray.is_mouse_button_pressed(pyray.MOUSE_BUTTON_RIGHT):
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print("MOUSE_BUTTON_MIDDLE")
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elif is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
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ball_color = DARKBLUE
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print("MOUSE_BUTTON_RIGHT")
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elif is_mouse_button_pressed(MOUSE_BUTTON_SIDE):
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ball_color = PURPLE
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print("MOUSE_BUTTON_SIDE")
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elif is_mouse_button_pressed(MOUSE_BUTTON_EXTRA):
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ball_color = YELLOW
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print("MOUSE_BUTTON_EXTRA")
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elif is_mouse_button_pressed(MOUSE_BUTTON_FORWARD):
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ball_color = ORANGE
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print("MOUSE_BUTTON_FORWARD")
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elif is_mouse_button_pressed(MOUSE_BUTTON_BACK):
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ball_color = BEIGE
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print("MOUSE_BUTTON_BACK")
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# Draw
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pyray.begin_drawing()
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begin_drawing()
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pyray.clear_background(RAYWHITE)
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pyray.draw_circle_v(ball_position, 40, ball_color)
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pyray.draw_text(
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clear_background(RAYWHITE)
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draw_circle_v(ball_position, 40, ball_color)
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draw_text(
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'move ball with mouse and click mouse button to change color',
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10, 10, 20, DARKGRAY
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)
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pyray.end_drawing()
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end_drawing()
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# De-Initialization
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pyray.close_window() # Close window and OpenGL context
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close_window() # Close window and OpenGL context
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@ -11,16 +11,16 @@ from raylib.colors import (
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)
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# Initialization
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SCREEN_WIDTH: int = 800
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SCREEN_HEIGHT: int = 450
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 450
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init_window(SCREEN_WIDTH, SCREEN_HEIGHT, 'raylib [core] example - random values')
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# set_random_seed() // Set a custom random seed if desired, by default: "time(NULL)"
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randValue: int = get_random_value(-8, 5) # Get a random integer number between -8 and 5 (both included)
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randValue = get_random_value(-8, 5) # Get a random integer number between -8 and 5 (both included)
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framesCounter: int = 0 # Variable used to count frames
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framesCounter = 0 # Variable used to count frames
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set_target_fps(60) # Set our game to run at 60 frames-per-second
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framesCounter += 1
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# Every two seconds (120 frames) a new random value is generated
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if ((framesCounter/120)%2) == 1:
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if ((framesCounter/120) % 2) == 1:
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randValue = get_random_value(-8, 5)
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framesCounter = 0
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43
examples/shapes/shapes_logo_raylib.py
Normal file
43
examples/shapes/shapes_logo_raylib.py
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"""
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raylib [core] example - Logo Raylib
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"""
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from pyray import *
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from raylib.colors import (
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RAYWHITE,
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BLACK,
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GRAY
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)
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# Initialization
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screenWidth = 800
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screenHeight = 450
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init_window(screenWidth, screenHeight, 'raylib [shapes] example - raylib logo using shapes')
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set_target_fps(60) # Set our game to run at 60 frames-per-second
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# Main game loop
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while not window_should_close(): # Detect window close button or ESC key
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# Update
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# ----------------------------------------------------------------------------------
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# TODO: Update your variables here
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# ----------------------------------------------------------------------------------
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# Draw
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# ----------------------------------------------------------------------------------
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begin_drawing()
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clear_background(RAYWHITE)
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draw_rectangle(int(screenWidth/2 - 128), int(screenHeight/2 - 128), 256, 256, BLACK)
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draw_rectangle(int(screenWidth/2 - 112), int(screenHeight/2 - 112), 224, 224, RAYWHITE)
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draw_text("raylib", int(screenWidth/2 - 44), int(screenHeight/2 + 48), 50, BLACK)
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draw_text("this is NOT a texture!", 350, 370, 10, GRAY)
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end_drawing()
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# De-Initialization
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close_window() # Close window and OpenGL context
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