Merge pull request #80 from romariops/Examples/core_3d_camera_mode
Adding the core 3d camera mode example
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examples/core/core_3d_camera_mode.py
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examples/core/core_3d_camera_mode.py
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"""
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raylib [core] example - 3d camera mode
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adapted from https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_mode.c
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"""
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import pyray
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# Initialization
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 450
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pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [core] example - 3d camera mode")
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# Define the camera to look into our 3d world
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camera = pyray.Camera3D([0])
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camera.position = pyray.Vector3(0.0, 10.0, 10.0) # Camera position
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camera.target = pyray.Vector3(0.0, 0.0, 0.0) # Camera looking at point
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camera.up = pyray.Vector3(0.0, 1.0, 0.0) # Camera up vector (rotation towards target)
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camera.fovy = 45.0 # Camera field-of-view Y
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camera.projection = pyray.CAMERA_PERSPECTIVE # Camera mode type
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cube_position = pyray.Vector3(0.0, 0.0, 0.0)
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pyray.set_target_fps(60)
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# Main game loop
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while not pyray.window_should_close():
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# Draw
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pyray.begin_drawing()
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pyray.clear_background(pyray.RAYWHITE)
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pyray.begin_mode_3d(camera)
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pyray.draw_cube(cube_position, 2.0, 2.0, 2.0, pyray.RED)
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pyray.draw_cube_wires(cube_position, 2.0, 2.0, 2.0, pyray.MAROON)
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pyray.draw_grid(10, 1.0)
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pyray.end_mode_3d()
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pyray.draw_text("Welcome to the third dimension!", 10, 40, 20, pyray.DARKGRAY);
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pyray.draw_fps(10, 10)
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pyray.end_drawing()
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# De-Initialization
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pyray.close_window()
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