latest raylib snapshot

This commit is contained in:
richard 2022-03-10 00:10:24 +00:00
parent ff40b0a35e
commit 4b000fecaa
5 changed files with 36 additions and 19 deletions

View file

@ -2523,6 +2523,11 @@ CFFI C function from raylib._raylib_cffi.lib"""
def rl_update_vertex_buffer(unsignedint_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None:
"""void rlUpdateVertexBuffer(unsigned int, void *, int, int);
CFFI C function from raylib._raylib_cffi.lib"""
...
def rl_update_vertex_buffer_elements(unsignedint_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None:
"""void rlUpdateVertexBufferElements(unsigned int, void *, int, int);
CFFI C function from raylib._raylib_cffi.lib"""
...
def rl_vertex2f(float_0: float,float_1: float,) -> None:
@ -3206,7 +3211,8 @@ class BlendMode(IntEnum):
BLEND_MULTIPLIED = 2
BLEND_ADD_COLORS = 3
BLEND_SUBTRACT_COLORS = 4
BLEND_CUSTOM = 5
BLEND_ALPHA_PREMUL = 5
BLEND_CUSTOM = 6
class Gesture(IntEnum):
GESTURE_NONE = 0

View file

@ -14,6 +14,7 @@ BASE_COLOR_PRESSED: int
BLEND_ADDITIVE: int
BLEND_ADD_COLORS: int
BLEND_ALPHA: int
BLEND_ALPHA_PREMUL: int
BLEND_CUSTOM: int
BLEND_MULTIPLIED: int
BLEND_SUBTRACT_COLORS: int
@ -1787,6 +1788,7 @@ RL_ATTACHMENT_TEXTURE2D: int
RL_BLEND_ADDITIVE: int
RL_BLEND_ADD_COLORS: int
RL_BLEND_ALPHA: int
RL_BLEND_ALPHA_PREMUL: int
RL_BLEND_CUSTOM: int
RL_BLEND_MULTIPLIED: int
RL_BLEND_SUBTRACT_COLORS: int
@ -2993,6 +2995,11 @@ CFFI C function from raylib._raylib_cffi.lib"""
def rlUpdateVertexBuffer(unsignedint_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None:
"""void rlUpdateVertexBuffer(unsigned int, void *, int, int);
CFFI C function from raylib._raylib_cffi.lib"""
...
def rlUpdateVertexBufferElements(unsignedint_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None:
"""void rlUpdateVertexBufferElements(unsigned int, void *, int, int);
CFFI C function from raylib._raylib_cffi.lib"""
...
def rlVertex2f(float_0: float,float_1: float,) -> None:

View file

@ -302,7 +302,8 @@ class BlendMode(IntEnum):
BLEND_MULTIPLIED = 2
BLEND_ADD_COLORS = 3
BLEND_SUBTRACT_COLORS = 4
BLEND_CUSTOM = 5
BLEND_ALPHA_PREMUL = 5
BLEND_CUSTOM = 6
class Gesture(IntEnum):
GESTURE_NONE = 0

View file

@ -677,6 +677,7 @@ typedef enum {
BLEND_MULTIPLIED, // Blend textures multiplying colors
BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
BLEND_ALPHA_PREMUL, // Blend premultiplied textures considering alpha
BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode())
} BlendMode;
// Gesture
@ -872,10 +873,10 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory)
long GetFileModTime(const char *fileName); // Get file modification time (last write time)
// Compression/Encoding functionality
unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength); // Compress data (DEFLATE algorithm)
unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm)
unsigned char *CompressData(const unsigned char *data, int dataLength, int *compDataLength); // Compress data (DEFLATE algorithm)
unsigned char *DecompressData(const unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm)
char *EncodeDataBase64(const unsigned char *data, int dataLength, int *outputLength); // Encode data to Base64 string
unsigned char *DecodeDataBase64(unsigned char *data, int *outputLength); // Decode Base64 string data
unsigned char *DecodeDataBase64(const unsigned char *data, int *outputLength); // Decode Base64 string data
// Persistent storage management
bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position), returns true on success
int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position)
@ -1125,7 +1126,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
void DrawTextCodepoints(Font font, int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
// Text font info functions
int MeasureText(const char *text, int fontSize); // Measure string width for default font
Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
@ -1138,7 +1139,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
char *TextCodepointsToUTF8(int *codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
char *TextCodepointsToUTF8(const int *codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
// Text strings management functions (no UTF-8 strings, only byte chars)
// NOTE: Some strings allocate memory internally for returned strings, just be careful!
int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
@ -1201,10 +1202,10 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
// Mesh management functions
void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
@ -1231,7 +1232,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data
void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data
bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
// Collision detection functions
bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
@ -1280,7 +1281,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
// Music management functions
Music LoadMusicStream(const char *fileName); // Load music stream from file
Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int dataSize); // Load music stream from data
Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
void UnloadMusicStream(Music music); // Unload music stream
void PlayMusicStream(Music music); // Start music playing
bool IsMusicStreamPlaying(Music music); // Check if music is playing

View file

@ -249,6 +249,7 @@ typedef enum {
RL_BLEND_MULTIPLIED, // Blend textures multiplying colors
RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
RL_BLEND_ALPHA_PREMUL, // Blend premultiplied textures considering alpha
RL_BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors())
} rlBlendMode;
// Shader location point type
@ -406,22 +407,23 @@ typedef enum {
//------------------------------------------------------------------------------------------------------------------------
// Vertex buffers management
unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported
unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic); // Load a vertex buffer attribute
unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic); // Load a new attributes element buffer
void rlUpdateVertexBuffer(unsigned int bufferId, void *data, int dataSize, int offset); // Update GPU buffer with new data
unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer attribute
unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load a new attributes element buffer
void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update GPU buffer with new data
void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements with new data
void rlUnloadVertexArray(unsigned int vaoId);
void rlUnloadVertexBuffer(unsigned int vboId);
void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer);
void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer);
void rlSetVertexAttributeDivisor(unsigned int index, int divisor);
void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value
void rlDrawVertexArray(int offset, int count);
void rlDrawVertexArrayElements(int offset, int count, void *buffer);
void rlDrawVertexArrayElements(int offset, int count, const void *buffer);
void rlDrawVertexArrayInstanced(int offset, int count, int instances);
void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances);
void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances);
// Textures management
unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU
unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU
unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo)
unsigned int rlLoadTextureCubemap(void *data, int size, int format); // Load texture cubemap
unsigned int rlLoadTextureCubemap(const void *data, int size, int format); // Load texture cubemap
void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data
void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType); // Get OpenGL internal formats
const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format