* complete fog example
as both fog and basic lighting need the light system it made sense
to seperate it out, there are a few functions from raymath
int rlmath.py
* added shaders custom uniform
* added shaders_texture_waves.py
* added shaders_texture_drawing.py
* bug fix - unwanted transparent effect!
* complete fog example
as both fog and basic lighting need the light system it made sense
to seperate it out, there are a few functions from raymath
int rlmath.py
* added shaders custom uniform
* added shaders_texture_waves.py
* initial commit still WIP
* updated raylib
* undo all changes in this branch except for the example updates
* remove local raylib-c
Co-authored-by: codifies <nospam@antispam.com>
* complete fog example
as both fog and basic lighting need the light system it made sense
to seperate it out, there are a few functions from raymath
int rlmath.py
* added shaders custom uniform
* added shaders_texture_waves.py
* added shaders_texture_drawing.py
* bug fix - unwanted transparent effect!
Co-authored-by: codifies <nospam@antispam.com>
* Added core_input_keys example
* Added core_basic_window example
* Added core_input_mouse example
* Added core_input_mouse_wheel example
* Added Rectangle struct
* Added core_input_gestures example to utilize the Rectangle struct
* Removed unused imports
* Used the right draw function for the example
* PEP8 fixes
* Added core 2d camera examples
* Added core 2d camera examples