split project into static and dynamic modules
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28 changed files with 188 additions and 161 deletions
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# *
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# ********************************************************************************************/
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from raylib import *
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from raylib.static import *
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# Initialization
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# *
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# ********************************************************************************************/
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from raylib import *
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from raylib.static import *
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# Initialization
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# --------------------------------------------------------------------------------------
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# *
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# ********************************************************************************************/
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from raylib import *
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from raylib.static import *
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# Initialization
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/*******************************************************************************************
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*
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* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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[
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# Initialization
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#--------------------------------------------------------------------------------------
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int screenWidth = 800
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int screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes")
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# Define the camera to look into our 3d world
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Camera camera = [ 0 ]
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camera.position = (Vector3)[ 0.0, 10.0, 10.0 ]
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camera.target = (Vector3)[ 0.0, 0.0, 0.0 ]
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camera.up = (Vector3)[ 0.0, 1.0, 0.0 ]
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camera.fovy = 45.0
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camera.type = CAMERA_PERSPECTIVE
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SetTargetFPS(60) # Set our game to run at 60 frames-per-second
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#--------------------------------------------------------------------------------------
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# Main game loop
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while (!WindowShouldClose()) # Detect window close button or ESC key
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[
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# Update
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#----------------------------------------------------------------------------------
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# TODO: Update your variables here
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#----------------------------------------------------------------------------------
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# Draw
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#----------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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BeginMode3D(camera)
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DrawCube((Vector3)[-4.0, 0.0, 2.0], 2.0, 5.0, 2.0, RED)
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DrawCubeWires((Vector3)[-4.0, 0.0, 2.0], 2.0, 5.0, 2.0, GOLD)
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DrawCubeWires((Vector3)[-4.0, 0.0, -2.0], 3.0, 6.0, 2.0, MAROON)
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DrawSphere((Vector3)[-1.0, 0.0, -2.0], 1.0, GREEN)
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DrawSphereWires((Vector3)[1.0, 0.0, 2.0], 2.0, 16, 16, LIME)
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DrawCylinder((Vector3)[4.0, 0.0, -2.0], 1.0, 2.0, 3.0, 4, SKYBLUE)
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DrawCylinderWires((Vector3)[4.0, 0.0, -2.0], 1.0, 2.0, 3.0, 4, DARKBLUE)
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DrawCylinderWires((Vector3)[4.5f, -1.0, 2.0], 1.0, 1.0, 2.0, 6, BROWN)
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DrawCylinder((Vector3)[1.0, 0.0, -4.0], 0.0, 1.5f, 3.0, 8, GOLD)
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DrawCylinderWires((Vector3)[1.0, 0.0, -4.0], 0.0, 1.5f, 3.0, 8, PINK)
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DrawGrid(10, 1.0) # Draw a grid
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EndMode3D()
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DrawFPS(10, 10)
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EndDrawing()
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#----------------------------------------------------------------------------------
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]
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# De-Initialization
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#--------------------------------------------------------------------------------------
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CloseWindow() # Close window and OpenGL context
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#--------------------------------------------------------------------------------------
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return 0
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]
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76
examples/models/models_geometric_shapes.py
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76
examples/models/models_geometric_shapes.py
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# /*******************************************************************************************
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# *
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# * raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
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# *
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# * This example has been created using raylib 1.0 (www.raylib.com)
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# * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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# *
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# * Copyright (c) 2014 Ramon Santamaria (@raysan5)
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# *
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# ********************************************************************************************/
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from raylib.static import *
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# Initialization
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#--------------------------------------------------------------------------------------
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screenWidth = 800
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screenHeight = 450
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InitWindow(screenWidth, screenHeight, b"raylib [models] example - geometric shapes")
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# Define the camera to look into our 3d world
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cameraPtr = ffi.new("struct Camera3D *")
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camera = cameraPtr[0]
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camera.position = [ 0.0, 10.0, 10.0 ]
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camera.target = [ 0.0, 0.0, 0.0 ]
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camera.up = [ 0.0, 1.0, 0.0 ]
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camera.fovy = 45.0
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camera.type = CAMERA_PERSPECTIVE
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SetTargetFPS(60) # Set our game to run at 60 frames-per-second
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#--------------------------------------------------------------------------------------
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# Main game loop
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while not WindowShouldClose(): # Detect window close button or ESC key
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# Update
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#----------------------------------------------------------------------------------
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# TODO: Update your variables here
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#----------------------------------------------------------------------------------
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# Draw
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#----------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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BeginMode3D(camera)
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DrawCube([-4.0, 0.0, 2.0], 2.0, 5.0, 2.0, RED)
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DrawCubeWires([-4.0, 0.0, 2.0], 2.0, 5.0, 2.0, GOLD)
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DrawCubeWires([-4.0, 0.0, -2.0], 3.0, 6.0, 2.0, MAROON)
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DrawSphere([-1.0, 0.0, -2.0], 1.0, GREEN)
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DrawSphereWires([1.0, 0.0, 2.0], 2.0, 16, 16, LIME)
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DrawCylinder([4.0, 0.0, -2.0], 1.0, 2.0, 3.0, 4, SKYBLUE)
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DrawCylinderWires([4.0, 0.0, -2.0], 1.0, 2.0, 3.0, 4, DARKBLUE)
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DrawCylinderWires([4.5, -1.0, 2.0], 1.0, 1.0, 2.0, 6, BROWN)
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DrawCylinder([1.0, 0.0, -4.0], 0.0, 1.5, 3.0, 8, GOLD)
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DrawCylinderWires([1.0, 0.0, -4.0], 0.0, 1.5, 3.0, 8, PINK)
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DrawGrid(10, 1.0) # Draw a grid
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EndMode3D()
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DrawFPS(10, 10)
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EndDrawing()
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#----------------------------------------------------------------------------------
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# De-Initialization
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#--------------------------------------------------------------------------------------
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CloseWindow() # Close window and OpenGL context
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#--------------------------------------------------------------------------------------
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@ -9,7 +9,7 @@
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# *
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# ********************************************************************************************/
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from raylib import *
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from raylib.static import *
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# Initialization
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#--------------------------------------------------------------------------------------
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