split project into static and dynamic modules

This commit is contained in:
Richard Smith 2019-05-24 04:31:48 +01:00
parent 55dca44b4a
commit b6b9054d0d
28 changed files with 188 additions and 161 deletions

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# *
# ********************************************************************************************/
from raylib import *
from raylib.static import *
# Initialization

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# *
# ********************************************************************************************/
from raylib import *
from raylib.static import *
# Initialization
# --------------------------------------------------------------------------------------

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# *
# ********************************************************************************************/
from raylib import *
from raylib.static import *
# Initialization

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/*******************************************************************************************
*
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main()
[
# Initialization
#--------------------------------------------------------------------------------------
int screenWidth = 800
int screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes")
# Define the camera to look into our 3d world
Camera camera = [ 0 ]
camera.position = (Vector3)[ 0.0, 10.0, 10.0 ]
camera.target = (Vector3)[ 0.0, 0.0, 0.0 ]
camera.up = (Vector3)[ 0.0, 1.0, 0.0 ]
camera.fovy = 45.0
camera.type = CAMERA_PERSPECTIVE
SetTargetFPS(60) # Set our game to run at 60 frames-per-second
#--------------------------------------------------------------------------------------
# Main game loop
while (!WindowShouldClose()) # Detect window close button or ESC key
[
# Update
#----------------------------------------------------------------------------------
# TODO: Update your variables here
#----------------------------------------------------------------------------------
# Draw
#----------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
BeginMode3D(camera)
DrawCube((Vector3)[-4.0, 0.0, 2.0], 2.0, 5.0, 2.0, RED)
DrawCubeWires((Vector3)[-4.0, 0.0, 2.0], 2.0, 5.0, 2.0, GOLD)
DrawCubeWires((Vector3)[-4.0, 0.0, -2.0], 3.0, 6.0, 2.0, MAROON)
DrawSphere((Vector3)[-1.0, 0.0, -2.0], 1.0, GREEN)
DrawSphereWires((Vector3)[1.0, 0.0, 2.0], 2.0, 16, 16, LIME)
DrawCylinder((Vector3)[4.0, 0.0, -2.0], 1.0, 2.0, 3.0, 4, SKYBLUE)
DrawCylinderWires((Vector3)[4.0, 0.0, -2.0], 1.0, 2.0, 3.0, 4, DARKBLUE)
DrawCylinderWires((Vector3)[4.5f, -1.0, 2.0], 1.0, 1.0, 2.0, 6, BROWN)
DrawCylinder((Vector3)[1.0, 0.0, -4.0], 0.0, 1.5f, 3.0, 8, GOLD)
DrawCylinderWires((Vector3)[1.0, 0.0, -4.0], 0.0, 1.5f, 3.0, 8, PINK)
DrawGrid(10, 1.0) # Draw a grid
EndMode3D()
DrawFPS(10, 10)
EndDrawing()
#----------------------------------------------------------------------------------
]
# De-Initialization
#--------------------------------------------------------------------------------------
CloseWindow() # Close window and OpenGL context
#--------------------------------------------------------------------------------------
return 0
]

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# /*******************************************************************************************
# *
# * raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
# *
# * This example has been created using raylib 1.0 (www.raylib.com)
# * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
# *
# * Copyright (c) 2014 Ramon Santamaria (@raysan5)
# *
# ********************************************************************************************/
from raylib.static import *
# Initialization
#--------------------------------------------------------------------------------------
screenWidth = 800
screenHeight = 450
InitWindow(screenWidth, screenHeight, b"raylib [models] example - geometric shapes")
# Define the camera to look into our 3d world
cameraPtr = ffi.new("struct Camera3D *")
camera = cameraPtr[0]
camera.position = [ 0.0, 10.0, 10.0 ]
camera.target = [ 0.0, 0.0, 0.0 ]
camera.up = [ 0.0, 1.0, 0.0 ]
camera.fovy = 45.0
camera.type = CAMERA_PERSPECTIVE
SetTargetFPS(60) # Set our game to run at 60 frames-per-second
#--------------------------------------------------------------------------------------
# Main game loop
while not WindowShouldClose(): # Detect window close button or ESC key
# Update
#----------------------------------------------------------------------------------
# TODO: Update your variables here
#----------------------------------------------------------------------------------
# Draw
#----------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
BeginMode3D(camera)
DrawCube([-4.0, 0.0, 2.0], 2.0, 5.0, 2.0, RED)
DrawCubeWires([-4.0, 0.0, 2.0], 2.0, 5.0, 2.0, GOLD)
DrawCubeWires([-4.0, 0.0, -2.0], 3.0, 6.0, 2.0, MAROON)
DrawSphere([-1.0, 0.0, -2.0], 1.0, GREEN)
DrawSphereWires([1.0, 0.0, 2.0], 2.0, 16, 16, LIME)
DrawCylinder([4.0, 0.0, -2.0], 1.0, 2.0, 3.0, 4, SKYBLUE)
DrawCylinderWires([4.0, 0.0, -2.0], 1.0, 2.0, 3.0, 4, DARKBLUE)
DrawCylinderWires([4.5, -1.0, 2.0], 1.0, 1.0, 2.0, 6, BROWN)
DrawCylinder([1.0, 0.0, -4.0], 0.0, 1.5, 3.0, 8, GOLD)
DrawCylinderWires([1.0, 0.0, -4.0], 0.0, 1.5, 3.0, 8, PINK)
DrawGrid(10, 1.0) # Draw a grid
EndMode3D()
DrawFPS(10, 10)
EndDrawing()
#----------------------------------------------------------------------------------
# De-Initialization
#--------------------------------------------------------------------------------------
CloseWindow() # Close window and OpenGL context
#--------------------------------------------------------------------------------------

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# *
# ********************************************************************************************/
from raylib import *
from raylib.static import *
# Initialization
#--------------------------------------------------------------------------------------