update examples
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64e5995633
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10 changed files with 6 additions and 8 deletions
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@ -27,7 +27,7 @@ camera.position = [ 5.0, 4.0, 5.0 ]
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camera.target = [ 0.0, 2.0, 0.0 ]
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camera.up = [ 0.0, 1.0, 0.0 ]
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camera.fovy = 45.0
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camera.type = CAMERA_PERSPECTIVE
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camera.projection = CAMERA_PERSPECTIVE
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bill = LoadTexture(b"resources/billboard.png") # Our texture billboard
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@ -30,7 +30,7 @@ model = LoadModelFromMesh(mesh)
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# NOTE: By default each cube is mapped to one part of texture atlas
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texture = LoadTexture(b"resources/cubicmap_atlas.png") # Load map texture
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model.materials[0].maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE ].texture = texture # Set map diffuse texture
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mapPosition = [ -16.0, 0.0, -8.0 ] # Set model position
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@ -26,7 +26,7 @@ camera.position = [ 0.0, 10.0, 10.0 ]
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camera.target = [ 0.0, 0.0, 0.0 ]
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camera.up = [ 0.0, 1.0, 0.0 ]
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camera.fovy = 45.0
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camera.type = CAMERA_PERSPECTIVE
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camera.projection = CAMERA_PERSPECTIVE
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SetTargetFPS(60) # Set our game to run at 60 frames-per-second
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#--------------------------------------------------------------------------------------
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@ -27,7 +27,7 @@ texture = LoadTextureFromImage(image) # Convert image to texture
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mesh = GenMeshHeightmap(image, ( 16, 8, 16 )) # Generate heightmap mesh (RAM and VRAM)
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model = LoadModelFromMesh(mesh) # Load model from generated mesh
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model.materials[0].maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture # Set map diffuse texture
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mapPosition = ( -8.0, 0.0, -8.0 ) # Define model position
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UnloadImage(image) # Unload heightmap image from RAM, already uploaded to VRAM
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@ -24,13 +24,13 @@ camera.position = [ 5.0, 5.0, 5.0 ] # Camera position
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camera.target = [ 0.0, 2.5, 0.0 ] # Camera looking at point
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camera.up = [ 0.0, 1.0, 0.0 ] # Camera up vector (rotation towards target)
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camera.fovy = 45.0 # Camera field-of-view Y
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camera.type = CAMERA_PERSPECTIVE # Camera mode type
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camera.projection = CAMERA_PERSPECTIVE # Camera mode type
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rl.SetCameraMode(camera[0], rl.CAMERA_ORBITAL)
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model = LoadModel(b"resources/models/house.obj") # Load OBJ model
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texture = LoadTexture(b"resources/models/house_diffuse.png") # Load model texture
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model.materials.maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
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model.materials.maps[MATERIAL_MAP_DIFFUSE].texture = texture # Set map diffuse texture
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position = [ 0.0, 0.0, 0.0 ] # Set model position
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SetTargetFPS(60) # Set our game to run at 60 frames-per-second
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@ -55,8 +55,6 @@ while not WindowShouldClose(): # Detect window close button or ESC key
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DrawGrid(10, 1.0) # Draw a grid
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DrawGizmo(position) # Draw gizmo
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EndMode3D()
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DrawText(b"(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY)
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