update examples

This commit is contained in:
richard 2021-08-28 13:07:02 +01:00
parent 64e5995633
commit aa5659f272
10 changed files with 6 additions and 8 deletions

View file

@ -27,7 +27,7 @@ camera.position = [ 5.0, 4.0, 5.0 ]
camera.target = [ 0.0, 2.0, 0.0 ]
camera.up = [ 0.0, 1.0, 0.0 ]
camera.fovy = 45.0
camera.type = CAMERA_PERSPECTIVE
camera.projection = CAMERA_PERSPECTIVE
bill = LoadTexture(b"resources/billboard.png") # Our texture billboard

View file

@ -30,7 +30,7 @@ model = LoadModelFromMesh(mesh)
# NOTE: By default each cube is mapped to one part of texture atlas
texture = LoadTexture(b"resources/cubicmap_atlas.png") # Load map texture
model.materials[0].maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
model.materials[0].maps[MATERIAL_MAP_DIFFUSE ].texture = texture # Set map diffuse texture
mapPosition = [ -16.0, 0.0, -8.0 ] # Set model position

View file

@ -26,7 +26,7 @@ camera.position = [ 0.0, 10.0, 10.0 ]
camera.target = [ 0.0, 0.0, 0.0 ]
camera.up = [ 0.0, 1.0, 0.0 ]
camera.fovy = 45.0
camera.type = CAMERA_PERSPECTIVE
camera.projection = CAMERA_PERSPECTIVE
SetTargetFPS(60) # Set our game to run at 60 frames-per-second
#--------------------------------------------------------------------------------------

View file

@ -27,7 +27,7 @@ texture = LoadTextureFromImage(image) # Convert image to texture
mesh = GenMeshHeightmap(image, ( 16, 8, 16 )) # Generate heightmap mesh (RAM and VRAM)
model = LoadModelFromMesh(mesh) # Load model from generated mesh
model.materials[0].maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture # Set map diffuse texture
mapPosition = ( -8.0, 0.0, -8.0 ) # Define model position
UnloadImage(image) # Unload heightmap image from RAM, already uploaded to VRAM

View file

@ -24,13 +24,13 @@ camera.position = [ 5.0, 5.0, 5.0 ] # Camera position
camera.target = [ 0.0, 2.5, 0.0 ] # Camera looking at point
camera.up = [ 0.0, 1.0, 0.0 ] # Camera up vector (rotation towards target)
camera.fovy = 45.0 # Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE # Camera mode type
camera.projection = CAMERA_PERSPECTIVE # Camera mode type
rl.SetCameraMode(camera[0], rl.CAMERA_ORBITAL)
model = LoadModel(b"resources/models/house.obj") # Load OBJ model
texture = LoadTexture(b"resources/models/house_diffuse.png") # Load model texture
model.materials.maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
model.materials.maps[MATERIAL_MAP_DIFFUSE].texture = texture # Set map diffuse texture
position = [ 0.0, 0.0, 0.0 ] # Set model position
SetTargetFPS(60) # Set our game to run at 60 frames-per-second
@ -55,8 +55,6 @@ while not WindowShouldClose(): # Detect window close button or ESC key
DrawGrid(10, 1.0) # Draw a grid
DrawGizmo(position) # Draw gizmo
EndMode3D()
DrawText(b"(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY)