Added Rectangle struct and core_input_gestures example (#12)

* Added Rectangle struct

* Added core_input_gestures example to utilize the Rectangle struct

* Removed unused imports
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Matt Lebrun 2020-07-30 20:52:12 +08:00 committed by GitHub
parent 76e945e1c9
commit 6854ec4a3e
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2 changed files with 108 additions and 1 deletions

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"""
raylib [core] example - Input Gestures Detection
"""
from raylib.pyray import PyRay, makeStructHelper
from raylib.colors import (
RAYWHITE,
LIGHTGRAY,
DARKGRAY,
MAROON,
GRAY,
)
pyray = PyRay()
# Initialization
MAX_GESTURE_STRINGS = 20
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 450
pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT,
'raylib [core] example - input gestures')
touch_position = pyray.Vector2(0, 0)
touch_area = pyray.Rectangle(220, 10, SCREEN_WIDTH - 230, SCREEN_HEIGHT - 20)
gesture_strings = []
current_gesture = pyray.GESTURE_NONE
last_gesture = pyray.GESTURE_NONE
GESTURE_LABELS = {
pyray.GESTURE_TAP: 'GESTURE TAP',
pyray.GESTURE_DOUBLETAP: 'GESTURE DOUBLETAP',
pyray.GESTURE_HOLD: 'GESTURE HOLD',
pyray.GESTURE_DRAG: 'GESTURE DRAG',
pyray.GESTURE_SWIPE_RIGHT: 'GESTURE SWIPE RIGHT',
pyray.GESTURE_SWIPE_LEFT: 'GESTURE SWIPE LEFT',
pyray.GESTURE_SWIPE_UP: 'GESTURE SWIPE UP',
pyray.GESTURE_SWIPE_DOWN: 'GESTURE SWIPE DOWN',
pyray.GESTURE_PINCH_IN: 'GESTURE PINCH IN',
pyray.GESTURE_PINCH_OUT: 'GESTURE PINCH OUT',
}
pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second
# Main game loop
while not pyray.window_should_close(): # Detect window close button or ESC key
# Update
last_gesture = current_gesture
current_gesture = pyray.get_gesture_detected()
touch_position = pyray.get_touch_position(0)
if (
pyray.check_collision_point_rec(touch_position, touch_area)
and current_gesture != pyray.GESTURE_NONE
):
if current_gesture != last_gesture:
gesture_strings.append(GESTURE_LABELS[current_gesture])
# Reset gestures strings
if len(gesture_strings) >= MAX_GESTURE_STRINGS:
gesture_strings = []
# Draw
pyray.begin_drawing()
pyray.clear_background(RAYWHITE)
pyray.draw_rectangle_rec(touch_area, GRAY)
pyray.draw_rectangle(225, 15, SCREEN_WIDTH - 240, SCREEN_HEIGHT - 30,
RAYWHITE)
pyray.draw_text(
'GESTURES TEST AREA',
SCREEN_WIDTH - 270, SCREEN_HEIGHT - 40, 20, pyray.fade(GRAY, 0.5)
)
pyray.draw_rectangle(10, 29, 200, SCREEN_HEIGHT - 50, GRAY)
pyray.draw_text('DETECTED GESTURES', 50, 15, 10, GRAY)
for i, val in enumerate(gesture_strings):
if i % 2 == 0:
pyray.draw_rectangle(
10, 30 + 20 * i, 200, 20, pyray.fade(LIGHTGRAY, 0.5))
else:
pyray.draw_rectangle(
10, 30 + 20 * i, 200, 20, pyray.fade(LIGHTGRAY, 0.3))
if i < len(gesture_strings) - 1:
pyray.draw_text(val, 35, 36 + 20 * i, 10, DARKGRAY)
else:
pyray.draw_text(val, 35, 36 + 20 * i, 10, MAROON)
if current_gesture != pyray.GESTURE_NONE:
pyray.draw_circle_v(touch_position, 30, MAROON)
pyray.end_drawing()
# De-Initialization
pyray.close_window() # Close window and OpenGL context