Commit graph

3432 commits

Author SHA1 Message Date
WilledgeR
e24443bbbc
Fixes CC while compiling for ANDROID_ARCH x86 (#2148)
* Override CC while compiling for ANDROID_ARCH x86

* REfix Override CC while compiling
2021-11-17 20:45:07 +01:00
raysan5
03f55d8f9e Minor tweaks 2021-11-17 13:36:28 +01:00
Ray
be371ebf99 REVIEWED: LoadTextureFromImage()
Allow texture loading with no data transfer (in case image.data = NULL)
2021-11-15 11:41:05 +01:00
Ray
b7bf220598 REVIEWED: rlUpdateTexture() 2021-11-15 10:25:24 +01:00
Ray
5a6aa52a7c REVIEWED: ExportMesh() #2138 2021-11-15 10:14:00 +01:00
Ray
2c38dad214 Merge branch 'master' of https://github.com/raysan5/raylib 2021-11-11 18:26:28 +01:00
Ray
c8f029dba9 Expose MAX_KEYBOARD_KEYS and MAX_MOUSE_BUTTONS #2127 2021-11-11 18:26:25 +01:00
lib-omar
91135c8799
Fixed file/alloc limitation in GetDirectoryFiles() (#2126)
MAX_DIRECTORY_FILES macro removed.
ClearDirectoryFiles() tweaked to reflect changes.
2021-11-10 19:52:30 +01:00
Ray
da7e0ba9d9 ouch 2021-11-10 13:37:50 +01:00
Ray
c82390e3f1 Reviewed descriptions and notes 2021-11-10 13:31:42 +01:00
Ray
4853082a4f REVIEWED: DrawRectanglePro(), support TRIANGLES drawing 2021-11-10 13:28:43 +01:00
Ray
f6180efd35 REVIEWED: CheckCollision*() consistency 2021-11-10 13:28:05 +01:00
Ray
7158c80448 tweak 2021-11-10 13:26:50 +01:00
Uneven Prankster
35cbacc68b
Allow GL4.3 capabilities to be shown (#2124)
Now that 4.3 was added this can be enabled with the compile flag.
2021-11-09 15:24:39 +01:00
Ray
14e4992d73 REVIEWED: rlGetCompressedFormatName() 2021-11-09 11:53:18 +01:00
Ray
21ec8c38ae Review variables initialization
- All variables are initialized on declaration, some arrays were not properly initialized
 - Static array buffers require memset() for re-initialization on every function call
2021-11-09 11:49:03 +01:00
Luke Krasnoff
8ec5b2dc2f
Protect TextIsEqual from NULLs (#2121) 2021-11-09 11:37:55 +01:00
KonPet
34f9f51835
Fix Render Batch Limit not being checked in DrawRectangleGradientEx() (#2111) 2021-11-07 11:50:15 +01:00
raysan5
7f4ae653f3 Review display output order 2021-11-03 13:24:56 +01:00
raysan5
703df42586 Avoid duplicate output info on PLATFORM_RPI 2021-11-03 12:55:46 +01:00
Ray
5e3db0aa83 Updated some scripts paths
NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
2021-11-02 18:40:45 +01:00
Ray
e930ad3102 Reviewed spelling mistake 2021-11-01 23:06:26 +01:00
Ray
2fe488a71c Update version in CMake 2021-11-01 23:05:23 +01:00
raysan5
70a2118c49 REMOVED: rnet.h
It was not working properly... recommended to use `nbnet` instead.
2021-11-01 20:08:14 +01:00
raysan5
b02e737074 Update raygui.h 2021-11-01 20:07:22 +01:00
raysan5
bba035c20c Minor type tweak 2021-11-01 19:14:55 +01:00
Ray
8c0f9c7f5a Update miniaudio.h 2021-11-01 11:37:47 +01:00
Ray
8abba960c7 Review comments 2021-11-01 11:26:13 +01:00
Ray
8649032428 Update comment 2021-11-01 01:08:55 +01:00
Ray
1fac09d0f4 REVIEWED: example: Compute shader Game-of-life 2021-10-31 12:28:04 +01:00
Ray
b7240d6a36 Update raygui.h 2021-10-27 11:25:24 +02:00
Ray
65076464d5 REVIEWED: KeyCallback()
Register keys independently of the actions
2021-10-26 22:27:18 +02:00
Ray
72758de6ea Reviewed warnings 2021-10-26 22:26:28 +02:00
Ray
25642cff36 Update comments for OpenGL 4.3 2021-10-26 22:23:16 +02:00
Jeffery Myers
daeccd03ac
Fix VC warnings for examples (#2085) 2021-10-25 10:21:16 +02:00
Jeffery Myers
086f76ba7a
Fix warnings in raylib build (#2084) 2021-10-25 10:18:42 +02:00
mandar1jn
affb707dd9
fixing the library so the workflows compile (#2082) 2021-10-24 18:24:01 +02:00
TheSergey496
08441e8b2d
When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. (#2081) 2021-10-24 17:31:13 +02:00
raysan5
62965aa6d7 Comments tweaks 2021-10-23 14:17:26 +02:00
raysan5
04a4efb591 Added some comments on LoadGLTF() 2021-10-23 14:00:05 +02:00
raysan5
c4f0e80895 REVIEWED: Size of bones id supported, max 255 bones per mesh 2021-10-23 13:59:20 +02:00
raysan5
ebee8ba3bb REVIEWED: LoadGLTF() #2075 2021-10-23 11:42:02 +02:00
mausimus
8f5bd3e185
web: clear resizedLastFrame (#2077) 2021-10-23 10:52:36 +02:00
Richard Smith
fcc6a61d9e
replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS (#2076) 2021-10-23 10:52:04 +02:00
raysan5
18db2c4f01 REVIEWED: LoadGLTF()
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
2021-10-22 21:27:11 +02:00
raysan5
83b6cd00c6 Reviewed VS2019 projects 2021-10-22 15:41:28 +02:00
raysan5
ebad28d831 REVIEWED: gltf models loading, reverted to a previous version (with some tweaks) 2021-10-22 14:53:11 +02:00
raysan5
befdb5963e REMOVED: IsGamepadName()
This function is not required, users can check it with `GetGamepadName()`
2021-10-22 12:21:31 +02:00
raysan5
83cd22ee5a Minor tweaks 2021-10-22 12:20:42 +02:00
raysan5
dd6e006d78 Reviewed multitouch example #1988 2021-10-22 11:53:47 +02:00