Ray
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bc80174357
|
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
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2016-07-06 00:54:38 +02:00 |
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raysan5
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2ff2096b36
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Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
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2016-07-04 18:35:50 +02:00 |
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Ray
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ee72654b55
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Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
|
2016-07-04 01:29:23 +02:00 |
|
Ray
|
f88c95ce2d
|
Updated examples and makefile
|
2016-06-30 00:26:56 +02:00 |
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raysan5
|
be61d2f8c1
|
Added missing parameter
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2016-06-27 20:09:10 +02:00 |
|
raysan5
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6fbf6a1c23
|
Redesigned distortion shader, added chromatic aberration
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2016-06-27 19:18:53 +02:00 |
|
raysan5
|
5a4eb34c39
|
Corrected issue on distortion shader
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2016-06-27 18:59:03 +02:00 |
|
raysan5
|
c4922c9e88
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Reorganize shaders to respective folders
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2016-06-27 18:32:56 +02:00 |
|
raysan5
|
e977915577
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Review examples makefile for RPI
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2016-06-27 18:31:23 +02:00 |
|
raysan5
|
a8bed54586
|
Corrected stream playing with index
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2016-06-27 18:30:18 +02:00 |
|
raysan5
|
9127b5a57d
|
Enable/Disable VR experience
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2016-06-26 15:36:12 +02:00 |
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Ray
|
4ff85c2ac2
|
Added notes about chromatic aberration
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2016-06-26 10:22:17 +02:00 |
|
raysan5
|
8fb84d9e63
|
Updated to new rlgl
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2016-06-25 23:29:03 +02:00 |
|
raysan5
|
f9f33926f7
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Corrected window size to unify with other examples
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2016-06-25 22:41:45 +02:00 |
|
raysan5
|
5f7ac64c44
|
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
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2016-06-24 19:49:36 +02:00 |
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raysan5
|
e913de58c7
|
Added distortion shader for testing
|
2016-06-21 13:45:35 +02:00 |
|
raysan5
|
c28a5fbd62
|
Code tweak
|
2016-06-21 13:44:56 +02:00 |
|
Ray
|
6062201e8f
|
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
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2016-06-21 08:59:29 +02:00 |
|
Ray
|
24c9b1f717
|
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
|
2016-06-17 13:54:45 +02:00 |
|
Ray
|
3468af213f
|
Reviewing Oculus rendering...
|
2016-06-15 00:54:55 +02:00 |
|
victorfisac
|
1879a8129e
|
Fixed little bug in physac example
|
2016-06-14 20:40:12 +02:00 |
|
victorfisac
|
4e84ded7ef
|
Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
|
2016-06-14 20:38:49 +02:00 |
|
victorfisac
|
1a8fbe5cf0
|
Add pthread external library to source...
and add instructions in physac examples to run it successful.
|
2016-06-14 20:31:48 +02:00 |
|
victorfisac
|
54537e8f0b
|
Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
|
2016-06-14 20:23:46 +02:00 |
|
victorfisac
|
c9c1263e6f
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
|
2016-06-14 19:16:24 +02:00 |
|
raysan5
|
d1a5374ac4
|
raylib Oculus Rift CV1 example... IT WORKS!!!
|
2016-06-14 18:38:57 +02:00 |
|
raysan5
|
56bd9da07c
|
Update Oculus sample (will be moved soon)
|
2016-06-14 18:37:06 +02:00 |
|
raysan5
|
97fc266ad4
|
Updated raylib Oculus example
|
2016-06-14 17:20:00 +02:00 |
|
victorfisac
|
6a2bbae521
|
Updated physics examples with new module changes
|
2016-06-12 22:07:36 +02:00 |
|
victorfisac
|
4c43a40788
|
Update physac examples with fixed timestep method
|
2016-06-11 19:11:30 +02:00 |
|
victorfisac
|
77f599885d
|
Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
|
2016-06-10 00:59:48 +02:00 |
|
raysan5
|
3c1be60c66
|
Updated examples for new physac header-only
|
2016-06-09 20:02:42 +02:00 |
|
Ray
|
374e3e7e11
|
Updated to raylib 1.5
|
2016-06-09 01:23:07 +02:00 |
|
Ray
|
904ef0d4be
|
Adjust to standard example screen size
|
2016-06-08 22:55:38 +02:00 |
|
Ray
|
2d90cc59b6
|
Update distortion.fs
|
2016-06-08 18:48:25 +02:00 |
|
Ray
|
5576dea00b
|
Rename raylib_rlgl_standalone.c to rlgl_standalone.c
|
2016-06-08 18:27:43 +02:00 |
|
raysan5
|
b79ede4edb
|
Added distortion shader to render
|
2016-06-08 13:29:56 +02:00 |
|
Ray
|
79a6235811
|
Stereo rendering test
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
|
2016-06-08 00:32:34 +02:00 |
|
Ray
|
c99fc5108e
|
Update screenshot
|
2016-06-08 00:31:00 +02:00 |
|
Ray
|
ee795150fa
|
Updated some code
|
2016-06-07 23:44:53 +02:00 |
|
raysan5
|
5631f822bd
|
Reorganized device init/close
|
2016-06-07 20:46:03 +02:00 |
|
raysan5
|
b574e105dd
|
Basic raylib Oculus Rift template for reference
Not functional yet...
|
2016-06-03 18:08:50 +02:00 |
|
raysan5
|
501ef80bed
|
Updated camera 2d example
|
2016-06-03 13:22:24 +02:00 |
|
Ray
|
e2173922f0
|
Update eye render pose with layer data
|
2016-06-03 00:46:56 +02:00 |
|
raysan5
|
4bc339ea4e
|
Updated Oculus sample
|
2016-06-02 20:25:11 +02:00 |
|
raysan5
|
8f91ed81c5
|
Updated Oculus sample to Oculus SDK 1.4
Still working on the sample but almost finished. Some rlgl internals
redesign required and it will be ready!
|
2016-05-31 20:08:36 +02:00 |
|
raysan5
|
d17a0cee1a
|
Review text formatting (spacing, tabs...)
|
2016-05-31 19:12:37 +02:00 |
|
raysan5
|
302ec438dd
|
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
|
2016-05-31 18:15:53 +02:00 |
|
raysan5
|
cac2a66deb
|
Improved library consistency
Functions renamed to improve library consistency
|
2016-05-31 17:11:02 +02:00 |
|
Ray
|
caa7bc366b
|
Reviewed DrawLight() function and some tweaks
|
2016-05-31 00:51:55 +02:00 |
|