VR Functions renaming (for generic HMD device)

Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
This commit is contained in:
Ray 2016-07-06 00:54:38 +02:00
parent 2ff2096b36
commit bc80174357
5 changed files with 64 additions and 53 deletions

View file

@ -23,7 +23,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
InitOculusDevice();
// NOTE: If device is not available, it fallbacks to default device (simulator)
InitVrDevice(HMD_OCULUS_RIFT_CV1); // Init VR device (Oculus Rift CV1)
// Define the camera to look into our 3d world
Camera camera;
@ -42,9 +43,9 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
UpdateOculusTracking();
UpdateVrTracking();
if (IsKeyPressed(KEY_SPACE)) ToggleVR();
if (IsKeyPressed(KEY_SPACE)) ToggleVrMode();
//----------------------------------------------------------------------------------
// Draw
@ -52,20 +53,16 @@ int main()
BeginDrawing();
ClearBackground(RAYWHITE);
if (IsOculusReady()) BeginOculusDrawing();
Begin3dMode(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
End3dMode();
if (IsOculusReady()) EndOculusDrawing();
DrawFPS(10, 10);
EndDrawing();
@ -74,7 +71,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
CloseOculusDevice(); // Close Oculus Rift device
CloseVrDevice(); // Close VR device
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------