Simplify Oculus example...

...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
This commit is contained in:
Ray 2016-06-21 08:59:29 +02:00
parent b01f5ff6a7
commit 6062201e8f
4 changed files with 16 additions and 14 deletions

View file

@ -52,14 +52,9 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
//BeginOculusDrawing(camera); // Add it to Begin3dMode() ?
for (int eye = 0; eye < 2; eye++)
{
// TODO: Probably projection and view matrices could be created here...
// ...without the need to create it internally through Begin3dMode()
//Begin3dMode(camera);
SetOculusView(eye);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
@ -67,15 +62,10 @@ int main()
DrawGrid(10, 1.0f);
// TODO: Call internal buffers drawing directly (rlglDraw()) and...
// ...reset internal matrices, instead of letting End3dMode() do that
//End3dMode();
DrawDefaultBuffers(); // Process internal dynamic buffers
}
End3dMode();
//EndOculusDrawing(); // Add it to End3dMode() ?
EndDrawing();
//----------------------------------------------------------------------------------