raylib Oculus Rift CV1 example... IT WORKS!!!
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@ -2,6 +2,9 @@
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*
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* raylib [core] example - Oculus Rift CV1
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*
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* Compile example using:
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99
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*
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* This example has been created using raylib 1.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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@ -21,8 +24,8 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
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InitOculusDevice();
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// Define the camera to look into our 3d world
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// Define the camera to look into our 3d world
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Camera camera;
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camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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@ -30,8 +33,8 @@ int main()
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camera.fovy = 45.0f; // Camera field-of-view Y
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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SetTargetFPS(90); // Set our game to run at 90 frames-per-second
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//SetTargetFPS(90); // Set our game to run at 90 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -58,13 +61,13 @@ int main()
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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End3dMode();
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}
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EndOculusDrawing()
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EndOculusDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -72,7 +75,7 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseOculusdevice(); // Close Oculus Rift device
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CloseOculusDevice(); // Close Oculus Rift device
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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