Add a new environment variable "USE_EXTERNAL_RAYLIB" which will
alter the load behaviour to not include a directory prefix. This
lets us fallback onto the system library loading mechanism.
Remove specific raylib library filenames.
This ability is important for operating systems like Nix.
Instructions, plus build option for running full-screen applications (without
X11) on vanilla 32-bit Raspbian installations.
This doesn't commit the actual .so binaries, since there are at least two
possible variants (as described in the README).
* complete fog example
as both fog and basic lighting need the light system it made sense
to seperate it out, there are a few functions from raymath
int rlmath.py
* added shaders custom uniform
* added shaders_texture_waves.py
* added shaders_texture_drawing.py
* bug fix - unwanted transparent effect!
* complete fog example
as both fog and basic lighting need the light system it made sense
to seperate it out, there are a few functions from raymath
int rlmath.py
* added shaders custom uniform
* added shaders_texture_waves.py
* initial commit still WIP
* updated raylib
* undo all changes in this branch except for the example updates
* remove local raylib-c
Co-authored-by: codifies <nospam@antispam.com>
* complete fog example
as both fog and basic lighting need the light system it made sense
to seperate it out, there are a few functions from raymath
int rlmath.py
* added shaders custom uniform
* added shaders_texture_waves.py
* added shaders_texture_drawing.py
* bug fix - unwanted transparent effect!
Co-authored-by: codifies <nospam@antispam.com>
* Added core_input_keys example
* Added core_basic_window example
* Added core_input_mouse example
* Added core_input_mouse_wheel example
* Added Rectangle struct
* Added core_input_gestures example to utilize the Rectangle struct
* Removed unused imports
* Used the right draw function for the example
* PEP8 fixes
* Added core 2d camera examples
* Added core 2d camera examples