update mac builds to 3.0
This commit is contained in:
parent
98639e03eb
commit
eeaaf69044
22 changed files with 2898 additions and 1951 deletions
BIN
libraylib_mac.a
BIN
libraylib_mac.a
Binary file not shown.
BIN
raylib/dynamic/32bit/libraylib.dll
Normal file → Executable file
BIN
raylib/dynamic/32bit/libraylib.dll
Normal file → Executable file
Binary file not shown.
BIN
raylib/dynamic/32bit/raylib.dll
Normal file → Executable file
BIN
raylib/dynamic/32bit/raylib.dll
Normal file → Executable file
Binary file not shown.
|
@ -6,8 +6,8 @@ materials of a model. But now it __seems__ to work
|
|||
import platform
|
||||
|
||||
# Probably unnecessary, just covering all bases in case people add or remove dlls
|
||||
MAC_NAMES = ['libraylib.2.6.0.dylib', 'libraylib.261.dylib', 'libraylib.dylib']
|
||||
LINUX_NAMES = ['libraylib.so.2.6.0','libraylib.so.2', 'libraylib.so']
|
||||
MAC_NAMES = ['libraylib.3.0.0.dylib', 'libraylib.301.dylib', 'libraylib.dylib']
|
||||
LINUX_NAMES = ['libraylib.so.3.0.0','libraylib.so.3', 'libraylib.so']
|
||||
WINDOWS_NAMES = ['libraylib.dll', 'raylib.dll','32bit/raylib.dll', '32bit/libraylib.dll']
|
||||
|
||||
if platform.system() == "Darwin":
|
||||
|
|
Binary file not shown.
Binary file not shown.
BIN
raylib/dynamic/libraylib.3.0.0.dylib
Executable file
BIN
raylib/dynamic/libraylib.3.0.0.dylib
Executable file
Binary file not shown.
BIN
raylib/dynamic/libraylib.301.dylib
Executable file
BIN
raylib/dynamic/libraylib.301.dylib
Executable file
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1 +0,0 @@
|
|||
libraylib.so.2.5.0
|
Binary file not shown.
BIN
raylib/dynamic/libraylib.so.3.0.0
Normal file
BIN
raylib/dynamic/libraylib.so.3.0.0
Normal file
Binary file not shown.
BIN
raylib/dynamic/libraylib.so.301
Normal file
BIN
raylib/dynamic/libraylib.so.301
Normal file
Binary file not shown.
BIN
raylib/dynamic/raylib.dll
Normal file → Executable file
BIN
raylib/dynamic/raylib.dll
Normal file → Executable file
Binary file not shown.
113
raylib/raylib.h
113
raylib/raylib.h
|
@ -8,7 +8,7 @@
|
|||
* - Written in plain C code (C99) in PascalCase/camelCase notation
|
||||
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
|
||||
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||
* - Powerful fonts module (XNA SpriteFonts, BMFonts, TTF)
|
||||
* - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
|
||||
* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
|
||||
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
|
||||
* - Flexible Materials system, supporting classic maps and PBR maps
|
||||
|
@ -76,15 +76,17 @@
|
|||
|
||||
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
|
||||
|
||||
#define RLAPI // We are building or using raylib as a static library (or Linux shared library)
|
||||
|
||||
#if defined(_WIN32)
|
||||
// Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
|
||||
#if defined(BUILD_LIBTYPE_SHARED)
|
||||
#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
|
||||
#elif defined(USE_LIBTYPE_SHARED)
|
||||
#define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
|
||||
#else
|
||||
#define RLAPI // We are building or using raylib as a static library
|
||||
#endif
|
||||
#else
|
||||
#define RLAPI // We are building or using raylib as a static library (or Linux shared library)
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -107,10 +109,10 @@
|
|||
#define RL_CALLOC(n,sz) calloc(n,sz)
|
||||
#endif
|
||||
#ifndef RL_REALLOC
|
||||
#define RL_REALLOC(n,sz) realloc(n,sz)
|
||||
#define RL_REALLOC(ptr,sz) realloc(ptr,sz)
|
||||
#endif
|
||||
#ifndef RL_FREE
|
||||
#define RL_FREE(p) free(p)
|
||||
#define RL_FREE(ptr) free(ptr)
|
||||
#endif
|
||||
|
||||
// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
|
||||
|
@ -156,6 +158,7 @@
|
|||
#define FormatText TextFormat
|
||||
#define SubText TextSubtext
|
||||
#define ShowWindow UnhideWindow
|
||||
#define LoadText LoadFileText
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Structures Definition
|
||||
|
@ -873,6 +876,7 @@ RLAPI bool IsWindowReady(void); // Check if wi
|
|||
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||
RLAPI bool IsWindowResized(void); // Check if window has been resized
|
||||
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
|
||||
RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
|
||||
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
|
||||
RLAPI void UnhideWindow(void); // Show the window
|
||||
RLAPI void HideWindow(void); // Hide the window
|
||||
|
@ -949,6 +953,10 @@ RLAPI void TakeScreenshot(const char *fileName); // Takes a scr
|
|||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||
|
||||
// Files management functions
|
||||
RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
|
||||
RLAPI void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write)
|
||||
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
|
||||
RLAPI void SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
|
||||
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
||||
|
@ -970,8 +978,8 @@ RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *comp
|
|||
RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorythm)
|
||||
|
||||
// Persistent storage management
|
||||
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||
RLAPI void SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position)
|
||||
RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position)
|
||||
|
||||
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
|
||||
|
||||
|
@ -1081,8 +1089,6 @@ RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);
|
|||
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
|
||||
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
|
||||
|
||||
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
|
||||
|
||||
// Basic shapes collision detection functions
|
||||
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
||||
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
||||
|
@ -1096,31 +1102,33 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
|
|||
// Texture Loading and Drawing Functions (Module: textures)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
// Image/Texture2D data loading/unloading/saving functions
|
||||
// Image loading functions
|
||||
// NOTE: This functions do not require GPU access
|
||||
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
||||
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
||||
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||
RLAPI void ExportImage(Image image, const char *fileName); // Export image data to file
|
||||
RLAPI void ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes
|
||||
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
|
||||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layoutType); // Load cubemap from image, multiple image cubemap layouts supported
|
||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
||||
RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized)
|
||||
RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
|
||||
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
|
||||
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||
RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)
|
||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||
|
||||
// Image generation functions
|
||||
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
|
||||
RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
|
||||
RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
|
||||
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
|
||||
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
|
||||
RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
|
||||
RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
|
||||
RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells
|
||||
|
||||
// Image manipulation functions
|
||||
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
|
||||
RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
|
||||
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
|
||||
RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
|
||||
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||
|
@ -1133,14 +1141,6 @@ RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight);
|
|||
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color); // Resize canvas and fill with color
|
||||
RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image
|
||||
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
||||
RLAPI Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount); // Extract color palette from image to maximum size (memory should be freed)
|
||||
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
|
||||
RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
|
||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
|
||||
RLAPI void ImageDrawRectangle(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
|
||||
RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
|
||||
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
||||
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
||||
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
||||
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
||||
RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
|
||||
|
@ -1151,23 +1151,44 @@ RLAPI void ImageColorGrayscale(Image *image);
|
|||
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
||||
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
||||
RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
|
||||
RLAPI Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount); // Extract color palette from image to maximum size (memory should be freed)
|
||||
RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
|
||||
|
||||
// Image generation functions
|
||||
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
|
||||
RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
|
||||
RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
|
||||
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
|
||||
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
|
||||
RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
|
||||
RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
|
||||
RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells
|
||||
// Image drawing functions
|
||||
// NOTE: Image software-rendering functions (CPU)
|
||||
RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
|
||||
RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
|
||||
RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
|
||||
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
|
||||
RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
|
||||
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image
|
||||
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version)
|
||||
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
|
||||
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
|
||||
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
|
||||
RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
|
||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
|
||||
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
||||
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
||||
|
||||
// Texture2D configuration functions
|
||||
// Texture loading functions
|
||||
// NOTE: These functions require GPU access
|
||||
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
|
||||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layoutType); // Load cubemap from image, multiple image cubemap layouts supported
|
||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||
RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)
|
||||
|
||||
// Texture configuration functions
|
||||
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
||||
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
||||
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
|
||||
|
||||
// Texture2D drawing functions
|
||||
// Texture drawing functions
|
||||
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
||||
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||
|
@ -1176,6 +1197,9 @@ RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Re
|
|||
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||||
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
|
||||
|
||||
// Image/Texture misc functions
|
||||
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Font Loading and Text Drawing Functions (Module: text)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -1322,13 +1346,15 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
|
|||
//------------------------------------------------------------------------------------
|
||||
|
||||
// Shader loading/unloading functions
|
||||
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
||||
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
||||
RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
||||
RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
||||
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||
|
||||
RLAPI Shader GetShaderDefault(void); // Get default shader
|
||||
RLAPI Texture2D GetTextureDefault(void); // Get default texture
|
||||
RLAPI Texture2D GetShapesTexture(void); // Get texture to draw shapes
|
||||
RLAPI Rectangle GetShapesTextureRec(void); // Get texture rectangle to draw shapes
|
||||
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
|
||||
|
||||
// Shader configuration functions
|
||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||
|
@ -1427,6 +1453,7 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check i
|
|||
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
|
||||
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
|
||||
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
|
||||
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Network (Module: network)
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
// Raylib.h version 2.6-release modified by hand so it can be processed by CFFI
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
|
||||
|
@ -9,7 +8,7 @@
|
|||
* - Written in plain C code (C99) in PascalCase/camelCase notation
|
||||
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
|
||||
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||
* - Powerful fonts module (XNA SpriteFonts, BMFonts, TTF)
|
||||
* - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
|
||||
* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
|
||||
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
|
||||
* - Flexible Materials system, supporting classic maps and PBR maps
|
||||
|
@ -83,7 +82,6 @@
|
|||
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -203,7 +201,6 @@ typedef struct Font {
|
|||
} Font;
|
||||
|
||||
|
||||
|
||||
// Camera type, defines a camera position/orientation in 3d space
|
||||
typedef struct Camera3D {
|
||||
Vector3 position; // Camera position
|
||||
|
@ -774,7 +771,6 @@ typedef enum {
|
|||
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -792,6 +788,7 @@ RLAPI bool IsWindowReady(void); // Check if wi
|
|||
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||
RLAPI bool IsWindowResized(void); // Check if window has been resized
|
||||
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
|
||||
RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
|
||||
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
|
||||
RLAPI void UnhideWindow(void); // Show the window
|
||||
RLAPI void HideWindow(void); // Hide the window
|
||||
|
@ -862,11 +859,16 @@ RLAPI Color Fade(Color color, float alpha); // Color fade-
|
|||
RLAPI void SetConfigFlags(unsigned int flags); // Setup window configuration flags (view FLAGS)
|
||||
RLAPI void SetTraceLogLevel(int logType); // Set the current threshold (minimum) log level
|
||||
RLAPI void SetTraceLogExit(int logType); // Set the exit threshold (minimum) log level
|
||||
//RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set a trace log callback to enable custom logging
|
||||
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
|
||||
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||
|
||||
// Files management functions
|
||||
RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
|
||||
RLAPI void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write)
|
||||
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
|
||||
RLAPI void SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
|
||||
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
||||
|
@ -888,8 +890,8 @@ RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *comp
|
|||
RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorythm)
|
||||
|
||||
// Persistent storage management
|
||||
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||
RLAPI void SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position)
|
||||
RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position)
|
||||
|
||||
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
|
||||
|
||||
|
@ -999,8 +1001,6 @@ RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);
|
|||
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
|
||||
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
|
||||
|
||||
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
|
||||
|
||||
// Basic shapes collision detection functions
|
||||
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
||||
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
||||
|
@ -1014,31 +1014,33 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
|
|||
// Texture Loading and Drawing Functions (Module: textures)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
// Image/Texture2D data loading/unloading/saving functions
|
||||
// Image loading functions
|
||||
// NOTE: This functions do not require GPU access
|
||||
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
||||
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
||||
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||
RLAPI void ExportImage(Image image, const char *fileName); // Export image data to file
|
||||
RLAPI void ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes
|
||||
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
|
||||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layoutType); // Load cubemap from image, multiple image cubemap layouts supported
|
||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
||||
RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized)
|
||||
RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
|
||||
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
|
||||
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||
RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)
|
||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||
|
||||
// Image generation functions
|
||||
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
|
||||
RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
|
||||
RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
|
||||
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
|
||||
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
|
||||
RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
|
||||
RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
|
||||
RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells
|
||||
|
||||
// Image manipulation functions
|
||||
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
|
||||
RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
|
||||
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
|
||||
RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
|
||||
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||
|
@ -1051,14 +1053,6 @@ RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight);
|
|||
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color); // Resize canvas and fill with color
|
||||
RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image
|
||||
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
||||
RLAPI Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount); // Extract color palette from image to maximum size (memory should be freed)
|
||||
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
|
||||
RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
|
||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
|
||||
RLAPI void ImageDrawRectangle(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
|
||||
RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
|
||||
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
||||
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
||||
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
||||
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
||||
RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
|
||||
|
@ -1069,23 +1063,44 @@ RLAPI void ImageColorGrayscale(Image *image);
|
|||
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
||||
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
||||
RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
|
||||
RLAPI Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount); // Extract color palette from image to maximum size (memory should be freed)
|
||||
RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
|
||||
|
||||
// Image generation functions
|
||||
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
|
||||
RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
|
||||
RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
|
||||
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
|
||||
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
|
||||
RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
|
||||
RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
|
||||
RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells
|
||||
// Image drawing functions
|
||||
// NOTE: Image software-rendering functions (CPU)
|
||||
RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
|
||||
RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
|
||||
RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
|
||||
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
|
||||
RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
|
||||
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image
|
||||
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version)
|
||||
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
|
||||
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
|
||||
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
|
||||
RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
|
||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
|
||||
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
||||
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
||||
|
||||
// Texture2D configuration functions
|
||||
// Texture loading functions
|
||||
// NOTE: These functions require GPU access
|
||||
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
|
||||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layoutType); // Load cubemap from image, multiple image cubemap layouts supported
|
||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||
RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)
|
||||
|
||||
// Texture configuration functions
|
||||
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
||||
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
||||
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
|
||||
|
||||
// Texture2D drawing functions
|
||||
// Texture drawing functions
|
||||
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
||||
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||
|
@ -1094,6 +1109,9 @@ RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Re
|
|||
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||||
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
|
||||
|
||||
// Image/Texture misc functions
|
||||
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Font Loading and Text Drawing Functions (Module: text)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -1240,13 +1258,15 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
|
|||
//------------------------------------------------------------------------------------
|
||||
|
||||
// Shader loading/unloading functions
|
||||
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
||||
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
||||
RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
||||
RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
||||
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||
|
||||
RLAPI Shader GetShaderDefault(void); // Get default shader
|
||||
RLAPI Texture2D GetTextureDefault(void); // Get default texture
|
||||
RLAPI Texture2D GetShapesTexture(void); // Get texture to draw shapes
|
||||
RLAPI Rectangle GetShapesTextureRec(void); // Get texture rectangle to draw shapes
|
||||
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
|
||||
|
||||
// Shader configuration functions
|
||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||
|
@ -1345,6 +1365,7 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check i
|
|||
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
|
||||
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
|
||||
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
|
||||
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Network (Module: network)
|
||||
|
@ -1353,5 +1374,3 @@ RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pit
|
|||
// IN PROGRESS: Check rnet.h for reference
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -14,7 +14,7 @@ ffibuilder.set_source("_raylib_cffi",
|
|||
"""
|
||||
#include "../raylib.h"
|
||||
""",
|
||||
extra_link_args=['/usr/local/lib/libraylib.a','-lm', '-lpthread', '-lGLU', '-lGL', '-lrt', '-lm', '-ldl', '-lX11', '-lpthread'],
|
||||
extra_link_args=['/usr/local/lib/libraylib_mac.a','-lm', '-lpthread', '-lGLU', '-lGL', '-lrt', '-lm', '-ldl', '-lX11', '-lpthread'],
|
||||
libraries=['GL','m','pthread', 'dl', 'rt', 'X11']
|
||||
)
|
||||
|
||||
|
|
Reference in a new issue