update build instructions for raylib 3.5

This commit is contained in:
Richard Smith 2021-01-16 16:28:36 +00:00
parent 8c53dd53e7
commit 9933633e4f
4 changed files with 483 additions and 1581 deletions

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@ -28,10 +28,30 @@ clone the git repo and make a symlink to the `raylib` directory in your current
## Build from source
If you're a different version of Python, or a Linux with incompatible libraries
then you can either *use the dynamic binding only* or else you will have to build from source. Download, compile
and install Raylib then
then you can either *use the dynamic binding only* or else you will have to build from source.
cd raylib/static
Clone this repo including submodules so you get correct version of Raylib.
git clone --recurse-submodules https://github.com/electronstudio/raylib-python-cffi
Build and install Raylib from the raylib-c directory.
cd raylib-python-cffi/raylib-c
mkdir build
cd build
cmake -DWITH_PIC=on ..
sudo make install
Make a patched version of raylib header.
cd ../../raylib
cp raylib.h raylib_modified.h
patch -p0 <raylib_modified.h.patch
Build
cd static
pip3 install cffi
python3 build_linux.py
# Use

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1
raylib/raylib.h Symbolic link
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@ -0,0 +1 @@
../raylib-c/src/raylib.h

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@ -71,6 +71,103 @@
*
**********************************************************************************************/
//#ifndef RAYLIB_H
//#define RAYLIB_H
//
//#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
//
//#if defined(_WIN32)
// // Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
// #if defined(BUILD_LIBTYPE_SHARED)
// #define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
// #elif defined(USE_LIBTYPE_SHARED)
// #define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
// #else
// #define RLAPI // We are building or using raylib as a static library
// #endif
//#else
// #define RLAPI // We are building or using raylib as a static library (or Linux shared library)
//#endif
//
////----------------------------------------------------------------------------------
//// Some basic Defines
////----------------------------------------------------------------------------------
//#ifndef PI
// #define PI 3.14159265358979323846f
//#endif
//
//#define DEG2RAD (PI/180.0f)
//#define RAD2DEG (180.0f/PI)
//
//// Allow custom memory allocators
//#ifndef RL_MALLOC
// #define RL_MALLOC(sz) malloc(sz)
//#endif
//#ifndef RL_CALLOC
// #define RL_CALLOC(n,sz) calloc(n,sz)
//#endif
//#ifndef RL_REALLOC
// #define RL_REALLOC(ptr,sz) realloc(ptr,sz)
//#endif
//#ifndef RL_FREE
// #define RL_FREE(ptr) free(ptr)
//#endif
//
//// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
//// Plain structures in C++ (without constructors) can be initialized from { } initializers.
//#if defined(__cplusplus)
// #define CLITERAL(type) type
//#else
// #define CLITERAL(type) (type)
//#endif
//
//// Some Basic Colors
//// NOTE: Custom raylib color palette for amazing visuals on WHITE background
//#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
//#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray
//#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray
//#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow
//#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold
//#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange
//#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink
//#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red
//#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon
//#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green
//#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime
//#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green
//#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue
//#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue
//#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue
//#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple
//#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet
//#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple
//#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige
//#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown
//#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown
//
//#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White
//#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
//#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent)
//#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
//#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
//
//// Temporal hack to avoid breaking old codebases using
//// deprecated raylib implementation of these functions
//#define FormatText TextFormat
//#define LoadText LoadFileText
//#define GetExtension GetFileExtension
//#define GetImageData LoadImageColors
////#define Fade(c, a) ColorAlpha(c, a)
//
////----------------------------------------------------------------------------------
//// Structures Definition
////----------------------------------------------------------------------------------
//// Boolean type
//#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
// #include <stdbool.h>
//#elif !defined(__cplusplus) && !defined(bool)
// typedef enum { false, true } bool;
//#endif
// Vector2 type
typedef struct Vector2 {
@ -158,7 +255,7 @@ typedef RenderTexture RenderTexture2D;
// N-Patch layout info
typedef struct NPatchInfo {
Rectangle sourceRec; // Region in the texture
Rectangle source; // Region in the texture
int left; // left border offset
int top; // top border offset
int right; // right border offset
@ -179,6 +276,7 @@ typedef struct CharInfo {
typedef struct Font {
int baseSize; // Base size (default chars height)
int charsCount; // Number of characters
int charsPadding; // Padding around the chars
Texture2D texture; // Characters texture atlas
Rectangle *recs; // Characters rectangles in texture
CharInfo *chars; // Characters info data
@ -363,19 +461,24 @@ typedef struct VrDeviceInfo {
//----------------------------------------------------------------------------------
// Enumerators Definition
//----------------------------------------------------------------------------------
// System config flags
// NOTE: Used for bit masks
// System/Window config flags
// NOTE: Every bit registers one state (use it with bit masks)
// By default all flags are set to 0
typedef enum {
FLAG_RESERVED = 1, // Reserved
FLAG_FULLSCREEN_MODE = 2, // Set to run program in fullscreen
FLAG_WINDOW_RESIZABLE = 4, // Set to allow resizable window
FLAG_WINDOW_UNDECORATED = 8, // Set to disable window decoration (frame and buttons)
FLAG_WINDOW_TRANSPARENT = 16, // Set to allow transparent window
FLAG_WINDOW_HIDDEN = 128, // Set to create the window initially hidden
FLAG_WINDOW_ALWAYS_RUN = 256, // Set to allow windows running while minimized
FLAG_MSAA_4X_HINT = 32, // Set to try enabling MSAA 4X
FLAG_VSYNC_HINT = 64, // Set to try enabling V-Sync on GPU
FLAG_INTERLACED_HINT = 512 // Set to try V3D to choose an interlaced video format
FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
} ConfigFlag;
// Trace log type
@ -390,7 +493,9 @@ typedef enum {
LOG_NONE // Disable logging
} TraceLogType;
// Keyboard keys
// Keyboard keys (US keyboard layout)
// NOTE: Use GetKeyPressed() to allow redefining
// required keys for alternative layouts
typedef enum {
// Alphanumeric keys
KEY_APOSTROPHE = 39,
@ -769,8 +874,10 @@ typedef enum {
// Callbacks to be implemented by users
//typedef void (*TraceLogCallback)(int logType, const char *text, va_list args);
//
//#if defined(__cplusplus)
//extern "C" { // Prevents name mangling of functions
//#endif
//------------------------------------------------------------------------------------
// Global Variables Definition
@ -786,20 +893,19 @@ RLAPI void InitWindow(int width, int height, const char *title); // Initialize
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized
RLAPI bool IsWindowMaximized(void); // Check if window has been maximized (only PLATFORM_DESKTOP)
RLAPI bool IsWindowFocused(void); // Check if window has been focused
RLAPI bool IsWindowResized(void); // Check if window has been resized
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
RLAPI void UnhideWindow(void); // Show the window
RLAPI void HideWindow(void); // Hide the window
RLAPI void DecorateWindow(void); // Decorate the window (only PLATFORM_DESKTOP)
RLAPI void UndecorateWindow(void); // Undecorate the window (only PLATFORM_DESKTOP)
RLAPI void MaximizeWindow(void); // Maximize the window, if resizable (only PLATFORM_DESKTOP)
RLAPI void RestoreWindow(void); // Restore the window, if resizable (only PLATFORM_DESKTOP)
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP)
RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP)
RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
@ -810,11 +916,12 @@ RLAPI void *GetWindowHandle(void); // Get native
RLAPI int GetScreenWidth(void); // Get current screen width
RLAPI int GetScreenHeight(void); // Get current screen height
RLAPI int GetMonitorCount(void); // Get number of connected monitors
RLAPI int GetMonitorWidth(int monitor); // Get primary monitor width
RLAPI int GetMonitorHeight(int monitor); // Get primary monitor height
RLAPI int GetMonitorPhysicalWidth(int monitor); // Get primary monitor physical width in millimetres
RLAPI int GetMonitorPhysicalHeight(int monitor); // Get primary monitor physical height in millimetres
RLAPI int GetMonitorRefreshRate(int monitor); // Get primary monitor refresh rate
RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width
RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height
RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
@ -858,21 +965,25 @@ RLAPI float GetFrameTime(void); // Returns tim
RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow()
// Misc. functions
RLAPI void SetConfigFlags(unsigned int flags); // Setup window configuration flags (view FLAGS)
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
RLAPI void SetTraceLogLevel(int logType); // Set the current threshold (minimum) log level
RLAPI void SetTraceLogExit(int logType); // Set the exit threshold (minimum) log level
//RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set a trace log callback to enable custom logging
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
RLAPI void *MemAlloc(int size); // Internal memory allocator
RLAPI void MemFree(void *ptr); // Internal memory free
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
// Files management functions
RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
RLAPI void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write)
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
RLAPI void SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
RLAPI void UnloadFileText(unsigned char *text); // Unload file text data allocated by LoadFileText()
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
RLAPI bool FileExists(const char *fileName); // Check if file exists
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav)
@ -894,7 +1005,7 @@ RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *comp
RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm)
// Persistent storage management
RLAPI void SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position)
RLAPI bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position), returns true on success
RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position)
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
@ -909,7 +1020,8 @@ RLAPI bool IsKeyDown(int key); // Detect if a key
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
RLAPI bool IsKeyUp(int key); // Detect if a key is NOT being pressed
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
RLAPI int GetKeyPressed(void); // Get key pressed, call it multiple times for chars queued
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued
// Input-related functions: gamepads
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
@ -962,10 +1074,10 @@ RLAPI float GetGesturePinchAngle(void); // Get gesture pin
RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
RLAPI void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera)
RLAPI void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera)
RLAPI void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera)
RLAPI void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera)
RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
//------------------------------------------------------------------------------------
// Basic Shapes Drawing Functions (Module: shapes)
@ -978,10 +1090,10 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
RLAPI void DrawLineStrip(Vector2 *points, int numPoints, Color color); // Draw lines sequence
RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
@ -1002,7 +1114,7 @@ RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Co
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color); // Draw a triangle fan defined by points (first vertex is the center)
RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
@ -1011,10 +1123,11 @@ RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
//------------------------------------------------------------------------------------
// Texture Loading and Drawing Functions (Module: textures)
@ -1027,8 +1140,8 @@ RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. "png"
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
RLAPI void ExportImage(Image image, const char *fileName); // Export image data to file
RLAPI void ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
// Image generation functions
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
@ -1067,10 +1180,10 @@ RLAPI void ImageColorGrayscale(Image *image);
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
RLAPI Color *GetImagePalette(Image image, int maxPaletteSize, int *extractCount); // Get color palette from image to maximum size (memory should be freed)
RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized)
RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorsCount); // Load colors palette from image as a Color array (RGBA - 32bit)
RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
// Image drawing functions
@ -1112,11 +1225,11 @@ RLAPI void SetTextureWrap(Texture2D texture, int wrapMode);
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters
RLAPI void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into destRec.
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
// Color/pixel related functions
RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
@ -1144,6 +1257,7 @@ RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar);
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. "ttf"
RLAPI CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
RLAPI void UnloadFontData(CharInfo *chars, int charsCount); // Unload font chars info data (RAM)
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
// Text drawing functions
@ -1152,8 +1266,8 @@ RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color co
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint,
int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale, Color tint); // Draw one character (codepoint)
int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
// Text misc. functions
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
@ -1217,12 +1331,13 @@ RLAPI void DrawGizmo(Vector3 position);
// Model loading/unloading functions
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
// Mesh loading/unloading functions
RLAPI Mesh *LoadMeshes(const char *fileName, int *meshCount); // Load meshes from model file
RLAPI void ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file
RLAPI void UnloadMesh(Mesh mesh); // Unload mesh from memory (RAM and/or VRAM)
RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
// Material loading/unloading functions
RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
@ -1262,15 +1377,16 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, float size, Color tint); // Draw a billboard texture defined by source
// Collision detection functions
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Detect collision between two spheres
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Detect collision between box and sphere
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 center, float radius); // Detect collision between ray and sphere
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 center, float radius, Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model model); // Get collision info between ray and model
RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
@ -1344,8 +1460,8 @@ RLAPI Sound LoadSoundFromWave(Wave wave); // Load so
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
RLAPI void UnloadWave(Wave wave); // Unload wave data
RLAPI void UnloadSound(Sound sound); // Unload sound
RLAPI void ExportWave(Wave wave, const char *fileName); // Export wave data to file
RLAPI void ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h)
RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
// Wave/Sound management functions
RLAPI void PlaySound(Sound sound); // Play a sound
@ -1361,7 +1477,8 @@ RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pit
RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array
RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
// Music management functions
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
@ -1391,14 +1508,8 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
//------------------------------------------------------------------------------------
// Network (Module: network)
//------------------------------------------------------------------------------------
// IN PROGRESS: Check rnet.h for reference
//#if defined(__cplusplus)
//}
//#endif
//
//#endif // RAYLIB_H

View file

@ -0,0 +1,274 @@
--- raylib_modified.h 2021-01-16 16:20:49.658611910 +0000
+++ raylib_modified.h 2021-01-16 16:11:55.862545751 +0000
@@ -71,103 +71,103 @@
*
**********************************************************************************************/
-#ifndef RAYLIB_H
-#define RAYLIB_H
-
-#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
-
-#if defined(_WIN32)
- // Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
- #if defined(BUILD_LIBTYPE_SHARED)
- #define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
- #elif defined(USE_LIBTYPE_SHARED)
- #define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
- #else
- #define RLAPI // We are building or using raylib as a static library
- #endif
-#else
- #define RLAPI // We are building or using raylib as a static library (or Linux shared library)
-#endif
-
-//----------------------------------------------------------------------------------
-// Some basic Defines
-//----------------------------------------------------------------------------------
-#ifndef PI
- #define PI 3.14159265358979323846f
-#endif
-
-#define DEG2RAD (PI/180.0f)
-#define RAD2DEG (180.0f/PI)
-
-// Allow custom memory allocators
-#ifndef RL_MALLOC
- #define RL_MALLOC(sz) malloc(sz)
-#endif
-#ifndef RL_CALLOC
- #define RL_CALLOC(n,sz) calloc(n,sz)
-#endif
-#ifndef RL_REALLOC
- #define RL_REALLOC(ptr,sz) realloc(ptr,sz)
-#endif
-#ifndef RL_FREE
- #define RL_FREE(ptr) free(ptr)
-#endif
-
-// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
-// Plain structures in C++ (without constructors) can be initialized from { } initializers.
-#if defined(__cplusplus)
- #define CLITERAL(type) type
-#else
- #define CLITERAL(type) (type)
-#endif
-
-// Some Basic Colors
-// NOTE: Custom raylib color palette for amazing visuals on WHITE background
-#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
-#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray
-#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray
-#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow
-#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold
-#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange
-#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink
-#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red
-#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon
-#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green
-#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime
-#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green
-#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue
-#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue
-#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue
-#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple
-#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet
-#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple
-#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige
-#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown
-#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown
-
-#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White
-#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
-#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent)
-#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
-#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
-
-// Temporal hack to avoid breaking old codebases using
-// deprecated raylib implementation of these functions
-#define FormatText TextFormat
-#define LoadText LoadFileText
-#define GetExtension GetFileExtension
-#define GetImageData LoadImageColors
-//#define Fade(c, a) ColorAlpha(c, a)
-
-//----------------------------------------------------------------------------------
-// Structures Definition
-//----------------------------------------------------------------------------------
-// Boolean type
-#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
- #include <stdbool.h>
-#elif !defined(__cplusplus) && !defined(bool)
- typedef enum { false, true } bool;
-#endif
+//#ifndef RAYLIB_H
+//#define RAYLIB_H
+//
+//#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
+//
+//#if defined(_WIN32)
+// // Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
+// #if defined(BUILD_LIBTYPE_SHARED)
+// #define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
+// #elif defined(USE_LIBTYPE_SHARED)
+// #define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
+// #else
+// #define RLAPI // We are building or using raylib as a static library
+// #endif
+//#else
+// #define RLAPI // We are building or using raylib as a static library (or Linux shared library)
+//#endif
+//
+////----------------------------------------------------------------------------------
+//// Some basic Defines
+////----------------------------------------------------------------------------------
+//#ifndef PI
+// #define PI 3.14159265358979323846f
+//#endif
+//
+//#define DEG2RAD (PI/180.0f)
+//#define RAD2DEG (180.0f/PI)
+//
+//// Allow custom memory allocators
+//#ifndef RL_MALLOC
+// #define RL_MALLOC(sz) malloc(sz)
+//#endif
+//#ifndef RL_CALLOC
+// #define RL_CALLOC(n,sz) calloc(n,sz)
+//#endif
+//#ifndef RL_REALLOC
+// #define RL_REALLOC(ptr,sz) realloc(ptr,sz)
+//#endif
+//#ifndef RL_FREE
+// #define RL_FREE(ptr) free(ptr)
+//#endif
+//
+//// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
+//// Plain structures in C++ (without constructors) can be initialized from { } initializers.
+//#if defined(__cplusplus)
+// #define CLITERAL(type) type
+//#else
+// #define CLITERAL(type) (type)
+//#endif
+//
+//// Some Basic Colors
+//// NOTE: Custom raylib color palette for amazing visuals on WHITE background
+//#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
+//#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray
+//#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray
+//#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow
+//#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold
+//#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange
+//#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink
+//#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red
+//#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon
+//#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green
+//#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime
+//#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green
+//#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue
+//#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue
+//#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue
+//#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple
+//#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet
+//#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple
+//#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige
+//#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown
+//#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown
+//
+//#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White
+//#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
+//#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent)
+//#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
+//#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
+//
+//// Temporal hack to avoid breaking old codebases using
+//// deprecated raylib implementation of these functions
+//#define FormatText TextFormat
+//#define LoadText LoadFileText
+//#define GetExtension GetFileExtension
+//#define GetImageData LoadImageColors
+////#define Fade(c, a) ColorAlpha(c, a)
+//
+////----------------------------------------------------------------------------------
+//// Structures Definition
+////----------------------------------------------------------------------------------
+//// Boolean type
+//#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
+// #include <stdbool.h>
+//#elif !defined(__cplusplus) && !defined(bool)
+// typedef enum { false, true } bool;
+//#endif
// Vector2 type
typedef struct Vector2 {
@@ -282,7 +282,7 @@
CharInfo *chars; // Characters info data
} Font;
-#define SpriteFont Font // SpriteFont type fallback, defaults to Font
+//#define SpriteFont Font // SpriteFont type fallback, defaults to Font
// Camera type, defines a camera position/orientation in 3d space
typedef struct Camera3D {
@@ -727,8 +727,8 @@
LOC_MAP_BRDF
} ShaderLocationIndex;
-#define LOC_MAP_DIFFUSE LOC_MAP_ALBEDO
-#define LOC_MAP_SPECULAR LOC_MAP_METALNESS
+#define LOC_MAP_DIFFUSE 14 //LOC_MAP_ALBEDO
+#define LOC_MAP_SPECULAR 15 //LOC_MAP_METALNESS
// Shader uniform data types
typedef enum {
@@ -758,8 +758,8 @@
MAP_BRDF
} MaterialMapType;
-#define MAP_DIFFUSE MAP_ALBEDO
-#define MAP_SPECULAR MAP_METALNESS
+#define MAP_DIFFUSE 0 //MAP_ALBEDO
+#define MAP_SPECULAR 1 //MAP_METALNESS
// Pixel formats
// NOTE: Support depends on OpenGL version and platform
@@ -873,11 +873,11 @@
} NPatchType;
// Callbacks to be implemented by users
-typedef void (*TraceLogCallback)(int logType, const char *text, va_list args);
-
-#if defined(__cplusplus)
-extern "C" { // Prevents name mangling of functions
-#endif
+//typedef void (*TraceLogCallback)(int logType, const char *text, va_list args);
+//
+//#if defined(__cplusplus)
+//extern "C" { // Prevents name mangling of functions
+//#endif
//------------------------------------------------------------------------------------
// Global Variables Definition
@@ -969,7 +969,7 @@
RLAPI void SetTraceLogLevel(int logType); // Set the current threshold (minimum) log level
RLAPI void SetTraceLogExit(int logType); // Set the exit threshold (minimum) log level
-RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set a trace log callback to enable custom logging
+//RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set a trace log callback to enable custom logging
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
RLAPI void *MemAlloc(int size); // Internal memory allocator
@@ -1508,8 +1508,8 @@
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
-#if defined(__cplusplus)
-}
-#endif
-
-#endif // RAYLIB_H
+//#if defined(__cplusplus)
+//}
+//#endif
+//
+//#endif // RAYLIB_H