Ray
d89d24c5e8
BIG UPDATE: Support model animations!
2019-04-04 13:33:54 +02:00
Ray
f1cbdd6b3a
Corrected some issues
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- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
2019-04-01 18:22:56 +02:00
Ray
86212e8462
Support material loading from OBJ/MTL
2019-04-01 12:41:32 +02:00
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
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One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
2019-04-01 12:17:29 +02:00
Ray
fe702cd6a2
Implementing LoadOBJ() -WIP-
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It seems obj loading is working ok but there is some problem with drawing...
2019-04-01 00:16:56 +02:00
Ray
a197f40bb4
Default to white cube mesh if not loaded
2019-03-29 20:22:30 +01:00
Ray
19debd2b4e
Review some warnings
2019-03-29 17:28:10 +01:00
Ray
8a73c5d0b4
Replace custom OBJ/MTL implementations by tinyobj_loader -WIP-
2019-03-29 17:15:22 +01:00
Ray
a643dc4ca0
WARNING: Redesigned model struct for multi-meshes
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This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.
Consequently, multiple functions have been reviewed.
LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.
Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
2019-03-29 16:48:23 +01:00
Rafael Sachetto
9f54a69cec
Adding DrawCubeWiresV for convenience
2019-03-08 15:06:17 -03:00
Ray
374811c440
Change ternary operator formatting
2019-02-22 13:13:11 +01:00
Ray
641895b5ba
Remove end-line spaces
2019-02-21 18:45:19 +01:00
Ray
d62652c5b2
Update cgltf library
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Added some comments to loader function...
2019-02-18 18:46:17 +01:00
Jens Pitkanen
f9963d4ed4
Fix config.h flags
2019-02-14 13:52:18 +02:00
Ray
d0d81ea545
Review ExportMesh() header
2019-02-06 10:51:06 +01:00
Ray
e13975beeb
Some security checks added
2019-01-11 18:54:48 +01:00
Ray
66c360d385
Corrected issue on plane drawing
2018-12-19 11:55:58 +01:00
Ray
f822650a3b
Support externally provided compilation flags
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Useful in case raylib compilation want to be automated and compilation config flags provided by command line.
2018-12-18 00:20:08 +01:00
Ray
7d81e673ed
ADDED: GenMeshPoly()
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To generate 2D polygonal shape
2018-12-15 23:31:56 +01:00
Ray
5ef4661216
Comments removed
2018-12-03 16:48:01 +01:00
Ray
ec5c9686b3
Improved data export capabilities!
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REVIEWED: ExportImage()
REVIEWED: ExportMesh()
ADDED: ExportWave()
REMOVED: Internal funcs: SavePNG(), SaveBMP()
NOTE: These changes break the API (parameters order)
2018-09-17 16:56:02 +02:00
Ray
3a1a489545
Removed TABS
2018-09-14 13:00:48 +02:00
Ray
5b09630d45
Update mini_al to v0.8.8
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Some minor tweaks around
2018-09-14 12:47:31 +02:00
F.H
9f1489dc1d
Update models.c
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fix bug with GenMeshPlane() creating too many vertices/texcoords/normals for the plane mesh
2018-09-06 21:11:00 +02:00
Ray
1fcb3c0317
Started working on IQM/glTF loaders
2018-09-05 10:59:05 +02:00
Kim Kulling
ecf8bff4aa
Fix compiler warnings, first part
2018-08-04 10:32:16 +02:00
Ray
0148432588
fabsf() not working with TCC
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Replaced by fabs() that seem to work ok
2018-05-28 00:48:45 +02:00
Ray
2aae62cea2
Header tweak and comments
2018-05-17 00:04:36 +02:00
raysan5
400c345f96
Added tangent computation alternative method
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As stated in the note, I'm not sure if math is right, just followed a
reference implementation...
2018-04-30 11:21:44 +02:00
raysan5
23e335d933
Implemented MeshTangents()
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- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
2018-04-30 02:47:48 +02:00
Ray
847bdaf682
Implemented default mesh
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In case mesh loading fails, a cube is generated instead!
2018-04-19 20:20:34 +02:00
Ray
cd616258c6
Merge pull request #522 from a3f/master
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Refactor all #define SUPPORT_* into a config.h
2018-04-08 22:46:44 +02:00
Ahmad Fatoum
1841afad11
Refactor all #define SUPPORT_* into a config.h
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That way, a user needs only to touch a single file to configure what
features raylib is built with.
Include guards are left out intentionally, because config.h should only
be included in source files, not headers.
Later on, config.h can also define the raylib version (#461 ).
2018-04-07 23:37:48 +02:00
lumaio teon
d2cc5b88df
Removed useless GetCollisionRayMesh and libraylib.a
2018-04-07 03:49:56 -04:00
lumaio teon
d003c23ecf
Added GetCollisionRayModel
2018-04-06 12:04:09 -04:00
Ray
6edf15b9f9
Added funtion: ExportMesh()
2018-04-04 12:00:54 +02:00
Ray
3e0de31424
Merge pull request #504 from Martinfx/master
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Fix potential bugs from static analysis
2018-04-02 18:10:38 +02:00
raysan5
375adf86a6
Review math usage to reduce temp variables
2018-04-02 15:16:45 +02:00
maficccc@gmail.com
201007e426
Fix sscanf() without field limits can crash with huge input data
2018-04-02 13:30:20 +02:00
Ray
61e0e4b4f3
Complete review of raymath for API consistency
2018-03-16 13:47:01 +01:00
raysan5
fd5e457bb4
Correct issue with triangleCount
2018-03-11 10:41:49 +01:00
Ray
fd2adbe62d
Renamed CalculateBoundingBox() to MeshBoundingBox()
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Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions.
2018-02-26 12:10:45 +01:00
Ray
a7207dc6d4
Removed tangents generation
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It has no sense to be inside LoadOBJ(), mesh processing moved to own functions: MeshTangents() and MeshBinormals(). Not exposed to user yet.
2018-02-26 12:02:05 +01:00
Ray
077bef4286
Support 4 components mesh.tangent data
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Added struct Vector4 for convenience
2018-02-24 12:31:32 +01:00
Ray
6d64327a87
Reviewed unloading model data
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When UnloadModel() --> UnloadMaterial(), avoid unloading default shader (if used) and avoid unlaoding default texture (if used), that data is managed by raylib internally. The question is... should UnloadModel() also UnloadMaterial()?
2018-02-22 12:39:17 +01:00
raysan5
e7cf03b1e4
Minor tweaks
2017-12-28 19:27:02 +01:00
Ray San
00c34a035c
Updated copyright year
2017-12-20 12:37:08 +01:00
Ray San
86df9168e7
Updated raylib VS2015 project
2017-10-19 14:14:18 +02:00
raysan5
20968830c0
Added mesh generation functions
2017-09-18 00:59:22 +02:00
Ray
fb334e2fd1
Testing shapes generation using additional library
2017-09-02 17:42:22 +02:00