Merge pull request #504 from Martinfx/master
Fix potential bugs from static analysis
This commit is contained in:
commit
3e0de31424
12 changed files with 110 additions and 126 deletions
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@ -29,11 +29,11 @@ int main()
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Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
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Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
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Ray ray; // Picking line ray
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Ray ray = {0.0f, 0.0f, 0.0f}; // Picking line ray
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bool collision = false;
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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@ -45,11 +45,11 @@ int main()
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update camera
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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ray = GetMouseRay(GetMousePosition(), camera);
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// Check collision between ray and box
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collision = CheckCollisionRayBox(ray,
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(BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
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@ -65,7 +65,7 @@ int main()
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Begin3dMode(camera);
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if (collision)
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if (collision)
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{
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DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
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DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
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@ -77,15 +77,14 @@ int main()
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DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
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DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
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}
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DrawRay(ray, MAROON);
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DrawGrid(10, 1.0f);
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End3dMode();
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DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
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if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN);
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DrawFPS(10, 10);
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@ -100,4 +99,4 @@ int main()
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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@ -5,7 +5,7 @@
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* This example has been created using raylib 1.8 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Example based on Berni work on Raspberry Pi:
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* Example based on Berni work on Raspberry Pi:
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* http://forum.raylib.com/index.php?p=/discussion/124/line-versus-triangle-drawing-order
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*
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* Copyright (c) 2017 Ramon Santamaria (@raysan5)
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@ -30,25 +30,25 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)");
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Texture2D texAngleGauge = LoadTexture("resources/angle_gauge.png");
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Texture2D texAngleGauge = LoadTexture("resources/angle_gauge.png");
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Texture2D texBackground = LoadTexture("resources/background.png");
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Texture2D texPitch = LoadTexture("resources/pitch.png");
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Texture2D texPitch = LoadTexture("resources/pitch.png");
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Texture2D texPlane = LoadTexture("resources/plane.png");
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RenderTexture2D framebuffer = LoadRenderTexture(192, 192);
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// Model loading
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Model model = LoadModel("resources/plane.obj"); // Load OBJ model
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model.material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/plane_diffuse.png"); // Set map diffuse texture
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GenTextureMipmaps(&model.material.maps[MAP_DIFFUSE].texture);
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Camera camera = { 0 };
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camera.position = (Vector3){ 0.0f, 60.0f, -120.0f };// Camera position perspective
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camera.target = (Vector3){ 0.0f, 12.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 30.0f; // Camera field-of-view Y
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float pitch = 0.0f;
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float roll = 0.0f;
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float yaw = 0.0f;
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@ -61,7 +61,7 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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// Plane roll (x-axis) controls
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if (IsKeyDown(KEY_LEFT)) roll += 1.0f;
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else if (IsKeyDown(KEY_RIGHT)) roll -= 1.0f;
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@ -70,7 +70,7 @@ int main()
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if (roll > 0.0f) roll -= 0.5f;
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else if (roll < 0.0f) roll += 0.5f;
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}
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// Plane yaw (y-axis) controls
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if (IsKeyDown(KEY_S)) yaw += 1.0f;
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else if (IsKeyDown(KEY_A)) yaw -= 1.0f;
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@ -79,7 +79,7 @@ int main()
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if (yaw > 0.0f) yaw -= 0.5f;
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else if (yaw < 0.0f) yaw += 0.5f;
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}
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// Plane pitch (z-axis) controls
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if (IsKeyDown(KEY_DOWN)) pitch += 0.6f;
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else if (IsKeyDown(KEY_UP)) pitch -= 0.6f;
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@ -88,7 +88,7 @@ int main()
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if (pitch > 0.3f) pitch -= 0.3f;
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else if (pitch < -0.3f) pitch += 0.3f;
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}
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// Wraps the phase of an angle to fit between -180 and +180 degrees
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int pitchOffset = pitch;
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while (pitchOffset > 180) pitchOffset -= 360;
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@ -96,20 +96,20 @@ int main()
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pitchOffset *= 10;
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Matrix transform = MatrixIdentity();
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transform = MatrixMultiply(transform, MatrixRotateZ(DEG2RAD*roll));
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transform = MatrixMultiply(transform, MatrixRotateX(DEG2RAD*pitch));
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transform = MatrixMultiply(transform, MatrixRotateY(DEG2RAD*yaw));
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model.transform = transform;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw framebuffer texture (Ahrs Display)
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int centerX = framebuffer.texture.width/2;
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int centerY = framebuffer.texture.height/2;
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@ -126,11 +126,11 @@ int main()
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DrawTexturePro(texPitch, (Rectangle){ 0, 0, texPitch.width, texPitch.height },
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(Rectangle){ centerX, centerY, texPitch.width*scaleFactor, texPitch.height*scaleFactor },
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(Vector2){ texPitch.width/2*scaleFactor, texPitch.height/2*scaleFactor + pitchOffset*scaleFactor }, roll, WHITE);
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DrawTexturePro(texPlane, (Rectangle){ 0, 0, texPlane.width, texPlane.height },
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(Rectangle){ centerX, centerY, texPlane.width*scaleFactor, texPlane.height*scaleFactor },
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(Rectangle){ centerX, centerY, texPlane.width*scaleFactor, texPlane.height*scaleFactor },
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(Vector2){ texPlane.width/2*scaleFactor, texPlane.height/2*scaleFactor }, 0, WHITE);
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EndBlendMode();
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EndTextureMode();
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@ -147,7 +147,7 @@ int main()
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DrawAngleGauge(texAngleGauge, 80, 70, roll, "roll", RED);
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DrawAngleGauge(texAngleGauge, 190, 70, pitch, "pitch", GREEN);
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DrawAngleGauge(texAngleGauge, 300, 70, yaw, "yaw", SKYBLUE);
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DrawRectangle(30, 360, 260, 70, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines(30, 360, 260, 70, Fade(DARKBLUE, 0.5f));
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DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 370, 10, DARKGRAY);
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@ -155,31 +155,31 @@ int main()
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DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 410, 10, DARKGRAY);
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// Draw framebuffer texture
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DrawTextureRec(framebuffer.texture, (Rectangle){ 0, 0, framebuffer.texture.width, -framebuffer.texture.height },
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DrawTextureRec(framebuffer.texture, (Rectangle){ 0, 0, framebuffer.texture.width, -framebuffer.texture.height },
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(Vector2){ screenWidth - framebuffer.texture.width - 20, 20 }, Fade(WHITE, 0.8f));
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DrawRectangleLines(screenWidth - framebuffer.texture.width - 20, 20, framebuffer.texture.width, framebuffer.texture.height, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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// Unload all loaded data
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UnloadModel(model);
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UnloadRenderTexture(framebuffer);
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UnloadTexture(texAngleGauge);
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UnloadTexture(texAngleGauge);
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UnloadTexture(texBackground);
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UnloadTexture(texPitch);
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UnloadTexture(texPitch);
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UnloadTexture(texPlane);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@ -192,7 +192,7 @@ void DrawAngleGauge(Texture2D angleGauge, int x, int y, float angle, char title[
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int textSize = 20;
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DrawTexturePro(angleGauge, srcRec, dstRec, origin, angle, color);
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DrawText(FormatText("%5.1f°", angle), x - MeasureText(FormatText("%5.1f°", angle), textSize) / 2, y + 10, textSize, DARKGRAY);
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DrawText(title, x - MeasureText(title, textSize) / 2, y + 60, textSize, DARKGRAY);
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}
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DrawText(FormatText("%5.1f", angle), x - MeasureText(FormatText("%5.1f", angle), textSize) / 2, y + 10, textSize, DARKGRAY);
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DrawText(title, x - MeasureText(title, textSize) / 2, y + 60, textSize, DARKGRAY);
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}
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@ -76,13 +76,13 @@ int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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unsigned char key;
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static unsigned char key;
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InitAudioDevice();
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Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
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Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
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Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg");
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PlayMusicStream(music);
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@ -99,23 +99,23 @@ int main()
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PlaySound(fxWav);
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key = 0;
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}
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if (key == 'd')
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{
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PlaySound(fxOgg);
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key = 0;
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}
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UpdateMusicStream(music);
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadSound(fxWav); // Unload sound data
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UnloadSound(fxOgg); // Unload sound data
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UnloadMusicStream(music); // Unload music stream data
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CloseAudioDevice();
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//--------------------------------------------------------------------------------------
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@ -10,7 +10,6 @@
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********************************************************************************************/
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#include "raylib.h"
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#include <stdlib.h> // Required for: malloc(), free()
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#define MAX_BUNNIES 100000 // 100K bunnies
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@ -29,15 +28,16 @@ int main()
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int screenHeight = 960;
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InitWindow(screenWidth, screenHeight, "raylib example - Bunnymark");
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Texture2D texBunny = LoadTexture("resources/wabbit_alpha.png");
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Bunny *bunnies = (Bunny *)malloc(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array
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int bunniesCount = 0; // Bunnies counter
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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@ -54,7 +54,7 @@ int main()
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bunniesCount++;
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}
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}
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// Update bunnies
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for (int i = 0; i < bunniesCount; i++)
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{
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@ -65,14 +65,14 @@ int main()
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if ((bunnies[i].position.y > GetScreenHeight()) || (bunnies[i].position.y < 0)) bunnies[i].speed.y *= -1;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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for (int i = 0; i <= bunniesCount; i++)
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for (int i = 0; i < bunniesCount; i++)
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{
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// NOTE: When internal QUADS batch limit is reached, a draw call is launched and
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// batching buffer starts being filled again; before launching the draw call,
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@ -80,11 +80,10 @@ int main()
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// a stall and consequently a frame drop, limiting number of bunnies drawn at 60 fps
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DrawTexture(texBunny, bunnies[i].position.x, bunnies[i].position.y, RAYWHITE);
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}
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DrawRectangle(0, 0, screenWidth, 40, LIGHTGRAY);
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DrawText("raylib bunnymark", 10, 10, 20, DARKGRAY);
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DrawText(FormatText("bunnies: %i", bunniesCount), 400, 10, 20, RED);
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DrawFPS(260, 10);
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EndDrawing();
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@ -94,9 +93,9 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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free(bunnies);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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@ -39,8 +39,8 @@ int main()
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SetPhysicsGravity(0, 0);
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// Create random polygon physics body to shatter
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PhysicsBody body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -53,7 +53,7 @@ int main()
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if (needsReset)
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{
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// Create random polygon physics body to shatter
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body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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}
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if (IsKeyPressed('R')) // Reset physics input
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@ -1553,7 +1553,7 @@ void UpdateMusicStream(Music music)
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case MUSIC_AUDIO_OGG:
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{
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// NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!)
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int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, (short *)pcm, samplesCount*music->stream.channels);
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stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, (short *)pcm, samplesCount*music->stream.channels);
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} break;
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#if defined(SUPPORT_FILEFORMAT_FLAC)
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18
src/external/jar_xm.h
vendored
18
src/external/jar_xm.h
vendored
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@ -855,8 +855,6 @@ size_t jar_xm_get_memory_needed_for_context(const char* moddata, size_t moddata_
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uint16_t num_instruments;
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/* Read the module header */
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num_channels = READ_U16(offset + 8);
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num_channels = READ_U16(offset + 8);
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num_patterns = READ_U16(offset + 10);
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@ -2561,28 +2559,22 @@ uint64_t jar_xm_get_remaining_samples(jar_xm_context_t* ctx)
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uint64_t total = 0;
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uint8_t currentLoopCount = jar_xm_get_loop_count(ctx);
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jar_xm_set_max_loop_count(ctx, 0);
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while(jar_xm_get_loop_count(ctx) == currentLoopCount)
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{
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total += ctx->remaining_samples_in_tick;
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ctx->remaining_samples_in_tick = 0;
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jar_xm_tick(ctx);
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}
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ctx->loop_count = currentLoopCount;
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return total;
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}
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//--------------------------------------------
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//FILE LOADER - TODO - NEEDS TO BE CLEANED UP
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//--------------------------------------------
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#undef DEBUG
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#define DEBUG(...) do { \
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fprintf(stderr, __VA_ARGS__); \
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@ -2668,13 +2660,7 @@ int jar_xm_create_context_from_file(jar_xm_context_t** ctx, uint32_t rate, const
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return 0;
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}
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#endif//end of JAR_XM_IMPLEMENTATION
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//-------------------------------------------------------------------------------
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#endif//end of INCLUDE_JAR_XM_H
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1
src/external/rgif.h
vendored
1
src/external/rgif.h
vendored
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@ -911,7 +911,6 @@ static void GifWriteLzwImage(FILE *f, unsigned char *image, unsigned int left, u
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GifWriteCode(f, &stat, clearCode, codeSize); // clear tree
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memset(codetree, 0, sizeof(GifLzwNode)*4096);
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curCode = -1;
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codeSize = minCodeSize + 1;
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maxCode = clearCode + 1;
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}
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@ -493,7 +493,7 @@ float GetGesturePinchAngle(void)
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// Returns angle from two-points vector with X-axis
|
||||
static float Vector2Angle(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
float angle = angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
|
||||
float angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
|
||||
|
||||
if (angle < 0) angle += 360.0f;
|
||||
|
||||
|
|
14
src/models.c
14
src/models.c
|
@ -2347,7 +2347,7 @@ static Mesh LoadOBJ(const char *fileName)
|
|||
// NOTE: Texture map parameters are not supported
|
||||
static Material LoadMTL(const char *fileName)
|
||||
{
|
||||
#define MAX_BUFFER_SIZE 128
|
||||
#define MAX_BUFFER_SIZE 128
|
||||
|
||||
Material material = { 0 };
|
||||
|
||||
|
@ -2375,7 +2375,7 @@ static Material LoadMTL(const char *fileName)
|
|||
case 'n': // newmtl string Material name. Begins a new material description.
|
||||
{
|
||||
// TODO: Support multiple materials in a single .mtl
|
||||
sscanf(buffer, "newmtl %s", mapFileName);
|
||||
sscanf(buffer, "newmtl %127s", mapFileName);
|
||||
|
||||
TraceLog(LOG_INFO, "[%s] Loading material...", mapFileName);
|
||||
}
|
||||
|
@ -2440,12 +2440,12 @@ static Material LoadMTL(const char *fileName)
|
|||
{
|
||||
if (buffer[5] == 'd') // map_Kd string Diffuse color texture map.
|
||||
{
|
||||
result = sscanf(buffer, "map_Kd %s", mapFileName);
|
||||
result = sscanf(buffer, "map_Kd %127s", mapFileName);
|
||||
if (result != EOF) material.maps[MAP_DIFFUSE].texture = LoadTexture(mapFileName);
|
||||
}
|
||||
else if (buffer[5] == 's') // map_Ks string Specular color texture map.
|
||||
{
|
||||
result = sscanf(buffer, "map_Ks %s", mapFileName);
|
||||
result = sscanf(buffer, "map_Ks %127s", mapFileName);
|
||||
if (result != EOF) material.maps[MAP_SPECULAR].texture = LoadTexture(mapFileName);
|
||||
}
|
||||
else if (buffer[5] == 'a') // map_Ka string Ambient color texture map.
|
||||
|
@ -2455,12 +2455,12 @@ static Material LoadMTL(const char *fileName)
|
|||
} break;
|
||||
case 'B': // map_Bump string Bump texture map.
|
||||
{
|
||||
result = sscanf(buffer, "map_Bump %s", mapFileName);
|
||||
result = sscanf(buffer, "map_Bump %127s", mapFileName);
|
||||
if (result != EOF) material.maps[MAP_NORMAL].texture = LoadTexture(mapFileName);
|
||||
} break;
|
||||
case 'b': // map_bump string Bump texture map.
|
||||
{
|
||||
result = sscanf(buffer, "map_bump %s", mapFileName);
|
||||
result = sscanf(buffer, "map_bump %127s", mapFileName);
|
||||
if (result != EOF) material.maps[MAP_NORMAL].texture = LoadTexture(mapFileName);
|
||||
} break;
|
||||
case 'd': // map_d string Opacity texture map.
|
||||
|
@ -2485,7 +2485,7 @@ static Material LoadMTL(const char *fileName)
|
|||
} break;
|
||||
case 'b': // bump string Bump texture map
|
||||
{
|
||||
result = sscanf(buffer, "bump %s", mapFileName);
|
||||
result = sscanf(buffer, "bump %127s", mapFileName);
|
||||
if (result != EOF) material.maps[MAP_NORMAL].texture = LoadTexture(mapFileName);
|
||||
} break;
|
||||
case 'T': // Tr float Transparency Tr (alpha). Tr is inverse of d
|
||||
|
|
|
@ -3373,9 +3373,9 @@ static void LoadBuffersDefault(void)
|
|||
quads.texcoords = (float *)malloc(sizeof(float)*2*4*MAX_QUADS_BATCH); // 2 float by texcoord, 4 texcoord by quad
|
||||
quads.colors = (unsigned char *)malloc(sizeof(unsigned char)*4*4*MAX_QUADS_BATCH); // 4 float by color, 4 colors by quad
|
||||
#if defined(GRAPHICS_API_OPENGL_33)
|
||||
quads.indices = (unsigned int *)malloc(sizeof(int)*6*MAX_QUADS_BATCH); // 6 int by quad (indices)
|
||||
quads.indices = (unsigned int *)malloc(sizeof(unsigned int)*6*MAX_QUADS_BATCH); // 6 int by quad (indices)
|
||||
#elif defined(GRAPHICS_API_OPENGL_ES2)
|
||||
quads.indices = (unsigned short *)malloc(sizeof(short)*6*MAX_QUADS_BATCH); // 6 int by quad (indices)
|
||||
quads.indices = (unsigned short *)malloc(sizeof(unsigned short)*6*MAX_QUADS_BATCH); // 6 int by quad (indices)
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < (3*4*MAX_QUADS_BATCH); i++) quads.vertices[i] = 0.0f;
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
* #define SUPPORT_FILEFORMAT_KTX
|
||||
* #define SUPPORT_FILEFORMAT_PVR
|
||||
* #define SUPPORT_FILEFORMAT_ASTC
|
||||
* Selecte desired fileformats to be supported for image data loading. Some of those formats are
|
||||
* Selecte desired fileformats to be supported for image data loading. Some of those formats are
|
||||
* supported by default, to remove support, just comment unrequired #define in this module
|
||||
*
|
||||
* #define SUPPORT_IMAGE_MANIPULATION
|
||||
|
@ -112,7 +112,7 @@
|
|||
#include "external/stb_image.h" // Required for: stbi_load_from_file()
|
||||
// NOTE: Used to read image data (multiple formats support)
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(SUPPORT_IMAGE_MANIPULATION)
|
||||
#define STB_IMAGE_RESIZE_IMPLEMENTATION
|
||||
#include "external/stb_image_resize.h" // Required for: stbir_resize_uint8()
|
||||
|
@ -188,14 +188,14 @@ Image LoadImage(const char *fileName)
|
|||
int imgWidth = 0;
|
||||
int imgHeight = 0;
|
||||
int imgBpp = 0;
|
||||
|
||||
|
||||
FILE *imFile = fopen(fileName, "rb");
|
||||
|
||||
|
||||
if (imFile != NULL)
|
||||
{
|
||||
// NOTE: Using stb_image to load images (Supports: BMP, TGA, PNG, JPG, ...)
|
||||
image.data = stbi_load_from_file(imFile, &imgWidth, &imgHeight, &imgBpp, 0);
|
||||
|
||||
|
||||
fclose(imFile);
|
||||
|
||||
image.width = imgWidth;
|
||||
|
@ -212,24 +212,24 @@ Image LoadImage(const char *fileName)
|
|||
else if (IsFileExtension(fileName, ".hdr"))
|
||||
{
|
||||
int imgBpp = 0;
|
||||
|
||||
|
||||
FILE *imFile = fopen(fileName, "rb");
|
||||
|
||||
|
||||
stbi_set_flip_vertically_on_load(true);
|
||||
|
||||
// Load 32 bit per channel floats data
|
||||
|
||||
// Load 32 bit per channel floats data
|
||||
image.data = stbi_loadf_from_file(imFile, &image.width, &image.height, &imgBpp, 0);
|
||||
|
||||
|
||||
stbi_set_flip_vertically_on_load(false);
|
||||
|
||||
fclose(imFile);
|
||||
|
||||
|
||||
image.mipmaps = 1;
|
||||
|
||||
|
||||
if (imgBpp == 1) image.format = UNCOMPRESSED_R32;
|
||||
else if (imgBpp == 3) image.format = UNCOMPRESSED_R32G32B32;
|
||||
else if (imgBpp == 4) image.format = UNCOMPRESSED_R32G32B32A32;
|
||||
else
|
||||
else
|
||||
{
|
||||
TraceLog(LOG_WARNING, "[%s] Image fileformat not supported", fileName);
|
||||
UnloadImage(image);
|
||||
|
@ -319,10 +319,10 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int
|
|||
if (headerSize > 0) fseek(rawFile, headerSize, SEEK_SET);
|
||||
|
||||
unsigned int size = GetPixelDataSize(width, height, format);
|
||||
|
||||
|
||||
image.data = malloc(size); // Allocate required memory in bytes
|
||||
|
||||
// NOTE: fread() returns num read elements instead of bytes,
|
||||
// NOTE: fread() returns num read elements instead of bytes,
|
||||
// to get bytes we need to read (1 byte size, elements) instead of (x byte size, 1 element)
|
||||
int bytes = fread(image.data, 1, size, rawFile);
|
||||
|
||||
|
@ -430,7 +430,7 @@ Color *GetImageData(Image image)
|
|||
pixels[i].g = ((unsigned char *)image.data)[i];
|
||||
pixels[i].b = ((unsigned char *)image.data)[i];
|
||||
pixels[i].a = 255;
|
||||
|
||||
|
||||
} break;
|
||||
case UNCOMPRESSED_GRAY_ALPHA:
|
||||
{
|
||||
|
@ -469,7 +469,7 @@ Color *GetImageData(Image image)
|
|||
pixels[i].g = (unsigned char)((float)((pixel & 0b0000111100000000) >> 8)*(255/15));
|
||||
pixels[i].b = (unsigned char)((float)((pixel & 0b0000000011110000) >> 4)*(255/15));
|
||||
pixels[i].a = (unsigned char)((float)(pixel & 0b0000000000001111)*(255/15));
|
||||
|
||||
|
||||
} break;
|
||||
case UNCOMPRESSED_R8G8B8A8:
|
||||
{
|
||||
|
@ -516,7 +516,7 @@ int GetPixelDataSize(int width, int height, int format)
|
|||
case UNCOMPRESSED_R32G32B32: bpp = 32*3; break;
|
||||
case UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break;
|
||||
case COMPRESSED_DXT1_RGB:
|
||||
case COMPRESSED_DXT1_RGBA:
|
||||
case COMPRESSED_DXT1_RGBA:
|
||||
case COMPRESSED_ETC1_RGB:
|
||||
case COMPRESSED_ETC2_RGB:
|
||||
case COMPRESSED_PVRT_RGB:
|
||||
|
@ -530,7 +530,7 @@ int GetPixelDataSize(int width, int height, int format)
|
|||
}
|
||||
|
||||
dataSize = width*height*bpp/8; // Total data size in bytes
|
||||
|
||||
|
||||
return dataSize;
|
||||
}
|
||||
|
||||
|
@ -539,7 +539,7 @@ int GetPixelDataSize(int width, int height, int format)
|
|||
Image GetTextureData(Texture2D texture)
|
||||
{
|
||||
Image image = { 0 };
|
||||
|
||||
|
||||
if (texture.format < 8)
|
||||
{
|
||||
image.data = rlReadTexturePixels(texture);
|
||||
|
@ -550,7 +550,7 @@ Image GetTextureData(Texture2D texture)
|
|||
image.height = texture.height;
|
||||
image.format = texture.format;
|
||||
image.mipmaps = 1;
|
||||
|
||||
|
||||
// NOTE: Data retrieved on OpenGL ES 2.0 should be RGBA
|
||||
// coming from FBO color buffer, but it seems original
|
||||
// texture format is retrieved on RPI... weird...
|
||||
|
@ -597,15 +597,15 @@ Image ImageCopy(Image image)
|
|||
for (int i = 0; i < image.mipmaps; i++)
|
||||
{
|
||||
size += GetPixelDataSize(width, height, image.format);
|
||||
|
||||
|
||||
width /= 2;
|
||||
height /= 2;
|
||||
|
||||
|
||||
// Security check for NPOT textures
|
||||
if (width < 1) width = 1;
|
||||
if (height < 1) height = 1;
|
||||
}
|
||||
|
||||
|
||||
newImage.data = malloc(size);
|
||||
|
||||
if (newImage.data != NULL)
|
||||
|
@ -677,7 +677,7 @@ void ImageFormat(Image *image, int newFormat)
|
|||
Color *pixels = GetImageData(*image);
|
||||
|
||||
free(image->data); // WARNING! We loose mipmaps data --> Regenerated at the end...
|
||||
|
||||
image->data = NULL;
|
||||
image->format = newFormat;
|
||||
|
||||
int k = 0;
|
||||
|
@ -771,7 +771,7 @@ void ImageFormat(Image *image, int newFormat)
|
|||
g = (unsigned char)(round((float)pixels[i].g*15.0f/255));
|
||||
b = (unsigned char)(round((float)pixels[i].b*15.0f/255));
|
||||
a = (unsigned char)(round((float)pixels[i].a*15.0f/255));
|
||||
|
||||
|
||||
((unsigned short *)image->data)[i] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a;
|
||||
}
|
||||
|
||||
|
@ -791,7 +791,7 @@ void ImageFormat(Image *image, int newFormat)
|
|||
case UNCOMPRESSED_R32:
|
||||
{
|
||||
image->data = (float *)malloc(image->width*image->height*sizeof(float));
|
||||
|
||||
|
||||
for (int i = 0; i < image->width*image->height; i++)
|
||||
{
|
||||
((float *)image->data)[i] = (float)((float)pixels[i].r*0.299f/255.0f + (float)pixels[i].g*0.587f/255.0f + (float)pixels[i].b*0.114f/255.0f);
|
||||
|
@ -824,12 +824,13 @@ void ImageFormat(Image *image, int newFormat)
|
|||
}
|
||||
|
||||
free(pixels);
|
||||
|
||||
pixels = NULL;
|
||||
// In case original image had mipmaps, generate mipmaps for formated image
|
||||
// NOTE: Original mipmaps are replaced by new ones, if custom mipmaps were used, they are lost
|
||||
if (image->mipmaps > 1)
|
||||
if (image->mipmaps > 1)
|
||||
{
|
||||
image->mipmaps = 1;
|
||||
assert(image->data != NULL);
|
||||
ImageMipmaps(image);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue