Ahmad Fatoum
1841afad11
Refactor all #define SUPPORT_* into a config.h
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That way, a user needs only to touch a single file to configure what
features raylib is built with.
Include guards are left out intentionally, because config.h should only
be included in source files, not headers.
Later on, config.h can also define the raylib version (#461 ).
2018-04-07 23:37:48 +02:00
lumaio teon
d2cc5b88df
Removed useless GetCollisionRayMesh and libraylib.a
2018-04-07 03:49:56 -04:00
lumaio teon
d003c23ecf
Added GetCollisionRayModel
2018-04-06 12:04:09 -04:00
Ray
6edf15b9f9
Added funtion: ExportMesh()
2018-04-04 12:00:54 +02:00
Ray
3e0de31424
Merge pull request #504 from Martinfx/master
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Fix potential bugs from static analysis
2018-04-02 18:10:38 +02:00
raysan5
375adf86a6
Review math usage to reduce temp variables
2018-04-02 15:16:45 +02:00
maficccc@gmail.com
201007e426
Fix sscanf() without field limits can crash with huge input data
2018-04-02 13:30:20 +02:00
Ray
61e0e4b4f3
Complete review of raymath for API consistency
2018-03-16 13:47:01 +01:00
raysan5
fd5e457bb4
Correct issue with triangleCount
2018-03-11 10:41:49 +01:00
Ray
fd2adbe62d
Renamed CalculateBoundingBox() to MeshBoundingBox()
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Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions.
2018-02-26 12:10:45 +01:00
Ray
a7207dc6d4
Removed tangents generation
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It has no sense to be inside LoadOBJ(), mesh processing moved to own functions: MeshTangents() and MeshBinormals(). Not exposed to user yet.
2018-02-26 12:02:05 +01:00
Ray
077bef4286
Support 4 components mesh.tangent data
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Added struct Vector4 for convenience
2018-02-24 12:31:32 +01:00
Ray
6d64327a87
Reviewed unloading model data
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When UnloadModel() --> UnloadMaterial(), avoid unloading default shader (if used) and avoid unlaoding default texture (if used), that data is managed by raylib internally. The question is... should UnloadModel() also UnloadMaterial()?
2018-02-22 12:39:17 +01:00
raysan5
e7cf03b1e4
Minor tweaks
2017-12-28 19:27:02 +01:00
Ray San
00c34a035c
Updated copyright year
2017-12-20 12:37:08 +01:00
Ray San
86df9168e7
Updated raylib VS2015 project
2017-10-19 14:14:18 +02:00
raysan5
20968830c0
Added mesh generation functions
2017-09-18 00:59:22 +02:00
Ray
fb334e2fd1
Testing shapes generation using additional library
2017-09-02 17:42:22 +02:00
raysan5
eeca607506
Review transforms to match OpenGL 1.1
2017-08-04 18:34:51 +02:00
raysan5
c764b3d03e
Some tweaks
2017-07-25 18:10:07 +02:00
raysan5
a766e2c480
Updated Vector math to new naming
2017-07-22 22:15:50 +02:00
raysan5
00d2768bc9
Corrected bug on MatrixPerspective()
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Some other tweaks...
2017-07-22 10:35:49 +02:00
raysan5
c6cd07c373
Some tweaks raymath related
2017-07-21 17:46:44 +02:00
raysan5
e52032f646
Complete review of raymath
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Now it should be coherent with OpenGL math standards
2017-07-21 17:19:28 +02:00
raysan5
2679c4ae9b
Review mesh loading and textures generation
2017-07-21 09:34:09 +02:00
raysan5
4c06725461
Removed useless functions
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SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
raysan5
52cd5c6324
Corrected some issues
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Corrected compilation for OpenGL 1.1
Review mesh data uploading to GPU
2017-07-20 12:26:25 +02:00
raysan5
76c6f0b1e6
Working on PBR system
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Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
raysan5
d368403a13
Working on PBR materials, renamed some data
2017-07-19 10:09:34 +02:00
raysan5
e893f3629e
Corrected some issues
2017-07-17 12:02:46 +02:00
Ray
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00
raysan5
9f09f6f550
Rename enum LogType names...
...
...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
Joel Davis
e0c95ede50
Prevent bogus triangle being added when there is whitespace at end of .OBJ file
2017-06-30 23:37:19 -07:00
Ray
0880be638e
Renamed RayHitInfo variables
2017-05-10 00:57:48 +02:00
Ray
3bdf367711
Support model.transform
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Combine it with transform introduced as function parameters
2017-05-04 17:42:24 +02:00
raysan5
3c99093aed
Rename variables for consistency
2017-04-23 12:30:36 +02:00
victorfisac
82577ededc
Comment unused variables from tangent calculations
2017-04-06 15:34:04 +02:00
victorfisac
4b7ea25603
Remove testing binormals implementation
2017-04-06 15:33:20 +02:00
victorfisac
0c2a58cf96
Add tangents calculation when loading OBJ file
2017-04-06 15:31:48 +02:00
Ray
080a79f0b0
Added IsFileExtension()
...
Replaced old GetExtension() function
Make IsFileExtension() public to the API
2017-03-29 00:35:42 +02:00
Ray
b7a8a40e71
Work on configuration flags
2017-03-26 22:49:01 +02:00
Ray
59652c75b4
Review some comments
2017-03-20 20:34:44 +01:00
raysan5
8f5ff64420
Working on file header comments...
2017-03-19 12:52:58 +01:00
Ray
05cff44d0a
Improved modules description -IN PROGRESS-
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Working in modules configuration flags...
2017-02-16 00:50:02 +01:00
Ray
c85dfd4bc6
Remove unecessary spaces...
2017-01-28 23:02:30 +01:00
Ray
37a64df7b9
Move lighting system out of raylib
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Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
raysan5
658c280669
Lattest PR review
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Function names, code formatting...
2017-01-05 19:33:05 +01:00
Joel Davis
d5d391faaf
Added RaycastMesh function and example test case
2017-01-02 21:56:25 -08:00
raysan5
d8bf84f118
Added mesh loading functions
2016-12-25 01:59:23 +01:00
Ray
814507906f
Improving rRES custom format support -IN PROGRESS-
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Start removing old rRES functions.
2016-12-17 19:05:40 +01:00