Remove testing binormals implementation
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@ -1848,7 +1848,7 @@ static Mesh LoadOBJ(const char *fileName)
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{
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// Attempt to calculate mesh tangents and binormals using positions and texture coordinates
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mesh.tangents = (float *)malloc(mesh.vertexCount*3*sizeof(float));
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mesh.binormals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
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// mesh.binormals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
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int vCount = 0;
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int uvCount = 0;
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