Ray
ec5c9686b3
Improved data export capabilities!
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REVIEWED: ExportImage()
REVIEWED: ExportMesh()
ADDED: ExportWave()
REMOVED: Internal funcs: SavePNG(), SaveBMP()
NOTE: These changes break the API (parameters order)
2018-09-17 16:56:02 +02:00
Ray
3a1a489545
Removed TABS
2018-09-14 13:00:48 +02:00
Ray
5b09630d45
Update mini_al to v0.8.8
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Some minor tweaks around
2018-09-14 12:47:31 +02:00
F.H
9f1489dc1d
Update models.c
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fix bug with GenMeshPlane() creating too many vertices/texcoords/normals for the plane mesh
2018-09-06 21:11:00 +02:00
Ray
1fcb3c0317
Started working on IQM/glTF loaders
2018-09-05 10:59:05 +02:00
Kim Kulling
ecf8bff4aa
Fix compiler warnings, first part
2018-08-04 10:32:16 +02:00
Ray
0148432588
fabsf() not working with TCC
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Replaced by fabs() that seem to work ok
2018-05-28 00:48:45 +02:00
Ray
2aae62cea2
Header tweak and comments
2018-05-17 00:04:36 +02:00
raysan5
400c345f96
Added tangent computation alternative method
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As stated in the note, I'm not sure if math is right, just followed a
reference implementation...
2018-04-30 11:21:44 +02:00
raysan5
23e335d933
Implemented MeshTangents()
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- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
2018-04-30 02:47:48 +02:00
Ray
847bdaf682
Implemented default mesh
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In case mesh loading fails, a cube is generated instead!
2018-04-19 20:20:34 +02:00
Ray
cd616258c6
Merge pull request #522 from a3f/master
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Refactor all #define SUPPORT_* into a config.h
2018-04-08 22:46:44 +02:00
Ahmad Fatoum
1841afad11
Refactor all #define SUPPORT_* into a config.h
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That way, a user needs only to touch a single file to configure what
features raylib is built with.
Include guards are left out intentionally, because config.h should only
be included in source files, not headers.
Later on, config.h can also define the raylib version (#461 ).
2018-04-07 23:37:48 +02:00
lumaio teon
d2cc5b88df
Removed useless GetCollisionRayMesh and libraylib.a
2018-04-07 03:49:56 -04:00
lumaio teon
d003c23ecf
Added GetCollisionRayModel
2018-04-06 12:04:09 -04:00
Ray
6edf15b9f9
Added funtion: ExportMesh()
2018-04-04 12:00:54 +02:00
Ray
3e0de31424
Merge pull request #504 from Martinfx/master
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Fix potential bugs from static analysis
2018-04-02 18:10:38 +02:00
raysan5
375adf86a6
Review math usage to reduce temp variables
2018-04-02 15:16:45 +02:00
maficccc@gmail.com
201007e426
Fix sscanf() without field limits can crash with huge input data
2018-04-02 13:30:20 +02:00
Ray
61e0e4b4f3
Complete review of raymath for API consistency
2018-03-16 13:47:01 +01:00
raysan5
fd5e457bb4
Correct issue with triangleCount
2018-03-11 10:41:49 +01:00
Ray
fd2adbe62d
Renamed CalculateBoundingBox() to MeshBoundingBox()
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Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions.
2018-02-26 12:10:45 +01:00
Ray
a7207dc6d4
Removed tangents generation
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It has no sense to be inside LoadOBJ(), mesh processing moved to own functions: MeshTangents() and MeshBinormals(). Not exposed to user yet.
2018-02-26 12:02:05 +01:00
Ray
077bef4286
Support 4 components mesh.tangent data
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Added struct Vector4 for convenience
2018-02-24 12:31:32 +01:00
Ray
6d64327a87
Reviewed unloading model data
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When UnloadModel() --> UnloadMaterial(), avoid unloading default shader (if used) and avoid unlaoding default texture (if used), that data is managed by raylib internally. The question is... should UnloadModel() also UnloadMaterial()?
2018-02-22 12:39:17 +01:00
raysan5
e7cf03b1e4
Minor tweaks
2017-12-28 19:27:02 +01:00
Ray San
00c34a035c
Updated copyright year
2017-12-20 12:37:08 +01:00
Ray San
86df9168e7
Updated raylib VS2015 project
2017-10-19 14:14:18 +02:00
raysan5
20968830c0
Added mesh generation functions
2017-09-18 00:59:22 +02:00
Ray
fb334e2fd1
Testing shapes generation using additional library
2017-09-02 17:42:22 +02:00
raysan5
eeca607506
Review transforms to match OpenGL 1.1
2017-08-04 18:34:51 +02:00
raysan5
c764b3d03e
Some tweaks
2017-07-25 18:10:07 +02:00
raysan5
a766e2c480
Updated Vector math to new naming
2017-07-22 22:15:50 +02:00
raysan5
00d2768bc9
Corrected bug on MatrixPerspective()
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Some other tweaks...
2017-07-22 10:35:49 +02:00
raysan5
c6cd07c373
Some tweaks raymath related
2017-07-21 17:46:44 +02:00
raysan5
e52032f646
Complete review of raymath
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Now it should be coherent with OpenGL math standards
2017-07-21 17:19:28 +02:00
raysan5
2679c4ae9b
Review mesh loading and textures generation
2017-07-21 09:34:09 +02:00
raysan5
4c06725461
Removed useless functions
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SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
raysan5
52cd5c6324
Corrected some issues
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Corrected compilation for OpenGL 1.1
Review mesh data uploading to GPU
2017-07-20 12:26:25 +02:00
raysan5
76c6f0b1e6
Working on PBR system
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Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
raysan5
d368403a13
Working on PBR materials, renamed some data
2017-07-19 10:09:34 +02:00
raysan5
e893f3629e
Corrected some issues
2017-07-17 12:02:46 +02:00
Ray
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00
raysan5
9f09f6f550
Rename enum LogType names...
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...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
Joel Davis
e0c95ede50
Prevent bogus triangle being added when there is whitespace at end of .OBJ file
2017-06-30 23:37:19 -07:00
Ray
0880be638e
Renamed RayHitInfo variables
2017-05-10 00:57:48 +02:00
Ray
3bdf367711
Support model.transform
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Combine it with transform introduced as function parameters
2017-05-04 17:42:24 +02:00
raysan5
3c99093aed
Rename variables for consistency
2017-04-23 12:30:36 +02:00
victorfisac
82577ededc
Comment unused variables from tangent calculations
2017-04-06 15:34:04 +02:00
victorfisac
4b7ea25603
Remove testing binormals implementation
2017-04-06 15:33:20 +02:00