Commit graph

6135 commits

Author SHA1 Message Date
hkc
0b69bc28c6
Fix ImageTextEx and ImageDrawTextEx scaling (#2756)
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing

Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)

* [rtextures] Fixed scaling down in ImageTextEx

Closes #2755
2022-10-14 17:43:12 +02:00
Ray
e61639f6fc ADDED: GenImageText()
Probably useless but interesting for education. It generated a grayscale image directly from text data.
2022-10-14 10:51:43 +02:00
Kenta
ccd4f8b5ae
Add C3 binding to BINDINGS.md (#2757) 2022-10-13 23:00:53 +02:00
Anut-py
11fd883ee4
Add Haskell bindings to BINDINGS.md (#2753) 2022-10-12 22:04:11 +02:00
CrezyDud
aa67f7c39a
Fix & Simplify .vox signature check (#2752)
and make version check be only 150 not over 150
2022-10-12 17:14:18 +02:00
hartmannathan
f080367a0c
examples/core/core_custom_logging.c: Fix typo (#2751) 2022-10-12 17:12:28 +02:00
Ray
07bbfe86b9 Update core_basic_window.c 2022-10-11 22:28:40 +02:00
hkc
8ebe62b4dd
Use RL_QUADS/RL_TRIANGLES for single-pixel drawing (#2750)
Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)
2022-10-11 18:45:34 +02:00
Szieberth Ádám
4cca234f46
avoid leading spaces in text_rectangle_bounds (#2746) 2022-10-11 12:14:40 +02:00
Dor Shapira
0d04ceafbf
build raylib_api without the 'vectex' tyops (#2749) 2022-10-11 12:14:01 +02:00
Dor Shapira
8025b052b3
fixing typo (#2748) 2022-10-11 11:20:29 +02:00
JupiterRider
cb085a1b50
Update BINDINGS.md (#2745) 2022-10-07 19:03:08 +02:00
Ray
cee0fc5d78
Update README.md 2022-10-07 16:33:39 +02:00
Ray
38025362ee Update version to raylib 4.5-dev to avoid confusions with 4.2 2022-10-07 16:22:44 +02:00
Ray
7a15861d44 Update rlgl.h 2022-10-06 00:56:18 +02:00
Ray
26969c2c38 Added BLEND_CUSTOM_SEPARATE #2741 2022-10-05 13:57:38 +02:00
Ray
25d846aa9a Avoid early return calls 2022-10-05 13:34:19 +02:00
Ray
9017be3259 Reviewed latest PR formating and variables naming #2741 2022-10-05 13:29:34 +02:00
凌溢狐
2d88958d35
Add rlSetBlendFactorsSeparate and custom blend mode modification checks (#2741) 2022-10-05 13:05:44 +02:00
Ray
2e26cf48e8 Merge branch 'master' of https://github.com/raysan5/raylib 2022-10-03 00:07:34 +02:00
Ray
7459d906de Update rtext.c 2022-10-03 00:07:22 +02:00
_Tradam
62d228346b
Update build.zig to work with last GLFW update (#2737) 2022-10-02 20:29:48 +02:00
veins1
2872b2fff5
Clear PCM buffer state when closing audio device (#2736)
Fix for #2714
2022-10-02 19:30:26 +02:00
Ray
33e7f7cc59 WARNING: DrawLineBezier() implementation needs review #2721 2022-10-02 11:11:13 +02:00
Rob Loach
0daaaddeef
Fix Gestures to use GetTime() if it's available (#2733) 2022-10-02 10:47:17 +02:00
Random
03f5fce672
removed glfwSetWindowPos on InitWindow (#2732)
* removed glfwSetWindowPos on InitWindow

* removed execute permission from CMakeLists
2022-10-02 10:46:33 +02:00
Ray
178a356cb4 minor tweaks 2022-09-30 23:07:29 +02:00
Random
f14955512f
fix issue #2728 (#2731)
* fix issue #2728

* updated gamecontrollerdb: fixes GLFW warning due to invalid entry
2022-09-30 10:09:49 +02:00
Ray
45da03df23 Reviewed monitor checking order 2022-09-29 12:00:20 +02:00
Ray
4fe6f885f7 Update gamepad mappings with latest gamecontrollerdb, fix #2725 2022-09-29 11:23:25 +02:00
Ray
357f782f4e Merge branch 'master' of https://github.com/raysan5/raylib 2022-09-29 11:08:02 +02:00
Ray
0ced04f0df Fix #2722 2022-09-29 11:08:00 +02:00
Dor Shapira
587e61def9
fixing new typoes (#2727) 2022-09-28 20:04:59 +02:00
Dor Shapira
5c404c79da
Update raylib.h (#2726) 2022-09-28 20:04:41 +02:00
Michael Scherbakow
8f88c61bdf
update build.zig (#2720)
zig `master` now enforces to use addIncludePath instead of addIncludeDir
2022-09-27 01:27:22 +02:00
bXi
e9ca38fafa
Clarified working of ImageDrawCircle and ImageDrawCircleV (#2719) 2022-09-26 12:24:10 +02:00
Ray
7ab056b6ef REVIEWED: GeneshHeightmap(), fix #2716 2022-09-25 15:41:49 +02:00
Ray
2ef0b064e5 Fix isssue #2718 2022-09-25 14:09:28 +02:00
Ray
ea87491a82 ADDED: Support CAPS/NUM lock keys registering if locked 2022-09-25 00:14:59 +02:00
Ray
810a0330ab WARNING: Several changes on UTF-8/Codepoints API
- ADDED: `GetCodepointPrevious()`
 - RENAMED: `GetCodepoint()` -> `GetCodepointNext()`, actually, reimplemented
 - `GetCodepoint()` has been kept for the moment, for compatibility and also because implementation is different
 - RENAMED: `TextCodepointsToUTF8()` to `LoadUTF8()`, simpler name and more aligned with raylib conventions (functions loading memory start with Load*()), parameters should be descriptive of functionailty.
 - ADDED: `UnloadUTF8()`, aligned with `LoadUTF8()` to avoid allocators issues.
2022-09-22 20:35:55 +02:00
Ray
4b1d4b4f6b Update rcore.c 2022-09-22 20:30:02 +02:00
Ray
907e9e1fe2 Update text_codepoints_loading.c 2022-09-22 20:29:54 +02:00
Ray
4311ffc9e1 REVIEWED: New functions coding conventions 2022-09-19 18:47:16 +02:00
Rob Loach
2093fdcc53
Added: ImageDrawCircleLines, ImageDrawCircleLinesV (#2713)
This adds `ImageDrawCircleLines()` and `ImageDrawCircleLinesV()` to draw outlines of circles, and updates `ImageDrawCircle()` draw a filled circle to match the effect of `DrawCircle()` and `DrawCircleLines()`.
2022-09-19 18:41:17 +02:00
Ray
0e5cd442be REVIEWED: Renamed some shaders, fix #2707 2022-09-19 18:29:08 +02:00
Ray
5530a3ceb8 REVIEWED: ScanDirectoryFilesRecursively(), fix #2704 2022-09-19 18:20:36 +02:00
Ray
6e8f3b0f45 Update rlgl.h 2022-09-19 10:35:34 +02:00
Ray
12e8cef9cf REMOVED: Mipmaps software generation for OpenGL 1.1
As generation is done in software, it's up to the user to do it. `ImageMipmaps()` is already provided for reference.
2022-09-19 10:31:55 +02:00
Denis Pobedrya
27781a4767
Remove touch points on touch up events on Android (#2711)
Fixes #2683

Remove elements from touch point related arrays when touch up and
similar events are processed. This makes GetTouchPointCount() always
report the actual count of touch points, and all positions returned by
GetTouchPosition() correspond to positions of currently happening
touches.
2022-09-18 23:01:10 +02:00
Gunko Vadim
7e3a50b4ac
Update BINDINGS.md (#2710) 2022-09-18 22:36:59 +02:00