Milan Nikolic
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44e78ec5d1
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Merge pull request #310 from rocktavious/kr/vector_rotate
Add method to rotate vector by quaternion
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2023-11-11 22:55:54 +01:00 |
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Kyle Rockman
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2045c22530
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Add Quaternion Euler methods
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2023-11-11 12:58:54 -06:00 |
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Kyle Rockman
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94a602d292
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Add method to rotate vector by quaternion
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2023-11-11 12:41:47 -06:00 |
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Milan Nikolic
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6f02771b52
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Add some math functions
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2023-11-10 08:26:46 +01:00 |
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Milan Nikolic
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3274fb58ea
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Add new math functions
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2023-11-09 09:22:41 +01:00 |
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Konstantin8105
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174a597b39
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fix by golint
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2022-11-26 21:02:24 +03:00 |
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Konstantin8105
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5b3c524e0a
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staticcheck fix
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2022-11-26 20:54:05 +03:00 |
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Holmqvist1990
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cdb9bd006d
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added MatrixRotateXYZ
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2022-07-02 17:22:46 +02:00 |
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jotoh98
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3af420ddc4
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fixed QuaternionNormalize
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2022-06-01 11:55:52 +02:00 |
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JupiterRider
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af1ee70318
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Update raymath.go
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2022-05-20 17:00:03 +02:00 |
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JupiterRider
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477fc1f683
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Fix for #42
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2022-05-20 09:43:31 +02:00 |
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jackji
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15ed58856b
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Add api and example for mesh drawing.
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2021-06-22 21:37:46 +08:00 |
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Milan Nikolic
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5b0944b556
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Move raymath to raylib package, issue #58
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2020-09-05 17:38:24 +02:00 |
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