fix by golint

This commit is contained in:
Konstantin8105 2022-11-26 21:02:24 +03:00
parent 5b3c524e0a
commit 174a597b39
3 changed files with 4 additions and 9 deletions

View file

@ -36,12 +36,6 @@ jobs:
- name: Run staticcheck
run: staticcheck ./...
working-directory: raylib
- name: Install golint
run: go install golang.org/x/lint/golint@latest
working-directory: raylib
- name: Run golint
run: golint ./...
working-directory: raylib
- name: Run tests
run: go test -race -vet=off ./...
working-directory: raylib

View file

@ -1,5 +1,5 @@
/*
Package raylib - Go bindings for raylib, a simple and easy-to-use library to learn videogames programming.
Package rl - Go bindings for raylib, a simple and easy-to-use library to learn videogames programming.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
@ -848,7 +848,7 @@ type MaterialMap struct {
Value float32
}
// Model, meshes, materials and animation data
// Model is struct of model, meshes, materials and animation data
type Model struct {
// Local transform matrix
Transform Matrix
@ -1195,6 +1195,7 @@ func newRenderTexture2DFromPointer(ptr unsafe.Pointer) RenderTexture2D {
return *(*RenderTexture2D)(ptr)
}
// TraceLogLevel parameter of trace log message
type TraceLogLevel int
// Trace log level

View file

@ -60,7 +60,7 @@ func Vector2Negate(v Vector2) Vector2 {
return NewVector2(-v.X, -v.Y)
}
// Vector2Divide - Divide vector by vector
// Vector2DivideV - Divide vector by vector
func Vector2DivideV(v1, v2 Vector2) Vector2 {
return NewVector2(v1.X/v2.X, v1.Y/v2.Y)
}