Update C sources, add new functions
This commit is contained in:
parent
e6a1abb290
commit
a6d36a3699
98 changed files with 7964 additions and 2985 deletions
0
examples/android/example/bootstrap.sh
Executable file → Normal file
0
examples/android/example/bootstrap.sh
Executable file → Normal file
|
@ -19,13 +19,13 @@ func main() {
|
|||
buildings := make([]raylib.Rectangle, maxBuildings)
|
||||
buildColors := make([]raylib.Color, maxBuildings)
|
||||
|
||||
spacing := int32(0)
|
||||
spacing := float32(0)
|
||||
|
||||
for i := 0; i < maxBuildings; i++ {
|
||||
r := raylib.Rectangle{}
|
||||
r.Width = raylib.GetRandomValue(50, 200)
|
||||
r.Height = raylib.GetRandomValue(100, 800)
|
||||
r.Y = screenHeight - 130 - r.Height
|
||||
r.Width = float32(raylib.GetRandomValue(50, 200))
|
||||
r.Height = float32(raylib.GetRandomValue(100, 800))
|
||||
r.Y = float32(screenHeight) - 130 - r.Height
|
||||
r.X = -6000 + spacing
|
||||
|
||||
spacing += r.Width
|
||||
|
@ -89,7 +89,7 @@ func main() {
|
|||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin2dMode(camera)
|
||||
raylib.BeginMode2D(camera)
|
||||
|
||||
raylib.DrawRectangle(-6000, 320, 13000, 8000, raylib.DarkGray)
|
||||
|
||||
|
@ -102,7 +102,7 @@ func main() {
|
|||
raylib.DrawRectangle(int32(camera.Target.X), -500, 1, screenHeight*4, raylib.Green)
|
||||
raylib.DrawRectangle(-500, int32(camera.Target.Y), screenWidth*4, 1, raylib.Green)
|
||||
|
||||
raylib.End2dMode()
|
||||
raylib.EndMode2D()
|
||||
|
||||
raylib.DrawText("SCREEN AREA", 640, 10, 20, raylib.Red)
|
||||
|
||||
|
|
|
@ -11,11 +11,12 @@ const (
|
|||
func main() {
|
||||
raylib.InitWindow(800, 450, "raylib [core] example - 3d camera first person")
|
||||
|
||||
camera := raylib.Camera{}
|
||||
camera := raylib.Camera3D{}
|
||||
camera.Position = raylib.NewVector3(4.0, 2.0, 4.0)
|
||||
camera.Target = raylib.NewVector3(0.0, 1.8, 0.0)
|
||||
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
|
||||
camera.Fovy = 60.0
|
||||
camera.Type = raylib.CameraPerspective
|
||||
|
||||
// Generates some random columns
|
||||
heights := make([]float32, maxColumns)
|
||||
|
@ -39,7 +40,7 @@ func main() {
|
|||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawPlane(raylib.NewVector3(0.0, 0.0, 0.0), raylib.NewVector2(32.0, 32.0), raylib.LightGray) // Draw ground
|
||||
raylib.DrawCube(raylib.NewVector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, raylib.Blue) // Draw a blue wall
|
||||
|
@ -52,7 +53,7 @@ func main() {
|
|||
raylib.DrawCubeWires(positions[i], 2.0, heights[i], 2.0, raylib.Maroon)
|
||||
}
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.DrawRectangle(10, 10, 220, 70, raylib.Fade(raylib.SkyBlue, 0.5))
|
||||
raylib.DrawRectangleLines(10, 10, 220, 70, raylib.Blue)
|
||||
|
|
|
@ -7,11 +7,12 @@ import (
|
|||
func main() {
|
||||
raylib.InitWindow(800, 450, "raylib [core] example - 3d camera free")
|
||||
|
||||
camera := raylib.Camera{}
|
||||
camera := raylib.Camera3D{}
|
||||
camera.Position = raylib.NewVector3(10.0, 10.0, 10.0)
|
||||
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
|
||||
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
|
||||
camera.Fovy = 45.0
|
||||
camera.Type = raylib.CameraPerspective
|
||||
|
||||
cubePosition := raylib.NewVector3(0.0, 0.0, 0.0)
|
||||
|
||||
|
@ -30,14 +31,14 @@ func main() {
|
|||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawCube(cubePosition, 2.0, 2.0, 2.0, raylib.Red)
|
||||
raylib.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, raylib.Maroon)
|
||||
|
||||
raylib.DrawGrid(10, 1.0)
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.DrawRectangle(10, 10, 320, 133, raylib.Fade(raylib.SkyBlue, 0.5))
|
||||
raylib.DrawRectangleLines(10, 10, 320, 133, raylib.Blue)
|
||||
|
|
|
@ -7,11 +7,12 @@ import (
|
|||
func main() {
|
||||
raylib.InitWindow(800, 450, "raylib [core] example - 3d mode")
|
||||
|
||||
camera := raylib.Camera{}
|
||||
camera := raylib.Camera3D{}
|
||||
camera.Position = raylib.NewVector3(0.0, 10.0, 10.0)
|
||||
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
|
||||
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
|
||||
camera.Fovy = 45.0
|
||||
camera.Type = raylib.CameraPerspective
|
||||
|
||||
cubePosition := raylib.NewVector3(0.0, 0.0, 0.0)
|
||||
|
||||
|
@ -22,14 +23,14 @@ func main() {
|
|||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawCube(cubePosition, 2.0, 2.0, 2.0, raylib.Red)
|
||||
raylib.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, raylib.Maroon)
|
||||
|
||||
raylib.DrawGrid(10, 1.0)
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.DrawText("Welcome to the third dimension!", 10, 40, 20, raylib.DarkGray)
|
||||
|
||||
|
|
|
@ -10,11 +10,12 @@ func main() {
|
|||
|
||||
raylib.InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking")
|
||||
|
||||
camera := raylib.Camera{}
|
||||
camera := raylib.Camera3D{}
|
||||
camera.Position = raylib.NewVector3(10.0, 10.0, 10.0)
|
||||
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
|
||||
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
|
||||
camera.Fovy = 45.0
|
||||
camera.Type = raylib.CameraPerspective
|
||||
|
||||
cubePosition := raylib.NewVector3(0.0, 1.0, 0.0)
|
||||
cubeSize := raylib.NewVector3(2.0, 2.0, 2.0)
|
||||
|
@ -44,7 +45,7 @@ func main() {
|
|||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
if collision {
|
||||
raylib.DrawCube(cubePosition, cubeSize.X, cubeSize.Y, cubeSize.Z, raylib.Red)
|
||||
|
@ -60,7 +61,7 @@ func main() {
|
|||
|
||||
raylib.DrawGrid(10, 1.0)
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.DrawText("Try selecting the box with mouse!", 240, 10, 20, raylib.DarkGray)
|
||||
|
||||
|
|
|
@ -18,8 +18,8 @@ func main() {
|
|||
// Fills colorsRecs data (for every rectangle)
|
||||
for i := 0; i < 21; i++ {
|
||||
r := raylib.Rectangle{}
|
||||
r.X = int32(20 + 100*(i%7) + 10*(i%7))
|
||||
r.Y = int32(60 + 100*(i/7) + 10*(i/7))
|
||||
r.X = float32(20 + 100*(i%7) + 10*(i%7))
|
||||
r.Y = float32(60 + 100*(i/7) + 10*(i/7))
|
||||
r.Width = 100
|
||||
r.Height = 100
|
||||
|
||||
|
@ -56,10 +56,10 @@ func main() {
|
|||
|
||||
// Draw four rectangles around selected rectangle
|
||||
if selected[i] {
|
||||
raylib.DrawRectangle(colorsRecs[i].X, colorsRecs[i].Y, 100, 10, raylib.RayWhite) // Square top rectangle
|
||||
raylib.DrawRectangle(colorsRecs[i].X, colorsRecs[i].Y, 10, 100, raylib.RayWhite) // Square left rectangle
|
||||
raylib.DrawRectangle(colorsRecs[i].X+90, colorsRecs[i].Y, 10, 100, raylib.RayWhite) // Square right rectangle
|
||||
raylib.DrawRectangle(colorsRecs[i].X, colorsRecs[i].Y+90, 100, 10, raylib.RayWhite) // Square bottom rectangle
|
||||
raylib.DrawRectangle(int32(colorsRecs[i].X), int32(colorsRecs[i].Y), 100, 10, raylib.RayWhite) // Square top rectangle
|
||||
raylib.DrawRectangle(int32(colorsRecs[i].X), int32(colorsRecs[i].Y), 10, 100, raylib.RayWhite) // Square left rectangle
|
||||
raylib.DrawRectangle(int32(colorsRecs[i].X+90), int32(colorsRecs[i].Y), 10, 100, raylib.RayWhite) // Square right rectangle
|
||||
raylib.DrawRectangle(int32(colorsRecs[i].X), int32(colorsRecs[i].Y)+90, 100, 10, raylib.RayWhite) // Square bottom rectangle
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ func main() {
|
|||
raylib.InitWindow(screenWidth, screenHeight, "raylib [core] example - gestures detection")
|
||||
|
||||
touchPosition := raylib.NewVector2(0, 0)
|
||||
touchArea := raylib.NewRectangle(220, 10, screenWidth-230, screenHeight-20)
|
||||
touchArea := raylib.NewRectangle(220, 10, float32(screenWidth)-230, float32(screenHeight)-20)
|
||||
|
||||
gestureStrings := make([]string, 0)
|
||||
|
||||
|
|
|
@ -36,14 +36,14 @@ func main() {
|
|||
|
||||
raylib.BeginVrDrawing()
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawCube(cubePosition, 2.0, 2.0, 2.0, raylib.Red)
|
||||
raylib.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, raylib.Maroon)
|
||||
|
||||
raylib.DrawGrid(40, 1.0)
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.EndVrDrawing()
|
||||
|
||||
|
|
|
@ -33,14 +33,14 @@ func main() {
|
|||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawCube(cubePosition, 2.0, 2.0, 2.0, raylib.Red)
|
||||
raylib.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, raylib.Maroon)
|
||||
|
||||
raylib.DrawGrid(10, 1.0)
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.DrawText("Enemy: 100 / 100", int32(cubeScreenPosition.X)-raylib.MeasureText("Enemy: 100 / 100", 20)/2, int32(cubeScreenPosition.Y), 20, raylib.Black)
|
||||
raylib.DrawText("Text is always on top of the cube", (screenWidth-raylib.MeasureText("Text is always on top of the cube", 20))/2, 25, 20, raylib.Gray)
|
||||
|
|
|
@ -15,6 +15,7 @@ func main() {
|
|||
camera.Target = raylib.NewVector3(0.0, 2.0, 0.0)
|
||||
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
|
||||
camera.Fovy = 45.0
|
||||
camera.Type = raylib.CameraPerspective
|
||||
|
||||
bill := raylib.LoadTexture("billboard.png") // Our texture billboard
|
||||
billPosition := raylib.NewVector3(0.0, 2.0, 0.0) // Position where draw billboard
|
||||
|
@ -30,13 +31,13 @@ func main() {
|
|||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawBillboard(camera, bill, billPosition, 2.0, raylib.White)
|
||||
|
||||
raylib.DrawGrid(10, 1.0) // Draw a grid
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.EndDrawing()
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@ func main() {
|
|||
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
|
||||
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
|
||||
camera.Fovy = 45.0
|
||||
camera.Type = raylib.CameraPerspective
|
||||
|
||||
playerPosition := raylib.NewVector3(0.0, 1.0, 2.0)
|
||||
playerSize := raylib.NewVector3(1.0, 2.0, 1.0)
|
||||
|
@ -81,7 +82,7 @@ func main() {
|
|||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
// Draw enemy-box
|
||||
raylib.DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, raylib.Gray)
|
||||
|
@ -96,7 +97,7 @@ func main() {
|
|||
|
||||
raylib.DrawGrid(10, 1.0) // Draw a grid
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.DrawText("Move player with cursors to collide", 220, 40, 20, raylib.Gray)
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@ func main() {
|
|||
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
|
||||
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
|
||||
camera.Fovy = 45.0
|
||||
camera.Type = raylib.CameraPerspective
|
||||
|
||||
image := raylib.LoadImage("cubicmap.png") // Load cubicmap image (RAM)
|
||||
cubicmap := raylib.LoadTextureFromImage(image) // Convert image to texture to display (VRAM)
|
||||
|
@ -45,11 +46,11 @@ func main() {
|
|||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawModel(model, mapPosition, 1.0, raylib.White)
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.DrawTextureEx(cubicmap, raylib.NewVector2(float32(screenWidth-cubicmap.Width*4-20), 20), 0.0, 4.0, raylib.White)
|
||||
raylib.DrawRectangleLines(screenWidth-cubicmap.Width*4-20, 20, cubicmap.Width*4, cubicmap.Height*4, raylib.Green)
|
||||
|
|
|
@ -23,7 +23,7 @@ func main() {
|
|||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawCube(raylib.NewVector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, raylib.Red)
|
||||
raylib.DrawCubeWires(raylib.NewVector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, raylib.Gold)
|
||||
|
@ -41,7 +41,7 @@ func main() {
|
|||
|
||||
raylib.DrawGrid(10, 1.0) // Draw a grid
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.DrawFPS(10, 10)
|
||||
|
||||
|
|
|
@ -42,13 +42,13 @@ func main() {
|
|||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawModel(model, mapPosition, 1.0, raylib.Red)
|
||||
|
||||
raylib.DrawGrid(20, 1.0)
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.DrawTexture(texture, screenWidth-texture.Width-20, 20, raylib.White)
|
||||
raylib.DrawRectangleLines(screenWidth-texture.Width-20, 20, texture.Width, texture.Height, raylib.Green)
|
||||
|
|
|
@ -30,7 +30,7 @@ func main() {
|
|||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawModel(dwarf, position, 2.0, raylib.White) // Draw 3d model with texture
|
||||
|
||||
|
@ -38,7 +38,7 @@ func main() {
|
|||
|
||||
raylib.DrawGizmo(position) // Draw gizmo
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.DrawText("(c) Dwarf 3D model by David Moreno", screenWidth-200, screenHeight-20, 10, raylib.Gray)
|
||||
|
||||
|
|
0
examples/rpi/basic_window/bootstrap.sh
Executable file → Normal file
0
examples/rpi/basic_window/bootstrap.sh
Executable file → Normal file
|
@ -23,4 +23,4 @@ void main()
|
|||
|
||||
// Calculate final vertex position
|
||||
gl_Position = mvp*vec4(vertexPosition, 1.0);
|
||||
}
|
||||
}
|
|
@ -13,8 +13,9 @@ out vec4 finalColor;
|
|||
|
||||
// NOTE: Add here your custom variables
|
||||
|
||||
const float renderWidth = 800.0; // HARDCODED for example!
|
||||
const float renderHeight = 480.0; // Use uniforms instead...
|
||||
// NOTE: Render size values should be passed from code
|
||||
const float renderWidth = 800;
|
||||
const float renderHeight = 450;
|
||||
|
||||
float radius = 250.0;
|
||||
float angle = 0.8;
|
||||
|
|
|
@ -62,13 +62,13 @@ func main() {
|
|||
|
||||
raylib.BeginTextureMode(target) // Enable drawing to texture
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawModel(dwarf, position, 2.0, raylib.White) // Draw 3d model with texture
|
||||
|
||||
raylib.DrawGrid(10, 1.0) // Draw a grid
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.DrawText("TEXT DRAWN IN RENDER TEXTURE", 200, 10, 30, raylib.Red)
|
||||
|
||||
|
@ -77,7 +77,7 @@ func main() {
|
|||
raylib.BeginShaderMode(shader)
|
||||
|
||||
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
|
||||
raylib.DrawTextureRec(target.Texture, raylib.NewRectangle(0, 0, target.Texture.Width, -target.Texture.Height), raylib.NewVector2(0, 0), raylib.White)
|
||||
raylib.DrawTextureRec(target.Texture, raylib.NewRectangle(0, 0, float32(target.Texture.Width), float32(-target.Texture.Height)), raylib.NewVector2(0, 0), raylib.White)
|
||||
|
||||
raylib.EndShaderMode()
|
||||
|
||||
|
|
|
@ -23,4 +23,4 @@ void main()
|
|||
|
||||
// Calculate final vertex position
|
||||
gl_Position = mvp*vec4(vertexPosition, 1.0);
|
||||
}
|
||||
}
|
|
@ -40,13 +40,13 @@ func main() {
|
|||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawModel(dwarf, position, 2.0, raylib.White) // Draw 3d model with texture
|
||||
|
||||
raylib.DrawGrid(10, 1.0) // Draw a grid
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.DrawText("(c) Dwarf 3D model by David Moreno", screenWidth-200, screenHeight-20, 10, raylib.Gray)
|
||||
|
||||
|
|
|
@ -102,13 +102,13 @@ func main() {
|
|||
|
||||
raylib.BeginTextureMode(target) // Enable drawing to texture
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
raylib.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawModel(dwarf, position, 2.0, raylib.White) // Draw 3d model with texture
|
||||
|
||||
raylib.DrawGrid(10, 1.0) // Draw a grid
|
||||
|
||||
raylib.End3dMode()
|
||||
raylib.EndMode3D()
|
||||
|
||||
raylib.EndTextureMode() // End drawing to texture (now we have a texture available for next passes)
|
||||
|
||||
|
@ -116,7 +116,7 @@ func main() {
|
|||
raylib.BeginShaderMode(shaders[currentShader])
|
||||
|
||||
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
|
||||
raylib.DrawTextureRec(target.Texture, raylib.NewRectangle(0, 0, target.Texture.Width, -target.Texture.Height), raylib.NewVector2(0, 0), raylib.White)
|
||||
raylib.DrawTextureRec(target.Texture, raylib.NewRectangle(0, 0, float32(target.Texture.Width), float32(-target.Texture.Height)), raylib.NewVector2(0, 0), raylib.White)
|
||||
|
||||
raylib.EndShaderMode()
|
||||
|
||||
|
|
|
@ -23,4 +23,4 @@ void main()
|
|||
|
||||
// Calculate final vertex position
|
||||
gl_Position = mvp*vec4(vertexPosition, 1.0);
|
||||
}
|
||||
}
|
|
@ -14,8 +14,8 @@ func main() {
|
|||
msgTtf := "THIS SPRITE FONT has been GENERATED from a TTF"
|
||||
|
||||
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||||
fontBm := raylib.LoadSpriteFont("fonts/bmfont.fnt") // BMFont (AngelCode)
|
||||
fontTtf := raylib.LoadSpriteFont("fonts/pixantiqua.ttf") // TTF font
|
||||
fontBm := raylib.LoadFont("fonts/bmfont.fnt") // BMFont (AngelCode)
|
||||
fontTtf := raylib.LoadFont("fonts/pixantiqua.ttf") // TTF font
|
||||
|
||||
fontPosition := raylib.Vector2{}
|
||||
|
||||
|
@ -35,8 +35,8 @@ func main() {
|
|||
raylib.EndDrawing()
|
||||
}
|
||||
|
||||
raylib.UnloadSpriteFont(fontBm) // AngelCode SpriteFont unloading
|
||||
raylib.UnloadSpriteFont(fontTtf) // TTF SpriteFont unloading
|
||||
raylib.UnloadFont(fontBm) // AngelCode Font unloading
|
||||
raylib.UnloadFont(fontTtf) // TTF Font unloading
|
||||
|
||||
raylib.CloseWindow()
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@ func main() {
|
|||
msg := "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"
|
||||
|
||||
// NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
|
||||
font := raylib.LoadSpriteFont("fonts/pixantiqua.fnt") // BMFont (AngelCode)
|
||||
font := raylib.LoadFont("fonts/pixantiqua.fnt") // BMFont (AngelCode)
|
||||
|
||||
raylib.SetTargetFPS(60)
|
||||
|
||||
|
@ -35,7 +35,7 @@ func main() {
|
|||
raylib.EndDrawing()
|
||||
}
|
||||
|
||||
raylib.UnloadSpriteFont(font) // AngelCode SpriteFont unloading
|
||||
raylib.UnloadFont(font) // AngelCode Font unloading
|
||||
|
||||
raylib.CloseWindow()
|
||||
}
|
||||
|
|
|
@ -12,15 +12,15 @@ func main() {
|
|||
|
||||
raylib.InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts")
|
||||
|
||||
fonts := make([]raylib.SpriteFont, maxFonts)
|
||||
fonts[0] = raylib.LoadSpriteFont("fonts/alagard.png")
|
||||
fonts[1] = raylib.LoadSpriteFont("fonts/pixelplay.png")
|
||||
fonts[2] = raylib.LoadSpriteFont("fonts/mecha.png")
|
||||
fonts[3] = raylib.LoadSpriteFont("fonts/setback.png")
|
||||
fonts[4] = raylib.LoadSpriteFont("fonts/romulus.png")
|
||||
fonts[5] = raylib.LoadSpriteFont("fonts/pixantiqua.png")
|
||||
fonts[6] = raylib.LoadSpriteFont("fonts/alpha_beta.png")
|
||||
fonts[7] = raylib.LoadSpriteFont("fonts/jupiter_crash.png")
|
||||
fonts := make([]raylib.Font, maxFonts)
|
||||
fonts[0] = raylib.LoadFont("fonts/alagard.png")
|
||||
fonts[1] = raylib.LoadFont("fonts/pixelplay.png")
|
||||
fonts[2] = raylib.LoadFont("fonts/mecha.png")
|
||||
fonts[3] = raylib.LoadFont("fonts/setback.png")
|
||||
fonts[4] = raylib.LoadFont("fonts/romulus.png")
|
||||
fonts[5] = raylib.LoadFont("fonts/pixantiqua.png")
|
||||
fonts[6] = raylib.LoadFont("fonts/alpha_beta.png")
|
||||
fonts[7] = raylib.LoadFont("fonts/jupiter_crash.png")
|
||||
|
||||
messages := []string{
|
||||
"ALAGARD FONT designed by Hewett Tsoi",
|
||||
|
@ -33,7 +33,7 @@ func main() {
|
|||
"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)",
|
||||
}
|
||||
|
||||
spacings := []int32{2, 4, 8, 4, 3, 4, 4, 1}
|
||||
spacings := []float32{2, 4, 8, 4, 3, 4, 4, 1}
|
||||
positions := make([]raylib.Vector2, maxFonts)
|
||||
|
||||
var i int32
|
||||
|
@ -67,7 +67,7 @@ func main() {
|
|||
}
|
||||
|
||||
for i = 0; i < maxFonts; i++ {
|
||||
raylib.UnloadSpriteFont(fonts[i])
|
||||
raylib.UnloadFont(fonts[i])
|
||||
}
|
||||
|
||||
raylib.CloseWindow()
|
||||
|
|
|
@ -15,9 +15,9 @@ func main() {
|
|||
msg3 := "...and a THIRD one! GREAT! :D"
|
||||
|
||||
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||||
font1 := raylib.LoadSpriteFont("fonts/custom_mecha.png") // SpriteFont loading
|
||||
font2 := raylib.LoadSpriteFont("fonts/custom_alagard.png") // SpriteFont loading
|
||||
font3 := raylib.LoadSpriteFont("fonts/custom_jupiter_crash.png") // SpriteFont loading
|
||||
font1 := raylib.LoadFont("fonts/custom_mecha.png") // Font loading
|
||||
font2 := raylib.LoadFont("fonts/custom_alagard.png") // Font loading
|
||||
font3 := raylib.LoadFont("fonts/custom_jupiter_crash.png") // Font loading
|
||||
|
||||
var fontPosition1, fontPosition2, fontPosition3 raylib.Vector2
|
||||
|
||||
|
@ -44,9 +44,9 @@ func main() {
|
|||
raylib.EndDrawing()
|
||||
}
|
||||
|
||||
raylib.UnloadSpriteFont(font1) // SpriteFont unloading
|
||||
raylib.UnloadSpriteFont(font2) // SpriteFont unloading
|
||||
raylib.UnloadSpriteFont(font3) // SpriteFont unloading
|
||||
raylib.UnloadFont(font1) // Font unloading
|
||||
raylib.UnloadFont(font2) // Font unloading
|
||||
raylib.UnloadFont(font3) // Font unloading
|
||||
|
||||
raylib.CloseWindow()
|
||||
}
|
||||
|
|
|
@ -12,14 +12,14 @@ func main() {
|
|||
|
||||
raylib.InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading")
|
||||
|
||||
msg := "TTF SpriteFont"
|
||||
msg := "TTF Font"
|
||||
|
||||
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||||
|
||||
fontChars := int32(0)
|
||||
|
||||
// TTF SpriteFont loading with custom generation parameters
|
||||
font := raylib.LoadSpriteFontEx("fonts/KAISG.ttf", 96, 0, &fontChars)
|
||||
// TTF Font loading with custom generation parameters
|
||||
font := raylib.LoadFontEx("fonts/KAISG.ttf", 96, 0, &fontChars)
|
||||
|
||||
// Generate mipmap levels to use trilinear filtering
|
||||
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
|
||||
|
@ -68,8 +68,8 @@ func main() {
|
|||
droppedFiles = raylib.GetDroppedFiles(&count)
|
||||
|
||||
if count == 1 { // Only support one ttf file dropped
|
||||
raylib.UnloadSpriteFont(font)
|
||||
font = raylib.LoadSpriteFontEx(droppedFiles[0], fontSize, 0, &fontChars)
|
||||
raylib.UnloadFont(font)
|
||||
font = raylib.LoadFontEx(droppedFiles[0], fontSize, 0, &fontChars)
|
||||
raylib.ClearDroppedFiles()
|
||||
}
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ func main() {
|
|||
raylib.EndDrawing()
|
||||
}
|
||||
|
||||
raylib.UnloadSpriteFont(font) // SpriteFont unloading
|
||||
raylib.UnloadFont(font) // Font unloading
|
||||
|
||||
raylib.ClearDroppedFiles() // Clear internal buffers
|
||||
|
||||
|
|
|
@ -19,8 +19,8 @@ func main() {
|
|||
parrots := raylib.LoadImage("parrots.png") // Load image in CPU memory (RAM)
|
||||
|
||||
// Draw one image over the other with a scaling of 1.5f
|
||||
raylib.ImageDraw(parrots, cat, raylib.NewRectangle(0, 0, cat.Width, cat.Height), raylib.NewRectangle(30, 40, int32(float32(cat.Width)*1.5), int32(float32(cat.Height)*1.5)))
|
||||
raylib.ImageCrop(parrots, raylib.NewRectangle(0, 50, parrots.Width, parrots.Height-100)) // Crop resulting image
|
||||
raylib.ImageDraw(parrots, cat, raylib.NewRectangle(0, 0, float32(cat.Width), float32(cat.Height)), raylib.NewRectangle(30, 40, float32(cat.Width)*1.5, float32(cat.Height)*1.5))
|
||||
raylib.ImageCrop(parrots, raylib.NewRectangle(0, 50, float32(parrots.Width), float32(parrots.Height-100))) // Crop resulting image
|
||||
|
||||
raylib.UnloadImage(cat) // Unload image from RAM
|
||||
|
||||
|
|
|
@ -35,17 +35,17 @@ func main() {
|
|||
|
||||
raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image processing")
|
||||
|
||||
image := raylib.LoadImage("parrots.png") // Loaded in CPU memory (RAM)
|
||||
raylib.ImageFormat(image, int32(raylib.UncompressedR8g8b8a8)) // Format image to RGBA 32bit (required for texture update)
|
||||
texture := raylib.LoadTextureFromImage(image) // Image converted to texture, GPU memory (VRAM)
|
||||
image := raylib.LoadImage("parrots.png") // Loaded in CPU memory (RAM)
|
||||
raylib.ImageFormat(image, raylib.UncompressedR8g8b8a8) // Format image to RGBA 32bit (required for texture update)
|
||||
texture := raylib.LoadTextureFromImage(image) // Image converted to texture, GPU memory (VRAM)
|
||||
|
||||
currentProcess := None
|
||||
textureReload := false
|
||||
|
||||
selectRecs := make([]raylib.Rectangle, numProcesses)
|
||||
|
||||
for i := int32(0); i < numProcesses; i++ {
|
||||
selectRecs[i] = raylib.NewRectangle(40, 50+32*i, 150, 30)
|
||||
for i := 0; i < numProcesses; i++ {
|
||||
selectRecs[i] = raylib.NewRectangle(40, 50+32*float32(i), 150, 30)
|
||||
}
|
||||
|
||||
raylib.SetTargetFPS(60)
|
||||
|
@ -114,12 +114,12 @@ func main() {
|
|||
for i := 0; i < numProcesses; i++ {
|
||||
if i == currentProcess {
|
||||
raylib.DrawRectangleRec(selectRecs[i], raylib.SkyBlue)
|
||||
raylib.DrawRectangleLines(selectRecs[i].X, selectRecs[i].Y, selectRecs[i].Width, selectRecs[i].Height, raylib.Blue)
|
||||
raylib.DrawText(processText[i], selectRecs[i].X+selectRecs[i].Width/2-raylib.MeasureText(processText[i], 10)/2, selectRecs[i].Y+11, 10, raylib.DarkBlue)
|
||||
raylib.DrawRectangleLines(int32(selectRecs[i].X), int32(selectRecs[i].Y), int32(selectRecs[i].Width), int32(selectRecs[i].Height), raylib.Blue)
|
||||
raylib.DrawText(processText[i], int32(selectRecs[i].X+selectRecs[i].Width/2)-raylib.MeasureText(processText[i], 10)/2, int32(selectRecs[i].Y)+11, 10, raylib.DarkBlue)
|
||||
} else {
|
||||
raylib.DrawRectangleRec(selectRecs[i], raylib.LightGray)
|
||||
raylib.DrawRectangleLines(selectRecs[i].X, selectRecs[i].Y, selectRecs[i].Width, selectRecs[i].Height, raylib.Gray)
|
||||
raylib.DrawText(processText[i], selectRecs[i].X+selectRecs[i].Width/2-raylib.MeasureText(processText[i], 10)/2, selectRecs[i].Y+11, 10, raylib.DarkGray)
|
||||
raylib.DrawRectangleLines(int32(selectRecs[i].X), int32(selectRecs[i].Y), int32(selectRecs[i].Width), int32(selectRecs[i].Height), raylib.Gray)
|
||||
raylib.DrawText(processText[i], int32(selectRecs[i].X+selectRecs[i].Width/2)-raylib.MeasureText(processText[i], 10)/2, int32(selectRecs[i].Y)+11, 10, raylib.DarkGray)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -10,9 +10,9 @@ func main() {
|
|||
|
||||
raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text drawing")
|
||||
|
||||
// TTF SpriteFont loading with custom generation parameters
|
||||
// TTF Font loading with custom generation parameters
|
||||
var fontChars int32
|
||||
font := raylib.LoadSpriteFontEx("fonts/KAISG.ttf", 64, 0, &fontChars)
|
||||
font := raylib.LoadFontEx("fonts/KAISG.ttf", 64, 0, &fontChars)
|
||||
|
||||
parrots := raylib.LoadImage("parrots.png") // Load image in CPU memory (RAM)
|
||||
|
||||
|
@ -56,7 +56,7 @@ func main() {
|
|||
}
|
||||
|
||||
raylib.UnloadTexture(texture)
|
||||
raylib.UnloadSpriteFont(font)
|
||||
raylib.UnloadFont(font)
|
||||
|
||||
raylib.CloseWindow()
|
||||
}
|
||||
|
|
|
@ -95,8 +95,8 @@ func main() {
|
|||
if mouseTail[i].Active {
|
||||
raylib.DrawTexturePro(
|
||||
smoke,
|
||||
raylib.NewRectangle(0, 0, smoke.Width, smoke.Height),
|
||||
raylib.NewRectangle(int32(mouseTail[i].Position.X), int32(mouseTail[i].Position.Y), smoke.Width*int32(mouseTail[i].Size), smoke.Height*int32(mouseTail[i].Size)),
|
||||
raylib.NewRectangle(0, 0, float32(smoke.Width), float32(smoke.Height)),
|
||||
raylib.NewRectangle(mouseTail[i].Position.X, mouseTail[i].Position.Y, float32(smoke.Width)*mouseTail[i].Size, float32(smoke.Height)*mouseTail[i].Size),
|
||||
raylib.NewVector2(float32(smoke.Width)*mouseTail[i].Size/2, float32(smoke.Height)*mouseTail[i].Size/2),
|
||||
mouseTail[i].Rotation,
|
||||
raylib.Fade(mouseTail[i].Color, mouseTail[i].Alpha),
|
||||
|
|
|
@ -21,8 +21,8 @@ func main() {
|
|||
scarfy := raylib.LoadTexture("scarfy.png") // Texture loading
|
||||
|
||||
position := raylib.NewVector2(350.0, 280.0)
|
||||
frameRec := raylib.NewRectangle(0, 0, scarfy.Width/6, scarfy.Height)
|
||||
currentFrame := int32(0)
|
||||
frameRec := raylib.NewRectangle(0, 0, float32(scarfy.Width/6), float32(scarfy.Height))
|
||||
currentFrame := float32(0)
|
||||
|
||||
framesCounter := 0
|
||||
framesSpeed := 8 // Number of spritesheet frames shown by second
|
||||
|
@ -40,7 +40,7 @@ func main() {
|
|||
currentFrame = 0
|
||||
}
|
||||
|
||||
frameRec.X = currentFrame * scarfy.Width / 6
|
||||
frameRec.X = currentFrame * float32(scarfy.Width) / 6
|
||||
}
|
||||
|
||||
if raylib.IsKeyPressed(raylib.KeyRight) {
|
||||
|
@ -61,7 +61,7 @@ func main() {
|
|||
|
||||
raylib.DrawTexture(scarfy, 15, 40, raylib.White)
|
||||
raylib.DrawRectangleLines(15, 40, scarfy.Width, scarfy.Height, raylib.Lime)
|
||||
raylib.DrawRectangleLines(15+frameRec.X, 40+frameRec.Y, frameRec.Width, frameRec.Height, raylib.Red)
|
||||
raylib.DrawRectangleLines(15+int32(frameRec.X), 40+int32(frameRec.Y), int32(frameRec.Width), int32(frameRec.Height), raylib.Red)
|
||||
|
||||
raylib.DrawText("FRAME SPEED: ", 165, 210, 10, raylib.DarkGray)
|
||||
raylib.DrawText(fmt.Sprintf("%02d FPS", framesSpeed), 575, 210, 10, raylib.DarkGray)
|
||||
|
|
|
@ -13,14 +13,14 @@ func main() {
|
|||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
scarfy := raylib.LoadTexture("scarfy.png") // Texture loading
|
||||
|
||||
frameWidth := scarfy.Width / 7
|
||||
frameHeight := scarfy.Height
|
||||
frameWidth := float32(scarfy.Width) / 7
|
||||
frameHeight := float32(scarfy.Height)
|
||||
|
||||
// NOTE: Source rectangle (part of the texture to use for drawing)
|
||||
sourceRec := raylib.NewRectangle(0, 0, int32(frameWidth), int32(frameHeight))
|
||||
sourceRec := raylib.NewRectangle(0, 0, frameWidth, frameHeight)
|
||||
|
||||
// NOTE: Destination rectangle (screen rectangle where drawing part of texture)
|
||||
destRec := raylib.NewRectangle(screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2)
|
||||
destRec := raylib.NewRectangle(float32(screenWidth)/2, float32(screenHeight)/2, frameWidth*2, frameHeight*2)
|
||||
|
||||
// NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
|
||||
origin := raylib.NewVector2(float32(frameWidth), float32(frameHeight))
|
||||
|
@ -45,8 +45,8 @@ func main() {
|
|||
// rotation defines the texture rotation (using origin as rotation point)
|
||||
raylib.DrawTexturePro(scarfy, sourceRec, destRec, origin, rotation, raylib.White)
|
||||
|
||||
raylib.DrawLine(destRec.X, 0, destRec.X, screenHeight, raylib.Gray)
|
||||
raylib.DrawLine(0, destRec.Y, screenWidth, destRec.Y, raylib.Gray)
|
||||
raylib.DrawLine(int32(destRec.X), 0, int32(destRec.X), screenHeight, raylib.Gray)
|
||||
raylib.DrawLine(0, int32(destRec.Y), screenWidth, int32(destRec.Y), raylib.Gray)
|
||||
|
||||
raylib.DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth-200, screenHeight-20, 10, raylib.Gray)
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue