raylib-go/examples/core/vr_simulator/main.go
2018-05-06 09:34:11 +02:00

58 lines
1.5 KiB
Go

package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(1080)
screenHeight := int32(600)
// NOTE: screenWidth/screenHeight should match VR device aspect ratio
raylib.InitWindow(screenWidth, screenHeight, "raylib [core] example - vr simulator")
// NOTE: default device (simulator)
raylib.InitVrSimulator(raylib.GetVrDeviceInfo(raylib.HmdOculusRiftCv1)) // Init VR device (Oculus Rift CV1)
camera := raylib.Camera{}
camera.Position = raylib.NewVector3(5.0, 2.0, 5.0) // Camera position
camera.Target = raylib.NewVector3(0.0, 2.0, 0.0) // Camera looking at point
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0) // Camera up vector (rotation towards target)
camera.Fovy = 60.0 // Camera field-of-view Y
cubePosition := raylib.NewVector3(0.0, 0.0, 0.0)
raylib.SetCameraMode(camera, raylib.CameraFirstPerson) // Set first person camera mode
raylib.SetTargetFPS(90)
for !raylib.WindowShouldClose() {
raylib.UpdateCamera(&camera) // Update camera (simulator mode)
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.BeginVrDrawing()
raylib.BeginMode3D(camera)
raylib.DrawCube(cubePosition, 2.0, 2.0, 2.0, raylib.Red)
raylib.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, raylib.Maroon)
raylib.DrawGrid(40, 1.0)
raylib.EndMode3D()
raylib.EndVrDrawing()
raylib.DrawFPS(10, 10)
raylib.EndDrawing()
}
raylib.CloseVrSimulator() // Close VR simulator
raylib.CloseWindow()
}