unrealxr/README.md

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UnrealXR

UnrealXR is a display multiplexer for the original Nreal Air (other devices may be supported).

Development

  1. Clone this repository with submodules: git clone --recurse-submodules https://git.terah.dev/imterah/unrealxr.git
  2. Initialize the development shell: nix-shell
  3. Create a virtual environment: python3 -m venv .venv; source .venv/bin/activate
  4. Install Python dependencies: pip install -r requirements.txt

Building PyEvdi

  1. Build libevdi: cd evdi/library; make -j$(nproc); cd ../..
  2. Build PyEvdi: cd evdi/pyevdi; make -j$(nproc); make install; cd ../..

Building patched PyRay/raylib

  1. Build the native version of raylib: cd raylib-python-cffi/raylib-c; mkdir -p build/out; cd build; cmake -DCUSTOMIZE_BUILD=ON -DSUPPORT_FILEFORMAT_JPG=ON -DSUPPORT_FILEFORMAT_FLAC=ON -DWITH_PIC=ON -DCMAKE_BUILD_TYPE=Release -DPLATFORM=DRM -DENABLE_WAYLAND_DRM_LEASING=ON -DSUPPORT_CLIPBOARD_IMAGE=ON -DCMAKE_INSTALL_PREFIX:PATH=$PWD/out ..; make install -j$(nproc)
  2. Build the Python version of raylib: cd ../..; PKG_CONFIG_PATH_FOR_TARGET="$PKG_CONFIG_PATH_FOR_TARGET:$PWD/raylib-c/build/out/lib64/pkgconfig/" PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$PWD/raylib-c/build/out/lib64/pkgconfig/" ENABLE_WAYLAND_DRM_LEASING=YES RAYLIB_PLATFORM=DRM python3 setup.py bdist_wheel; pip install dist/*.whl