raylib/examples/ex07b_3d_shapes.c
raysan5 e9143b8a8d Added some functions and Updated examples
View CHANGELOG for details
2013-11-28 19:59:56 +01:00

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4.6 KiB
C

/*******************************************************************************************
*
* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
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int screenWidth = 800;
int screenHeight = 450;
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// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
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Vector3 position = { 0.0, 0.0, 0.0 };
// Define the camera to look into our 3d world
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//----------------------------------------------------------
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
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// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
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// Update
//-----------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
Begin3dMode(camera);
DrawCube(position, 2, 2, 2, RED); // Draw a cube
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// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
Begin3dMode(camera);
DrawCube(position, 2, 2, 2, RED); // Draw a cube
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DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube
// TODO: Draw some basic 3d shapes
/*
void DrawCube(Vector3 position, float width, float height, float lenght, Color color);
void DrawCubeV(Vector3 position, Vector3 size, Color color);
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);
void DrawSphere(Vector3 centerPos, float radius, Color color);
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);
void DrawSphereWires(Vector3 centerPos, float radius, Color color);
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
*/
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DrawGrid(10.0, 1.0); // Draw a grid
End3dMode();
DrawFps(10, 10);
EndDrawing();
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
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DrawGrid(10.0, 1.0); // Draw a grid
End3dMode();
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
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return 0;
}