/******************************************************************************************* * * raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { <<<<<<< HEAD int screenWidth = 800; int screenHeight = 450; ======= // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; >>>>>>> Added some functions and examples update Vector3 position = { 0.0, 0.0, 0.0 }; // Define the camera to look into our 3d world <<<<<<< HEAD Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; // Initialization //--------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //---------------------------------------------------------- ======= Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- >>>>>>> Added some functions and examples update // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { <<<<<<< HEAD // Update //----------------------------------------------------- // TODO: Update your variables here //----------------------------------------------------- // Draw //----------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); Begin3dMode(camera); DrawCube(position, 2, 2, 2, RED); // Draw a cube ======= // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); Begin3dMode(camera); DrawCube(position, 2, 2, 2, RED); // Draw a cube >>>>>>> Added some functions and examples update DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube // TODO: Draw some basic 3d shapes /* void DrawCube(Vector3 position, float width, float height, float lenght, Color color); void DrawCubeV(Vector3 position, Vector3 size, Color color); void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); void DrawSphere(Vector3 centerPos, float radius, Color color); void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); void DrawSphereWires(Vector3 centerPos, float radius, Color color); void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); */ <<<<<<< HEAD DrawGrid(10.0, 1.0); // Draw a grid End3dMode(); DrawFps(10, 10); EndDrawing(); //----------------------------------------------------- } // De-Initialization //--------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //---------------------------------------------------------- ======= DrawGrid(10.0, 1.0); // Draw a grid End3dMode(); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- >>>>>>> Added some functions and examples update return 0; }