raylib/examples/shaders/resources/shaders/glsl330/gbuffer.vs
Justin 3645244f9f
examples/shaders: Add an example for deferred shading (#3496)
* add example for deferred rendering/shading

* adapt convention

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Co-authored-by: 27justin <me@justin.cx>
2023-10-31 20:13:12 +01:00

24 lines
602 B
GLSL

#version 330 core
layout (location = 0) in vec3 vertexPosition;
layout (location = 1) in vec2 vertexTexCoord;
layout (location = 2) in vec3 vertexNormal;
out vec3 fragPosition;
out vec2 fragTexCoord;
out vec3 fragNormal;
uniform mat4 matModel;
uniform mat4 matView;
uniform mat4 matProjection;
void main()
{
vec4 worldPos = matModel * vec4(vertexPosition, 1.0);
fragPosition = worldPos.xyz;
fragTexCoord = vertexTexCoord;
mat3 normalMatrix = transpose(inverse(mat3(matModel)));
fragNormal = normalMatrix * vertexNormal;
gl_Position = matProjection * matView * worldPos;
}