82 lines
No EOL
3 KiB
C
82 lines
No EOL
3 KiB
C
/*******************************************************************************************
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*
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* raylib [core] example - Basic window
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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float dx = 600 - 100;
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float dy = 105 - 405;
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float d = sqrtf(dx*dx + dy*dy);
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float angle = asinf(dy/d);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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DrawRectangle(100, 400, 1, 10, BLACK);
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DrawRectangle(96, 404, 10, 1, BLACK);
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DrawRectangle(600, 100, 1, 10, BLACK);
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DrawRectangle(596, 104, 10, 1, BLACK);
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DrawLine(100, 405, 600, 105, RED);
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// Draw lines using textures
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/*
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DrawTexturePro(GetDefaultTexture(), (Rectangle){ 0, 0, GetDefaultTexture().width, GetDefaultTexture().height },
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(Rectangle){ 100, 405, (float)GetDefaultTexture().width*d, 1 },
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(Vector2){ 0, (float)GetDefaultTexture().height/2 }, -RAD2DEG*angle, BLUE);
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*/
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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} |