/******************************************************************************************* * * raylib [core] example - Basic window * * Welcome to raylib! * * To test examples, just press F6 and execute raylib_compile_execute script * Note that compiled executable is placed in the same folder as .c file * * You can find all basic examples on C:\raylib\raylib\examples folder or * raylib official webpage: www.raylib.com * * Enjoy using raylib. :) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here float dx = 600 - 100; float dy = 105 - 405; float d = sqrtf(dx*dx + dy*dy); float angle = asinf(dy/d); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); //DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); DrawRectangle(100, 400, 1, 10, BLACK); DrawRectangle(96, 404, 10, 1, BLACK); DrawRectangle(600, 100, 1, 10, BLACK); DrawRectangle(596, 104, 10, 1, BLACK); DrawLine(100, 405, 600, 105, RED); // Draw lines using textures /* DrawTexturePro(GetDefaultTexture(), (Rectangle){ 0, 0, GetDefaultTexture().width, GetDefaultTexture().height }, (Rectangle){ 100, 405, (float)GetDefaultTexture().width*d, 1 }, (Vector2){ 0, (float)GetDefaultTexture().height/2 }, -RAD2DEG*angle, BLUE); */ EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }