raylib/examples/shaders/resources/shaders/glsl120
chriscamacho 6bbaca118f
ended up using the 100 version shaders as off the top of my (#1142)
head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi

Co-authored-by: codifies <nospam@antispam.com>
2020-03-23 23:07:42 +01:00
..
base.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
base.vs Uploaded shaders for GLSL 120 2017-11-05 17:13:17 +01:00
base_lighting.vs ended up using the 100 version shaders as off the top of my (#1142) 2020-03-23 23:07:42 +01:00
bloom.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
blur.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
cross_hatching.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
cross_stitching.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
distortion.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
dream_vision.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
fisheye.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
fog.fs ended up using the 100 version shaders as off the top of my (#1142) 2020-03-23 23:07:42 +01:00
grayscale.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
palette_switch.fs Example review 2019-05-06 09:41:54 +02:00
pixelizer.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
posterization.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
predator.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
scanlines.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
sobel.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00
swirl.fs Review GLSL 120 shaders 2017-11-06 13:49:33 +01:00