* Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Tested some desktop stuff and added projection matrix updates for window resizing. * Fixed big bad mouse bug * Fix alt buttons and add hack to combat flickery key presses (far from perfect) * Remove debug code * Final commit * Well, so I thought * Wow, i am bad * Remove packages folder * Remove useless include * Apply requested changes and fix linux build * Try to stop packages folder * Have we fixed the formatting properly? * Third time's the charm? * Where did this come from? * Re-fix * Autoformat is gonna kill * Fixed XBOX ONE Support * Fix tabs
141 lines
4.2 KiB
C
141 lines
4.2 KiB
C
/**********************************************************************************************
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*
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* raylib.utils - Some common utility functions
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef UTILS_H
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#define UTILS_H
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#if defined(PLATFORM_ANDROID)
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#include <stdio.h> // Required for: FILE
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#include <android/asset_manager.h> // Required for: AAssetManager
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#endif
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//----------------------------------------------------------------------------------
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// Some basic Defines
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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#define fopen(name, mode) android_fopen(name, mode)
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// Nop...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void InitAssetManager(AAssetManager *manager); // Initialize asset manager from android app
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FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen()
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#endif
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#if defined(PLATFORM_UWP)
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// UWP Messages System
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typedef enum
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{
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None = 0,
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//Send
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ShowMouse,
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HideMouse,
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LockMouse,
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UnlockMouse,
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SetMouseLocation, //Vector0 (pos)
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//Recieve (Into C)
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RegisterKey, //Int0 (key), Char0 (status)
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RegisterClick, //Int0 (button), Char0 (status)
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ScrollWheelUpdate, //Int0 (delta)
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UpdateMouseLocation, //Vector0 (pos)
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MarkGamepadActive, //Int0 (gamepad), Bool0 (active or not)
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MarkGamepadButton, //Int0 (gamepad), Int1 (button), Char0 (status)
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MarkGamepadAxis,//Int0 (gamepad), int1 (axis), Float0 (value)
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SetDisplayDims, //Vector0 (display dimensions)
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HandleResize, //Vector0 (new dimensions) - Onresized event
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SetGameTime, //Int0
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} UWPMessageType;
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typedef struct UWPMessage
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{
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//The message type
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UWPMessageType Type;
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//Vector parameters
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Vector2 Vector0;
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//Int parameters
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int Int0;
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int Int1;
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//Char parameters
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char Char0;
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//Float parameters
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float Float0;
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//Double parameters
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double Double0;
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//Bool parameters
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bool Bool0;
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//More parameters can be added and fed to functions
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} UWPMessage;
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//Allocate UWP Message
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RLAPI UWPMessage* CreateUWPMessage(void);
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//Free UWP Message
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RLAPI void DeleteUWPMessage(UWPMessage* msg);
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//Get messages into C++
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RLAPI bool UWPHasMessages(void);
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RLAPI UWPMessage* UWPGetMessage(void);
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RLAPI void UWPSendMessage(UWPMessage* msg);
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//For C to call
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#ifndef _cplusplus //Hide from C++ code
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void SendMessageToUWP(UWPMessage* msg);
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bool HasMessageFromUWP(void);
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UWPMessage* GetMessageFromUWP(void);
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#endif
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif // UTILS_H
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