Commit graph

23 commits

Author SHA1 Message Date
raysan5
fec0ce34c5 Remove trailing spaces 2021-10-19 14:57:12 +02:00
raysan5
9a568654be REMOVED: EXAMPLE: models_material_pbr 2021-10-12 12:46:41 +02:00
Ray
e0720a0a55 WARNING: REVIEWED: Default shader uniform names
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25 13:35:43 +02:00
Ray
b36422083e Remove headers from shaders 2021-05-22 16:09:34 +02:00
Jeffery Myers
0f10c44578
Fixes gl state after HDR texture functions. (#1621)
Updates skybox demo to show how to do both HDR and non HDR skyboxes

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-28 23:31:25 +01:00
raysan5
65b299c6cf Replace tabs by 4 spaces 2021-01-25 17:53:04 +01:00
raysan5
b5d50ee51a EXAMPLE: models_skybox works on OpenGL ES 2.0 2020-09-18 20:47:39 +02:00
raysan5
488c60d139 Small shader fix on vec3 initialization #1298 2020-07-28 11:27:05 +02:00
raysan5
b4ff6fdde3 Review skybox shaders 2020-07-10 12:20:57 +02:00
peppemas
0e26d514b8
Fix bug #1270 (#1282)
* Fix bug #1270

Added an argument to the shader in order to flip the texture

* Fix Bug #1270

* Fix bug #1270
2020-06-20 17:55:56 +02:00
raysan5
6bab884d1d Added note on examples not supporting GLSL100 2020-03-24 12:39:05 +01:00
Ray
a6297a2be1 Some code tweaks 2020-03-03 01:21:06 +01:00
Ray
7caedff9ca Review weird PBR shader issue >_< 2019-09-12 19:22:47 +02:00
Ray
6332bc0398 Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00
Ray
245cf2400e Review shader examples 2019-05-17 20:03:04 +02:00
Ray
c600dd0766 Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
raysan5
f4fe7f4d4c Review BRDF texture generation
Actually, that function should be redesigned...
2019-01-06 15:49:29 +01:00
raysan5
7b8965eb38 Support float texture data on OpenGL ES 2.0 2018-12-25 15:19:25 +01:00
Ray
04db494db0 Renamed shader variable 2018-05-06 00:44:59 +02:00
Ray
276847eca9 Correct issue with tangents 2018-03-04 23:24:30 +01:00
raysan5
0fc1323c80 Renamed modelviewprojection matrix 2017-08-25 01:43:55 +02:00
raysan5
76c6f0b1e6 Working on PBR system
Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
Ray
bf169f7f42 Added PBR required resources 2017-07-17 14:06:27 +02:00