raylib/examples/models/resources/shaders
Ray c600dd0766 Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
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brdf.fs Review PBR shaders 2019-04-05 16:43:09 +02:00
brdf.vs Added PBR required resources 2017-07-17 14:06:27 +02:00
cubemap.fs Support float texture data on OpenGL ES 2.0 2018-12-25 15:19:25 +01:00
cubemap.vs Support float texture data on OpenGL ES 2.0 2018-12-25 15:19:25 +01:00
irradiance.fs Review PBR shaders 2019-04-05 16:43:09 +02:00
pbr.fs Working on PBR system 2017-07-19 18:55:32 +02:00
pbr.vs Renamed shader variable 2018-05-06 00:44:59 +02:00
prefilter.fs Review PBR shaders 2019-04-05 16:43:09 +02:00
skybox.fs Support float texture data on OpenGL ES 2.0 2018-12-25 15:19:25 +01:00
skybox.vs Support float texture data on OpenGL ES 2.0 2018-12-25 15:19:25 +01:00