Build examples and games on Travis CI

They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.

This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
This commit is contained in:
Ahmad Fatoum 2017-11-25 20:27:53 +01:00
parent 853cc6f4c9
commit f991a075e1
7 changed files with 39 additions and 14 deletions

View file

@ -12,8 +12,12 @@ if(APPLE)
find_library(OPENGL_LIBRARY OpenGL)
find_library(OPENAL_LIBRARY OpenAL)
find_library(COCOA_LIBRARY Cocoa)
find_library(IOKIT_LIBRARY IOKit)
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
find_library(COREVIDEO_LIBRARY CoreVideo)
set(LIBS_PRIVATE ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY})
set(LIBS_PRIVATE ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY}
${IOKIT_LIBRARY} ${COREFOUNDATION_LIBRARY} ${COREVIDEO_LIBRARY})
elseif(LINUX)
# Elsewhere (such as Linux), need `-lopenal -lGL`, etc...
set(LIBS_PRIVATE
@ -27,10 +31,10 @@ endif()
# Do the linking for executables that are meant to link raylib
function(link_libraries_to_executable executable)
# Link the libraries
target_link_libraries(${executable} ${LIBS_PRIVATE})
# And raylib
target_link_libraries(${executable} raylib)
# Link the libraries
target_link_libraries(${executable} ${LIBS_PRIVATE})
endfunction()