Update README.md
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README.md
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README.md
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@ -29,25 +29,49 @@ Ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
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features
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features
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--------
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--------
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- **NO external dependencies**, all required libraries are bundled into raylib
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- **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external)
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- Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!**
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- Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!**
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- Written in plain C code (C99) in PascalCase/camelCase notation
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- Written in plain C code (C99) in PascalCase/camelCase notation
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- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**)
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- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**)
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
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- Multiple **Fonts** formats supported (TTF, XNA fonts, AngelCode fonts)
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- Multiple **Fonts** formats supported (TTF, XNA fonts, AngelCode fonts)
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- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
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- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
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- **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
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- **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
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- Flexible Materials system, supporting classic maps and **PBR maps**
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- Flexible Materials system, supporting classic maps and **PBR maps**
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- **Animated 3D models** supported (skeletal bones animation)
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- **Animated 3D models** supported (skeletal bones animation) (IQM, glTF)
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- Shaders support, including model and **postprocessing** shaders.
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- Shaders support, including model and **postprocessing** shaders.
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- **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
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- **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
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- Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
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- Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
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- **VR stereo rendering** support with configurable HMD device parameters
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- **VR stereo rendering** support with configurable HMD device parameters
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- Huge examples collection with [+120 code examples](https://github.com/raysan5/raylib/tree/master/examples)!
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- Huge examples collection with [+120 code examples](https://github.com/raysan5/raylib/tree/master/examples)!
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- Bindings to [+50 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)!
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- Bindings to [+50 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)!
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- Free and open source.
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- **Free and open source**.
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raylib uses internally several libraries for window/graphics/inputs management and also to support different fileformats loading and saving, all those libraries are embedded with raylib and available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory. Check [raylib dependencies](https://github.com/raysan5/raylib/wiki/raylib-dependencies) page on [raylib Wiki](https://github.com/raysan5/raylib/wiki) for a detailed list.
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raylib uses internally some libraries for window/graphics/inputs management and also to support different fileformats loading, all those libraries are embedded with raylib and are available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory. Check [raylib dependencies](https://github.com/raysan5/raylib/wiki/raylib-dependencies) on [raylib Wiki](https://github.com/raysan5/raylib/wiki) for a detailed list.
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basic example
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--------------
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This is a basic raylib example, it creates a window and it draws the text `"Congrats! You created your first window!"` in the middle of the screen. This example can be seen [running live in web here](https://www.raylib.com/examples/web/core/loader.html?name=core_basic_window).
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```c
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#include "raylib.h"
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int main(void)
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{
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InitWindow(800, 450, "raylib [core] example - basic window");
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while (!WindowShouldClose())
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{
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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```
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build and installation
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build and installation
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----------------------
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----------------------
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