REVIEWED: rlSetVertexAttribute()
, define last parameter as offset #3800
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2 changed files with 4 additions and 4 deletions
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@ -696,7 +696,7 @@ RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dat
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RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements data on GPU buffer
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RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements data on GPU buffer
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RLAPI void rlUnloadVertexArray(unsigned int vaoId); // Unload vertex array (vao)
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RLAPI void rlUnloadVertexArray(unsigned int vaoId); // Unload vertex array (vao)
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RLAPI void rlUnloadVertexBuffer(unsigned int vboId); // Unload vertex buffer object
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RLAPI void rlUnloadVertexBuffer(unsigned int vboId); // Unload vertex buffer object
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RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer); // Set vertex attribute data configuration
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RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset); // Set vertex attribute data configuration
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RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); // Set vertex attribute data divisor
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RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); // Set vertex attribute data divisor
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RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value, when attribute to provided
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RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value, when attribute to provided
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RLAPI void rlDrawVertexArray(int offset, int count); // Draw vertex array (currently active vao)
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RLAPI void rlDrawVertexArray(int offset, int count); // Draw vertex array (currently active vao)
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@ -3824,14 +3824,14 @@ unsigned int rlLoadVertexArray(void)
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}
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}
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// Set vertex attribute
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// Set vertex attribute
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void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer)
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void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset)
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{
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: Data type could be: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT
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// NOTE: Data type could be: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT
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// Additional types (depends on OpenGL version or extensions):
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// Additional types (depends on OpenGL version or extensions):
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// - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED,
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// - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED,
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// - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV
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// - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV
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glVertexAttribPointer(index, compSize, type, normalized, stride, pointer);
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glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offset);
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#endif
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#endif
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}
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}
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@ -1603,7 +1603,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
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for (unsigned int i = 0; i < 4; i++)
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for (unsigned int i = 0; i < 4; i++)
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{
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{
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rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i);
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rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i);
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rlSetVertexAttribute(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i, 4, RL_FLOAT, 0, sizeof(Matrix), (void *)(i*sizeof(Vector4)));
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rlSetVertexAttribute(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i, 4, RL_FLOAT, 0, sizeof(Matrix), i*sizeof(Vector4));
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rlSetVertexAttributeDivisor(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i, 1);
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rlSetVertexAttributeDivisor(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i, 1);
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}
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}
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