REVIEWED: LoadGLTF()
, support 2nd texture coordinates loading
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e543b78bb7
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1 changed files with 19 additions and 10 deletions
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@ -5109,9 +5109,18 @@ static Model LoadGLTF(const char *fileName)
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Tangent attribute data format not supported, use vec4 float", fileName);
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}
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) // TEXCOORD_0, vec2, float/u8n/u16n
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) // TEXCOORD_n, vec2, float/u8n/u16n
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{
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// TODO: Support additional texture coordinates: TEXCOORD_1 -> mesh.texcoords2
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// Support up to 2 texture coordinates attributes
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float *texcoordPtr = NULL;
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int index = data->meshes[i].primitives[p].attributes[j].index;
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if (index == 0) texcoordPtr = model.meshes[meshIndex].texcoords;
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else if (index == 1) texcoordPtr = model.meshes[meshIndex].texcoords2;
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else
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{
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TRACELOG(LOG_WARNING, "MODEL: [%s] No more than 2 texture coordinates attributes supported", fileName);
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continue;
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}
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cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data;
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@ -5120,44 +5129,44 @@ static Model LoadGLTF(const char *fileName)
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if (attribute->component_type == cgltf_component_type_r_32f) // vec2, float
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{
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// Init raylib mesh texcoords to copy glTF attribute data
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model.meshes[meshIndex].texcoords = RL_MALLOC(attribute->count*2*sizeof(float));
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texcoordPtr = RL_MALLOC(attribute->count*2*sizeof(float));
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// Load 3 components of float data type into mesh.texcoords
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LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].texcoords)
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LOAD_ATTRIBUTE(attribute, 2, float, texcoordPtr)
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}
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else if (attribute->component_type == cgltf_component_type_r_8u) // vec2, u8n
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{
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// Init raylib mesh texcoords to copy glTF attribute data
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model.meshes[meshIndex].texcoords = RL_MALLOC(attribute->count*2*sizeof(float));
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texcoordPtr = RL_MALLOC(attribute->count*2*sizeof(float));
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// Load data into a temp buffer to be converted to raylib data type
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unsigned short *temp = RL_MALLOC(attribute->count*2*sizeof(unsigned char));
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LOAD_ATTRIBUTE(attribute, 2, unsigned char, temp);
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// Convert data to raylib texcoord data type (float)
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for (unsigned int t = 0; t < attribute->count*2; t++) model.meshes[meshIndex].texcoords[t] = (float)temp[t]/255.0f;
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for (unsigned int t = 0; t < attribute->count*2; t++) texcoordPtr[t] = (float)temp[t]/255.0f;
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RL_FREE(temp);
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}
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else if (attribute->component_type == cgltf_component_type_r_16u) // vec2, u16n
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{
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// Init raylib mesh texcoords to copy glTF attribute data
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model.meshes[meshIndex].texcoords = RL_MALLOC(attribute->count*2*sizeof(float));
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texcoordPtr = RL_MALLOC(attribute->count*2*sizeof(float));
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// Load data into a temp buffer to be converted to raylib data type
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unsigned short *temp = RL_MALLOC(attribute->count*2*sizeof(unsigned short));
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LOAD_ATTRIBUTE(attribute, 2, unsigned short, temp);
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// Convert data to raylib texcoord data type (float)
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for (unsigned int t = 0; t < attribute->count*2; t++) model.meshes[meshIndex].texcoords[t] = (float)temp[t]/65535.0f;
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for (unsigned int t = 0; t < attribute->count*2; t++) texcoordPtr[t] = (float)temp[t]/65535.0f;
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RL_FREE(temp);
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported, use vec2 float", fileName);
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported", fileName);
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported, use vec2 float", fileName);
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}
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_color) // COLOR_0, vec3/vec4, float/u8n/u16n
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_color) // COLOR_n, vec3/vec4, float/u8n/u16n
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{
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cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data;
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