Tidying the core_basic_window.c in projects/scripts (#2025)
* Match build-windows.bat changes The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change. * Update flags for clean x64/x86 building std:c11 is required for initialization features used in raylib. UTF-8 for consistency in contemporary systems. /W3 gets rid of puzzling slack byte and linker in-lining warnings. /sdl for some insecure library usages in the user code that beginners should learn about early. * 2021-10-01 core_basic_windows.c adjustment 1. The press F6 message and the placement of the compiled executable statement are incorrect for the scripts case. 2. <raylib.h> because "raylib.h" is meaningful only when compiling inside raylib/src/ folder. 3. main(void) to get rid of a novice-confusing warning.
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@ -4,24 +4,23 @@
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* It has been re-confirmed with raylib 3.7.0
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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* Simple adjustments on 2021-10-01
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <raylib.h>
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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@ -29,7 +28,7 @@ int main()
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -54,9 +53,9 @@ int main()
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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