Fix default android project game with new functions
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88f4747437
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1 changed files with 5 additions and 5 deletions
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@ -43,7 +43,7 @@ void android_main(struct android_app *app)
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int framesCounter = 0; // Used to count frames
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int framesCounter = 0; // Used to count frames
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PlayMusicStream("ambient.ogg");
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PlayMusicStream(0, "ambient.ogg");
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SetTargetFPS(60); // Not required on Android, already locked to 60 fps
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SetTargetFPS(60); // Not required on Android, already locked to 60 fps
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -53,7 +53,7 @@ void android_main(struct android_app *app)
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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UpdateMusicStream();
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UpdateMusicStream(0);
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switch(currentScreen)
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switch(currentScreen)
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{
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{
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@ -74,7 +74,7 @@ void android_main(struct android_app *app)
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// TODO: Update TITLE screen variables here!
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// TODO: Update TITLE screen variables here!
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// Press enter to change to GAMEPLAY screen
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// Press enter to change to GAMEPLAY screen
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if (GetGestureType() == GESTURE_TAP)
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if (IsGestureDetected(GESTURE_TAP))
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{
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{
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PlaySound(fx);
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PlaySound(fx);
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currentScreen = GAMEPLAY;
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currentScreen = GAMEPLAY;
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@ -85,7 +85,7 @@ void android_main(struct android_app *app)
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// TODO: Update GAMEPLAY screen variables here!
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// TODO: Update GAMEPLAY screen variables here!
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// Press enter to change to ENDING screen
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// Press enter to change to ENDING screen
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if (GetGestureType() == GESTURE_TAP)
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if (IsGestureDetected(GESTURE_TAP))
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{
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{
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PlaySound(fx);
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PlaySound(fx);
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currentScreen = ENDING;
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currentScreen = ENDING;
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@ -96,7 +96,7 @@ void android_main(struct android_app *app)
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// TODO: Update ENDING screen variables here!
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// TODO: Update ENDING screen variables here!
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// Press enter to return to TITLE screen
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// Press enter to return to TITLE screen
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if (GetGestureType() == GESTURE_TAP)
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if (IsGestureDetected(GESTURE_TAP))
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{
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{
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PlaySound(fx);
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PlaySound(fx);
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currentScreen = TITLE;
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currentScreen = TITLE;
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