diff --git a/templates/android_project/jni/basic_game.c b/templates/android_project/jni/basic_game.c index 8a0413c3f..a1adb2873 100644 --- a/templates/android_project/jni/basic_game.c +++ b/templates/android_project/jni/basic_game.c @@ -43,7 +43,7 @@ void android_main(struct android_app *app) int framesCounter = 0; // Used to count frames - PlayMusicStream("ambient.ogg"); + PlayMusicStream(0, "ambient.ogg"); SetTargetFPS(60); // Not required on Android, already locked to 60 fps //-------------------------------------------------------------------------------------- @@ -53,7 +53,7 @@ void android_main(struct android_app *app) { // Update //---------------------------------------------------------------------------------- - UpdateMusicStream(); + UpdateMusicStream(0); switch(currentScreen) { @@ -74,7 +74,7 @@ void android_main(struct android_app *app) // TODO: Update TITLE screen variables here! // Press enter to change to GAMEPLAY screen - if (GetGestureType() == GESTURE_TAP) + if (IsGestureDetected(GESTURE_TAP)) { PlaySound(fx); currentScreen = GAMEPLAY; @@ -85,7 +85,7 @@ void android_main(struct android_app *app) // TODO: Update GAMEPLAY screen variables here! // Press enter to change to ENDING screen - if (GetGestureType() == GESTURE_TAP) + if (IsGestureDetected(GESTURE_TAP)) { PlaySound(fx); currentScreen = ENDING; @@ -96,7 +96,7 @@ void android_main(struct android_app *app) // TODO: Update ENDING screen variables here! // Press enter to return to TITLE screen - if (GetGestureType() == GESTURE_TAP) + if (IsGestureDetected(GESTURE_TAP)) { PlaySound(fx); currentScreen = TITLE;