Update shaders_basic_lighting.c

This commit is contained in:
Ray 2016-01-17 02:13:08 +01:00
parent 144681fc0f
commit f1d16386b6

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@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - Blinn-Phong lighting * raylib [shaders] example - Basic lighting: Blinn-Phong
* *
* This example has been created using raylib 1.3 (www.raylib.com) * This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@ -22,8 +22,7 @@ int main()
const int screenHeight = 450; const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT); SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - blinn-phong lighting"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - basic lighting");
SetTargetFPS(60);
// Camera initialization // Camera initialization
Camera camera = {{ 8.0f, 8.0f, 8.0f }, { 0.0f, 3.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; Camera camera = {{ 8.0f, 8.0f, 8.0f }, { 0.0f, 3.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
@ -72,6 +71,8 @@ int main()
SetCameraMode(CAMERA_FREE); // Set camera mode SetCameraMode(CAMERA_FREE); // Set camera mode
SetCameraPosition(camera.position); // Set internal camera position to match our camera position SetCameraPosition(camera.position); // Set internal camera position to match our camera position
SetCameraTarget(camera.target); // Set internal camera target to match our camera target SetCameraTarget(camera.target); // Set internal camera target to match our camera target
SetTargetFPS(60);
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
@ -79,9 +80,7 @@ int main()
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera position
// Update camera position
UpdateCamera(&camera);
// Glossiness input control // Glossiness input control
if(IsKeyDown(KEY_UP)) matBlinn.glossiness += SHININESS_SPEED; if(IsKeyDown(KEY_UP)) matBlinn.glossiness += SHININESS_SPEED;