diff --git a/examples/shaders_basic_lighting.c b/examples/shaders_basic_lighting.c index d76836489..ba779b94f 100644 --- a/examples/shaders_basic_lighting.c +++ b/examples/shaders_basic_lighting.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Blinn-Phong lighting +* raylib [shaders] example - Basic lighting: Blinn-Phong * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -22,8 +22,7 @@ int main() const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - blinn-phong lighting"); - SetTargetFPS(60); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - basic lighting"); // Camera initialization Camera camera = {{ 8.0f, 8.0f, 8.0f }, { 0.0f, 3.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; @@ -72,6 +71,8 @@ int main() SetCameraMode(CAMERA_FREE); // Set camera mode SetCameraPosition(camera.position); // Set internal camera position to match our camera position SetCameraTarget(camera.target); // Set internal camera target to match our camera target + + SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop @@ -79,9 +80,7 @@ int main() { // Update //---------------------------------------------------------------------------------- - - // Update camera position - UpdateCamera(&camera); + UpdateCamera(&camera); // Update camera position // Glossiness input control if(IsKeyDown(KEY_UP)) matBlinn.glossiness += SHININESS_SPEED;