Update rlgl.h

This commit is contained in:
Ray 2021-08-16 19:26:10 +02:00
parent 92a13878dc
commit ef8526ae36

View file

@ -3432,14 +3432,15 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER);
if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER);
// Get the size of compiled shaders (not available on OpenGL ES 2.0)
//GLint binarySize = 0;
//glGetProgramiv(programId, GL_PROGRAM_BINARY_LENGTH, &binarySize);
if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId;
else else
{ {
id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId);
// Get the size of compiled shader program (not available on OpenGL ES 2.0)
// NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero.
//GLint binarySize = 0;
//glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize);
if (vertexShaderId != RLGL.State.defaultVShaderId) if (vertexShaderId != RLGL.State.defaultVShaderId)
{ {