BREAKING CHANGE: Renamed SpriteFont type to Font

- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
This commit is contained in:
Ray San 2018-05-04 16:59:48 +02:00
parent 6045062a05
commit ec33e7d705
34 changed files with 3027 additions and 179 deletions

View file

@ -58,7 +58,7 @@ int main(void)
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
font = LoadSpriteFont("resources/mecha.png");
font = LoadFont("resources/mecha.png");
music = LoadMusicStream("resources/ambient.ogg");
fxCoin = LoadSound("resources/coin.wav");
@ -96,7 +96,7 @@ int main(void)
}
// Unload all global loaded data (i.e. fonts) here!
UnloadSpriteFont(font);
UnloadFont(font);
UnloadMusicStream(music);
UnloadSound(fxCoin);

View file

@ -35,7 +35,7 @@ typedef enum GameScreen { LOGO = 0, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScree
// Global Variables Definition
//----------------------------------------------------------------------------------
GameScreen currentScreen;
SpriteFont font;
Font font;
Music music;
Sound fxCoin;