diff --git a/examples/text/text_bmfont_ttf.c b/examples/text/text_bmfont_ttf.c index 0778fd11a..f71f5ddb1 100644 --- a/examples/text/text_bmfont_ttf.c +++ b/examples/text/text_bmfont_ttf.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [text] example - BMFont and TTF SpriteFonts loading +* raylib [text] example - BMFont and TTF Fonts loading * * This example has been created using raylib 1.4 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -24,8 +24,8 @@ int main() const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) - SpriteFont fontBm = LoadSpriteFont("resources/bmfont.fnt"); // BMFont (AngelCode) - SpriteFont fontTtf = LoadSpriteFont("resources/pixantiqua.ttf"); // TTF font + Font fontBm = LoadFont("resources/bmfont.fnt"); // BMFont (AngelCode) + Font fontTtf = LoadFont("resources/pixantiqua.ttf"); // TTF font Vector2 fontPosition; @@ -58,8 +58,8 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - UnloadSpriteFont(fontBm); // AngelCode SpriteFont unloading - UnloadSpriteFont(fontTtf); // TTF SpriteFont unloading + UnloadFont(fontBm); // AngelCode Font unloading + UnloadFont(fontTtf); // TTF Font unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/text/text_bmfont_unordered.c b/examples/text/text_bmfont_unordered.c index 01561bec3..a51476198 100644 --- a/examples/text/text_bmfont_unordered.c +++ b/examples/text/text_bmfont_unordered.c @@ -25,7 +25,7 @@ int main() const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"; // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) - SpriteFont font = LoadSpriteFont("resources/pixantiqua.fnt"); // BMFont (AngelCode) + Font font = LoadFont("resources/pixantiqua.fnt"); // BMFont (AngelCode) SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -56,7 +56,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - UnloadSpriteFont(font); // AngelCode SpriteFont unloading + UnloadFont(font); // AngelCode Font unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/text/text_raylib_fonts.c b/examples/text/text_raylib_fonts.c index 6d8ef2b62..3c930ac2b 100644 --- a/examples/text/text_raylib_fonts.c +++ b/examples/text/text_raylib_fonts.c @@ -26,16 +26,16 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - SpriteFont fonts[MAX_FONTS]; + Font fonts[MAX_FONTS]; - fonts[0] = LoadSpriteFont("resources/fonts/alagard.png"); - fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.png"); - fonts[2] = LoadSpriteFont("resources/fonts/mecha.png"); - fonts[3] = LoadSpriteFont("resources/fonts/setback.png"); - fonts[4] = LoadSpriteFont("resources/fonts/romulus.png"); - fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.png"); - fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.png"); - fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.png"); + fonts[0] = LoadFont("resources/fonts/alagard.png"); + fonts[1] = LoadFont("resources/fonts/pixelplay.png"); + fonts[2] = LoadFont("resources/fonts/mecha.png"); + fonts[3] = LoadFont("resources/fonts/setback.png"); + fonts[4] = LoadFont("resources/fonts/romulus.png"); + fonts[5] = LoadFont("resources/fonts/pixantiqua.png"); + fonts[6] = LoadFont("resources/fonts/alpha_beta.png"); + fonts[7] = LoadFont("resources/fonts/jupiter_crash.png"); const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi", "PIXELPLAY FONT designed by Aleksander Shevchuk", @@ -93,8 +93,8 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - // SpriteFonts unloading - for (int i = 0; i < MAX_FONTS; i++) UnloadSpriteFont(fonts[i]); + // Fonts unloading + for (int i = 0; i < MAX_FONTS; i++) UnloadFont(fonts[i]); CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/text/text_sprite_fonts.c b/examples/text/text_sprite_fonts.c index aefbfd1f8..7ce2fef5f 100644 --- a/examples/text/text_sprite_fonts.c +++ b/examples/text/text_sprite_fonts.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [text] example - SpriteFont loading and usage +* raylib [text] example - Font loading and usage * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -25,9 +25,9 @@ int main() const char msg3[50] = "...and a THIRD one! GREAT! :D"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) - SpriteFont font1 = LoadSpriteFont("resources/custom_mecha.png"); // SpriteFont loading - SpriteFont font2 = LoadSpriteFont("resources/custom_alagard.png"); // SpriteFont loading - SpriteFont font3 = LoadSpriteFont("resources/custom_jupiter_crash.png"); // SpriteFont loading + Font font1 = LoadFont("resources/custom_mecha.png"); // Font loading + Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading + Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading Vector2 fontPosition1, fontPosition2, fontPosition3; @@ -66,9 +66,9 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - UnloadSpriteFont(font1); // SpriteFont unloading - UnloadSpriteFont(font2); // SpriteFont unloading - UnloadSpriteFont(font3); // SpriteFont unloading + UnloadFont(font1); // Font unloading + UnloadFont(font2); // Font unloading + UnloadFont(font3); // Font unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/text/text_ttf_loading.c b/examples/text/text_ttf_loading.c index fedfbfb8e..42fb58bfb 100644 --- a/examples/text/text_ttf_loading.c +++ b/examples/text/text_ttf_loading.c @@ -20,12 +20,12 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading"); - const char msg[50] = "TTF SpriteFont"; + const char msg[50] = "TTF Font"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) - // TTF SpriteFont loading with custom generation parameters - SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 96, 0, 0); + // TTF Font loading with custom generation parameters + Font font = LoadFontEx("resources/KAISG.ttf", 96, 0, 0); // Generate mipmap levels to use trilinear filtering // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR @@ -85,8 +85,8 @@ int main() if (count == 1) // Only support one ttf file dropped { - UnloadSpriteFont(font); - font = LoadSpriteFontEx(droppedFiles[0], fontSize, 0, 0); + UnloadFont(font); + font = LoadFontEx(droppedFiles[0], fontSize, 0, 0); ClearDroppedFiles(); } } @@ -127,7 +127,7 @@ int main() #if defined(PLATFORM_DESKTOP) ClearDroppedFiles(); // Clear internal buffers #endif - UnloadSpriteFont(font); // SpriteFont unloading + UnloadFont(font); // Font unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/textures/textures_image_drawing.c b/examples/textures/textures_image_drawing.c index ac128af97..b179612d4 100644 --- a/examples/textures/textures_image_drawing.c +++ b/examples/textures/textures_image_drawing.c @@ -38,12 +38,12 @@ int main() UnloadImage(cat); // Unload image from RAM // Load custom font for frawing on image - SpriteFont font = LoadSpriteFont("resources/custom_jupiter_crash.png"); + Font font = LoadFont("resources/custom_jupiter_crash.png"); // Draw over image using custom font ImageDrawTextEx(&parrots, (Vector2){ 300, 230 }, font, "PARROTS & CAT", font.baseSize, -2, WHITE); - UnloadSpriteFont(font); // Unload custom spritefont (already drawn used on image) + UnloadFont(font); // Unload custom spritefont (already drawn used on image) Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM) UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM diff --git a/examples/textures/textures_image_text.c b/examples/textures/textures_image_text.c index 1d4231f74..0a939b8d2 100644 --- a/examples/textures/textures_image_text.c +++ b/examples/textures/textures_image_text.c @@ -20,8 +20,8 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing"); - // TTF SpriteFont loading with custom generation parameters - SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 64, 0, 0); + // TTF Font loading with custom generation parameters + Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0); Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM) @@ -74,7 +74,7 @@ int main() //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Texture unloading - UnloadSpriteFont(font); // Unload custom spritefont + UnloadFont(font); // Unload custom spritefont CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/games/drturtle/04_drturtle_gui.c b/games/drturtle/04_drturtle_gui.c index 5be8f1f14..0ec06fb68 100644 --- a/games/drturtle/04_drturtle_gui.c +++ b/games/drturtle/04_drturtle_gui.c @@ -49,7 +49,7 @@ int main() Texture2D gframe = LoadTexture("resources/gframe.png"); // Load game resources: fonts - SpriteFont font = LoadSpriteFont("resources/komika.png"); + Font font = LoadFont("resources/komika.png"); // Define scrolling variables int backScrolling = 0; @@ -438,7 +438,7 @@ int main() UnloadTexture(gamera); // Unload font texture - UnloadSpriteFont(font); + UnloadFont(font); CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/games/drturtle/05_drturtle_audio.c b/games/drturtle/05_drturtle_audio.c index 3645c657a..4c3ce4add 100644 --- a/games/drturtle/05_drturtle_audio.c +++ b/games/drturtle/05_drturtle_audio.c @@ -52,7 +52,7 @@ int main() Texture2D gframe = LoadTexture("resources/gframe.png"); // Load game resources: fonts - SpriteFont font = LoadSpriteFont("resources/komika.png"); + Font font = LoadFont("resources/komika.png"); // Load game resources: sounds Sound eat = LoadSound("resources/eat.wav"); @@ -454,7 +454,7 @@ int main() UnloadTexture(gamera); // Unload font texture - UnloadSpriteFont(font); + UnloadFont(font); // Unload sounds UnloadSound(eat); diff --git a/games/drturtle/06_drturtle_final.c b/games/drturtle/06_drturtle_final.c index 2edebe877..a74d4f7e3 100644 --- a/games/drturtle/06_drturtle_final.c +++ b/games/drturtle/06_drturtle_final.c @@ -55,7 +55,7 @@ int main() Texture2D gframe = LoadTexture("resources/gframe.png"); // Load game resources: fonts - SpriteFont font = LoadSpriteFont("resources/komika.png"); + Font font = LoadFont("resources/komika.png"); // Load game resources: sounds Sound eat = LoadSound("resources/eat.wav"); @@ -479,7 +479,7 @@ int main() UnloadTexture(gamera); // Unload font texture - UnloadSpriteFont(font); + UnloadFont(font); // Unload sounds UnloadSound(eat); diff --git a/games/drturtle/drturtle_final_web.c b/games/drturtle/drturtle_final_web.c index 84f3b1c20..0b639e38b 100644 --- a/games/drturtle/drturtle_final_web.c +++ b/games/drturtle/drturtle_final_web.c @@ -48,7 +48,7 @@ Texture2D swhale; Texture2D fish; Texture2D gframe; -SpriteFont font; +Font font; Sound eat; Sound die; @@ -119,7 +119,7 @@ int main() gframe = LoadTexture("resources/gframe.png"); // Load game resources: fonts - font = LoadSpriteFont("resources/komika.png"); + font = LoadFont("resources/komika.png"); // Load game resources: sounds eat = LoadSound("resources/eat.wav"); @@ -186,7 +186,7 @@ int main() UnloadTexture(gamera); // Unload font texture - UnloadSpriteFont(font); + UnloadFont(font); // Unload sounds UnloadSound(eat); diff --git a/games/koala_seasons/koala_seasons.c b/games/koala_seasons/koala_seasons.c index 8657d3d56..479fab854 100644 --- a/games/koala_seasons/koala_seasons.c +++ b/games/koala_seasons/koala_seasons.c @@ -57,7 +57,7 @@ int main(void) { InitWindow(screenWidth, screenHeight, windowTitle); // Load global data here (assets that must be available in all screens, i.e. fonts) - font = LoadSpriteFont("resources/graphics/mainfont.png"); + font = LoadFont("resources/graphics/mainfont.png"); atlas01 = LoadTexture("resources/graphics/atlas01.png"); atlas02 = LoadTexture("resources/graphics/atlas02.png"); @@ -114,7 +114,7 @@ int main(void) { UnloadTexture(atlas01); UnloadTexture(atlas02); - UnloadSpriteFont(font); + UnloadFont(font); UnloadShader(colorBlend); // Unload color overlay blending shader diff --git a/games/koala_seasons/screens/screens.h b/games/koala_seasons/screens/screens.h index ba62aa27c..36d308404 100644 --- a/games/koala_seasons/screens/screens.h +++ b/games/koala_seasons/screens/screens.h @@ -42,7 +42,7 @@ typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen; GameScreen currentScreen; // NOTE: This is all the data used in the game -SpriteFont font; +Font font; Shader colorBlend; Texture2D atlas01; Texture2D atlas02; diff --git a/games/light_my_ritual/light_my_ritual.c b/games/light_my_ritual/light_my_ritual.c index 985baa049..ece51997b 100644 --- a/games/light_my_ritual/light_my_ritual.c +++ b/games/light_my_ritual/light_my_ritual.c @@ -68,7 +68,7 @@ int main(void) UnloadImage(image); // Unload image from CPU memory (RAM) - font = LoadSpriteFont("resources/font_arcadian.png"); + font = LoadFont("resources/font_arcadian.png"); //doors = LoadTexture("resources/textures/doors.png"); //sndDoor = LoadSound("resources/audio/door.ogg"); @@ -106,7 +106,7 @@ int main(void) } // Unload all global loaded data (i.e. fonts) here! - UnloadSpriteFont(font); + UnloadFont(font); //UnloadSound(sndDoor); UnloadMusicStream(music); diff --git a/games/light_my_ritual/screens/screens.h b/games/light_my_ritual/screens/screens.h index ff12a01c0..fc17c268d 100644 --- a/games/light_my_ritual/screens/screens.h +++ b/games/light_my_ritual/screens/screens.h @@ -35,7 +35,7 @@ typedef enum GameScreen { LOGO_RL = 0, TITLE, GAMEPLAY } GameScreen; // Global Variables Definition //---------------------------------------------------------------------------------- GameScreen currentScreen; -SpriteFont font; +Font font; Color *lightsMap; int lightsMapWidth, lightsMapHeight; diff --git a/games/skully_escape/screens/screens.h b/games/skully_escape/screens/screens.h index ce35ae70f..eed0138cc 100644 --- a/games/skully_escape/screens/screens.h +++ b/games/skully_escape/screens/screens.h @@ -47,7 +47,7 @@ typedef struct Door { // Global Variables Definition //---------------------------------------------------------------------------------- GameScreen currentScreen; -SpriteFont font; +Font font; Texture2D doors; Sound sndDoor; diff --git a/games/skully_escape/skully_escape.c b/games/skully_escape/skully_escape.c index dc545117f..e2e7007bb 100644 --- a/games/skully_escape/skully_escape.c +++ b/games/skully_escape/skully_escape.c @@ -60,7 +60,7 @@ int main(void) music = LoadMusicStream("resources/audio/come_play_with_me.ogg"); PlayMusicStream(music); - font = LoadSpriteFont("resources/textures/alagard.png"); + font = LoadFont("resources/textures/alagard.png"); doors = LoadTexture("resources/textures/doors.png"); sndDoor = LoadSound("resources/audio/door.ogg"); sndScream = LoadSound("resources/audio/scream.ogg"); @@ -89,7 +89,7 @@ int main(void) // Unload all global loaded data (i.e. fonts) here! UnloadPlayer(); - UnloadSpriteFont(font); + UnloadFont(font); UnloadTexture(doors); UnloadSound(sndDoor); UnloadSound(sndScream); diff --git a/games/transmission/screens/screen_ending.c b/games/transmission/screens/screen_ending.c index e6ab3518c..0aba5f014 100644 --- a/games/transmission/screens/screen_ending.c +++ b/games/transmission/screens/screen_ending.c @@ -68,7 +68,7 @@ static Mission *missions = NULL; static char headline[MAX_TITLE_CHAR] = "\0"; -SpriteFont fontNews; +Font fontNews; // String (const char *) replacement function static char *StringReplace(char *orig, char *rep, char *with); @@ -121,11 +121,11 @@ void InitEndingScreen(void) // Generate newspaper with title and subtitle Image imNewspaper = LoadImage("resources/textures/ending_newspaper.png"); - fontNews = LoadSpriteFontEx("resources/fonts/Lora-Bold.ttf", 32, 250, 0); + fontNews = LoadFontEx("resources/fonts/Lora-Bold.ttf", 32, 250, 0); ImageDrawTextEx(&imNewspaper, (Vector2){ 50, 220 }, fontNews, headline, fontNews.baseSize, 0, DARKGRAY); texNewspaper = LoadTextureFromImage(imNewspaper); - //UnloadSpriteFont(fontNews); + //UnloadFont(fontNews); UnloadImage(imNewspaper); } diff --git a/games/transmission/screens/screen_gameplay.c b/games/transmission/screens/screen_gameplay.c index 00c451fc8..0594e10fc 100644 --- a/games/transmission/screens/screen_gameplay.c +++ b/games/transmission/screens/screen_gameplay.c @@ -95,7 +95,7 @@ static int framesCounter; static int finishScreen; static Texture2D texBackground; -static SpriteFont fontMessage; +static Font fontMessage; static Texture2D texWordsAtlas; static Texture2D texVignette; @@ -126,7 +126,7 @@ void InitGameplayScreen(void) framesCounter = 0; finishScreen = 0; - fontMessage = LoadSpriteFontEx("resources/fonts/traveling_typewriter.ttf", 30, 250, 0); + fontMessage = LoadFontEx("resources/fonts/traveling_typewriter.ttf", 30, 250, 0); texBackground = LoadTexture("resources/textures/message_background.png"); texVignette = LoadTexture("resources/textures/message_vignette.png"); diff --git a/games/transmission/screens/screen_title.c b/games/transmission/screens/screen_title.c index a5ad0a847..22efadb1a 100644 --- a/games/transmission/screens/screen_title.c +++ b/games/transmission/screens/screen_title.c @@ -36,7 +36,7 @@ static int framesCounter; static int finishScreen; static Texture2D texBackground; -static SpriteFont fontTitle; +static Font fontTitle; static Sound fxTyping; static float titleSize; @@ -71,7 +71,7 @@ void InitTitleScreen(void) texBackground = LoadTexture("resources/textures/title_background.png"); fxTyping = LoadSound("resources/audio/fx_typing.ogg"); - fontTitle = LoadSpriteFontEx("resources/fonts/mom_typewritter.ttf", 96, 0, 0); + fontTitle = LoadFontEx("resources/fonts/mom_typewritter.ttf", 96, 0, 0); titleSize = 44; transmissionPosition = (Vector2){519, 221}; @@ -148,7 +148,7 @@ void UnloadTitleScreen(void) { UnloadTexture(texBackground); UnloadSound(fxTyping); - UnloadSpriteFont(fontTitle); + UnloadFont(fontTitle); } // Title Screen should finish? diff --git a/games/transmission/screens/screens.h b/games/transmission/screens/screens.h index 27560d8b7..be5e31d92 100644 --- a/games/transmission/screens/screens.h +++ b/games/transmission/screens/screens.h @@ -76,7 +76,7 @@ Color textColorButton; int currentMission; int totalMissions; -SpriteFont fontMission; +Font fontMission; Word messageWords[MAX_MISSION_WORDS]; diff --git a/games/transmission/transmission.c b/games/transmission/transmission.c index 37824a7b6..d4298e346 100644 --- a/games/transmission/transmission.c +++ b/games/transmission/transmission.c @@ -70,7 +70,7 @@ int main(void) SetMusicVolume(music, 1.0f); PlayMusicStream(music); - fontMission = LoadSpriteFontEx("resources/fonts/traveling_typewriter.ttf", 64, 250, 0); + fontMission = LoadFontEx("resources/fonts/traveling_typewriter.ttf", 64, 250, 0); texButton = LoadTexture("resources/textures/title_ribbon.png"); // UI BUTTON @@ -122,7 +122,7 @@ int main(void) UnloadMusicStream(music); UnloadSound(fxButton); - UnloadSpriteFont(fontMission); + UnloadFont(fontMission); UnloadTexture(texButton); CloseAudioDevice(); // Close audio context diff --git a/games/wave_collector/screens/screens.h b/games/wave_collector/screens/screens.h index 3e4d062f2..6e896d58b 100644 --- a/games/wave_collector/screens/screens.h +++ b/games/wave_collector/screens/screens.h @@ -35,7 +35,7 @@ typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen; // Global Variables Definition //---------------------------------------------------------------------------------- GameScreen currentScreen; -SpriteFont font; +Font font; Music music; int endingStatus; // 1 - Win, 2 - Lose diff --git a/games/wave_collector/wave_collector.c b/games/wave_collector/wave_collector.c index 2099b74c1..0a04310d4 100644 --- a/games/wave_collector/wave_collector.c +++ b/games/wave_collector/wave_collector.c @@ -90,7 +90,7 @@ int main(int argc, char *argv[]) // Global data loading (assets that must be available in all screens, i.e. fonts) InitAudioDevice(); - font = LoadSpriteFont("resources/font.fnt"); + font = LoadFont("resources/font.fnt"); music = LoadMusicStream("resources/audio/wave.ogg"); SetMusicVolume(music, 1.0f); @@ -127,7 +127,7 @@ int main(int argc, char *argv[]) } // Unload all global loaded data (i.e. fonts) here! - UnloadSpriteFont(font); + UnloadFont(font); UnloadMusicStream(music); CloseAudioDevice(); // Close audio context diff --git a/release/include/raylib.h b/release/include/raylib.h index acca46bdc..e83650e6c 100644 --- a/release/include/raylib.h +++ b/release/include/raylib.h @@ -1,14 +1,12 @@ /********************************************************************************************** * -* raylib v1.9.6-dev -* -* A simple and easy-to-use library to learn videogames programming (www.raylib.com) +* raylib - A simple and easy-to-use library to learn videogames programming (www.raylib.com) * * FEATURES: * - Written in plain C code (C99) in PascalCase/camelCase notation * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile) * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] -* - Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF) +* - Powerful fonts module with Fonts support (XNA fonts, AngelCode fonts, TTF) * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! * - Flexible Materials system, supporting classic maps and PBR maps @@ -138,6 +136,9 @@ #define KEY_RIGHT_SHIFT 344 #define KEY_RIGHT_CONTROL 345 #define KEY_RIGHT_ALT 346 +#define KEY_GRAVE 96 +#define KEY_SLASH 47 +#define KEY_BACKSLASH 92 // Keyboard Alpha Numeric Keys #define KEY_ZERO 48 @@ -189,7 +190,7 @@ #define MOUSE_MIDDLE_BUTTON 2 // Touch points registered -#define MAX_TOUCH_POINTS 2 +#define MAX_TOUCH_POINTS 2 // Gamepad Number #define GAMEPAD_PLAYER1 0 @@ -348,10 +349,10 @@ typedef struct Color { // Rectangle type typedef struct Rectangle { - int x; - int y; - int width; - int height; + float x; + float y; + float width; + float height; } Rectangle; // Image type, bpp always RGBA (32bit) @@ -381,7 +382,7 @@ typedef struct RenderTexture2D { Texture2D depth; // Depth buffer attachment texture } RenderTexture2D; -// SpriteFont character info +// Font character info typedef struct CharInfo { int value; // Character value (Unicode) Rectangle rec; // Character rectangle in sprite font @@ -390,28 +391,26 @@ typedef struct CharInfo { int advanceX; // Character advance position X } CharInfo; -// SpriteFont type, includes texture and charSet array data -typedef struct SpriteFont { +// Font type, includes texture and charSet array data +typedef struct Font { Texture2D texture; // Font texture int baseSize; // Base size (default chars height) int charsCount; // Number of characters CharInfo *chars; // Characters info data -} SpriteFont; +} Font; -// Camera projection modes -typedef enum { - CAMERA_PERSPECTIVE = 0, - CAMERA_ORTHOGRAPHIC -} CameraType; +#define SpriteFont Font // SpriteFont type fallback, defaults to Font // Camera type, defines a camera position/orientation in 3d space -typedef struct Camera { +typedef struct Camera3D { Vector3 position; // Camera position Vector3 target; // Camera target it looks-at Vector3 up; // Camera up vector (rotation over its axis) float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic - CameraType type; // Camera type, controlling projection type, either CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC. -} Camera; + int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC +} Camera3D; + +#define Camera Camera3D // Camera type fallback, defaults to Camera3D // Camera2D type, defines a 2d camera typedef struct Camera2D { @@ -675,6 +674,12 @@ typedef enum { CAMERA_THIRD_PERSON } CameraMode; +// Camera projection modes +typedef enum { + CAMERA_PERSPECTIVE = 0, + CAMERA_ORTHOGRAPHIC +} CameraType; + // Head Mounted Display devices typedef enum { HMD_DEFAULT_DEVICE = 0, @@ -725,15 +730,15 @@ RLAPI void DisableCursor(void); // Disables cu RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) -RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D) -RLAPI void End2dMode(void); // Ends 2D mode with custom camera -RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D) -RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode +RLAPI void BeginMode2D(Camera2D camera); // Initialize 2D mode with custom camera (2D) +RLAPI void EndMode2D(void); // Ends 2D mode with custom camera +RLAPI void BeginMode3D(Camera3D camera); // Initializes 3D mode with custom camera (3D) +RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing RLAPI void EndTextureMode(void); // Ends drawing to render texture // Screen-space-related functions -RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position +RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) @@ -744,8 +749,8 @@ RLAPI float GetFrameTime(void); // Returns tim RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow() // Color-related functions -RLAPI float *ColorToFloat(Color color); // Returns normalized float array for a Color RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color +RLAPI Vector4 ColorNormalize(Color color); // Returns color normalized as float [0..1] RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f @@ -836,9 +841,7 @@ RLAPI void UpdateCamera(Camera *camera); // Update came RLAPI void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera) RLAPI void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera) RLAPI void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera) -RLAPI void SetCameraMoveControls(int frontKey, int backKey, - int rightKey, int leftKey, - int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras) +RLAPI void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras) //------------------------------------------------------------------------------------ // Basic Shapes Drawing Functions (Module: shapes) @@ -888,6 +891,7 @@ RLAPI Image LoadImage(const char *fileName); RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit) RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data +RLAPI void ExportImage(const char *fileName, Image image); // Export image as a PNG file RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) @@ -898,7 +902,6 @@ RLAPI Color *GetImageData(Image image); RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data -RLAPI void SaveImageAs(const char *fileName, Image image); // Save image to a PNG file // Image manipulation functions RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) @@ -914,11 +917,11 @@ RLAPI void ImageResizeNN(Image *image,int newWidth,int newHeight); RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) -RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font) +RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image +RLAPI void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color); // Draw rectangle within an image RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination) -RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, - float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination) +RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination) RLAPI void ImageFlipVertical(Image *image); // Flip image vertically RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint @@ -947,31 +950,30 @@ RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle -RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters - float rotation, Color tint); +RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters + //------------------------------------------------------------------------------------ // Font Loading and Text Drawing Functions (Module: text) //------------------------------------------------------------------------------------ -// SpriteFont loading/unloading functions -RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont -RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM) -RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters -RLAPI void UnloadSpriteFont(SpriteFont font); // Unload SpriteFont from GPU memory (VRAM) +// Font loading/unloading functions +RLAPI Font GetDefaultFont(void); // Get the default Font +RLAPI Font LoadFont(const char *fileName); // Load Font from file into GPU memory (VRAM) +RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load Font from file with extended parameters +RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM) // Text drawing functions RLAPI void DrawFPS(int posX, int posY); // Shows current FPS RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) -RLAPI void DrawTextEx(SpriteFont font, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters - float fontSize, int spacing, Color tint); +RLAPI void DrawTextEx(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using Font and additional parameters // Text misc. functions RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font -RLAPI Vector2 MeasureTextEx(SpriteFont font, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont +RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed' RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string -RLAPI int GetGlyphIndex(SpriteFont font, int character); // Returns index position for a unicode character on sprite font +RLAPI int GetGlyphIndex(Font font, int character); // Returns index position for a unicode character on sprite font //------------------------------------------------------------------------------------ // Basic 3d Shapes Drawing Functions (Module: models) @@ -1007,6 +1009,7 @@ RLAPI void UnloadModel(Model model); // Mesh loading/unloading functions RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM) +RLAPI void ExportMesh(const char *fileName, Mesh mesh); // Export mesh as an OBJ file // Mesh manipulation functions RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits @@ -1031,25 +1034,21 @@ RLAPI void UnloadMaterial(Material material); // Model drawing functions RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) -RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, - float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters +RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) -RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, - float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters +RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture -RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, - Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec +RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec // Collision detection functions RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere -RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, - Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point +RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box -RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh); // Get collision info between ray and mesh +RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model *model); // Get collision info between ray and model RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane) @@ -1148,8 +1147,7 @@ RLAPI float GetMusicTimeLength(Music music); // Get mus RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) // AudioStream management functions -RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, - unsigned int channels); // Init audio stream (to stream raw audio pcm data) +RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data) RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill diff --git a/release/libs/win32/mingw32/libraylib.a b/release/libs/win32/mingw32/libraylib.a index 361aa73c2..b188e3298 100644 Binary files a/release/libs/win32/mingw32/libraylib.a and b/release/libs/win32/mingw32/libraylib.a differ diff --git a/src/audio.c b/src/audio.c index 3ee1fe81f..1d42e52b4 100644 --- a/src/audio.c +++ b/src/audio.c @@ -24,6 +24,7 @@ * #define SUPPORT_FILEFORMAT_XM * #define SUPPORT_FILEFORMAT_MOD * #define SUPPORT_FILEFORMAT_FLAC +* #define SUPPORT_FILEFORMAT_MP3 * Selected desired fileformats to be supported for loading. Some of those formats are * supported by default, to remove support, just comment unrequired #define in this module * @@ -127,6 +128,11 @@ #include "external/dr_flac.h" // FLAC loading functions #endif +#if defined(SUPPORT_FILEFORMAT_MP3) + #define DR_MP3_IMPLEMENTATION + #include "external/dr_mp3.h" // MP3 loading functions +#endif + #ifdef _MSC_VER #undef bool #endif diff --git a/src/config.h b/src/config.h index d094e6b17..aea23b418 100644 --- a/src/config.h +++ b/src/config.h @@ -25,7 +25,7 @@ * **********************************************************************************************/ -#define RAYLIB_VERSION "1.9.7-dev" +#define RAYLIB_VERSION "2.0-dev" // Edit to control what features Makefile'd raylib is compiled with #if defined(RAYLIB_CMAKE) @@ -124,6 +124,7 @@ #define SUPPORT_FILEFORMAT_XM 1 #define SUPPORT_FILEFORMAT_MOD 1 //#define SUPPORT_FILEFORMAT_FLAC 1 +//#define SUPPORT_FILEFORMAT_MP3 1 //------------------------------------------------------------------------------------ diff --git a/src/external/dr_mp3.h b/src/external/dr_mp3.h new file mode 100644 index 000000000..564bf3772 --- /dev/null +++ b/src/external/dr_mp3.h @@ -0,0 +1,2841 @@ +// MP3 audio decoder. Public domain. See "unlicense" statement at the end of this file. +// dr_mp3 - v0.2.3 - 2018-04-29 +// +// David Reid - mackron@gmail.com +// +// Based off minimp3 (https://github.com/lieff/minimp3) which is where the real work was done. See the bottom of this file for +// differences between minimp3 and dr_mp3. + +// USAGE +// ===== +// dr_mp3 is a single-file library. To use it, do something like the following in one .c file. +// #define DR_MP3_IMPLEMENTATION +// #include "dr_mp3.h" +// +// You can then #include this file in other parts of the program as you would with any other header file. To decode audio data, +// do something like the following: +// +// drmp3 mp3; +// if (!drmp3_init_file(&mp3, "MySong.mp3", NULL)) { +// // Failed to open file +// } +// +// ... +// +// drmp3_uint64 framesRead = drmp3_read_f32(pMP3, framesToRead, pFrames); +// +// The drmp3 object is transparent so you can get access to the channel count and sample rate like so: +// +// drmp3_uint32 channels = mp3.channels; +// drmp3_uint32 sampleRate = mp3.sampleRate; +// +// The third parameter of drmp3_init_file() in the example above allows you to control the output channel count and sample rate. It +// is a pointer to a drmp3_config object. Setting any of the variables of this object to 0 will cause dr_mp3 to use defaults. +// +// The example above initializes a decoder from a file, but you can also initialize it from a block of memory and read and seek +// callbacks with drmp3_init_memory() and drmp3_init() respectively. +// +// You do need to do any annoying memory management when reading PCM frames - this is all managed internally. You can request +// any number of PCM frames in each call to drmp3_read_f32() and it will return as many PCM frames as it can, up to the requested +// amount. +// +// You can also decode an entire file in one go with drmp3_open_and_decode_f32(), drmp3_open_and_decode_memory_f32() and +// drmp3_open_and_decode_file_f32(). +// +// +// OPTIONS +// ======= +// #define these options before including this file. +// +// #define DR_MP3_NO_STDIO +// Disable drmp3_init_file(), etc. +// +// #define DR_MP3_NO_SIMD +// Disable SIMD optimizations. +// +// +// LIMITATIONS +// =========== +// - Seeking is extremely inefficient. + +#ifndef dr_mp3_h +#define dr_mp3_h + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#if defined(_MSC_VER) && _MSC_VER < 1600 +typedef signed char drmp3_int8; +typedef unsigned char drmp3_uint8; +typedef signed short drmp3_int16; +typedef unsigned short drmp3_uint16; +typedef signed int drmp3_int32; +typedef unsigned int drmp3_uint32; +typedef signed __int64 drmp3_int64; +typedef unsigned __int64 drmp3_uint64; +#else +#include +typedef int8_t drmp3_int8; +typedef uint8_t drmp3_uint8; +typedef int16_t drmp3_int16; +typedef uint16_t drmp3_uint16; +typedef int32_t drmp3_int32; +typedef uint32_t drmp3_uint32; +typedef int64_t drmp3_int64; +typedef uint64_t drmp3_uint64; +#endif +typedef drmp3_uint8 drmp3_bool8; +typedef drmp3_uint32 drmp3_bool32; +#define DRMP3_TRUE 1 +#define DRMP3_FALSE 0 + +#define DRMP3_MAX_SAMPLES_PER_FRAME (1152*2) + + +// Low Level Push API +// ================== +typedef struct +{ + int frame_bytes; + int channels; + int hz; + int layer; + int bitrate_kbps; +} drmp3dec_frame_info; + +typedef struct +{ + float mdct_overlap[2][9*32]; + float qmf_state[15*2*32]; + int reserv; + int free_format_bytes; + unsigned char header[4]; + unsigned char reserv_buf[511]; +} drmp3dec; + +// Initializes a low level decoder. +void drmp3dec_init(drmp3dec *dec); + +// Reads a frame from a low level decoder. +int drmp3dec_decode_frame(drmp3dec *dec, const unsigned char *mp3, int mp3_bytes, short *pcm, drmp3dec_frame_info *info); + + +// Main API (Pull API) +// =================== + +typedef struct drmp3_src drmp3_src; +typedef drmp3_uint64 (* drmp3_src_read_proc)(drmp3_src* pSRC, drmp3_uint64 frameCount, void* pFramesOut, void* pUserData); // Returns the number of frames that were read. + +typedef enum +{ + drmp3_src_algorithm_none, + drmp3_src_algorithm_linear +} drmp3_src_algorithm; + +#define DRMP3_SRC_CACHE_SIZE_IN_FRAMES 512 +typedef struct +{ + drmp3_src* pSRC; + float pCachedFrames[2 * DRMP3_SRC_CACHE_SIZE_IN_FRAMES]; + drmp3_uint32 cachedFrameCount; + drmp3_uint32 iNextFrame; +} drmp3_src_cache; + +typedef struct +{ + drmp3_uint32 sampleRateIn; + drmp3_uint32 sampleRateOut; + drmp3_uint32 channels; + drmp3_src_algorithm algorithm; + drmp3_uint32 cacheSizeInFrames; // The number of frames to read from the client at a time. +} drmp3_src_config; + +struct drmp3_src +{ + drmp3_src_config config; + drmp3_src_read_proc onRead; + void* pUserData; + float bin[256]; + drmp3_src_cache cache; // <-- For simplifying and optimizing client -> memory reading. + union + { + struct + { + float alpha; + drmp3_bool32 isPrevFramesLoaded : 1; + drmp3_bool32 isNextFramesLoaded : 1; + } linear; + } algo; +}; + +typedef enum +{ + drmp3_seek_origin_start, + drmp3_seek_origin_current +} drmp3_seek_origin; + +// Callback for when data is read. Return value is the number of bytes actually read. +// +// pUserData [in] The user data that was passed to drmp3_init(), drmp3_open() and family. +// pBufferOut [out] The output buffer. +// bytesToRead [in] The number of bytes to read. +// +// Returns the number of bytes actually read. +// +// A return value of less than bytesToRead indicates the end of the stream. Do _not_ return from this callback until +// either the entire bytesToRead is filled or you have reached the end of the stream. +typedef size_t (* drmp3_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); + +// Callback for when data needs to be seeked. +// +// pUserData [in] The user data that was passed to drmp3_init(), drmp3_open() and family. +// offset [in] The number of bytes to move, relative to the origin. Will never be negative. +// origin [in] The origin of the seek - the current position or the start of the stream. +// +// Returns whether or not the seek was successful. +// +// Whether or not it is relative to the beginning or current position is determined by the "origin" parameter which +// will be either drmp3_seek_origin_start or drmp3_seek_origin_current. +typedef drmp3_bool32 (* drmp3_seek_proc)(void* pUserData, int offset, drmp3_seek_origin origin); + +typedef struct +{ + drmp3_uint32 outputChannels; + drmp3_uint32 outputSampleRate; +} drmp3_config; + +typedef struct +{ + drmp3dec decoder; + drmp3dec_frame_info frameInfo; + drmp3_uint32 channels; + drmp3_uint32 sampleRate; + drmp3_read_proc onRead; + drmp3_seek_proc onSeek; + void* pUserData; + drmp3_uint32 frameChannels; // The number of channels in the currently loaded MP3 frame. Internal use only. + drmp3_uint32 frameSampleRate; // The sample rate of the currently loaded MP3 frame. Internal use only. + drmp3_uint32 framesConsumed; + drmp3_uint32 framesRemaining; + drmp3_int16 frames[DRMP3_MAX_SAMPLES_PER_FRAME]; + drmp3_src src; + size_t dataSize; + size_t dataCapacity; + drmp3_uint8* pData; + drmp3_bool32 atEnd : 1; + struct + { + const drmp3_uint8* pData; + size_t dataSize; + size_t currentReadPos; + } memory; // Only used for decoders that were opened against a block of memory. +} drmp3; + +// Initializes an MP3 decoder. +// +// onRead [in] The function to call when data needs to be read from the client. +// onSeek [in] The function to call when the read position of the client data needs to move. +// pUserData [in, optional] A pointer to application defined data that will be passed to onRead and onSeek. +// +// Returns true if successful; false otherwise. +// +// Close the loader with drmp3_uninit(). +// +// See also: drmp3_init_file(), drmp3_init_memory(), drmp3_uninit() +drmp3_bool32 drmp3_init(drmp3* pMP3, drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, const drmp3_config* pConfig); + +// Initializes an MP3 decoder from a block of memory. +// +// This does not create a copy of the data. It is up to the application to ensure the buffer remains valid for +// the lifetime of the drmp3 object. +// +// The buffer should contain the contents of the entire MP3 file. +drmp3_bool32 drmp3_init_memory(drmp3* pMP3, const void* pData, size_t dataSize, const drmp3_config* pConfig); + +#ifndef DR_MP3_NO_STDIO +// Initializes an MP3 decoder from a file. +// +// This holds the internal FILE object until drmp3_uninit() is called. Keep this in mind if you're caching drmp3 +// objects because the operating system may restrict the number of file handles an application can have open at +// any given time. +drmp3_bool32 drmp3_init_file(drmp3* pMP3, const char* filePath, const drmp3_config* pConfig); +#endif + +// Uninitializes an MP3 decoder. +void drmp3_uninit(drmp3* pMP3); + +// Reads PCM frames as interleaved 32-bit IEEE floating point PCM. +// +// Note that framesToRead specifies the number of PCM frames to read, _not_ the number of MP3 frames. +drmp3_uint64 drmp3_read_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBufferOut); + +// Seeks to a specific frame. +// +// Note that this is _not_ an MP3 frame, but rather a PCM frame. +drmp3_bool32 drmp3_seek_to_frame(drmp3* pMP3, drmp3_uint64 frameIndex); + + +// Opens an decodes an entire MP3 stream as a single operation. +// +// pConfig is both an input and output. On input it contains what you want. On output it contains what you got. +// +// Free the returned pointer with drmp3_free(). +float* drmp3_open_and_decode_f32(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount); +float* drmp3_open_and_decode_memory_f32(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount); +#ifndef DR_MP3_NO_STDIO +float* drmp3_open_and_decode_file_f32(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount); +#endif + +// Frees any memory that was allocated by a public drmp3 API. +void drmp3_free(void* p); + +#ifdef __cplusplus +} +#endif +#endif // dr_mp3_h + + +///////////////////////////////////////////////////// +// +// IMPLEMENTATION +// +///////////////////////////////////////////////////// +#ifdef DR_MP3_IMPLEMENTATION +#include +#include +#include +#include // For INT_MAX + +// Disable SIMD when compiling with TCC for now. +#if defined(__TINYC__) +#define DR_MP3_NO_SIMD +#endif + +#define DRMP3_MAX_FREE_FORMAT_FRAME_SIZE 2304 /* more than ISO spec's */ +#define DRMP3_MAX_FRAME_SYNC_MATCHES 10 + +#define DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES DRMP3_MAX_FREE_FORMAT_FRAME_SIZE /* MUST be >= 320000/8/32000*1152 = 1440 */ + +#define DRMP3_MAX_BITRESERVOIR_BYTES 511 +#define DRMP3_SHORT_BLOCK_TYPE 2 +#define DRMP3_STOP_BLOCK_TYPE 3 +#define DRMP3_MODE_MONO 3 +#define DRMP3_MODE_JOINT_STEREO 1 +#define DRMP3_HDR_SIZE 4 +#define DRMP3_HDR_IS_MONO(h) (((h[3]) & 0xC0) == 0xC0) +#define DRMP3_HDR_IS_MS_STEREO(h) (((h[3]) & 0xE0) == 0x60) +#define DRMP3_HDR_IS_FREE_FORMAT(h) (((h[2]) & 0xF0) == 0) +#define DRMP3_HDR_IS_CRC(h) (!((h[1]) & 1)) +#define DRMP3_HDR_TEST_PADDING(h) ((h[2]) & 0x2) +#define DRMP3_HDR_TEST_MPEG1(h) ((h[1]) & 0x8) +#define DRMP3_HDR_TEST_NOT_MPEG25(h) ((h[1]) & 0x10) +#define DRMP3_HDR_TEST_I_STEREO(h) ((h[3]) & 0x10) +#define DRMP3_HDR_TEST_MS_STEREO(h) ((h[3]) & 0x20) +#define DRMP3_HDR_GET_STEREO_MODE(h) (((h[3]) >> 6) & 3) +#define DRMP3_HDR_GET_STEREO_MODE_EXT(h) (((h[3]) >> 4) & 3) +#define DRMP3_HDR_GET_LAYER(h) (((h[1]) >> 1) & 3) +#define DRMP3_HDR_GET_BITRATE(h) ((h[2]) >> 4) +#define DRMP3_HDR_GET_SAMPLE_RATE(h) (((h[2]) >> 2) & 3) +#define DRMP3_HDR_GET_MY_SAMPLE_RATE(h) (DRMP3_HDR_GET_SAMPLE_RATE(h) + (((h[1] >> 3) & 1) + ((h[1] >> 4) & 1))*3) +#define DRMP3_HDR_IS_FRAME_576(h) ((h[1] & 14) == 2) +#define DRMP3_HDR_IS_LAYER_1(h) ((h[1] & 6) == 6) + +#define DRMP3_BITS_DEQUANTIZER_OUT -1 +#define DRMP3_MAX_SCF (255 + DRMP3_BITS_DEQUANTIZER_OUT*4 - 210) +#define DRMP3_MAX_SCFI ((DRMP3_MAX_SCF + 3) & ~3) + +#define DRMP3_MIN(a, b) ((a) > (b) ? (b) : (a)) +#define DRMP3_MAX(a, b) ((a) < (b) ? (b) : (a)) + +#if !defined(DR_MP3_NO_SIMD) + +#if !defined(DR_MP3_ONLY_SIMD) && (defined(_M_X64) || defined(_M_ARM64) || defined(__x86_64__) || defined(__aarch64__)) +/* x64 always have SSE2, arm64 always have neon, no need for generic code */ +#define DR_MP3_ONLY_SIMD +#endif + +#if (defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))) || ((defined(__i386__) || defined(__x86_64__)) && defined(__SSE2__)) +#if defined(_MSC_VER) +#include +#endif +#include +#define DRMP3_HAVE_SSE 1 +#define DRMP3_HAVE_SIMD 1 +#define DRMP3_VSTORE _mm_storeu_ps +#define DRMP3_VLD _mm_loadu_ps +#define DRMP3_VSET _mm_set1_ps +#define DRMP3_VADD _mm_add_ps +#define DRMP3_VSUB _mm_sub_ps +#define DRMP3_VMUL _mm_mul_ps +#define DRMP3_VMAC(a, x, y) _mm_add_ps(a, _mm_mul_ps(x, y)) +#define DRMP3_VMSB(a, x, y) _mm_sub_ps(a, _mm_mul_ps(x, y)) +#define DRMP3_VMUL_S(x, s) _mm_mul_ps(x, _mm_set1_ps(s)) +#define DRMP3_VREV(x) _mm_shuffle_ps(x, x, _MM_SHUFFLE(0, 1, 2, 3)) +typedef __m128 drmp3_f4; +#if defined(_MSC_VER) || defined(DR_MP3_ONLY_SIMD) +#define drmp3_cpuid __cpuid +#else +static __inline__ __attribute__((always_inline)) void drmp3_cpuid(int CPUInfo[], const int InfoType) +{ +#if defined(__PIC__) + __asm__ __volatile__( +#if defined(__x86_64__) + "push %%rbx\n" + "cpuid\n" + "xchgl %%ebx, %1\n" + "pop %%rbx\n" +#else + "xchgl %%ebx, %1\n" + "cpuid\n" + "xchgl %%ebx, %1\n" +#endif + : "=a" (CPUInfo[0]), "=r" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) + : "a" (InfoType)); +#else + __asm__ __volatile__( + "cpuid" + : "=a" (CPUInfo[0]), "=b" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) + : "a" (InfoType)); +#endif +} +#endif +static int drmp3_have_simd() +{ +#ifdef DR_MP3_ONLY_SIMD + return 1; +#else + static int g_have_simd; + int CPUInfo[4]; +#ifdef MINIMP3_TEST + static int g_counter; + if (g_counter++ > 100) + goto test_nosimd; +#endif + if (g_have_simd) + return g_have_simd - 1; + drmp3_cpuid(CPUInfo, 0); + if (CPUInfo[0] > 0) + { + drmp3_cpuid(CPUInfo, 1); + g_have_simd = (CPUInfo[3] & (1 << 26)) + 1; /* SSE2 */ + return g_have_simd - 1; + } +#ifdef MINIMP3_TEST +test_nosimd: +#endif + g_have_simd = 1; + return 0; +#endif +} +#elif defined(__ARM_NEON) || defined(__aarch64__) +#include +#define DRMP3_HAVE_SIMD 1 +#define DRMP3_VSTORE vst1q_f32 +#define DRMP3_VLD vld1q_f32 +#define DRMP3_VSET vmovq_n_f32 +#define DRMP3_VADD vaddq_f32 +#define DRMP3_VSUB vsubq_f32 +#define DRMP3_VMUL vmulq_f32 +#define DRMP3_VMAC(a, x, y) vmlaq_f32(a, x, y) +#define DRMP3_VMSB(a, x, y) vmlsq_f32(a, x, y) +#define DRMP3_VMUL_S(x, s) vmulq_f32(x, vmovq_n_f32(s)) +#define DRMP3_VREV(x) vcombine_f32(vget_high_f32(vrev64q_f32(x)), vget_low_f32(vrev64q_f32(x))) +typedef float32x4_t drmp3_f4; +static int drmp3_have_simd() +{ /* TODO: detect neon for !DR_MP3_ONLY_SIMD */ + return 1; +} +#else +#define DRMP3_HAVE_SIMD 0 +#ifdef DR_MP3_ONLY_SIMD +#error DR_MP3_ONLY_SIMD used, but SSE/NEON not enabled +#endif +#endif + +#else + +#define DRMP3_HAVE_SIMD 0 + +#endif + +typedef struct +{ + const drmp3_uint8 *buf; + int pos; + int limit; +} drmp3_bs; + +typedef struct +{ + drmp3_uint8 total_bands; + drmp3_uint8 stereo_bands; + drmp3_uint8 bitalloc[64]; + drmp3_uint8 scfcod[64]; + float scf[3*64]; +} drmp3_L12_scale_info; + +typedef struct +{ + drmp3_uint8 tab_offset; + drmp3_uint8 code_tab_width; + drmp3_uint8 band_count; +} drmp3_L12_subband_alloc; + +typedef struct +{ + const drmp3_uint8 *sfbtab; + drmp3_uint16 part_23_length; + drmp3_uint16 big_values; + drmp3_uint16 scalefac_compress; + drmp3_uint8 global_gain; + drmp3_uint8 block_type; + drmp3_uint8 mixed_block_flag; + drmp3_uint8 n_long_sfb; + drmp3_uint8 n_short_sfb; + drmp3_uint8 table_select[3]; + drmp3_uint8 region_count[3]; + drmp3_uint8 subblock_gain[3]; + drmp3_uint8 preflag; + drmp3_uint8 scalefac_scale; + drmp3_uint8 count1_table; + drmp3_uint8 scfsi; +} drmp3_L3_gr_info; + +typedef struct +{ + drmp3_bs bs; + drmp3_uint8 maindata[DRMP3_MAX_BITRESERVOIR_BYTES + DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES]; + drmp3_L3_gr_info gr_info[4]; + float grbuf[2][576]; + float scf[40]; + drmp3_uint8 ist_pos[2][39]; + float syn[18 + 15][2*32]; +} drmp3dec_scratch; + +static void drmp3_bs_init(drmp3_bs *bs, const drmp3_uint8 *data, int bytes) +{ + bs->buf = data; + bs->pos = 0; + bs->limit = bytes*8; +} + +static drmp3_uint32 drmp3_bs_get_bits(drmp3_bs *bs, int n) +{ + drmp3_uint32 next, cache = 0, s = bs->pos & 7; + int shl = n + s; + const drmp3_uint8 *p = bs->buf + (bs->pos >> 3); + if ((bs->pos += n) > bs->limit) + return 0; + next = *p++ & (255 >> s); + while ((shl -= 8) > 0) + { + cache |= next << shl; + next = *p++; + } + return cache | (next >> -shl); +} + +static int drmp3_hdr_valid(const drmp3_uint8 *h) +{ + return h[0] == 0xff && + ((h[1] & 0xF0) == 0xf0 || (h[1] & 0xFE) == 0xe2) && + (DRMP3_HDR_GET_LAYER(h) != 0) && + (DRMP3_HDR_GET_BITRATE(h) != 15) && + (DRMP3_HDR_GET_SAMPLE_RATE(h) != 3); +} + +static int drmp3_hdr_compare(const drmp3_uint8 *h1, const drmp3_uint8 *h2) +{ + return drmp3_hdr_valid(h2) && + ((h1[1] ^ h2[1]) & 0xFE) == 0 && + ((h1[2] ^ h2[2]) & 0x0C) == 0 && + !(DRMP3_HDR_IS_FREE_FORMAT(h1) ^ DRMP3_HDR_IS_FREE_FORMAT(h2)); +} + +static unsigned drmp3_hdr_bitrate_kbps(const drmp3_uint8 *h) +{ + static const drmp3_uint8 halfrate[2][3][15] = { + { { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,16,24,28,32,40,48,56,64,72,80,88,96,112,128 } }, + { { 0,16,20,24,28,32,40,48,56,64,80,96,112,128,160 }, { 0,16,24,28,32,40,48,56,64,80,96,112,128,160,192 }, { 0,16,32,48,64,80,96,112,128,144,160,176,192,208,224 } }, + }; + return 2*halfrate[!!DRMP3_HDR_TEST_MPEG1(h)][DRMP3_HDR_GET_LAYER(h) - 1][DRMP3_HDR_GET_BITRATE(h)]; +} + +static unsigned drmp3_hdr_sample_rate_hz(const drmp3_uint8 *h) +{ + static const unsigned g_hz[3] = { 44100, 48000, 32000 }; + return g_hz[DRMP3_HDR_GET_SAMPLE_RATE(h)] >> (int)!DRMP3_HDR_TEST_MPEG1(h) >> (int)!DRMP3_HDR_TEST_NOT_MPEG25(h); +} + +static unsigned drmp3_hdr_frame_samples(const drmp3_uint8 *h) +{ + return DRMP3_HDR_IS_LAYER_1(h) ? 384 : (1152 >> (int)DRMP3_HDR_IS_FRAME_576(h)); +} + +static int drmp3_hdr_frame_bytes(const drmp3_uint8 *h, int free_format_size) +{ + int frame_bytes = drmp3_hdr_frame_samples(h)*drmp3_hdr_bitrate_kbps(h)*125/drmp3_hdr_sample_rate_hz(h); + if (DRMP3_HDR_IS_LAYER_1(h)) + { + frame_bytes &= ~3; /* slot align */ + } + return frame_bytes ? frame_bytes : free_format_size; +} + +static int drmp3_hdr_padding(const drmp3_uint8 *h) +{ + return DRMP3_HDR_TEST_PADDING(h) ? (DRMP3_HDR_IS_LAYER_1(h) ? 4 : 1) : 0; +} + +#ifndef DR_MP3_ONLY_MP3 +static const drmp3_L12_subband_alloc *drmp3_L12_subband_alloc_table(const drmp3_uint8 *hdr, drmp3_L12_scale_info *sci) +{ + const drmp3_L12_subband_alloc *alloc; + int mode = DRMP3_HDR_GET_STEREO_MODE(hdr); + int nbands, stereo_bands = (mode == DRMP3_MODE_MONO) ? 0 : (mode == DRMP3_MODE_JOINT_STEREO) ? (DRMP3_HDR_GET_STEREO_MODE_EXT(hdr) << 2) + 4 : 32; + + if (DRMP3_HDR_IS_LAYER_1(hdr)) + { + static const drmp3_L12_subband_alloc g_alloc_L1[] = { { 76, 4, 32 } }; + alloc = g_alloc_L1; + nbands = 32; + } else if (!DRMP3_HDR_TEST_MPEG1(hdr)) + { + static const drmp3_L12_subband_alloc g_alloc_L2M2[] = { { 60, 4, 4 }, { 44, 3, 7 }, { 44, 2, 19 } }; + alloc = g_alloc_L2M2; + nbands = 30; + } else + { + static const drmp3_L12_subband_alloc g_alloc_L2M1[] = { { 0, 4, 3 }, { 16, 4, 8 }, { 32, 3, 12 }, { 40, 2, 7 } }; + int sample_rate_idx = DRMP3_HDR_GET_SAMPLE_RATE(hdr); + unsigned kbps = drmp3_hdr_bitrate_kbps(hdr) >> (int)(mode != DRMP3_MODE_MONO); + if (!kbps) /* free-format */ + { + kbps = 192; + } + + alloc = g_alloc_L2M1; + nbands = 27; + if (kbps < 56) + { + static const drmp3_L12_subband_alloc g_alloc_L2M1_lowrate[] = { { 44, 4, 2 }, { 44, 3, 10 } }; + alloc = g_alloc_L2M1_lowrate; + nbands = sample_rate_idx == 2 ? 12 : 8; + } else if (kbps >= 96 && sample_rate_idx != 1) + { + nbands = 30; + } + } + + sci->total_bands = (drmp3_uint8)nbands; + sci->stereo_bands = (drmp3_uint8)DRMP3_MIN(stereo_bands, nbands); + + return alloc; +} + +static void drmp3_L12_read_scalefactors(drmp3_bs *bs, drmp3_uint8 *pba, drmp3_uint8 *scfcod, int bands, float *scf) +{ + static const float g_deq_L12[18*3] = { +#define DRMP3_DQ(x) 9.53674316e-07f/x, 7.56931807e-07f/x, 6.00777173e-07f/x + DRMP3_DQ(3),DRMP3_DQ(7),DRMP3_DQ(15),DRMP3_DQ(31),DRMP3_DQ(63),DRMP3_DQ(127),DRMP3_DQ(255),DRMP3_DQ(511),DRMP3_DQ(1023),DRMP3_DQ(2047),DRMP3_DQ(4095),DRMP3_DQ(8191),DRMP3_DQ(16383),DRMP3_DQ(32767),DRMP3_DQ(65535),DRMP3_DQ(3),DRMP3_DQ(5),DRMP3_DQ(9) + }; + int i, m; + for (i = 0; i < bands; i++) + { + float s = 0; + int ba = *pba++; + int mask = ba ? 4 + ((19 >> scfcod[i]) & 3) : 0; + for (m = 4; m; m >>= 1) + { + if (mask & m) + { + int b = drmp3_bs_get_bits(bs, 6); + s = g_deq_L12[ba*3 - 6 + b % 3]*(1 << 21 >> b/3); + } + *scf++ = s; + } + } +} + +static void drmp3_L12_read_scale_info(const drmp3_uint8 *hdr, drmp3_bs *bs, drmp3_L12_scale_info *sci) +{ + static const drmp3_uint8 g_bitalloc_code_tab[] = { + 0,17, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16, + 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,16, + 0,17,18, 3,19,4,5,16, + 0,17,18,16, + 0,17,18,19, 4,5,6, 7,8, 9,10,11,12,13,14,15, + 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,14, + 0, 2, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16 + }; + const drmp3_L12_subband_alloc *subband_alloc = drmp3_L12_subband_alloc_table(hdr, sci); + + int i, k = 0, ba_bits = 0; + const drmp3_uint8 *ba_code_tab = g_bitalloc_code_tab; + + for (i = 0; i < sci->total_bands; i++) + { + drmp3_uint8 ba; + if (i == k) + { + k += subband_alloc->band_count; + ba_bits = subband_alloc->code_tab_width; + ba_code_tab = g_bitalloc_code_tab + subband_alloc->tab_offset; + subband_alloc++; + } + ba = ba_code_tab[drmp3_bs_get_bits(bs, ba_bits)]; + sci->bitalloc[2*i] = ba; + if (i < sci->stereo_bands) + { + ba = ba_code_tab[drmp3_bs_get_bits(bs, ba_bits)]; + } + sci->bitalloc[2*i + 1] = sci->stereo_bands ? ba : 0; + } + + for (i = 0; i < 2*sci->total_bands; i++) + { + sci->scfcod[i] = (drmp3_uint8)(sci->bitalloc[i] ? DRMP3_HDR_IS_LAYER_1(hdr) ? 2 : drmp3_bs_get_bits(bs, 2) : 6); + } + + drmp3_L12_read_scalefactors(bs, sci->bitalloc, sci->scfcod, sci->total_bands*2, sci->scf); + + for (i = sci->stereo_bands; i < sci->total_bands; i++) + { + sci->bitalloc[2*i + 1] = 0; + } +} + +static int drmp3_L12_dequantize_granule(float *grbuf, drmp3_bs *bs, drmp3_L12_scale_info *sci, int group_size) +{ + int i, j, k, choff = 576; + for (j = 0; j < 4; j++) + { + float *dst = grbuf + group_size*j; + for (i = 0; i < 2*sci->total_bands; i++) + { + int ba = sci->bitalloc[i]; + if (ba != 0) + { + if (ba < 17) + { + int half = (1 << (ba - 1)) - 1; + for (k = 0; k < group_size; k++) + { + dst[k] = (float)((int)drmp3_bs_get_bits(bs, ba) - half); + } + } else + { + unsigned mod = (2 << (ba - 17)) + 1; /* 3, 5, 9 */ + unsigned code = drmp3_bs_get_bits(bs, mod + 2 - (mod >> 3)); /* 5, 7, 10 */ + for (k = 0; k < group_size; k++, code /= mod) + { + dst[k] = (float)((int)(code % mod - mod/2)); + } + } + } + dst += choff; + choff = 18 - choff; + } + } + return group_size*4; +} + +static void drmp3_L12_apply_scf_384(drmp3_L12_scale_info *sci, const float *scf, float *dst) +{ + int i, k; + memcpy(dst + 576 + sci->stereo_bands*18, dst + sci->stereo_bands*18, (sci->total_bands - sci->stereo_bands)*18*sizeof(float)); + for (i = 0; i < sci->total_bands; i++, dst += 18, scf += 6) + { + for (k = 0; k < 12; k++) + { + dst[k + 0] *= scf[0]; + dst[k + 576] *= scf[3]; + } + } +} +#endif + +static int drmp3_L3_read_side_info(drmp3_bs *bs, drmp3_L3_gr_info *gr, const drmp3_uint8 *hdr) +{ + static const drmp3_uint8 g_scf_long[9][23] = { + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 12,12,12,12,12,12,16,20,24,28,32,40,48,56,64,76,90,2,2,2,2,2,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,18,22,26,32,38,46,54,62,70,76,36,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 4,4,4,4,4,4,6,6,8,8,10,12,16,20,24,28,34,42,50,54,76,158,0 }, + { 4,4,4,4,4,4,6,6,6,8,10,12,16,18,22,28,34,40,46,54,54,192,0 }, + { 4,4,4,4,4,4,6,6,8,10,12,16,20,24,30,38,46,56,68,84,102,26,0 } + }; + static const drmp3_uint8 g_scf_short[9][40] = { + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 8,8,8,8,8,8,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,32,32,32,44,44,44,12,12,12,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,22,22,22,30,30,30,56,56,56,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,10,10,10,12,12,12,14,14,14,16,16,16,20,20,20,26,26,26,66,66,66,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,12,12,12,16,16,16,20,20,20,26,26,26,34,34,34,42,42,42,12,12,12,0 } + }; + static const drmp3_uint8 g_scf_mixed[9][40] = { + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 12,12,12,4,4,4,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, + { 6,6,6,6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,32,32,32,44,44,44,12,12,12,0 }, + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,22,22,22,30,30,30,56,56,56,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,6,6,6,10,10,10,12,12,12,14,14,14,16,16,16,20,20,20,26,26,26,66,66,66,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,8,8,8,12,12,12,16,16,16,20,20,20,26,26,26,34,34,34,42,42,42,12,12,12,0 } + }; + + unsigned tables, scfsi = 0; + int main_data_begin, part_23_sum = 0; + int sr_idx = DRMP3_HDR_GET_MY_SAMPLE_RATE(hdr); + int gr_count = DRMP3_HDR_IS_MONO(hdr) ? 1 : 2; + + if (DRMP3_HDR_TEST_MPEG1(hdr)) + { + gr_count *= 2; + main_data_begin = drmp3_bs_get_bits(bs, 9); + scfsi = drmp3_bs_get_bits(bs, 7 + gr_count); + } else + { + main_data_begin = drmp3_bs_get_bits(bs, 8 + gr_count) >> gr_count; + } + + do + { + if (DRMP3_HDR_IS_MONO(hdr)) + { + scfsi <<= 4; + } + gr->part_23_length = (drmp3_uint16)drmp3_bs_get_bits(bs, 12); + part_23_sum += gr->part_23_length; + gr->big_values = (drmp3_uint16)drmp3_bs_get_bits(bs, 9); + if (gr->big_values > 288) + { + return -1; + } + gr->global_gain = (drmp3_uint8)drmp3_bs_get_bits(bs, 8); + gr->scalefac_compress = (drmp3_uint16)drmp3_bs_get_bits(bs, DRMP3_HDR_TEST_MPEG1(hdr) ? 4 : 9); + gr->sfbtab = g_scf_long[sr_idx]; + gr->n_long_sfb = 22; + gr->n_short_sfb = 0; + if (drmp3_bs_get_bits(bs, 1)) + { + gr->block_type = (drmp3_uint8)drmp3_bs_get_bits(bs, 2); + if (!gr->block_type) + { + return -1; + } + gr->mixed_block_flag = (drmp3_uint8)drmp3_bs_get_bits(bs, 1); + gr->region_count[0] = 7; + gr->region_count[1] = 255; + if (gr->block_type == DRMP3_SHORT_BLOCK_TYPE) + { + scfsi &= 0x0F0F; + if (!gr->mixed_block_flag) + { + gr->region_count[0] = 8; + gr->sfbtab = g_scf_short[sr_idx]; + gr->n_long_sfb = 0; + gr->n_short_sfb = 39; + } else + { + gr->sfbtab = g_scf_mixed[sr_idx]; + gr->n_long_sfb = DRMP3_HDR_TEST_MPEG1(hdr) ? 8 : 6; + gr->n_short_sfb = 30; + } + } + tables = drmp3_bs_get_bits(bs, 10); + tables <<= 5; + gr->subblock_gain[0] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + gr->subblock_gain[1] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + gr->subblock_gain[2] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + } else + { + gr->block_type = 0; + gr->mixed_block_flag = 0; + tables = drmp3_bs_get_bits(bs, 15); + gr->region_count[0] = (drmp3_uint8)drmp3_bs_get_bits(bs, 4); + gr->region_count[1] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + gr->region_count[2] = 255; + } + gr->table_select[0] = (drmp3_uint8)(tables >> 10); + gr->table_select[1] = (drmp3_uint8)((tables >> 5) & 31); + gr->table_select[2] = (drmp3_uint8)((tables) & 31); + gr->preflag = (drmp3_uint8)(DRMP3_HDR_TEST_MPEG1(hdr) ? drmp3_bs_get_bits(bs, 1) : (gr->scalefac_compress >= 500)); + gr->scalefac_scale = (drmp3_uint8)drmp3_bs_get_bits(bs, 1); + gr->count1_table = (drmp3_uint8)drmp3_bs_get_bits(bs, 1); + gr->scfsi = (drmp3_uint8)((scfsi >> 12) & 15); + scfsi <<= 4; + gr++; + } while(--gr_count); + + if (part_23_sum + bs->pos > bs->limit + main_data_begin*8) + { + return -1; + } + + return main_data_begin; +} + +static void drmp3_L3_read_scalefactors(drmp3_uint8 *scf, drmp3_uint8 *ist_pos, const drmp3_uint8 *scf_size, const drmp3_uint8 *scf_count, drmp3_bs *bitbuf, int scfsi) +{ + int i, k; + for (i = 0; i < 4 && scf_count[i]; i++, scfsi *= 2) + { + int cnt = scf_count[i]; + if (scfsi & 8) + { + memcpy(scf, ist_pos, cnt); + } else + { + int bits = scf_size[i]; + if (!bits) + { + memset(scf, 0, cnt); + memset(ist_pos, 0, cnt); + } else + { + int max_scf = (scfsi < 0) ? (1 << bits) - 1 : -1; + for (k = 0; k < cnt; k++) + { + int s = drmp3_bs_get_bits(bitbuf, bits); + ist_pos[k] = (drmp3_uint8)(s == max_scf ? -1 : s); + scf[k] = (drmp3_uint8)s; + } + } + } + ist_pos += cnt; + scf += cnt; + } + scf[0] = scf[1] = scf[2] = 0; +} + +static float drmp3_L3_ldexp_q2(float y, int exp_q2) +{ + static const float g_expfrac[4] = { 9.31322575e-10f,7.83145814e-10f,6.58544508e-10f,5.53767716e-10f }; + int e; + do + { + e = DRMP3_MIN(30*4, exp_q2); + y *= g_expfrac[e & 3]*(1 << 30 >> (e >> 2)); + } while ((exp_q2 -= e) > 0); + return y; +} + +static void drmp3_L3_decode_scalefactors(const drmp3_uint8 *hdr, drmp3_uint8 *ist_pos, drmp3_bs *bs, const drmp3_L3_gr_info *gr, float *scf, int ch) +{ + static const drmp3_uint8 g_scf_partitions[3][28] = { + { 6,5,5, 5,6,5,5,5,6,5, 7,3,11,10,0,0, 7, 7, 7,0, 6, 6,6,3, 8, 8,5,0 }, + { 8,9,6,12,6,9,9,9,6,9,12,6,15,18,0,0, 6,15,12,0, 6,12,9,6, 6,18,9,0 }, + { 9,9,6,12,9,9,9,9,9,9,12,6,18,18,0,0,12,12,12,0,12, 9,9,6,15,12,9,0 } + }; + const drmp3_uint8 *scf_partition = g_scf_partitions[!!gr->n_short_sfb + !gr->n_long_sfb]; + drmp3_uint8 scf_size[4], iscf[40]; + int i, scf_shift = gr->scalefac_scale + 1, gain_exp, scfsi = gr->scfsi; + float gain; + + if (DRMP3_HDR_TEST_MPEG1(hdr)) + { + static const drmp3_uint8 g_scfc_decode[16] = { 0,1,2,3, 12,5,6,7, 9,10,11,13, 14,15,18,19 }; + int part = g_scfc_decode[gr->scalefac_compress]; + scf_size[1] = scf_size[0] = (drmp3_uint8)(part >> 2); + scf_size[3] = scf_size[2] = (drmp3_uint8)(part & 3); + } else + { + static const drmp3_uint8 g_mod[6*4] = { 5,5,4,4,5,5,4,1,4,3,1,1,5,6,6,1,4,4,4,1,4,3,1,1 }; + int k, modprod, sfc, ist = DRMP3_HDR_TEST_I_STEREO(hdr) && ch; + sfc = gr->scalefac_compress >> ist; + for (k = ist*3*4; sfc >= 0; sfc -= modprod, k += 4) + { + for (modprod = 1, i = 3; i >= 0; i--) + { + scf_size[i] = (drmp3_uint8)(sfc / modprod % g_mod[k + i]); + modprod *= g_mod[k + i]; + } + } + scf_partition += k; + scfsi = -16; + } + drmp3_L3_read_scalefactors(iscf, ist_pos, scf_size, scf_partition, bs, scfsi); + + if (gr->n_short_sfb) + { + int sh = 3 - scf_shift; + for (i = 0; i < gr->n_short_sfb; i += 3) + { + iscf[gr->n_long_sfb + i + 0] += gr->subblock_gain[0] << sh; + iscf[gr->n_long_sfb + i + 1] += gr->subblock_gain[1] << sh; + iscf[gr->n_long_sfb + i + 2] += gr->subblock_gain[2] << sh; + } + } else if (gr->preflag) + { + static const drmp3_uint8 g_preamp[10] = { 1,1,1,1,2,2,3,3,3,2 }; + for (i = 0; i < 10; i++) + { + iscf[11 + i] += g_preamp[i]; + } + } + + gain_exp = gr->global_gain + DRMP3_BITS_DEQUANTIZER_OUT*4 - 210 - (DRMP3_HDR_IS_MS_STEREO(hdr) ? 2 : 0); + gain = drmp3_L3_ldexp_q2(1 << (DRMP3_MAX_SCFI/4), DRMP3_MAX_SCFI - gain_exp); + for (i = 0; i < (int)(gr->n_long_sfb + gr->n_short_sfb); i++) + { + scf[i] = drmp3_L3_ldexp_q2(gain, iscf[i] << scf_shift); + } +} + +static float drmp3_L3_pow_43(int x) +{ + static const float g_pow43[129] = { + 0,1,2.519842f,4.326749f,6.349604f,8.549880f,10.902724f,13.390518f,16.000000f,18.720754f,21.544347f,24.463781f,27.473142f,30.567351f,33.741992f,36.993181f,40.317474f,43.711787f,47.173345f,50.699631f,54.288352f,57.937408f,61.644865f,65.408941f,69.227979f,73.100443f,77.024898f,81.000000f,85.024491f,89.097188f,93.216975f,97.382800f,101.593667f,105.848633f,110.146801f,114.487321f,118.869381f,123.292209f,127.755065f,132.257246f,136.798076f,141.376907f,145.993119f,150.646117f,155.335327f,160.060199f,164.820202f,169.614826f,174.443577f,179.305980f,184.201575f,189.129918f,194.090580f,199.083145f,204.107210f,209.162385f,214.248292f,219.364564f,224.510845f,229.686789f,234.892058f,240.126328f,245.389280f,250.680604f,256.000000f,261.347174f,266.721841f,272.123723f,277.552547f,283.008049f,288.489971f,293.998060f,299.532071f,305.091761f,310.676898f,316.287249f,321.922592f,327.582707f,333.267377f,338.976394f,344.709550f,350.466646f,356.247482f,362.051866f,367.879608f,373.730522f,379.604427f,385.501143f,391.420496f,397.362314f,403.326427f,409.312672f,415.320884f,421.350905f,427.402579f,433.475750f,439.570269f,445.685987f,451.822757f,457.980436f,464.158883f,470.357960f,476.577530f,482.817459f,489.077615f,495.357868f,501.658090f,507.978156f,514.317941f,520.677324f,527.056184f,533.454404f,539.871867f,546.308458f,552.764065f,559.238575f,565.731879f,572.243870f,578.774440f,585.323483f,591.890898f,598.476581f,605.080431f,611.702349f,618.342238f,625.000000f,631.675540f,638.368763f,645.079578f + }; + float frac; + int sign, mult = 256; + + if (x < 129) + { + return g_pow43[x]; + } + + if (x < 1024) + { + mult = 16; + x <<= 3; + } + + sign = 2*x & 64; + frac = (float)((x & 63) - sign) / ((x & ~63) + sign); + return g_pow43[(x + sign) >> 6]*(1.f + frac*((4.f/3) + frac*(2.f/9)))*mult; +} + +static void drmp3_L3_huffman(float *dst, drmp3_bs *bs, const drmp3_L3_gr_info *gr_info, const float *scf, int layer3gr_limit) +{ + static const float g_pow43_signed[32] = { 0,0,1,-1,2.519842f,-2.519842f,4.326749f,-4.326749f,6.349604f,-6.349604f,8.549880f,-8.549880f,10.902724f,-10.902724f,13.390518f,-13.390518f,16.000000f,-16.000000f,18.720754f,-18.720754f,21.544347f,-21.544347f,24.463781f,-24.463781f,27.473142f,-27.473142f,30.567351f,-30.567351f,33.741992f,-33.741992f,36.993181f,-36.993181f }; + static const drmp3_int16 tab0[32] = { 0, }; + static const drmp3_int16 tab1[] = { 785,785,785,785,784,784,784,784,513,513,513,513,513,513,513,513,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256 }; + static const drmp3_int16 tab2[] = { -255,1313,1298,1282,785,785,785,785,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,290,288 }; + static const drmp3_int16 tab3[] = { -255,1313,1298,1282,769,769,769,769,529,529,529,529,529,529,529,529,528,528,528,528,528,528,528,528,512,512,512,512,512,512,512,512,290,288 }; + static const drmp3_int16 tab5[] = { -253,-318,-351,-367,785,785,785,785,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,819,818,547,547,275,275,275,275,561,560,515,546,289,274,288,258 }; + static const drmp3_int16 tab6[] = { -254,-287,1329,1299,1314,1312,1057,1057,1042,1042,1026,1026,784,784,784,784,529,529,529,529,529,529,529,529,769,769,769,769,768,768,768,768,563,560,306,306,291,259 }; + static const drmp3_int16 tab7[] = { -252,-413,-477,-542,1298,-575,1041,1041,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-383,-399,1107,1092,1106,1061,849,849,789,789,1104,1091,773,773,1076,1075,341,340,325,309,834,804,577,577,532,532,516,516,832,818,803,816,561,561,531,531,515,546,289,289,288,258 }; + static const drmp3_int16 tab8[] = { -252,-429,-493,-559,1057,1057,1042,1042,529,529,529,529,529,529,529,529,784,784,784,784,769,769,769,769,512,512,512,512,512,512,512,512,-382,1077,-415,1106,1061,1104,849,849,789,789,1091,1076,1029,1075,834,834,597,581,340,340,339,324,804,833,532,532,832,772,818,803,817,787,816,771,290,290,290,290,288,258 }; + static const drmp3_int16 tab9[] = { -253,-349,-414,-447,-463,1329,1299,-479,1314,1312,1057,1057,1042,1042,1026,1026,785,785,785,785,784,784,784,784,769,769,769,769,768,768,768,768,-319,851,821,-335,836,850,805,849,341,340,325,336,533,533,579,579,564,564,773,832,578,548,563,516,321,276,306,291,304,259 }; + static const drmp3_int16 tab10[] = { -251,-572,-733,-830,-863,-879,1041,1041,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-511,-527,-543,1396,1351,1381,1366,1395,1335,1380,-559,1334,1138,1138,1063,1063,1350,1392,1031,1031,1062,1062,1364,1363,1120,1120,1333,1348,881,881,881,881,375,374,359,373,343,358,341,325,791,791,1123,1122,-703,1105,1045,-719,865,865,790,790,774,774,1104,1029,338,293,323,308,-799,-815,833,788,772,818,803,816,322,292,307,320,561,531,515,546,289,274,288,258 }; + static const drmp3_int16 tab11[] = { -251,-525,-605,-685,-765,-831,-846,1298,1057,1057,1312,1282,785,785,785,785,784,784,784,784,769,769,769,769,512,512,512,512,512,512,512,512,1399,1398,1383,1367,1382,1396,1351,-511,1381,1366,1139,1139,1079,1079,1124,1124,1364,1349,1363,1333,882,882,882,882,807,807,807,807,1094,1094,1136,1136,373,341,535,535,881,775,867,822,774,-591,324,338,-671,849,550,550,866,864,609,609,293,336,534,534,789,835,773,-751,834,804,308,307,833,788,832,772,562,562,547,547,305,275,560,515,290,290 }; + static const drmp3_int16 tab12[] = { -252,-397,-477,-557,-622,-653,-719,-735,-750,1329,1299,1314,1057,1057,1042,1042,1312,1282,1024,1024,785,785,785,785,784,784,784,784,769,769,769,769,-383,1127,1141,1111,1126,1140,1095,1110,869,869,883,883,1079,1109,882,882,375,374,807,868,838,881,791,-463,867,822,368,263,852,837,836,-543,610,610,550,550,352,336,534,534,865,774,851,821,850,805,593,533,579,564,773,832,578,578,548,548,577,577,307,276,306,291,516,560,259,259 }; + static const drmp3_int16 tab13[] = { -250,-2107,-2507,-2764,-2909,-2974,-3007,-3023,1041,1041,1040,1040,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-767,-1052,-1213,-1277,-1358,-1405,-1469,-1535,-1550,-1582,-1614,-1647,-1662,-1694,-1726,-1759,-1774,-1807,-1822,-1854,-1886,1565,-1919,-1935,-1951,-1967,1731,1730,1580,1717,-1983,1729,1564,-1999,1548,-2015,-2031,1715,1595,-2047,1714,-2063,1610,-2079,1609,-2095,1323,1323,1457,1457,1307,1307,1712,1547,1641,1700,1699,1594,1685,1625,1442,1442,1322,1322,-780,-973,-910,1279,1278,1277,1262,1276,1261,1275,1215,1260,1229,-959,974,974,989,989,-943,735,478,478,495,463,506,414,-1039,1003,958,1017,927,942,987,957,431,476,1272,1167,1228,-1183,1256,-1199,895,895,941,941,1242,1227,1212,1135,1014,1014,490,489,503,487,910,1013,985,925,863,894,970,955,1012,847,-1343,831,755,755,984,909,428,366,754,559,-1391,752,486,457,924,997,698,698,983,893,740,740,908,877,739,739,667,667,953,938,497,287,271,271,683,606,590,712,726,574,302,302,738,736,481,286,526,725,605,711,636,724,696,651,589,681,666,710,364,467,573,695,466,466,301,465,379,379,709,604,665,679,316,316,634,633,436,436,464,269,424,394,452,332,438,363,347,408,393,448,331,422,362,407,392,421,346,406,391,376,375,359,1441,1306,-2367,1290,-2383,1337,-2399,-2415,1426,1321,-2431,1411,1336,-2447,-2463,-2479,1169,1169,1049,1049,1424,1289,1412,1352,1319,-2495,1154,1154,1064,1064,1153,1153,416,390,360,404,403,389,344,374,373,343,358,372,327,357,342,311,356,326,1395,1394,1137,1137,1047,1047,1365,1392,1287,1379,1334,1364,1349,1378,1318,1363,792,792,792,792,1152,1152,1032,1032,1121,1121,1046,1046,1120,1120,1030,1030,-2895,1106,1061,1104,849,849,789,789,1091,1076,1029,1090,1060,1075,833,833,309,324,532,532,832,772,818,803,561,561,531,560,515,546,289,274,288,258 }; + static const drmp3_int16 tab15[] = { -250,-1179,-1579,-1836,-1996,-2124,-2253,-2333,-2413,-2477,-2542,-2574,-2607,-2622,-2655,1314,1313,1298,1312,1282,785,785,785,785,1040,1040,1025,1025,768,768,768,768,-766,-798,-830,-862,-895,-911,-927,-943,-959,-975,-991,-1007,-1023,-1039,-1055,-1070,1724,1647,-1103,-1119,1631,1767,1662,1738,1708,1723,-1135,1780,1615,1779,1599,1677,1646,1778,1583,-1151,1777,1567,1737,1692,1765,1722,1707,1630,1751,1661,1764,1614,1736,1676,1763,1750,1645,1598,1721,1691,1762,1706,1582,1761,1566,-1167,1749,1629,767,766,751,765,494,494,735,764,719,749,734,763,447,447,748,718,477,506,431,491,446,476,461,505,415,430,475,445,504,399,460,489,414,503,383,474,429,459,502,502,746,752,488,398,501,473,413,472,486,271,480,270,-1439,-1455,1357,-1471,-1487,-1503,1341,1325,-1519,1489,1463,1403,1309,-1535,1372,1448,1418,1476,1356,1462,1387,-1551,1475,1340,1447,1402,1386,-1567,1068,1068,1474,1461,455,380,468,440,395,425,410,454,364,467,466,464,453,269,409,448,268,432,1371,1473,1432,1417,1308,1460,1355,1446,1459,1431,1083,1083,1401,1416,1458,1445,1067,1067,1370,1457,1051,1051,1291,1430,1385,1444,1354,1415,1400,1443,1082,1082,1173,1113,1186,1066,1185,1050,-1967,1158,1128,1172,1097,1171,1081,-1983,1157,1112,416,266,375,400,1170,1142,1127,1065,793,793,1169,1033,1156,1096,1141,1111,1155,1080,1126,1140,898,898,808,808,897,897,792,792,1095,1152,1032,1125,1110,1139,1079,1124,882,807,838,881,853,791,-2319,867,368,263,822,852,837,866,806,865,-2399,851,352,262,534,534,821,836,594,594,549,549,593,593,533,533,848,773,579,579,564,578,548,563,276,276,577,576,306,291,516,560,305,305,275,259 }; + static const drmp3_int16 tab16[] = { -251,-892,-2058,-2620,-2828,-2957,-3023,-3039,1041,1041,1040,1040,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-511,-527,-543,-559,1530,-575,-591,1528,1527,1407,1526,1391,1023,1023,1023,1023,1525,1375,1268,1268,1103,1103,1087,1087,1039,1039,1523,-604,815,815,815,815,510,495,509,479,508,463,507,447,431,505,415,399,-734,-782,1262,-815,1259,1244,-831,1258,1228,-847,-863,1196,-879,1253,987,987,748,-767,493,493,462,477,414,414,686,669,478,446,461,445,474,429,487,458,412,471,1266,1264,1009,1009,799,799,-1019,-1276,-1452,-1581,-1677,-1757,-1821,-1886,-1933,-1997,1257,1257,1483,1468,1512,1422,1497,1406,1467,1496,1421,1510,1134,1134,1225,1225,1466,1451,1374,1405,1252,1252,1358,1480,1164,1164,1251,1251,1238,1238,1389,1465,-1407,1054,1101,-1423,1207,-1439,830,830,1248,1038,1237,1117,1223,1148,1236,1208,411,426,395,410,379,269,1193,1222,1132,1235,1221,1116,976,976,1192,1162,1177,1220,1131,1191,963,963,-1647,961,780,-1663,558,558,994,993,437,408,393,407,829,978,813,797,947,-1743,721,721,377,392,844,950,828,890,706,706,812,859,796,960,948,843,934,874,571,571,-1919,690,555,689,421,346,539,539,944,779,918,873,932,842,903,888,570,570,931,917,674,674,-2575,1562,-2591,1609,-2607,1654,1322,1322,1441,1441,1696,1546,1683,1593,1669,1624,1426,1426,1321,1321,1639,1680,1425,1425,1305,1305,1545,1668,1608,1623,1667,1592,1638,1666,1320,1320,1652,1607,1409,1409,1304,1304,1288,1288,1664,1637,1395,1395,1335,1335,1622,1636,1394,1394,1319,1319,1606,1621,1392,1392,1137,1137,1137,1137,345,390,360,375,404,373,1047,-2751,-2767,-2783,1062,1121,1046,-2799,1077,-2815,1106,1061,789,789,1105,1104,263,355,310,340,325,354,352,262,339,324,1091,1076,1029,1090,1060,1075,833,833,788,788,1088,1028,818,818,803,803,561,561,531,531,816,771,546,546,289,274,288,258 }; + static const drmp3_int16 tab24[] = { -253,-317,-381,-446,-478,-509,1279,1279,-811,-1179,-1451,-1756,-1900,-2028,-2189,-2253,-2333,-2414,-2445,-2511,-2526,1313,1298,-2559,1041,1041,1040,1040,1025,1025,1024,1024,1022,1007,1021,991,1020,975,1019,959,687,687,1018,1017,671,671,655,655,1016,1015,639,639,758,758,623,623,757,607,756,591,755,575,754,559,543,543,1009,783,-575,-621,-685,-749,496,-590,750,749,734,748,974,989,1003,958,988,973,1002,942,987,957,972,1001,926,986,941,971,956,1000,910,985,925,999,894,970,-1071,-1087,-1102,1390,-1135,1436,1509,1451,1374,-1151,1405,1358,1480,1420,-1167,1507,1494,1389,1342,1465,1435,1450,1326,1505,1310,1493,1373,1479,1404,1492,1464,1419,428,443,472,397,736,526,464,464,486,457,442,471,484,482,1357,1449,1434,1478,1388,1491,1341,1490,1325,1489,1463,1403,1309,1477,1372,1448,1418,1433,1476,1356,1462,1387,-1439,1475,1340,1447,1402,1474,1324,1461,1371,1473,269,448,1432,1417,1308,1460,-1711,1459,-1727,1441,1099,1099,1446,1386,1431,1401,-1743,1289,1083,1083,1160,1160,1458,1445,1067,1067,1370,1457,1307,1430,1129,1129,1098,1098,268,432,267,416,266,400,-1887,1144,1187,1082,1173,1113,1186,1066,1050,1158,1128,1143,1172,1097,1171,1081,420,391,1157,1112,1170,1142,1127,1065,1169,1049,1156,1096,1141,1111,1155,1080,1126,1154,1064,1153,1140,1095,1048,-2159,1125,1110,1137,-2175,823,823,1139,1138,807,807,384,264,368,263,868,838,853,791,867,822,852,837,866,806,865,790,-2319,851,821,836,352,262,850,805,849,-2399,533,533,835,820,336,261,578,548,563,577,532,532,832,772,562,562,547,547,305,275,560,515,290,290,288,258 }; + static const drmp3_uint8 tab32[] = { 130,162,193,209,44,28,76,140,9,9,9,9,9,9,9,9,190,254,222,238,126,94,157,157,109,61,173,205}; + static const drmp3_uint8 tab33[] = { 252,236,220,204,188,172,156,140,124,108,92,76,60,44,28,12 }; + static const drmp3_int16 * const tabindex[2*16] = { tab0,tab1,tab2,tab3,tab0,tab5,tab6,tab7,tab8,tab9,tab10,tab11,tab12,tab13,tab0,tab15,tab16,tab16,tab16,tab16,tab16,tab16,tab16,tab16,tab24,tab24,tab24,tab24,tab24,tab24,tab24,tab24 }; + static const drmp3_uint8 g_linbits[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,6,8,10,13,4,5,6,7,8,9,11,13 }; + +#define DRMP3_PEEK_BITS(n) (bs_cache >> (32 - n)) +#define DRMP3_FLUSH_BITS(n) { bs_cache <<= (n); bs_sh += (n); } +#define DRMP3_CHECK_BITS while (bs_sh >= 0) { bs_cache |= (drmp3_uint32)*bs_next_ptr++ << bs_sh; bs_sh -= 8; } +#define DRMP3_BSPOS ((bs_next_ptr - bs->buf)*8 - 24 + bs_sh) + + float one = 0.0f; + int ireg = 0, big_val_cnt = gr_info->big_values; + const drmp3_uint8 *sfb = gr_info->sfbtab; + const drmp3_uint8 *bs_next_ptr = bs->buf + bs->pos/8; + drmp3_uint32 bs_cache = (((bs_next_ptr[0]*256u + bs_next_ptr[1])*256u + bs_next_ptr[2])*256u + bs_next_ptr[3]) << (bs->pos & 7); + int pairs_to_decode, np, bs_sh = (bs->pos & 7) - 8; + bs_next_ptr += 4; + + while (big_val_cnt > 0) + { + int tab_num = gr_info->table_select[ireg]; + int sfb_cnt = gr_info->region_count[ireg++]; + const short *codebook = tabindex[tab_num]; + int linbits = g_linbits[tab_num]; + do + { + np = *sfb++ / 2; + pairs_to_decode = DRMP3_MIN(big_val_cnt, np); + one = *scf++; + do + { + int j, w = 5; + int leaf = codebook[DRMP3_PEEK_BITS(w)]; + while (leaf < 0) + { + DRMP3_FLUSH_BITS(w); + w = leaf & 7; + leaf = codebook[DRMP3_PEEK_BITS(w) - (leaf >> 3)]; + } + DRMP3_FLUSH_BITS(leaf >> 8); + + for (j = 0; j < 2; j++, dst++, leaf >>= 4) + { + int lsb = leaf & 0x0F; + if (lsb == 15 && linbits) + { + lsb += DRMP3_PEEK_BITS(linbits); + DRMP3_FLUSH_BITS(linbits); + DRMP3_CHECK_BITS; + *dst = one*drmp3_L3_pow_43(lsb)*((int32_t)bs_cache < 0 ? -1: 1); + } else + { + *dst = g_pow43_signed[lsb*2 + (bs_cache >> 31)]*one; + } + DRMP3_FLUSH_BITS(lsb ? 1 : 0); + } + DRMP3_CHECK_BITS; + } while (--pairs_to_decode); + } while ((big_val_cnt -= np) > 0 && --sfb_cnt >= 0); + } + + for (np = 1 - big_val_cnt;; dst += 4) + { + const drmp3_uint8 *codebook_count1 = (gr_info->count1_table) ? tab33 : tab32; + int leaf = codebook_count1[DRMP3_PEEK_BITS(4)]; + if (!(leaf & 8)) + { + leaf = codebook_count1[(leaf >> 3) + (bs_cache << 4 >> (32 - (leaf & 3)))]; + } + DRMP3_FLUSH_BITS(leaf & 7); + if (DRMP3_BSPOS > layer3gr_limit) + { + break; + } +#define DRMP3_RELOAD_SCALEFACTOR if (!--np) { np = *sfb++/2; if (!np) break; one = *scf++; } +#define DRMP3_DEQ_COUNT1(s) if (leaf & (128 >> s)) { dst[s] = ((drmp3_int32)bs_cache < 0) ? -one : one; DRMP3_FLUSH_BITS(1) } + DRMP3_RELOAD_SCALEFACTOR; + DRMP3_DEQ_COUNT1(0); + DRMP3_DEQ_COUNT1(1); + DRMP3_RELOAD_SCALEFACTOR; + DRMP3_DEQ_COUNT1(2); + DRMP3_DEQ_COUNT1(3); + DRMP3_CHECK_BITS; + } + + bs->pos = layer3gr_limit; +} + +static void drmp3_L3_midside_stereo(float *left, int n) +{ + int i = 0; + float *right = left + 576; +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) for (; i < n - 3; i += 4) + { + drmp3_f4 vl = DRMP3_VLD(left + i); + drmp3_f4 vr = DRMP3_VLD(right + i); + DRMP3_VSTORE(left + i, DRMP3_VADD(vl, vr)); + DRMP3_VSTORE(right + i, DRMP3_VSUB(vl, vr)); + } +#endif + for (; i < n; i++) + { + float a = left[i]; + float b = right[i]; + left[i] = a + b; + right[i] = a - b; + } +} + +static void drmp3_L3_intensity_stereo_band(float *left, int n, float kl, float kr) +{ + int i; + for (i = 0; i < n; i++) + { + left[i + 576] = left[i]*kr; + left[i] = left[i]*kl; + } +} + +static void drmp3_L3_stereo_top_band(const float *right, const drmp3_uint8 *sfb, int nbands, int max_band[3]) +{ + int i, k; + + max_band[0] = max_band[1] = max_band[2] = -1; + + for (i = 0; i < nbands; i++) + { + for (k = 0; k < sfb[i]; k += 2) + { + if (right[k] != 0 || right[k + 1] != 0) + { + max_band[i % 3] = i; + break; + } + } + right += sfb[i]; + } +} + +static void drmp3_L3_stereo_process(float *left, const drmp3_uint8 *ist_pos, const drmp3_uint8 *sfb, const drmp3_uint8 *hdr, int max_band[3], int mpeg2_sh) +{ + static const float g_pan[7*2] = { 0,1,0.21132487f,0.78867513f,0.36602540f,0.63397460f,0.5f,0.5f,0.63397460f,0.36602540f,0.78867513f,0.21132487f,1,0 }; + unsigned i, max_pos = DRMP3_HDR_TEST_MPEG1(hdr) ? 7 : 64; + + for (i = 0; sfb[i]; i++) + { + unsigned ipos = ist_pos[i]; + if ((int)i > max_band[i % 3] && ipos < max_pos) + { + float kl, kr, s = DRMP3_HDR_TEST_MS_STEREO(hdr) ? 1.41421356f : 1; + if (DRMP3_HDR_TEST_MPEG1(hdr)) + { + kl = g_pan[2*ipos]; + kr = g_pan[2*ipos + 1]; + } else + { + kl = 1; + kr = drmp3_L3_ldexp_q2(1, (ipos + 1) >> 1 << mpeg2_sh); + if (ipos & 1) + { + kl = kr; + kr = 1; + } + } + drmp3_L3_intensity_stereo_band(left, sfb[i], kl*s, kr*s); + } else if (DRMP3_HDR_TEST_MS_STEREO(hdr)) + { + drmp3_L3_midside_stereo(left, sfb[i]); + } + left += sfb[i]; + } +} + +static void drmp3_L3_intensity_stereo(float *left, drmp3_uint8 *ist_pos, const drmp3_L3_gr_info *gr, const drmp3_uint8 *hdr) +{ + int max_band[3], n_sfb = gr->n_long_sfb + gr->n_short_sfb; + int i, max_blocks = gr->n_short_sfb ? 3 : 1; + + drmp3_L3_stereo_top_band(left + 576, gr->sfbtab, n_sfb, max_band); + if (gr->n_long_sfb) + { + max_band[0] = max_band[1] = max_band[2] = DRMP3_MAX(DRMP3_MAX(max_band[0], max_band[1]), max_band[2]); + } + for (i = 0; i < max_blocks; i++) + { + int default_pos = DRMP3_HDR_TEST_MPEG1(hdr) ? 3 : 0; + int itop = n_sfb - max_blocks + i; + int prev = itop - max_blocks; + ist_pos[itop] = (drmp3_uint8)(max_band[i] >= prev ? default_pos : ist_pos[prev]); + } + drmp3_L3_stereo_process(left, ist_pos, gr->sfbtab, hdr, max_band, gr[1].scalefac_compress&1); +} + +static void drmp3_L3_reorder(float *grbuf, float *scratch, const drmp3_uint8 *sfb) +{ + int i, len; + float *src = grbuf, *dst = scratch; + + for (;0 != (len = *sfb); sfb += 3, src += 2*len) + { + for (i = 0; i < len; i++, src++) + { + *dst++ = src[0*len]; + *dst++ = src[1*len]; + *dst++ = src[2*len]; + } + } + memcpy(grbuf, scratch, (dst - scratch)*sizeof(float)); +} + +static void drmp3_L3_antialias(float *grbuf, int nbands) +{ + static const float g_aa[2][8] = { + {0.85749293f,0.88174200f,0.94962865f,0.98331459f,0.99551782f,0.99916056f,0.99989920f,0.99999316f}, + {0.51449576f,0.47173197f,0.31337745f,0.18191320f,0.09457419f,0.04096558f,0.01419856f,0.00369997f} + }; + + for (; nbands > 0; nbands--, grbuf += 18) + { + int i = 0; +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) for (; i < 8; i += 4) + { + drmp3_f4 vu = DRMP3_VLD(grbuf + 18 + i); + drmp3_f4 vd = DRMP3_VLD(grbuf + 14 - i); + drmp3_f4 vc0 = DRMP3_VLD(g_aa[0] + i); + drmp3_f4 vc1 = DRMP3_VLD(g_aa[1] + i); + vd = DRMP3_VREV(vd); + DRMP3_VSTORE(grbuf + 18 + i, DRMP3_VSUB(DRMP3_VMUL(vu, vc0), DRMP3_VMUL(vd, vc1))); + vd = DRMP3_VADD(DRMP3_VMUL(vu, vc1), DRMP3_VMUL(vd, vc0)); + DRMP3_VSTORE(grbuf + 14 - i, DRMP3_VREV(vd)); + } +#endif +#ifndef DR_MP3_ONLY_SIMD + for(; i < 8; i++) + { + float u = grbuf[18 + i]; + float d = grbuf[17 - i]; + grbuf[18 + i] = u*g_aa[0][i] - d*g_aa[1][i]; + grbuf[17 - i] = u*g_aa[1][i] + d*g_aa[0][i]; + } +#endif + } +} + +static void drmp3_L3_dct3_9(float *y) +{ + float s0, s1, s2, s3, s4, s5, s6, s7, s8, t0, t2, t4; + + s0 = y[0]; s2 = y[2]; s4 = y[4]; s6 = y[6]; s8 = y[8]; + t0 = s0 + s6*0.5f; + s0 -= s6; + t4 = (s4 + s2)*0.93969262f; + t2 = (s8 + s2)*0.76604444f; + s6 = (s4 - s8)*0.17364818f; + s4 += s8 - s2; + + s2 = s0 - s4*0.5f; + y[4] = s4 + s0; + s8 = t0 - t2 + s6; + s0 = t0 - t4 + t2; + s4 = t0 + t4 - s6; + + s1 = y[1]; s3 = y[3]; s5 = y[5]; s7 = y[7]; + + s3 *= 0.86602540f; + t0 = (s5 + s1)*0.98480775f; + t4 = (s5 - s7)*0.34202014f; + t2 = (s1 + s7)*0.64278761f; + s1 = (s1 - s5 - s7)*0.86602540f; + + s5 = t0 - s3 - t2; + s7 = t4 - s3 - t0; + s3 = t4 + s3 - t2; + + y[0] = s4 - s7; + y[1] = s2 + s1; + y[2] = s0 - s3; + y[3] = s8 + s5; + y[5] = s8 - s5; + y[6] = s0 + s3; + y[7] = s2 - s1; + y[8] = s4 + s7; +} + +static void drmp3_L3_imdct36(float *grbuf, float *overlap, const float *window, int nbands) +{ + int i, j; + static const float g_twid9[18] = { + 0.73727734f,0.79335334f,0.84339145f,0.88701083f,0.92387953f,0.95371695f,0.97629601f,0.99144486f,0.99904822f,0.67559021f,0.60876143f,0.53729961f,0.46174861f,0.38268343f,0.30070580f,0.21643961f,0.13052619f,0.04361938f + }; + + for (j = 0; j < nbands; j++, grbuf += 18, overlap += 9) + { + float co[9], si[9]; + co[0] = -grbuf[0]; + si[0] = grbuf[17]; + for (i = 0; i < 4; i++) + { + si[8 - 2*i] = grbuf[4*i + 1] - grbuf[4*i + 2]; + co[1 + 2*i] = grbuf[4*i + 1] + grbuf[4*i + 2]; + si[7 - 2*i] = grbuf[4*i + 4] - grbuf[4*i + 3]; + co[2 + 2*i] = -(grbuf[4*i + 3] + grbuf[4*i + 4]); + } + drmp3_L3_dct3_9(co); + drmp3_L3_dct3_9(si); + + si[1] = -si[1]; + si[3] = -si[3]; + si[5] = -si[5]; + si[7] = -si[7]; + + i = 0; + +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) for (; i < 8; i += 4) + { + drmp3_f4 vovl = DRMP3_VLD(overlap + i); + drmp3_f4 vc = DRMP3_VLD(co + i); + drmp3_f4 vs = DRMP3_VLD(si + i); + drmp3_f4 vr0 = DRMP3_VLD(g_twid9 + i); + drmp3_f4 vr1 = DRMP3_VLD(g_twid9 + 9 + i); + drmp3_f4 vw0 = DRMP3_VLD(window + i); + drmp3_f4 vw1 = DRMP3_VLD(window + 9 + i); + drmp3_f4 vsum = DRMP3_VADD(DRMP3_VMUL(vc, vr1), DRMP3_VMUL(vs, vr0)); + DRMP3_VSTORE(overlap + i, DRMP3_VSUB(DRMP3_VMUL(vc, vr0), DRMP3_VMUL(vs, vr1))); + DRMP3_VSTORE(grbuf + i, DRMP3_VSUB(DRMP3_VMUL(vovl, vw0), DRMP3_VMUL(vsum, vw1))); + vsum = DRMP3_VADD(DRMP3_VMUL(vovl, vw1), DRMP3_VMUL(vsum, vw0)); + DRMP3_VSTORE(grbuf + 14 - i, DRMP3_VREV(vsum)); + } +#endif + for (; i < 9; i++) + { + float ovl = overlap[i]; + float sum = co[i]*g_twid9[9 + i] + si[i]*g_twid9[0 + i]; + overlap[i] = co[i]*g_twid9[0 + i] - si[i]*g_twid9[9 + i]; + grbuf[i] = ovl*window[0 + i] - sum*window[9 + i]; + grbuf[17 - i] = ovl*window[9 + i] + sum*window[0 + i]; + } + } +} + +static void drmp3_L3_idct3(float x0, float x1, float x2, float *dst) +{ + float m1 = x1*0.86602540f; + float a1 = x0 - x2*0.5f; + dst[1] = x0 + x2; + dst[0] = a1 + m1; + dst[2] = a1 - m1; +} + +static void drmp3_L3_imdct12(float *x, float *dst, float *overlap) +{ + static const float g_twid3[6] = { 0.79335334f,0.92387953f,0.99144486f, 0.60876143f,0.38268343f,0.13052619f }; + float co[3], si[3]; + int i; + + drmp3_L3_idct3(-x[0], x[6] + x[3], x[12] + x[9], co); + drmp3_L3_idct3(x[15], x[12] - x[9], x[6] - x[3], si); + si[1] = -si[1]; + + for (i = 0; i < 3; i++) + { + float ovl = overlap[i]; + float sum = co[i]*g_twid3[3 + i] + si[i]*g_twid3[0 + i]; + overlap[i] = co[i]*g_twid3[0 + i] - si[i]*g_twid3[3 + i]; + dst[i] = ovl*g_twid3[2 - i] - sum*g_twid3[5 - i]; + dst[5 - i] = ovl*g_twid3[5 - i] + sum*g_twid3[2 - i]; + } +} + +static void drmp3_L3_imdct_short(float *grbuf, float *overlap, int nbands) +{ + for (;nbands > 0; nbands--, overlap += 9, grbuf += 18) + { + float tmp[18]; + memcpy(tmp, grbuf, sizeof(tmp)); + memcpy(grbuf, overlap, 6*sizeof(float)); + drmp3_L3_imdct12(tmp, grbuf + 6, overlap + 6); + drmp3_L3_imdct12(tmp + 1, grbuf + 12, overlap + 6); + drmp3_L3_imdct12(tmp + 2, overlap, overlap + 6); + } +} + +static void drmp3_L3_change_sign(float *grbuf) +{ + int b, i; + for (b = 0, grbuf += 18; b < 32; b += 2, grbuf += 36) + for (i = 1; i < 18; i += 2) + grbuf[i] = -grbuf[i]; +} + +static void drmp3_L3_imdct_gr(float *grbuf, float *overlap, unsigned block_type, unsigned n_long_bands) +{ + static const float g_mdct_window[2][18] = { + { 0.99904822f,0.99144486f,0.97629601f,0.95371695f,0.92387953f,0.88701083f,0.84339145f,0.79335334f,0.73727734f,0.04361938f,0.13052619f,0.21643961f,0.30070580f,0.38268343f,0.46174861f,0.53729961f,0.60876143f,0.67559021f }, + { 1,1,1,1,1,1,0.99144486f,0.92387953f,0.79335334f,0,0,0,0,0,0,0.13052619f,0.38268343f,0.60876143f } + }; + if (n_long_bands) + { + drmp3_L3_imdct36(grbuf, overlap, g_mdct_window[0], n_long_bands); + grbuf += 18*n_long_bands; + overlap += 9*n_long_bands; + } + if (block_type == DRMP3_SHORT_BLOCK_TYPE) + drmp3_L3_imdct_short(grbuf, overlap, 32 - n_long_bands); + else + drmp3_L3_imdct36(grbuf, overlap, g_mdct_window[block_type == DRMP3_STOP_BLOCK_TYPE], 32 - n_long_bands); +} + +static void drmp3_L3_save_reservoir(drmp3dec *h, drmp3dec_scratch *s) +{ + int pos = (s->bs.pos + 7)/8u; + int remains = s->bs.limit/8u - pos; + if (remains > DRMP3_MAX_BITRESERVOIR_BYTES) + { + pos += remains - DRMP3_MAX_BITRESERVOIR_BYTES; + remains = DRMP3_MAX_BITRESERVOIR_BYTES; + } + if (remains > 0) + { + memmove(h->reserv_buf, s->maindata + pos, remains); + } + h->reserv = remains; +} + +static int drmp3_L3_restore_reservoir(drmp3dec *h, drmp3_bs *bs, drmp3dec_scratch *s, int main_data_begin) +{ + int frame_bytes = (bs->limit - bs->pos)/8; + int bytes_have = DRMP3_MIN(h->reserv, main_data_begin); + memcpy(s->maindata, h->reserv_buf + DRMP3_MAX(0, h->reserv - main_data_begin), DRMP3_MIN(h->reserv, main_data_begin)); + memcpy(s->maindata + bytes_have, bs->buf + bs->pos/8, frame_bytes); + drmp3_bs_init(&s->bs, s->maindata, bytes_have + frame_bytes); + return h->reserv >= main_data_begin; +} + +static void drmp3_L3_decode(drmp3dec *h, drmp3dec_scratch *s, drmp3_L3_gr_info *gr_info, int nch) +{ + int ch; + + for (ch = 0; ch < nch; ch++) + { + int layer3gr_limit = s->bs.pos + gr_info[ch].part_23_length; + drmp3_L3_decode_scalefactors(h->header, s->ist_pos[ch], &s->bs, gr_info + ch, s->scf, ch); + drmp3_L3_huffman(s->grbuf[ch], &s->bs, gr_info + ch, s->scf, layer3gr_limit); + } + + if (DRMP3_HDR_TEST_I_STEREO(h->header)) + { + drmp3_L3_intensity_stereo(s->grbuf[0], s->ist_pos[1], gr_info, h->header); + } else if (DRMP3_HDR_IS_MS_STEREO(h->header)) + { + drmp3_L3_midside_stereo(s->grbuf[0], 576); + } + + for (ch = 0; ch < nch; ch++, gr_info++) + { + int aa_bands = 31; + int n_long_bands = (gr_info->mixed_block_flag ? 2 : 0) << (int)(DRMP3_HDR_GET_MY_SAMPLE_RATE(h->header) == 2); + + if (gr_info->n_short_sfb) + { + aa_bands = n_long_bands - 1; + drmp3_L3_reorder(s->grbuf[ch] + n_long_bands*18, s->syn[0], gr_info->sfbtab + gr_info->n_long_sfb); + } + + drmp3_L3_antialias(s->grbuf[ch], aa_bands); + drmp3_L3_imdct_gr(s->grbuf[ch], h->mdct_overlap[ch], gr_info->block_type, n_long_bands); + drmp3_L3_change_sign(s->grbuf[ch]); + } +} + +static void drmp3d_DCT_II(float *grbuf, int n) +{ + static const float g_sec[24] = { + 10.19000816f,0.50060302f,0.50241929f,3.40760851f,0.50547093f,0.52249861f,2.05778098f,0.51544732f,0.56694406f,1.48416460f,0.53104258f,0.64682180f,1.16943991f,0.55310392f,0.78815460f,0.97256821f,0.58293498f,1.06067765f,0.83934963f,0.62250412f,1.72244716f,0.74453628f,0.67480832f,5.10114861f + }; + int i, k = 0; +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) for (; k < n; k += 4) + { + drmp3_f4 t[4][8], *x; + float *y = grbuf + k; + + for (x = t[0], i = 0; i < 8; i++, x++) + { + drmp3_f4 x0 = DRMP3_VLD(&y[i*18]); + drmp3_f4 x1 = DRMP3_VLD(&y[(15 - i)*18]); + drmp3_f4 x2 = DRMP3_VLD(&y[(16 + i)*18]); + drmp3_f4 x3 = DRMP3_VLD(&y[(31 - i)*18]); + drmp3_f4 t0 = DRMP3_VADD(x0, x3); + drmp3_f4 t1 = DRMP3_VADD(x1, x2); + drmp3_f4 t2 = DRMP3_VMUL_S(DRMP3_VSUB(x1, x2), g_sec[3*i + 0]); + drmp3_f4 t3 = DRMP3_VMUL_S(DRMP3_VSUB(x0, x3), g_sec[3*i + 1]); + x[0] = DRMP3_VADD(t0, t1); + x[8] = DRMP3_VMUL_S(DRMP3_VSUB(t0, t1), g_sec[3*i + 2]); + x[16] = DRMP3_VADD(t3, t2); + x[24] = DRMP3_VMUL_S(DRMP3_VSUB(t3, t2), g_sec[3*i + 2]); + } + for (x = t[0], i = 0; i < 4; i++, x += 8) + { + drmp3_f4 x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; + xt = DRMP3_VSUB(x0, x7); x0 = DRMP3_VADD(x0, x7); + x7 = DRMP3_VSUB(x1, x6); x1 = DRMP3_VADD(x1, x6); + x6 = DRMP3_VSUB(x2, x5); x2 = DRMP3_VADD(x2, x5); + x5 = DRMP3_VSUB(x3, x4); x3 = DRMP3_VADD(x3, x4); + x4 = DRMP3_VSUB(x0, x3); x0 = DRMP3_VADD(x0, x3); + x3 = DRMP3_VSUB(x1, x2); x1 = DRMP3_VADD(x1, x2); + x[0] = DRMP3_VADD(x0, x1); + x[4] = DRMP3_VMUL_S(DRMP3_VSUB(x0, x1), 0.70710677f); + x5 = DRMP3_VADD(x5, x6); + x6 = DRMP3_VMUL_S(DRMP3_VADD(x6, x7), 0.70710677f); + x7 = DRMP3_VADD(x7, xt); + x3 = DRMP3_VMUL_S(DRMP3_VADD(x3, x4), 0.70710677f); + x5 = DRMP3_VSUB(x5, DRMP3_VMUL_S(x7, 0.198912367f)); /* rotate by PI/8 */ + x7 = DRMP3_VADD(x7, DRMP3_VMUL_S(x5, 0.382683432f)); + x5 = DRMP3_VSUB(x5, DRMP3_VMUL_S(x7, 0.198912367f)); + x0 = DRMP3_VSUB(xt, x6); xt = DRMP3_VADD(xt, x6); + x[1] = DRMP3_VMUL_S(DRMP3_VADD(xt, x7), 0.50979561f); + x[2] = DRMP3_VMUL_S(DRMP3_VADD(x4, x3), 0.54119611f); + x[3] = DRMP3_VMUL_S(DRMP3_VSUB(x0, x5), 0.60134488f); + x[5] = DRMP3_VMUL_S(DRMP3_VADD(x0, x5), 0.89997619f); + x[6] = DRMP3_VMUL_S(DRMP3_VSUB(x4, x3), 1.30656302f); + x[7] = DRMP3_VMUL_S(DRMP3_VSUB(xt, x7), 2.56291556f); + } + + if (k > n - 3) + { +#if DRMP3_HAVE_SSE +#define DRMP3_VSAVE2(i, v) _mm_storel_pi((__m64 *)(void*)&y[i*18], v) +#else +#define DRMP3_VSAVE2(i, v) vst1_f32((float32_t *)&y[i*18], vget_low_f32(v)) +#endif + for (i = 0; i < 7; i++, y += 4*18) + { + drmp3_f4 s = DRMP3_VADD(t[3][i], t[3][i + 1]); + DRMP3_VSAVE2(0, t[0][i]); + DRMP3_VSAVE2(1, DRMP3_VADD(t[2][i], s)); + DRMP3_VSAVE2(2, DRMP3_VADD(t[1][i], t[1][i + 1])); + DRMP3_VSAVE2(3, DRMP3_VADD(t[2][1 + i], s)); + } + DRMP3_VSAVE2(0, t[0][7]); + DRMP3_VSAVE2(1, DRMP3_VADD(t[2][7], t[3][7])); + DRMP3_VSAVE2(2, t[1][7]); + DRMP3_VSAVE2(3, t[3][7]); + } else + { +#define DRMP3_VSAVE4(i, v) DRMP3_VSTORE(&y[i*18], v) + for (i = 0; i < 7; i++, y += 4*18) + { + drmp3_f4 s = DRMP3_VADD(t[3][i], t[3][i + 1]); + DRMP3_VSAVE4(0, t[0][i]); + DRMP3_VSAVE4(1, DRMP3_VADD(t[2][i], s)); + DRMP3_VSAVE4(2, DRMP3_VADD(t[1][i], t[1][i + 1])); + DRMP3_VSAVE4(3, DRMP3_VADD(t[2][1 + i], s)); + } + DRMP3_VSAVE4(0, t[0][7]); + DRMP3_VSAVE4(1, DRMP3_VADD(t[2][7], t[3][7])); + DRMP3_VSAVE4(2, t[1][7]); + DRMP3_VSAVE4(3, t[3][7]); + } + } else +#endif +#ifdef DR_MP3_ONLY_SIMD + {} +#else + for (; k < n; k++) + { + float t[4][8], *x, *y = grbuf + k; + + for (x = t[0], i = 0; i < 8; i++, x++) + { + float x0 = y[i*18]; + float x1 = y[(15 - i)*18]; + float x2 = y[(16 + i)*18]; + float x3 = y[(31 - i)*18]; + float t0 = x0 + x3; + float t1 = x1 + x2; + float t2 = (x1 - x2)*g_sec[3*i + 0]; + float t3 = (x0 - x3)*g_sec[3*i + 1]; + x[0] = t0 + t1; + x[8] = (t0 - t1)*g_sec[3*i + 2]; + x[16] = t3 + t2; + x[24] = (t3 - t2)*g_sec[3*i + 2]; + } + for (x = t[0], i = 0; i < 4; i++, x += 8) + { + float x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; + xt = x0 - x7; x0 += x7; + x7 = x1 - x6; x1 += x6; + x6 = x2 - x5; x2 += x5; + x5 = x3 - x4; x3 += x4; + x4 = x0 - x3; x0 += x3; + x3 = x1 - x2; x1 += x2; + x[0] = x0 + x1; + x[4] = (x0 - x1)*0.70710677f; + x5 = x5 + x6; + x6 = (x6 + x7)*0.70710677f; + x7 = x7 + xt; + x3 = (x3 + x4)*0.70710677f; + x5 -= x7*0.198912367f; /* rotate by PI/8 */ + x7 += x5*0.382683432f; + x5 -= x7*0.198912367f; + x0 = xt - x6; xt += x6; + x[1] = (xt + x7)*0.50979561f; + x[2] = (x4 + x3)*0.54119611f; + x[3] = (x0 - x5)*0.60134488f; + x[5] = (x0 + x5)*0.89997619f; + x[6] = (x4 - x3)*1.30656302f; + x[7] = (xt - x7)*2.56291556f; + + } + for (i = 0; i < 7; i++, y += 4*18) + { + y[0*18] = t[0][i]; + y[1*18] = t[2][i] + t[3][i] + t[3][i + 1]; + y[2*18] = t[1][i] + t[1][i + 1]; + y[3*18] = t[2][i + 1] + t[3][i] + t[3][i + 1]; + } + y[0*18] = t[0][7]; + y[1*18] = t[2][7] + t[3][7]; + y[2*18] = t[1][7]; + y[3*18] = t[3][7]; + } +#endif +} + +static short drmp3d_scale_pcm(float sample) +{ + if (sample > 32767.0) return (short) 32767; + if (sample < -32768.0) return (short)-32768; + int s = (int)(sample + .5f); + s -= (s < 0); /* away from zero, to be compliant */ + if (s > 32767) return (short) 32767; + if (s < -32768) return (short)-32768; + return (short)s; +} + +static void drmp3d_synth_pair(short *pcm, int nch, const float *z) +{ + float a; + a = (z[14*64] - z[ 0]) * 29; + a += (z[ 1*64] + z[13*64]) * 213; + a += (z[12*64] - z[ 2*64]) * 459; + a += (z[ 3*64] + z[11*64]) * 2037; + a += (z[10*64] - z[ 4*64]) * 5153; + a += (z[ 5*64] + z[ 9*64]) * 6574; + a += (z[ 8*64] - z[ 6*64]) * 37489; + a += z[ 7*64] * 75038; + pcm[0] = drmp3d_scale_pcm(a); + + z += 2; + a = z[14*64] * 104; + a += z[12*64] * 1567; + a += z[10*64] * 9727; + a += z[ 8*64] * 64019; + a += z[ 6*64] * -9975; + a += z[ 4*64] * -45; + a += z[ 2*64] * 146; + a += z[ 0*64] * -5; + pcm[16*nch] = drmp3d_scale_pcm(a); +} + +static void drmp3d_synth(float *xl, short *dstl, int nch, float *lins) +{ + int i; + float *xr = xl + 576*(nch - 1); + short *dstr = dstl + (nch - 1); + + static const float g_win[] = { + -1,26,-31,208,218,401,-519,2063,2000,4788,-5517,7134,5959,35640,-39336,74992, + -1,24,-35,202,222,347,-581,2080,1952,4425,-5879,7640,5288,33791,-41176,74856, + -1,21,-38,196,225,294,-645,2087,1893,4063,-6237,8092,4561,31947,-43006,74630, + -1,19,-41,190,227,244,-711,2085,1822,3705,-6589,8492,3776,30112,-44821,74313, + -1,17,-45,183,228,197,-779,2075,1739,3351,-6935,8840,2935,28289,-46617,73908, + -1,16,-49,176,228,153,-848,2057,1644,3004,-7271,9139,2037,26482,-48390,73415, + -2,14,-53,169,227,111,-919,2032,1535,2663,-7597,9389,1082,24694,-50137,72835, + -2,13,-58,161,224,72,-991,2001,1414,2330,-7910,9592,70,22929,-51853,72169, + -2,11,-63,154,221,36,-1064,1962,1280,2006,-8209,9750,-998,21189,-53534,71420, + -2,10,-68,147,215,2,-1137,1919,1131,1692,-8491,9863,-2122,19478,-55178,70590, + -3,9,-73,139,208,-29,-1210,1870,970,1388,-8755,9935,-3300,17799,-56778,69679, + -3,8,-79,132,200,-57,-1283,1817,794,1095,-8998,9966,-4533,16155,-58333,68692, + -4,7,-85,125,189,-83,-1356,1759,605,814,-9219,9959,-5818,14548,-59838,67629, + -4,7,-91,117,177,-106,-1428,1698,402,545,-9416,9916,-7154,12980,-61289,66494, + -5,6,-97,111,163,-127,-1498,1634,185,288,-9585,9838,-8540,11455,-62684,65290 + }; + float *zlin = lins + 15*64; + const float *w = g_win; + + zlin[4*15] = xl[18*16]; + zlin[4*15 + 1] = xr[18*16]; + zlin[4*15 + 2] = xl[0]; + zlin[4*15 + 3] = xr[0]; + + zlin[4*31] = xl[1 + 18*16]; + zlin[4*31 + 1] = xr[1 + 18*16]; + zlin[4*31 + 2] = xl[1]; + zlin[4*31 + 3] = xr[1]; + + drmp3d_synth_pair(dstr, nch, lins + 4*15 + 1); + drmp3d_synth_pair(dstr + 32*nch, nch, lins + 4*15 + 64 + 1); + drmp3d_synth_pair(dstl, nch, lins + 4*15); + drmp3d_synth_pair(dstl + 32*nch, nch, lins + 4*15 + 64); + +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) for (i = 14; i >= 0; i--) + { +#define DRMP3_VLOAD(k) drmp3_f4 w0 = DRMP3_VSET(*w++); drmp3_f4 w1 = DRMP3_VSET(*w++); drmp3_f4 vz = DRMP3_VLD(&zlin[4*i - 64*k]); drmp3_f4 vy = DRMP3_VLD(&zlin[4*i - 64*(15 - k)]); +#define DRMP3_V0(k) { DRMP3_VLOAD(k) b = DRMP3_VADD(DRMP3_VMUL(vz, w1), DRMP3_VMUL(vy, w0)) ; a = DRMP3_VSUB(DRMP3_VMUL(vz, w0), DRMP3_VMUL(vy, w1)); } +#define DRMP3_V1(k) { DRMP3_VLOAD(k) b = DRMP3_VADD(b, DRMP3_VADD(DRMP3_VMUL(vz, w1), DRMP3_VMUL(vy, w0))); a = DRMP3_VADD(a, DRMP3_VSUB(DRMP3_VMUL(vz, w0), DRMP3_VMUL(vy, w1))); } +#define DRMP3_V2(k) { DRMP3_VLOAD(k) b = DRMP3_VADD(b, DRMP3_VADD(DRMP3_VMUL(vz, w1), DRMP3_VMUL(vy, w0))); a = DRMP3_VADD(a, DRMP3_VSUB(DRMP3_VMUL(vy, w1), DRMP3_VMUL(vz, w0))); } + drmp3_f4 a, b; + zlin[4*i] = xl[18*(31 - i)]; + zlin[4*i + 1] = xr[18*(31 - i)]; + zlin[4*i + 2] = xl[1 + 18*(31 - i)]; + zlin[4*i + 3] = xr[1 + 18*(31 - i)]; + zlin[4*i + 64] = xl[1 + 18*(1 + i)]; + zlin[4*i + 64 + 1] = xr[1 + 18*(1 + i)]; + zlin[4*i - 64 + 2] = xl[18*(1 + i)]; + zlin[4*i - 64 + 3] = xr[18*(1 + i)]; + + DRMP3_V0(0) DRMP3_V2(1) DRMP3_V1(2) DRMP3_V2(3) DRMP3_V1(4) DRMP3_V2(5) DRMP3_V1(6) DRMP3_V2(7) + + { +#if DRMP3_HAVE_SSE + static const drmp3_f4 g_max = { 32767.0f, 32767.0f, 32767.0f, 32767.0f }; + static const drmp3_f4 g_min = { -32768.0f, -32768.0f, -32768.0f, -32768.0f }; + __m128i pcm8 = _mm_packs_epi32(_mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(a, g_max), g_min)), + _mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(b, g_max), g_min))); + dstr[(15 - i)*nch] = (short)_mm_extract_epi16(pcm8, 1); + dstr[(17 + i)*nch] = (short)_mm_extract_epi16(pcm8, 5); + dstl[(15 - i)*nch] = (short)_mm_extract_epi16(pcm8, 0); + dstl[(17 + i)*nch] = (short)_mm_extract_epi16(pcm8, 4); + dstr[(47 - i)*nch] = (short)_mm_extract_epi16(pcm8, 3); + dstr[(49 + i)*nch] = (short)_mm_extract_epi16(pcm8, 7); + dstl[(47 - i)*nch] = (short)_mm_extract_epi16(pcm8, 2); + dstl[(49 + i)*nch] = (short)_mm_extract_epi16(pcm8, 6); +#else + int16x4_t pcma, pcmb; + a = DRMP3_VADD(a, DRMP3_VSET(0.5f)); + b = DRMP3_VADD(b, DRMP3_VSET(0.5f)); + pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, DRMP3_VSET(0))))); + pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, DRMP3_VSET(0))))); + vst1_lane_s16(dstr + (15 - i)*nch, pcma, 1); + vst1_lane_s16(dstr + (17 + i)*nch, pcmb, 1); + vst1_lane_s16(dstl + (15 - i)*nch, pcma, 0); + vst1_lane_s16(dstl + (17 + i)*nch, pcmb, 0); + vst1_lane_s16(dstr + (47 - i)*nch, pcma, 3); + vst1_lane_s16(dstr + (49 + i)*nch, pcmb, 3); + vst1_lane_s16(dstl + (47 - i)*nch, pcma, 2); + vst1_lane_s16(dstl + (49 + i)*nch, pcmb, 2); +#endif + } + } else +#endif +#ifdef DR_MP3_ONLY_SIMD + {} +#else + for (i = 14; i >= 0; i--) + { +#define DRMP3_LOAD(k) float w0 = *w++; float w1 = *w++; float *vz = &zlin[4*i - k*64]; float *vy = &zlin[4*i - (15 - k)*64]; +#define DRMP3_S0(k) { int j; DRMP3_LOAD(k); for (j = 0; j < 4; j++) b[j] = vz[j]*w1 + vy[j]*w0, a[j] = vz[j]*w0 - vy[j]*w1; } +#define DRMP3_S1(k) { int j; DRMP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vz[j]*w0 - vy[j]*w1; } +#define DRMP3_S2(k) { int j; DRMP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vy[j]*w1 - vz[j]*w0; } + float a[4], b[4]; + + zlin[4*i] = xl[18*(31 - i)]; + zlin[4*i + 1] = xr[18*(31 - i)]; + zlin[4*i + 2] = xl[1 + 18*(31 - i)]; + zlin[4*i + 3] = xr[1 + 18*(31 - i)]; + zlin[4*(i + 16)] = xl[1 + 18*(1 + i)]; + zlin[4*(i + 16) + 1] = xr[1 + 18*(1 + i)]; + zlin[4*(i - 16) + 2] = xl[18*(1 + i)]; + zlin[4*(i - 16) + 3] = xr[18*(1 + i)]; + + DRMP3_S0(0) DRMP3_S2(1) DRMP3_S1(2) DRMP3_S2(3) DRMP3_S1(4) DRMP3_S2(5) DRMP3_S1(6) DRMP3_S2(7) + + dstr[(15 - i)*nch] = drmp3d_scale_pcm(a[1]); + dstr[(17 + i)*nch] = drmp3d_scale_pcm(b[1]); + dstl[(15 - i)*nch] = drmp3d_scale_pcm(a[0]); + dstl[(17 + i)*nch] = drmp3d_scale_pcm(b[0]); + dstr[(47 - i)*nch] = drmp3d_scale_pcm(a[3]); + dstr[(49 + i)*nch] = drmp3d_scale_pcm(b[3]); + dstl[(47 - i)*nch] = drmp3d_scale_pcm(a[2]); + dstl[(49 + i)*nch] = drmp3d_scale_pcm(b[2]); + } +#endif +} + +static void drmp3d_synth_granule(float *qmf_state, float *grbuf, int nbands, int nch, short *pcm, float *lins) +{ + int i; + for (i = 0; i < nch; i++) + { + drmp3d_DCT_II(grbuf + 576*i, nbands); + } + + memcpy(lins, qmf_state, sizeof(float)*15*64); + + for (i = 0; i < nbands; i += 2) + { + drmp3d_synth(grbuf + i, pcm + 32*nch*i, nch, lins + i*64); + } +#ifndef DR_MP3_NONSTANDARD_BUT_LOGICAL + if (nch == 1) + { + for (i = 0; i < 15*64; i += 2) + { + qmf_state[i] = lins[nbands*64 + i]; + } + } else +#endif + { + memcpy(qmf_state, lins + nbands*64, sizeof(float)*15*64); + } +} + +static int drmp3d_match_frame(const drmp3_uint8 *hdr, int mp3_bytes, int frame_bytes) +{ + int i, nmatch; + for (i = 0, nmatch = 0; nmatch < DRMP3_MAX_FRAME_SYNC_MATCHES; nmatch++) + { + i += drmp3_hdr_frame_bytes(hdr + i, frame_bytes) + drmp3_hdr_padding(hdr + i); + if (i + DRMP3_HDR_SIZE > mp3_bytes) + return nmatch > 0; + if (!drmp3_hdr_compare(hdr, hdr + i)) + return 0; + } + return 1; +} + +static int drmp3d_find_frame(const drmp3_uint8 *mp3, int mp3_bytes, int *free_format_bytes, int *ptr_frame_bytes) +{ + int i, k; + for (i = 0; i < mp3_bytes - DRMP3_HDR_SIZE; i++, mp3++) + { + if (drmp3_hdr_valid(mp3)) + { + int frame_bytes = drmp3_hdr_frame_bytes(mp3, *free_format_bytes); + int frame_and_padding = frame_bytes + drmp3_hdr_padding(mp3); + + for (k = DRMP3_HDR_SIZE; !frame_bytes && k < DRMP3_MAX_FREE_FORMAT_FRAME_SIZE && i + 2*k < mp3_bytes - DRMP3_HDR_SIZE; k++) + { + if (drmp3_hdr_compare(mp3, mp3 + k)) + { + int fb = k - drmp3_hdr_padding(mp3); + int nextfb = fb + drmp3_hdr_padding(mp3 + k); + if (i + k + nextfb + DRMP3_HDR_SIZE > mp3_bytes || !drmp3_hdr_compare(mp3, mp3 + k + nextfb)) + continue; + frame_and_padding = k; + frame_bytes = fb; + *free_format_bytes = fb; + } + } + + if ((frame_bytes && i + frame_and_padding <= mp3_bytes && + drmp3d_match_frame(mp3, mp3_bytes - i, frame_bytes)) || + (!i && frame_and_padding == mp3_bytes)) + { + *ptr_frame_bytes = frame_and_padding; + return i; + } + *free_format_bytes = 0; + } + } + *ptr_frame_bytes = 0; + return i; +} + +void drmp3dec_init(drmp3dec *dec) +{ + dec->header[0] = 0; +} + +int drmp3dec_decode_frame(drmp3dec *dec, const unsigned char *mp3, int mp3_bytes, short *pcm, drmp3dec_frame_info *info) +{ + int i = 0, igr, frame_size = 0, success = 1; + const drmp3_uint8 *hdr; + drmp3_bs bs_frame[1]; + drmp3dec_scratch scratch; + + if (mp3_bytes > 4 && dec->header[0] == 0xff && drmp3_hdr_compare(dec->header, mp3)) + { + frame_size = drmp3_hdr_frame_bytes(mp3, dec->free_format_bytes) + drmp3_hdr_padding(mp3); + if (frame_size != mp3_bytes && (frame_size + DRMP3_HDR_SIZE > mp3_bytes || !drmp3_hdr_compare(mp3, mp3 + frame_size))) + { + frame_size = 0; + } + } + if (!frame_size) + { + memset(dec, 0, sizeof(drmp3dec)); + i = drmp3d_find_frame(mp3, mp3_bytes, &dec->free_format_bytes, &frame_size); + if (!frame_size || i + frame_size > mp3_bytes) + { + info->frame_bytes = i; + return 0; + } + } + + hdr = mp3 + i; + memcpy(dec->header, hdr, DRMP3_HDR_SIZE); + info->frame_bytes = i + frame_size; + info->channels = DRMP3_HDR_IS_MONO(hdr) ? 1 : 2; + info->hz = drmp3_hdr_sample_rate_hz(hdr); + info->layer = 4 - DRMP3_HDR_GET_LAYER(hdr); + info->bitrate_kbps = drmp3_hdr_bitrate_kbps(hdr); + + drmp3_bs_init(bs_frame, hdr + DRMP3_HDR_SIZE, frame_size - DRMP3_HDR_SIZE); + if (DRMP3_HDR_IS_CRC(hdr)) + { + drmp3_bs_get_bits(bs_frame, 16); + } + + if (info->layer == 3) + { + int main_data_begin = drmp3_L3_read_side_info(bs_frame, scratch.gr_info, hdr); + if (main_data_begin < 0 || bs_frame->pos > bs_frame->limit) + { + drmp3dec_init(dec); + return 0; + } + success = drmp3_L3_restore_reservoir(dec, bs_frame, &scratch, main_data_begin); + if (success) + { + for (igr = 0; igr < (DRMP3_HDR_TEST_MPEG1(hdr) ? 2 : 1); igr++, pcm += 576*info->channels) + { + memset(scratch.grbuf[0], 0, 576*2*sizeof(float)); + drmp3_L3_decode(dec, &scratch, scratch.gr_info + igr*info->channels, info->channels); + drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 18, info->channels, pcm, scratch.syn[0]); + } + } + drmp3_L3_save_reservoir(dec, &scratch); + } else + { +#ifdef DR_MP3_ONLY_MP3 + return 0; +#else + drmp3_L12_scale_info sci[1]; + drmp3_L12_read_scale_info(hdr, bs_frame, sci); + + memset(scratch.grbuf[0], 0, 576*2*sizeof(float)); + for (i = 0, igr = 0; igr < 3; igr++) + { + if (12 == (i += drmp3_L12_dequantize_granule(scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1))) + { + i = 0; + drmp3_L12_apply_scf_384(sci, sci->scf + igr, scratch.grbuf[0]); + drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 12, info->channels, pcm, scratch.syn[0]); + memset(scratch.grbuf[0], 0, 576*2*sizeof(float)); + pcm += 384*info->channels; + } + if (bs_frame->pos > bs_frame->limit) + { + drmp3dec_init(dec); + return 0; + } + } +#endif + } + return success*drmp3_hdr_frame_samples(dec->header); +} + + + + +/////////////////////////////////////////////////////////////////////////////// +// +// Main Public API +// +/////////////////////////////////////////////////////////////////////////////// + +// Options. +#ifndef DR_MP3_DEFAULT_CHANNELS +#define DR_MP3_DEFAULT_CHANNELS 2 +#endif +#ifndef DR_MP3_DEFAULT_SAMPLE_RATE +#define DR_MP3_DEFAULT_SAMPLE_RATE 44100 +#endif + + +// Standard library stuff. +#ifndef DRMP3_ASSERT +#include +#define DRMP3_ASSERT(expression) assert(expression) +#endif +#ifndef DRMP3_COPY_MEMORY +#define DRMP3_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#endif +#ifndef DRMP3_ZERO_MEMORY +#define DRMP3_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#endif +#define DRMP3_ZERO_OBJECT(p) DRMP3_ZERO_MEMORY((p), sizeof(*(p))) +#ifndef DRMP3_MALLOC +#define DRMP3_MALLOC(sz) malloc((sz)) +#endif +#ifndef DRMP3_REALLOC +#define DRMP3_REALLOC(p, sz) realloc((p), (sz)) +#endif +#ifndef DRMP3_FREE +#define DRMP3_FREE(p) free((p)) +#endif + +#define drmp3_assert DRMP3_ASSERT +#define drmp3_copy_memory DRMP3_COPY_MEMORY +#define drmp3_zero_memory DRMP3_ZERO_MEMORY +#define drmp3_zero_object DRMP3_ZERO_OBJECT +#define drmp3_malloc DRMP3_MALLOC +#define drmp3_realloc DRMP3_REALLOC + +#define drmp3_countof(x) (sizeof(x) / sizeof(x[0])) +#define drmp3_max(x, y) (((x) > (y)) ? (x) : (y)) +#define drmp3_min(x, y) (((x) < (y)) ? (x) : (y)) + +#define DRMP3_DATA_CHUNK_SIZE 16384 // The size in bytes of each chunk of data to read from the MP3 stream. minimp3 recommends 16K. + +static inline float drmp3_mix_f32(float x, float y, float a) +{ + return x*(1-a) + y*a; +} + +static void drmp3_blend_f32(float* pOut, float* pInA, float* pInB, float factor, drmp3_uint32 channels) +{ + for (drmp3_uint32 i = 0; i < channels; ++i) { + pOut[i] = drmp3_mix_f32(pInA[i], pInB[i], factor); + } +} + +void drmp3_src_cache_init(drmp3_src* pSRC, drmp3_src_cache* pCache) +{ + drmp3_assert(pSRC != NULL); + drmp3_assert(pCache != NULL); + + pCache->pSRC = pSRC; + pCache->cachedFrameCount = 0; + pCache->iNextFrame = 0; +} + +drmp3_uint64 drmp3_src_cache_read_frames(drmp3_src_cache* pCache, drmp3_uint64 frameCount, float* pFramesOut) +{ + drmp3_assert(pCache != NULL); + drmp3_assert(pCache->pSRC != NULL); + drmp3_assert(pCache->pSRC->onRead != NULL); + drmp3_assert(frameCount > 0); + drmp3_assert(pFramesOut != NULL); + + drmp3_uint32 channels = pCache->pSRC->config.channels; + + drmp3_uint64 totalFramesRead = 0; + while (frameCount > 0) { + // If there's anything in memory go ahead and copy that over first. + drmp3_uint64 framesRemainingInMemory = pCache->cachedFrameCount - pCache->iNextFrame; + drmp3_uint64 framesToReadFromMemory = frameCount; + if (framesToReadFromMemory > framesRemainingInMemory) { + framesToReadFromMemory = framesRemainingInMemory; + } + + drmp3_copy_memory(pFramesOut, pCache->pCachedFrames + pCache->iNextFrame*channels, (drmp3_uint32)(framesToReadFromMemory * channels * sizeof(float))); + pCache->iNextFrame += (drmp3_uint32)framesToReadFromMemory; + + totalFramesRead += framesToReadFromMemory; + frameCount -= framesToReadFromMemory; + if (frameCount == 0) { + break; + } + + + // At this point there are still more frames to read from the client, so we'll need to reload the cache with fresh data. + drmp3_assert(frameCount > 0); + pFramesOut += framesToReadFromMemory * channels; + + pCache->iNextFrame = 0; + pCache->cachedFrameCount = 0; + + drmp3_uint32 framesToReadFromClient = drmp3_countof(pCache->pCachedFrames) / pCache->pSRC->config.channels; + if (framesToReadFromClient > pCache->pSRC->config.cacheSizeInFrames) { + framesToReadFromClient = pCache->pSRC->config.cacheSizeInFrames; + } + + pCache->cachedFrameCount = (drmp3_uint32)pCache->pSRC->onRead(pCache->pSRC, framesToReadFromClient, pCache->pCachedFrames, pCache->pSRC->pUserData); + + + // Get out of this loop if nothing was able to be retrieved. + if (pCache->cachedFrameCount == 0) { + break; + } + } + + return totalFramesRead; +} + + +drmp3_uint64 drmp3_src_read_frames_passthrough(drmp3_src* pSRC, drmp3_uint64 frameCount, void* pFramesOut, drmp3_bool32 flush); +drmp3_uint64 drmp3_src_read_frames_linear(drmp3_src* pSRC, drmp3_uint64 frameCount, void* pFramesOut, drmp3_bool32 flush); + +drmp3_bool32 drmp3_src_init(const drmp3_src_config* pConfig, drmp3_src_read_proc onRead, void* pUserData, drmp3_src* pSRC) +{ + if (pSRC == NULL) return DRMP3_FALSE; + drmp3_zero_object(pSRC); + + if (pConfig == NULL || onRead == NULL) return DRMP3_FALSE; + if (pConfig->channels == 0 || pConfig->channels > 2) return DRMP3_FALSE; + + pSRC->config = *pConfig; + pSRC->onRead = onRead; + pSRC->pUserData = pUserData; + + if (pSRC->config.cacheSizeInFrames > DRMP3_SRC_CACHE_SIZE_IN_FRAMES || pSRC->config.cacheSizeInFrames == 0) { + pSRC->config.cacheSizeInFrames = DRMP3_SRC_CACHE_SIZE_IN_FRAMES; + } + + drmp3_src_cache_init(pSRC, &pSRC->cache); + return DRMP3_TRUE; +} + +drmp3_bool32 drmp3_src_set_input_sample_rate(drmp3_src* pSRC, drmp3_uint32 sampleRateIn) +{ + if (pSRC == NULL) return DRMP3_FALSE; + + // Must have a sample rate of > 0. + if (sampleRateIn == 0) { + return DRMP3_FALSE; + } + + pSRC->config.sampleRateIn = sampleRateIn; + return DRMP3_TRUE; +} + +drmp3_bool32 drmp3_src_set_output_sample_rate(drmp3_src* pSRC, drmp3_uint32 sampleRateOut) +{ + if (pSRC == NULL) return DRMP3_FALSE; + + // Must have a sample rate of > 0. + if (sampleRateOut == 0) { + return DRMP3_FALSE; + } + + pSRC->config.sampleRateOut = sampleRateOut; + return DRMP3_TRUE; +} + +drmp3_uint64 drmp3_src_read_frames_ex(drmp3_src* pSRC, drmp3_uint64 frameCount, void* pFramesOut, drmp3_bool32 flush) +{ + if (pSRC == NULL || frameCount == 0 || pFramesOut == NULL) return 0; + + drmp3_src_algorithm algorithm = pSRC->config.algorithm; + + // Always use passthrough if the sample rates are the same. + if (pSRC->config.sampleRateIn == pSRC->config.sampleRateOut) { + algorithm = drmp3_src_algorithm_none; + } + + // Could just use a function pointer instead of a switch for this... + switch (algorithm) + { + case drmp3_src_algorithm_none: return drmp3_src_read_frames_passthrough(pSRC, frameCount, pFramesOut, flush); + case drmp3_src_algorithm_linear: return drmp3_src_read_frames_linear(pSRC, frameCount, pFramesOut, flush); + default: return 0; + } +} + +drmp3_uint64 drmp3_src_read_frames(drmp3_src* pSRC, drmp3_uint64 frameCount, void* pFramesOut) +{ + return drmp3_src_read_frames_ex(pSRC, frameCount, pFramesOut, DRMP3_FALSE); +} + +drmp3_uint64 drmp3_src_read_frames_passthrough(drmp3_src* pSRC, drmp3_uint64 frameCount, void* pFramesOut, drmp3_bool32 flush) +{ + drmp3_assert(pSRC != NULL); + drmp3_assert(frameCount > 0); + drmp3_assert(pFramesOut != NULL); + + (void)flush; // Passthrough need not care about flushing. + return pSRC->onRead(pSRC, frameCount, pFramesOut, pSRC->pUserData); +} + +drmp3_uint64 drmp3_src_read_frames_linear(drmp3_src* pSRC, drmp3_uint64 frameCount, void* pFramesOut, drmp3_bool32 flush) +{ + drmp3_assert(pSRC != NULL); + drmp3_assert(frameCount > 0); + drmp3_assert(pFramesOut != NULL); + + // For linear SRC, the bin is only 2 frames: 1 prior, 1 future. + + // Load the bin if necessary. + if (!pSRC->algo.linear.isPrevFramesLoaded) { + drmp3_uint64 framesRead = drmp3_src_cache_read_frames(&pSRC->cache, 1, pSRC->bin); + if (framesRead == 0) { + return 0; + } + pSRC->algo.linear.isPrevFramesLoaded = DRMP3_TRUE; + } + if (!pSRC->algo.linear.isNextFramesLoaded) { + drmp3_uint64 framesRead = drmp3_src_cache_read_frames(&pSRC->cache, 1, pSRC->bin + pSRC->config.channels); + if (framesRead == 0) { + return 0; + } + pSRC->algo.linear.isNextFramesLoaded = DRMP3_TRUE; + } + + float factor = (float)pSRC->config.sampleRateIn / pSRC->config.sampleRateOut; + + drmp3_uint64 totalFramesRead = 0; + while (frameCount > 0) { + // The bin is where the previous and next frames are located. + float* pPrevFrame = pSRC->bin; + float* pNextFrame = pSRC->bin + pSRC->config.channels; + + drmp3_blend_f32((float*)pFramesOut, pPrevFrame, pNextFrame, pSRC->algo.linear.alpha, pSRC->config.channels); + + pSRC->algo.linear.alpha += factor; + + // The new alpha value is how we determine whether or not we need to read fresh frames. + drmp3_uint32 framesToReadFromClient = (drmp3_uint32)pSRC->algo.linear.alpha; + pSRC->algo.linear.alpha = pSRC->algo.linear.alpha - framesToReadFromClient; + + for (drmp3_uint32 i = 0; i < framesToReadFromClient; ++i) { + for (drmp3_uint32 j = 0; j < pSRC->config.channels; ++j) { + pPrevFrame[j] = pNextFrame[j]; + } + + drmp3_uint64 framesRead = drmp3_src_cache_read_frames(&pSRC->cache, 1, pNextFrame); + if (framesRead == 0) { + for (drmp3_uint32 j = 0; j < pSRC->config.channels; ++j) { + pNextFrame[j] = 0; + } + + if (pSRC->algo.linear.isNextFramesLoaded) { + pSRC->algo.linear.isNextFramesLoaded = DRMP3_FALSE; + } else { + if (flush) { + pSRC->algo.linear.isPrevFramesLoaded = DRMP3_FALSE; + } + } + + break; + } + } + + pFramesOut = (drmp3_uint8*)pFramesOut + (1 * pSRC->config.channels * sizeof(float)); + frameCount -= 1; + totalFramesRead += 1; + + // If there's no frames available we need to get out of this loop. + if (!pSRC->algo.linear.isNextFramesLoaded && (!flush || !pSRC->algo.linear.isPrevFramesLoaded)) { + break; + } + } + + return totalFramesRead; +} + + + +static drmp3_bool32 drmp3_decode_next_frame(drmp3* pMP3) +{ + drmp3_assert(pMP3 != NULL); + drmp3_assert(pMP3->onRead != NULL); + + if (pMP3->atEnd) { + return DRMP3_FALSE; + } + + do + { + // minimp3 recommends doing data submission in 16K chunks. If we don't have at least 16K bytes available, get more. + if (pMP3->dataSize < DRMP3_DATA_CHUNK_SIZE) { + if (pMP3->dataCapacity < DRMP3_DATA_CHUNK_SIZE) { + pMP3->dataCapacity = DRMP3_DATA_CHUNK_SIZE; + drmp3_uint8* pNewData = (drmp3_uint8*)drmp3_realloc(pMP3->pData, pMP3->dataCapacity); + if (pNewData == NULL) { + return DRMP3_FALSE; // Out of memory. + } + + pMP3->pData = pNewData; + } + + size_t bytesRead = pMP3->onRead(pMP3->pUserData, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); + if (bytesRead == 0) { + pMP3->atEnd = DRMP3_TRUE; + return DRMP3_FALSE; // No data. + } + + pMP3->dataSize += bytesRead; + } + + if (pMP3->dataSize > INT_MAX) { + pMP3->atEnd = DRMP3_TRUE; + return DRMP3_FALSE; // File too big. + } + + drmp3dec_frame_info info; + drmp3_uint32 samplesRead = drmp3dec_decode_frame(&pMP3->decoder, pMP3->pData, (int)pMP3->dataSize, pMP3->frames, &info); // <-- Safe size_t -> int conversion thanks to the check above. + if (samplesRead != 0) { + size_t leftoverDataSize = (pMP3->dataSize - (size_t)info.frame_bytes); + for (size_t i = 0; i < leftoverDataSize; ++i) { + pMP3->pData[i] = pMP3->pData[i + (size_t)info.frame_bytes]; + } + + pMP3->dataSize = leftoverDataSize; + pMP3->framesConsumed = 0; + pMP3->framesRemaining = samplesRead; + pMP3->frameChannels = info.channels; + pMP3->frameSampleRate = info.hz; + drmp3_src_set_input_sample_rate(&pMP3->src, pMP3->frameSampleRate); + break; + } else { + // Need more data. minimp3 recommends doing data submission in 16K chunks. + if (pMP3->dataCapacity == pMP3->dataSize) { + // No room. Expand. + pMP3->dataCapacity += DRMP3_DATA_CHUNK_SIZE; + drmp3_uint8* pNewData = (drmp3_uint8*)drmp3_realloc(pMP3->pData, pMP3->dataCapacity); + if (pNewData == NULL) { + return DRMP3_FALSE; // Out of memory. + } + + pMP3->pData = pNewData; + } + + // Fill in a chunk. + size_t bytesRead = pMP3->onRead(pMP3->pUserData, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); + if (bytesRead == 0) { + pMP3->atEnd = DRMP3_TRUE; + return DRMP3_FALSE; // Error reading more data. + } + + pMP3->dataSize += bytesRead; + } + } while (DRMP3_TRUE); + + return DRMP3_TRUE; +} + +static drmp3_uint64 drmp3_read_src(drmp3_src* pSRC, drmp3_uint64 frameCount, void* pFramesOut, void* pUserData) +{ + drmp3* pMP3 = (drmp3*)pUserData; + drmp3_assert(pMP3 != NULL); + drmp3_assert(pMP3->onRead != NULL); + + float* pFramesOutF = (float*)pFramesOut; + drmp3_uint32 totalFramesRead = 0; + + while (frameCount > 0) { + // Read from the in-memory buffer first. + while (pMP3->framesRemaining > 0 && frameCount > 0) { + if (pMP3->frameChannels == 1) { + if (pMP3->channels == 1) { + // Mono -> Mono. + pFramesOutF[0] = pMP3->frames[pMP3->framesConsumed] / 32768.0f; + } else { + // Mono -> Stereo. + pFramesOutF[0] = pMP3->frames[pMP3->framesConsumed] / 32768.0f; + pFramesOutF[1] = pMP3->frames[pMP3->framesConsumed] / 32768.0f; + } + } else { + if (pMP3->channels == 1) { + // Stereo -> Mono + float sample = 0; + sample += pMP3->frames[(pMP3->framesConsumed*pMP3->frameChannels)+0] / 32768.0f; + sample += pMP3->frames[(pMP3->framesConsumed*pMP3->frameChannels)+1] / 32768.0f; + pFramesOutF[0] = sample * 0.5f; + } else { + // Stereo -> Stereo + pFramesOutF[0] = pMP3->frames[(pMP3->framesConsumed*pMP3->frameChannels)+0] / 32768.0f; + pFramesOutF[1] = pMP3->frames[(pMP3->framesConsumed*pMP3->frameChannels)+1] / 32768.0f; + } + } + + pMP3->framesConsumed += 1; + pMP3->framesRemaining -= 1; + frameCount -= 1; + totalFramesRead += 1; + pFramesOutF += pSRC->config.channels; + } + + if (frameCount == 0) { + break; + } + + drmp3_assert(pMP3->framesRemaining == 0); + + // At this point we have exhausted our in-memory buffer so we need to re-fill. Note that the sample rate may have changed + // at this point which means we'll also need to update our sample rate conversion pipeline. + if (!drmp3_decode_next_frame(pMP3)) { + break; + } + } + + return totalFramesRead; +} + +drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, const drmp3_config* pConfig) +{ + drmp3_assert(pMP3 != NULL); + drmp3_assert(onRead != NULL); + + // This function assumes the output object has already been reset to 0. Do not do that here, otherwise things will break. + drmp3dec_init(&pMP3->decoder); + + // The config can be null in which case we use defaults. + drmp3_config config; + if (pConfig != NULL) { + config = *pConfig; + } else { + drmp3_zero_object(&config); + } + + pMP3->channels = config.outputChannels; + if (pMP3->channels == 0) { + pMP3->channels = DR_MP3_DEFAULT_CHANNELS; + } + + // Cannot have more than 2 channels. + if (pMP3->channels > 2) { + pMP3->channels = 2; + } + + pMP3->sampleRate = config.outputSampleRate; + if (pMP3->sampleRate == 0) { + pMP3->sampleRate = DR_MP3_DEFAULT_SAMPLE_RATE; + } + + pMP3->onRead = onRead; + pMP3->onSeek = onSeek; + pMP3->pUserData = pUserData; + + // We need a sample rate converter for converting the sample rate from the MP3 frames to the requested output sample rate. + drmp3_src_config srcConfig; + drmp3_zero_object(&srcConfig); + srcConfig.sampleRateIn = DR_MP3_DEFAULT_SAMPLE_RATE; + srcConfig.sampleRateOut = pMP3->sampleRate; + srcConfig.channels = pMP3->channels; + srcConfig.algorithm = drmp3_src_algorithm_linear; + if (!drmp3_src_init(&srcConfig, drmp3_read_src, pMP3, &pMP3->src)) { + return DRMP3_FALSE; + } + + // Decode the first frame to confirm that it is indeed a valid MP3 stream. + if (!drmp3_decode_next_frame(pMP3)) { + return DRMP3_FALSE; // Not a valid MP3 stream. + } + + return DRMP3_TRUE; +} + +drmp3_bool32 drmp3_init(drmp3* pMP3, drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, const drmp3_config* pConfig) +{ + if (pMP3 == NULL || onRead == NULL) { + return DRMP3_FALSE; + } + + drmp3_zero_object(pMP3); + return drmp3_init_internal(pMP3, onRead, onSeek, pUserData, pConfig); +} + + +static size_t drmp3__on_read_memory(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + drmp3* pMP3 = (drmp3*)pUserData; + drmp3_assert(pMP3 != NULL); + drmp3_assert(pMP3->memory.dataSize >= pMP3->memory.currentReadPos); + + size_t bytesRemaining = pMP3->memory.dataSize - pMP3->memory.currentReadPos; + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + + if (bytesToRead > 0) { + drmp3_copy_memory(pBufferOut, pMP3->memory.pData + pMP3->memory.currentReadPos, bytesToRead); + pMP3->memory.currentReadPos += bytesToRead; + } + + return bytesToRead; +} + +static drmp3_bool32 drmp3__on_seek_memory(void* pUserData, int byteOffset, drmp3_seek_origin origin) +{ + drmp3* pMP3 = (drmp3*)pUserData; + drmp3_assert(pMP3 != NULL); + + if (origin == drmp3_seek_origin_current) { + if (byteOffset > 0) { + if (pMP3->memory.currentReadPos + byteOffset > pMP3->memory.dataSize) { + byteOffset = (int)(pMP3->memory.dataSize - pMP3->memory.currentReadPos); // Trying to seek too far forward. + } + } else { + if (pMP3->memory.currentReadPos < (size_t)-byteOffset) { + byteOffset = -(int)pMP3->memory.currentReadPos; // Trying to seek too far backwards. + } + } + + // This will never underflow thanks to the clamps above. + pMP3->memory.currentReadPos += byteOffset; + } else { + if ((drmp3_uint32)byteOffset <= pMP3->memory.dataSize) { + pMP3->memory.currentReadPos = byteOffset; + } else { + pMP3->memory.currentReadPos = pMP3->memory.dataSize; // Trying to seek too far forward. + } + } + + return DRMP3_TRUE; +} + +drmp3_bool32 drmp3_init_memory(drmp3* pMP3, const void* pData, size_t dataSize, const drmp3_config* pConfig) +{ + if (pMP3 == NULL) { + return DRMP3_FALSE; + } + + drmp3_zero_object(pMP3); + + if (pData == NULL || dataSize == 0) { + return DRMP3_FALSE; + } + + pMP3->memory.pData = (const drmp3_uint8*)pData; + pMP3->memory.dataSize = dataSize; + pMP3->memory.currentReadPos = 0; + + return drmp3_init_internal(pMP3, drmp3__on_read_memory, drmp3__on_seek_memory, pMP3, pConfig); +} + + +#ifndef DR_MP3_NO_STDIO +#include + +static size_t drmp3__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + return fread(pBufferOut, 1, bytesToRead, (FILE*)pUserData); +} + +static drmp3_bool32 drmp3__on_seek_stdio(void* pUserData, int offset, drmp3_seek_origin origin) +{ + return fseek((FILE*)pUserData, offset, (origin == drmp3_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; +} + +drmp3_bool32 drmp3_init_file(drmp3* pMP3, const char* filePath, const drmp3_config* pConfig) +{ + FILE* pFile; +#if defined(_MSC_VER) && _MSC_VER >= 1400 + if (fopen_s(&pFile, filePath, "rb") != 0) { + return DRMP3_FALSE; + } +#else + pFile = fopen(filePath, "rb"); + if (pFile == NULL) { + return DRMP3_FALSE; + } +#endif + + return drmp3_init(pMP3, drmp3__on_read_stdio, drmp3__on_seek_stdio, (void*)pFile, pConfig); +} +#endif + +void drmp3_uninit(drmp3* pMP3) +{ + if (pMP3 == NULL) return; + +#ifndef DR_MP3_NO_STDIO + if (pMP3->onRead == drmp3__on_read_stdio) { + fclose((FILE*)pMP3->pUserData); + } +#endif + + drmp3_free(pMP3->pData); +} + +drmp3_uint64 drmp3_read_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBufferOut) +{ + if (pMP3 == NULL || pMP3->onRead == NULL) return 0; + + drmp3_uint64 totalFramesRead = 0; + + if (pBufferOut == NULL) { + float temp[4096]; + while (framesToRead > 0) { + drmp3_uint64 framesToReadRightNow = sizeof(temp)/sizeof(temp[0]) / pMP3->channels; + if (framesToReadRightNow > framesToRead) { + framesToReadRightNow = framesToRead; + } + + drmp3_uint64 framesJustRead = drmp3_read_f32(pMP3, framesToReadRightNow, temp); + if (framesJustRead == 0) { + break; + } + + framesToRead -= framesJustRead; + totalFramesRead += framesJustRead; + } + } else { + totalFramesRead = drmp3_src_read_frames_ex(&pMP3->src, framesToRead, pBufferOut, DRMP3_TRUE); + } + + return totalFramesRead; +} + +drmp3_bool32 drmp3_seek_to_frame(drmp3* pMP3, drmp3_uint64 frameIndex) +{ + if (pMP3 == NULL || pMP3->onSeek == NULL) return DRMP3_FALSE; + + // Seek to the start of the stream to begin with. + if (!pMP3->onSeek(pMP3->pUserData, 0, drmp3_seek_origin_start)) { + return DRMP3_FALSE; + } + + // Clear any cached data. + pMP3->framesConsumed = 0; + pMP3->framesRemaining = 0; + pMP3->dataSize = 0; + pMP3->atEnd = DRMP3_FALSE; + + // TODO: Optimize. + // + // This is inefficient. We simply read frames from the start of the stream. + drmp3_uint64 framesRead = drmp3_read_f32(pMP3, frameIndex, NULL); + if (framesRead != frameIndex) { + return DRMP3_FALSE; + } + + return DRMP3_TRUE; +} + + + +float* drmp3__full_decode_and_close_f32(drmp3* pMP3, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount) +{ + drmp3_assert(pMP3 != NULL); + + drmp3_uint64 totalFramesRead = 0; + drmp3_uint64 framesCapacity = 0; + float* pFrames = NULL; + + float temp[4096]; + for (;;) { + drmp3_uint64 framesToReadRightNow = drmp3_countof(temp) / pMP3->channels; + drmp3_uint64 framesJustRead = drmp3_read_f32(pMP3, framesToReadRightNow, temp); + if (framesJustRead == 0) { + break; + } + + // Reallocate the output buffer if there's not enough room. + if (framesCapacity < totalFramesRead + framesJustRead) { + framesCapacity *= 2; + if (framesCapacity < totalFramesRead + framesJustRead) { + framesCapacity = totalFramesRead + framesJustRead; + } + + drmp3_uint64 newFramesBufferSize = framesCapacity*pMP3->channels*sizeof(float); + if (newFramesBufferSize > SIZE_MAX) { + break; + } + + float* pNewFrames = (float*)drmp3_realloc(pFrames, (size_t)newFramesBufferSize); + if (pNewFrames == NULL) { + drmp3_free(pFrames); + break; + } + + pFrames = pNewFrames; + } + + drmp3_copy_memory(pFrames + totalFramesRead*pMP3->channels, temp, (size_t)(framesJustRead*pMP3->channels*sizeof(float))); + totalFramesRead += framesJustRead; + + // If the number of frames we asked for is less that what we actually read it means we've reached the end. + if (framesJustRead != framesToReadRightNow) { + break; + } + } + + if (pConfig != NULL) { + pConfig->outputChannels = pMP3->channels; + pConfig->outputSampleRate = pMP3->sampleRate; + } + + drmp3_uninit(pMP3); + + if (pTotalFrameCount) *pTotalFrameCount = totalFramesRead; + return pFrames; +} + +float* drmp3_open_and_decode_f32(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount) +{ + drmp3 mp3; + if (!drmp3_init(&mp3, onRead, onSeek, pUserData, pConfig)) { + return NULL; + } + + return drmp3__full_decode_and_close_f32(&mp3, pConfig, pTotalFrameCount); +} + +float* drmp3_open_and_decode_memory_f32(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount) +{ + drmp3 mp3; + if (!drmp3_init_memory(&mp3, pData, dataSize, pConfig)) { + return NULL; + } + + return drmp3__full_decode_and_close_f32(&mp3, pConfig, pTotalFrameCount); +} + +#ifndef DR_MP3_NO_STDIO +float* drmp3_open_and_decode_file_f32(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount) +{ + drmp3 mp3; + if (!drmp3_init_file(&mp3, filePath, pConfig)) { + return NULL; + } + + return drmp3__full_decode_and_close_f32(&mp3, pConfig, pTotalFrameCount); +} +#endif + +void drmp3_free(void* p) +{ + DRMP3_FREE(p); +} + +#endif /*DR_MP3_IMPLEMENTATION*/ + + +// DIFFERENCES BETWEEN minimp3 AND dr_mp3 +// ====================================== +// - First, keep in mind that minimp3 (https://github.com/lieff/minimp3) is where all the real work was done. All of the +// code relating to the actual decoding remains mostly unmodified, apart from some namespacing changes. +// - dr_mp3 adds a pulling style API which allows you to deliver raw data via callbacks. So, rather than pushing data +// to the decoder, the decoder _pulls_ data from your callbacks. +// - In addition to callbacks, a decoder can be initialized from a block of memory and a file. +// - The dr_mp3 pull API reads PCM frames rather than whole MP3 frames. +// - dr_mp3 adds convenience APIs for opening and decoding entire files in one go. +// - dr_mp3 is fully namespaced, including the implementation section, which is more suitable when compiling projects +// as a single translation unit (aka unity builds). At the time of writing this, a unity build is not possible when +// using minimp3 in conjunction with stb_vorbis. dr_mp3 addresses this. + + +// REVISION HISTORY +// =============== +// +// v0.2.3 - 2018-04-29 +// - Fix TCC build. +// +// v0.2.2 - 2018-04-28 +// - Fix bug when opening a decoder from memory. +// +// v0.2.1 - 2018-04-27 +// - Efficiency improvements when the decoder reaches the end of the stream. +// +// v0.2 - 2018-04-21 +// - Bring up to date with minimp3. +// - Start using major.minor.revision versioning. +// +// v0.1d - 2018-03-30 +// - Bring up to date with minimp3. +// +// v0.1c - 2018-03-11 +// - Fix C++ build error. +// +// v0.1b - 2018-03-07 +// - Bring up to date with minimp3. +// +// v0.1a - 2018-02-28 +// - Fix compilation error on GCC/Clang. +// - Fix some warnings. +// +// v0.1 - 2018-02-xx +// - Initial versioned release. + + +/* +This is free and unencumbered software released into the public domain. + +Anyone is free to copy, modify, publish, use, compile, sell, or +distribute this software, either in source code form or as a compiled +binary, for any purpose, commercial or non-commercial, and by any +means. + +In jurisdictions that recognize copyright laws, the author or authors +of this software dedicate any and all copyright interest in the +software to the public domain. We make this dedication for the benefit +of the public at large and to the detriment of our heirs and +successors. We intend this dedication to be an overt act of +relinquishment in perpetuity of all present and future rights to this +software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to +*/ + +/* + https://github.com/lieff/minimp3 + To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. + This software is distributed without any warranty. + See . +*/ diff --git a/src/raylib.h b/src/raylib.h index b5a6a1914..e83650e6c 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -382,7 +382,7 @@ typedef struct RenderTexture2D { Texture2D depth; // Depth buffer attachment texture } RenderTexture2D; -// SpriteFont character info +// Font character info typedef struct CharInfo { int value; // Character value (Unicode) Rectangle rec; // Character rectangle in sprite font @@ -391,13 +391,15 @@ typedef struct CharInfo { int advanceX; // Character advance position X } CharInfo; -// SpriteFont type, includes texture and charSet array data -typedef struct SpriteFont { +// Font type, includes texture and charSet array data +typedef struct Font { Texture2D texture; // Font texture int baseSize; // Base size (default chars height) int charsCount; // Number of characters CharInfo *chars; // Characters info data -} SpriteFont; +} Font; + +#define SpriteFont Font // SpriteFont type fallback, defaults to Font // Camera type, defines a camera position/orientation in 3d space typedef struct Camera3D { @@ -915,11 +917,11 @@ RLAPI void ImageResizeNN(Image *image,int newWidth,int newHeight); RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) -RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) +RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image RLAPI void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color); // Draw rectangle within an image RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination) -RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination) +RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination) RLAPI void ImageFlipVertical(Image *image); // Flip image vertically RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint @@ -955,23 +957,23 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest // Font Loading and Text Drawing Functions (Module: text) //------------------------------------------------------------------------------------ -// SpriteFont loading/unloading functions -RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont -RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM) -RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters -RLAPI void UnloadSpriteFont(SpriteFont font); // Unload SpriteFont from GPU memory (VRAM) +// Font loading/unloading functions +RLAPI Font GetDefaultFont(void); // Get the default Font +RLAPI Font LoadFont(const char *fileName); // Load Font from file into GPU memory (VRAM) +RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load Font from file with extended parameters +RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM) // Text drawing functions RLAPI void DrawFPS(int posX, int posY); // Shows current FPS RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) -RLAPI void DrawTextEx(SpriteFont font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using SpriteFont and additional parameters +RLAPI void DrawTextEx(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using Font and additional parameters // Text misc. functions RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font -RLAPI Vector2 MeasureTextEx(SpriteFont font, const char *text, float fontSize, float spacing); // Measure string size for SpriteFont +RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed' RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string -RLAPI int GetGlyphIndex(SpriteFont font, int character); // Returns index position for a unicode character on sprite font +RLAPI int GetGlyphIndex(Font font, int character); // Returns index position for a unicode character on sprite font //------------------------------------------------------------------------------------ // Basic 3d Shapes Drawing Functions (Module: models) diff --git a/src/text.c b/src/text.c index 7cc091bc3..aa22c3082 100644 --- a/src/text.c +++ b/src/text.c @@ -1,6 +1,6 @@ /********************************************************************************************** * -* raylib.text - Basic functions to load SpriteFonts and draw Text +* raylib.text - Basic functions to load Fonts and draw Text * * CONFIGURATION: * @@ -73,7 +73,7 @@ // Global variables //---------------------------------------------------------------------------------- #if defined(SUPPORT_DEFAULT_FONT) -static SpriteFont defaultFont; // Default font provided by raylib +static Font defaultFont; // Default font provided by raylib // NOTE: defaultFont is loaded on InitWindow and disposed on CloseWindow [module: core] #endif @@ -85,12 +85,12 @@ static SpriteFont defaultFont; // Default font provided by raylib //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- -static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style) +static Font LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style) #if defined(SUPPORT_FILEFORMAT_FNT) -static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file) +static Font LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file) #endif #if defined(SUPPORT_FILEFORMAT_TTF) -static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data +static Font LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data #endif #if defined(SUPPORT_DEFAULT_FONT) @@ -114,7 +114,7 @@ extern void LoadDefaultFont(void) defaultFont.charsCount = 224; // Number of chars included in our default font // Default font is directly defined here (data generated from a sprite font image) - // This way, we reconstruct SpriteFont without creating large global variables + // This way, we reconstruct Font without creating large global variables // This data is automatically allocated to Stack and automatically deallocated at the end of this function int defaultFontData[512] = { 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200020, 0x0001b000, 0x00000000, 0x00000000, 0x8ef92520, 0x00020a00, 0x7dbe8000, 0x1f7df45f, @@ -261,28 +261,28 @@ extern void UnloadDefaultFont(void) #endif // SUPPORT_DEFAULT_FONT // Get the default font, useful to be used with extended parameters -SpriteFont GetDefaultFont() +Font GetDefaultFont() { #if defined(SUPPORT_DEFAULT_FONT) return defaultFont; #else - SpriteFont font = { 0 }; + Font font = { 0 }; return font; #endif } -// Load SpriteFont from file into GPU memory (VRAM) -SpriteFont LoadSpriteFont(const char *fileName) +// Load Font from file into GPU memory (VRAM) +Font LoadFont(const char *fileName) { // Default hardcoded values for ttf file loading #define DEFAULT_TTF_FONTSIZE 32 // Font first character (32 - space) #define DEFAULT_TTF_NUMCHARS 95 // ASCII 32..126 is 95 glyphs #define DEFAULT_FIRST_CHAR 32 // Expected first char for image spritefont - SpriteFont spriteFont = { 0 }; + Font spriteFont = { 0 }; #if defined(SUPPORT_FILEFORMAT_TTF) - if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL); + if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL); else #endif #if defined(SUPPORT_FILEFORMAT_FNT) @@ -297,7 +297,7 @@ SpriteFont LoadSpriteFont(const char *fileName) if (spriteFont.texture.id == 0) { - TraceLog(LOG_WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName); + TraceLog(LOG_WARNING, "[%s] Font could not be loaded, using default font", fileName); spriteFont = GetDefaultFont(); } else SetTextureFilter(spriteFont.texture, FILTER_POINT); // By default we set point filter (best performance) @@ -305,12 +305,12 @@ SpriteFont LoadSpriteFont(const char *fileName) return spriteFont; } -// Load SpriteFont from TTF font file with generation parameters +// Load Font from TTF font file with generation parameters // NOTE: You can pass an array with desired characters, those characters should be available in the font // if array is NULL, default char set is selected 32..126 -SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars) +Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars) { - SpriteFont spriteFont = { 0 }; + Font spriteFont = { 0 }; int totalChars = 95; // Default charset [32..126] #if defined(SUPPORT_FILEFORMAT_TTF) @@ -330,15 +330,15 @@ SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, if (spriteFont.texture.id == 0) { - TraceLog(LOG_WARNING, "[%s] SpriteFont could not be generated, using default font", fileName); + TraceLog(LOG_WARNING, "[%s] Font could not be generated, using default font", fileName); spriteFont = GetDefaultFont(); } return spriteFont; } -// Unload SpriteFont from GPU memory (VRAM) -void UnloadSpriteFont(SpriteFont font) +// Unload Font from GPU memory (VRAM) +void UnloadFont(Font font) { // NOTE: Make sure spriteFont is not default font (fallback) if (font.texture.id != GetDefaultFont().texture.id) @@ -368,9 +368,9 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color) } } -// Draw text using SpriteFont +// Draw text using Font // NOTE: chars spacing is NOT proportional to fontSize -void DrawTextEx(SpriteFont font, const char *text, Vector2 position, float fontSize, float spacing, Color tint) +void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint) { int length = strlen(text); int textOffsetX = 0; // Offset between characters @@ -482,8 +482,8 @@ int MeasureText(const char *text, int fontSize) return (int)vec.x; } -// Measure string size for SpriteFont -Vector2 MeasureTextEx(SpriteFont font, const char *text, float fontSize, float spacing) +// Measure string size for Font +Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing) { int len = strlen(text); int tempLen = 0; // Used to count longer text line num chars @@ -527,7 +527,7 @@ Vector2 MeasureTextEx(SpriteFont font, const char *text, float fontSize, float s } // Returns index position for a unicode character on spritefont -int GetGlyphIndex(SpriteFont font, int character) +int GetGlyphIndex(Font font, int character) { #define UNORDERED_CHARSET #if defined(UNORDERED_CHARSET) @@ -575,7 +575,7 @@ void DrawFPS(int posX, int posY) //---------------------------------------------------------------------------------- // Load an Image font file (XNA style) -static SpriteFont LoadImageFont(Image image, Color key, int firstChar) +static Font LoadImageFont(Image image, Color key, int firstChar) { #define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a)) @@ -648,7 +648,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar) xPosToRead = charSpacing; } - TraceLog(LOG_DEBUG, "SpriteFont data parsed correctly from image"); + TraceLog(LOG_DEBUG, "Font data parsed correctly from image"); // NOTE: We need to remove key color borders from image to avoid weird // artifacts on texture scaling when using FILTER_BILINEAR or FILTER_TRILINEAR @@ -660,7 +660,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar) free(pixels); // Free pixels array memory // Create spritefont with all data parsed from image - SpriteFont spriteFont = { 0 }; + Font spriteFont = { 0 }; spriteFont.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture spriteFont.charsCount = index; @@ -684,18 +684,18 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar) spriteFont.baseSize = spriteFont.chars[0].rec.height; - TraceLog(LOG_INFO, "Image file loaded correctly as SpriteFont"); + TraceLog(LOG_INFO, "Image file loaded correctly as Font"); return spriteFont; } #if defined(SUPPORT_FILEFORMAT_FNT) // Load a BMFont file (AngelCode font file) -static SpriteFont LoadBMFont(const char *fileName) +static Font LoadBMFont(const char *fileName) { #define MAX_BUFFER_SIZE 256 - SpriteFont font = { 0 }; + Font font = { 0 }; font.texture.id = 0; char buffer[MAX_BUFFER_SIZE]; @@ -800,10 +800,10 @@ static SpriteFont LoadBMFont(const char *fileName) if (font.texture.id == 0) { - UnloadSpriteFont(font); + UnloadFont(font); font = GetDefaultFont(); } - else TraceLog(LOG_INFO, "[%s] SpriteFont loaded successfully", fileName); + else TraceLog(LOG_INFO, "[%s] Font loaded successfully", fileName); return font; } @@ -812,7 +812,7 @@ static SpriteFont LoadBMFont(const char *fileName) #if defined(SUPPORT_FILEFORMAT_TTF) // Generate a sprite font from TTF file data (font size required) // TODO: Review texture packing method and generation (use oversampling) -static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars) +static Font LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars) { #define MAX_TTF_SIZE 16 // Maximum ttf file size in MB @@ -830,7 +830,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, in unsigned char *dataBitmap = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)); // One channel bitmap returned! stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*charsCount); - SpriteFont font = { 0 }; + Font font = { 0 }; FILE *ttfFile = fopen(fileName, "rb"); diff --git a/src/textures.c b/src/textures.c index 726257b8f..56d2aa867 100644 --- a/src/textures.c +++ b/src/textures.c @@ -1371,7 +1371,7 @@ Image ImageText(const char *text, int fontSize, Color color) } // Create an image from text (custom sprite font) -Image ImageTextEx(SpriteFont font, const char *text, float fontSize, float spacing, Color tint) +Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint) { int length = strlen(text); int posX = 0; @@ -1385,7 +1385,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, float spaci // NOTE: glGetTexImage() not available in OpenGL ES // TODO: This is horrible, retrieving font texture from GPU!!! - // Define ImageFont struct? or include Image spritefont in SpriteFont struct? + // Define ImageFont struct? or include Image spritefont in Font struct? Image imFont = GetTextureData(font.texture); ImageColorTint(&imFont, tint); // Apply color tint to font @@ -1466,7 +1466,7 @@ void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, } // Draw text (custom sprite font) within an image (destination) -void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, float spacing, Color color) +void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color) { Image imText = ImageTextEx(font, text, fontSize, spacing, color); diff --git a/templates/advance_game/advance_game.c b/templates/advance_game/advance_game.c index 768b2f940..48a34f6d7 100644 --- a/templates/advance_game/advance_game.c +++ b/templates/advance_game/advance_game.c @@ -58,7 +58,7 @@ int main(void) // Global data loading (assets that must be available in all screens, i.e. fonts) InitAudioDevice(); - font = LoadSpriteFont("resources/mecha.png"); + font = LoadFont("resources/mecha.png"); music = LoadMusicStream("resources/ambient.ogg"); fxCoin = LoadSound("resources/coin.wav"); @@ -96,7 +96,7 @@ int main(void) } // Unload all global loaded data (i.e. fonts) here! - UnloadSpriteFont(font); + UnloadFont(font); UnloadMusicStream(music); UnloadSound(fxCoin); diff --git a/templates/advance_game/screens/screens.h b/templates/advance_game/screens/screens.h index adfc87f53..4d7f9b538 100644 --- a/templates/advance_game/screens/screens.h +++ b/templates/advance_game/screens/screens.h @@ -35,7 +35,7 @@ typedef enum GameScreen { LOGO = 0, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScree // Global Variables Definition //---------------------------------------------------------------------------------- GameScreen currentScreen; -SpriteFont font; +Font font; Music music; Sound fxCoin;